# Monday, 15 March 2021 22:01
ENDLESS SPACE 2 V1.5.37.0 S5 GOLD-Public (64-bit)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
22:01:45:769 Default STACKStarting the application, version is V1.5.37.0 S5 GOLD-Public (64-bit)...

     at MoveNext in :line 0
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22:01:45:770 Default STACKRunning 64-bit mode...

     at MoveNext in :line 0
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22:01:45:770 Default STACKGame directory is "C:\Users\Sublustris\Documents\Endless Space 2".

     at MoveNext in :line 0
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     at InvokeMoveNext in :line 0
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     at InvokeMoveNext in :line 0

22:01:45:770 Default STACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'english'.

     at MoveNext in :line 0
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22:01:45:770 Default STACK[Steam] Steam user id is '0x01100001021c8a9d'.

     at MoveNext in :line 0
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22:01:45:770 Default STACK[Steam] Steam user name is 'Sublustris'.

     at MoveNext in :line 0
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     at MoveNext in :line 0
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22:01:45:770 Default STACKLoading registry file 'N:/SteamLibrary/steamapps/common/Endless Space 2\Registry.xml'...

     at LoadRegistryFile in :line 0
     at LoadRegistryFiles in :line 0
     at LoadRegistry in :line 0
     at MoveNext in :line 0
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     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
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     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:45:770 Default STACKRegistry file 'C:\Users\Sublustris\Documents\Endless Space 2\Registry.xml' does not exist.

     at LoadRegistryFile in :line 0
     at LoadRegistryFiles in :line 0
     at LoadRegistry in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
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22:01:45:770 Default STACKLoading registry file 'C:\Users\Sublustris\Documents\Endless Space 2\Users\35424925\Registry.xml'...

     at LoadRegistryFile in :line 0
     at LoadRegistryFiles in :line 0
     at LoadRegistry in :line 0
     at MoveNext in :line 0
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     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
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22:01:45:872 Audio STACKInitializing the Wwise sound engine...

     at MoveNext in :line 0
     at Run in :line 0
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22:01:45:872 Audio STACKSound engine initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:45:872 Audio STACK4 audio modules have been loaded.

     at MoveNext in :line 0
     at Run in :line 0
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     at InvokeMoveNext in :line 0

22:01:45:872 Audio, Data STACK901 LipSync Data successfully loaded

     at MoveNext in :line 0
     at Run in :line 0
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     at InvokeMoveNext in :line 0

22:01:45:872 Default STACKPlaying with 20 downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, Stellar Prisoner, Target Locked, Halloween Update, DLC Vaulters Free Content, DLC Vaulters, Update 5, Endless Day Update, Make War Not Love, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, Update 14, DLC Templars.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:45:872 Default STACKPlaying with 14 activated downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, DLC Vaulters, Update 5, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, Update 14, DLC Templars.

     at MoveNext in :line 0
     at Run in :line 0
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     at InvokeMoveNext in :line 0

22:01:45:872 Default STACKHello 'Sublustris'!

     at MoveNext in :line 0
     at Run in :line 0
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     at InvokeMoveNext in :line 0

22:01:45:872 Default STACKChanging display settings to 1920x1080, 60Hz...

     at ChangeDisplaySettings in :line 0
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22:01:45:872 Default STACK... switching to 1920x1080 (60) FullscreenWindow...

     at ChangeDisplaySettings in :line 0
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     at Run in :line 0
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22:01:45:872 Default STACKSetting the general quality level to '5'.

     at set_QualityLevel in :line 0
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22:01:45:981 HxFx STACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]

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22:01:45:981 Default STACKCurrent game language is 'english'.

     at MoveNext in :line 0
     at Run in :line 0
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22:01:45:981 Default STACKResolution has been changed.

     at MoveNext in :line 0
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22:01:45:981 Default STACKCameraManager.VideoSettingsService_ResolutionChange.

     at VideoSettingsService_ResolutionChange in :line 0
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22:01:45:981 Default STACKResetting Camera Aspect has been changed 1.777778 -> 1.777778.

     at VideoSettingsService_ResolutionChange in :line 0
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22:01:45:981 Default STACKVideoStateManager : Device lost

     at LateUpdate in :line 0

22:01:46:114 Prism STACKGame Session-Open: {"crc":"466CE763584DFD87575F9ABC798FD8C7,V1.5.37.0 S5 GOLD-Public (64-bit),206760","hwid":"6b102ce1b60f86c424ff0081d47aaa3263819c06","system_os":"Windows 10 (10.0.0) 64bit","system_processor":"AMD Ryzen 5 3600 6-Core Processor ","system_memory":"34307309568","system_display":"NVIDIA GeForce RTX 2070 SUPER","system_display_memory":"8400142336","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:01:45.971"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:46:114 Default STACKVideoStateManager : Device is no longer lost

     at LateUpdate in :line 0

22:01:46:157 Data STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GroundBattleRemainsStandby' was already registered for the same revision number #1.

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22:01:46:213 AI STACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded

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22:01:46:213 AI STACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded

     at MoveNext in :line 0
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22:01:46:213 Audio STACKMute rear channels (since we are in mono or stereo speaker configuration)

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22:01:46:213 Audio STACKThe audio manager is ready.

     at MoveNext in :line 0
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22:01:46:213 Default STACKError message modal is disabled.

     at MoveNext in :line 0
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22:01:46:213 Data STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%TempleOnSystemTooltip' was already registered for the same revision number #1.

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22:01:46:439 Prism STACKApplication Start: {"graphicsDeviceId":7812,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.1]","defaultSupportHxFxPlugin":"False","gameVersion":"V1.5.37.0 S5 GOLD-Public (64-bit)","eventID":"5.01.03","eventName":"Application Start","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:01:46.418"}

     at MoveNext in :line 0
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22:01:46:560 Default STACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.

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22:01:46:561 Default STACKLoading runtime module definition from file 'G2GBalanceMod.xml'...

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22:01:46:561 Default STACKDiscarding invalid runtime module definition file 'Registry.xml'.

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22:01:46:561 Default STACKLoading runtime module definition from file 'SandboxMod.xml'...

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22:01:46:561 Default STACKLoading runtime module definition from file 'LavaReform.xml'...

     at LoadModule in :line 0
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22:01:46:561 Default STACKLoading runtime module definition from file 'ShipN.xml'...

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22:01:46:561 Default STACKLoading runtime module definition from file 'justgreyjugss.xml'...

     at LoadModule in :line 0
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22:01:46:561 Default STACKLoading runtime module 'Endless Space 2'...

     at MoveNext in :line 0
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22:01:46:561 Default STACKLoading plugin files for AI ...

     at LoadPlugin in :line 0
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     at Run in :line 0
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     at StartCoroutine_Auto_Internal in :line 0
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     at Run in :line 0
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22:01:46:561 AI STACKRegister AI plugin Amplitude.AI.Core v1.0.187.328 in Release configuration from file N:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

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     at LoadRuntime in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:01:46:626 Default STACKLoading plugin files for AI ...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:46:626 AI STACKRegister AI plugin Amplitude.AI.Core (debug) v1.0.187.17438 in Debug configuration from file N:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Debug/Amplitude.AI.Core.dll

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22:01:46:633 Default STACKLoading runtime registry files...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:46:666 Default STACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:46:677 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:46:687 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:46:697 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:46:712 Default STACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:46:726 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:46:743 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...

     at LoadPlugin in :line 0
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22:01:46:771 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:46:793 Default STACKLoading plugin files for database of type 'StarSystemNodeDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:46:804 Default STACKLoading plugin files for database of type 'SpecialNodeDefinition'...

     at LoadPlugin in :line 0
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22:01:46:811 Default STACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:47:249 Default STACKLoading plugin files for database of type 'EntityActionDefinition'...

     at LoadPlugin in :line 0
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22:01:47:279 Default STACKLoading plugin files for database of type 'DiplomaticRelationState'...

     at LoadPlugin in :line 0
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22:01:47:301 Default STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...

     at LoadPlugin in :line 0
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22:01:47:480 Default STACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...

     at LoadPlugin in :line 0
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22:01:47:498 Default STACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...

     at LoadPlugin in :line 0
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22:01:47:521 Default STACKLoading plugin files for database of type 'DiplomaticFactionPactEffectDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:47:528 Default STACKLoading plugin files for database of type 'WarPointsRewardDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:47:536 Default STACKLoading plugin files for database of type 'ContractStubDefinition'...

     at LoadPlugin in :line 0
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22:01:48:730 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

     at LoadPlugin in :line 0
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22:01:48:730 Default STACKCannot convert the modifier value to float. Value = 'GUIStarSystemsHappinessSum'. Try to use the notation $(GUIStarSystemsHappinessSum) instead.

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     at Deserialize in :line 0
     at Deserialize in :line 0
     at LoadFromFile in :line 0
     at LoadFile in :line 0
     at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
     at LoadDatabase in :line 0
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22:01:48:730 Default STACKCannot convert the modifier value to float. Value = 'GUIStarSystemsPopulationSum'. Try to use the notation $(GUIStarSystemsPopulationSum) instead.

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22:01:48:730 Default STACKCannot convert the modifier value to float. Value = 'GUIStarSystemsHappinessAvg'. Try to use the notation $(GUIStarSystemsHappinessAvg) instead.

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22:01:48:730 Default STACKCannot convert the modifier value to float. Value = 'Happiness'. Try to use the notation $(Happiness) instead.

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22:01:48:730 Default STACKCannot convert the modifier value to float. Value = 'FIDSI_PerHeroLevel'. Try to use the notation $(FIDSI_PerHeroLevel) instead.

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22:01:48:751 Default STACKLoading plugin files for database of type 'ResourceDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:01:48:759 Default STACKLoading plugin files for database of type 'PlanetReserveDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:01:48:766 Default STACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...

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     at MoveNext in :line 0
     at Run in :line 0
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22:01:48:776 Default STACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
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22:01:48:793 Default STACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:01:48:810 Default STACKLoading plugin files for database of type 'LibrarianQuestionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:01:48:854 Default STACKLoading plugin files for database of type 'PopulationDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:01:48:863 Default STACKLoading plugin files for database of type 'PopulationAspirationDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:01:48:876 Default STACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:01:48:893 Default STACKLoading plugin files for database of type 'HonorThresholdSetDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
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22:01:48:981 Default STACKLoading plugin files for database of type 'PopulationEventDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:01:48:990 Default STACKLoading plugin files for database of type 'PopulationStateDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:01:49:172 Default STACKLoading plugin files for database of type 'PopulationTrait'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
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22:01:49:176 Default STACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...

     at LoadPlugin in :line 0
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22:01:49:204 Default STACKLoading plugin files for database of type 'PopulationModifiersTrait'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:49:211 Default STACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:49:226 Default STACKLoading plugin files for database of type 'ResourceDepositDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:49:242 Default STACKLoading plugin files for database of type 'AnomalyDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
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22:01:49:379 Default STACKLoading plugin files for database of type 'ShipDesignDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
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22:01:49:398 Default STACKLoading plugin files for database of type 'ShipRoleDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:01:49:715 Default STACKLoading plugin files for database of type 'HullDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:01:49:872 Default STACKLoading plugin files for database of type 'ModuleDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
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22:01:49:882 Default STACKLoading plugin files for database of type 'MedalDefinition'...

     at LoadPlugin in :line 0
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22:01:49:893 Default STACKLoading plugin files for database of type 'RankDefinition'...

     at LoadPlugin in :line 0
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22:01:49:910 Default STACKLoading plugin files for database of type 'RankPatternDefinition'...

     at LoadPlugin in :line 0
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22:01:49:926 Default STACKLoading plugin files for database of type 'LevelUpRuleDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:49:943 Default STACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:49:991 Default STACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...

     at LoadPlugin in :line 0
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22:01:50:260 Default STACKLoading plugin files for database of type 'IndustryConstructibleElement'...

     at LoadPlugin in :line 0
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22:01:50:278 Default STACKLoading plugin files for database of type 'AnomalyReductionDefinition'...

     at LoadPlugin in :line 0
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22:01:50:290 Default STACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...

     at LoadPlugin in :line 0
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22:01:50:305 Default STACKLoading plugin files for database of type 'RecipeIngredientDefinition'...

     at LoadPlugin in :line 0
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22:01:50:313 Default STACKLoading plugin files for database of type 'RecipeSlotDefinition'...

     at LoadPlugin in :line 0
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22:01:50:325 Default STACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:50:368 Default STACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...

     at LoadPlugin in :line 0
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22:01:50:771 Default STACKLoading plugin files for database of type 'ScienceConstructibleElement'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:50:778 Default STACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...

     at LoadPlugin in :line 0
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22:01:50:811 Default STACKLoading plugin files for database of type 'TechnologyStageDefinition'...

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22:01:50:855 Default STACKLoading plugin files for database of type 'TechnologyLinkDefinition'...

     at LoadPlugin in :line 0
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22:01:50:867 Default STACKLoading plugin files for database of type 'TechnologyHelperVariableDefinition'...

     at LoadPlugin in :line 0
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22:01:50:917 Default STACKLoading plugin files for database of type 'EmpireImprovementDefinition'...

     at LoadPlugin in :line 0
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22:01:50:925 Default STACKLoading plugin files for database of type 'TimeBubbleDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:50:936 Default STACKLoading plugin files for database of type 'CostReduction'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:51:042 Default STACKLoading plugin files for database of type 'ResourceConverterDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:51:050 Default STACKLoading plugin files for database of type 'ConstructionRefundDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:51:062 Default STACKLoading plugin files for database of type 'BailiffDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:51:088 Default STACKLoading plugin files for database of type 'TemporaryEffectDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:51:096 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:51:123 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

     at LoadPlugin in :line 0
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22:01:53:137 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:53:137 Data STACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'AcademySmallAttackWeak' was already registered for the same revision number #3.

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22:01:53:137 Data STACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'Vampirilis_Mothership' was already registered for the same revision number #3.

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22:01:53:137 Data STACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'TemporaryEffectObliteratorMalus' was already registered for the same revision number #3.

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22:01:53:140 Default STACKLoading plugin files for database of type 'LoadingTipGuiElement'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:53:355 Default STACKLoading plugin files for database of type 'AllianceGuiElement'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:01:53:363 Default STACKLoading plugin files for database of type 'GuiSorter'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:01:53:378 Default STACKLoading plugin files for database of type 'GuiResourcePropertySet'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:01:53:392 Default STACKLoading plugin files for database of type 'GuiPlanetTypeBaseStats'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
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22:01:53:410 Default STACKLoading plugin files for database of type 'GuiPlanetStatsModifier'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
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22:01:53:426 Default STACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
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22:01:53:443 Default STACKLoading plugin files for database of type 'GuiHighlightDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:53:460 Default STACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
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22:01:53:476 Default STACKLoading plugin files for database of type 'PropertyFilteringRuleDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
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22:01:53:494 Default STACKLoading plugin files for database of type 'GuiCursor'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:53:511 Default STACKLoading plugin files for database of type 'MouseCursorRule'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:53:512 Default STACKCursorManager.LoadMouseRules

     at LoadMouseRules in :line 0
     at Update in :line 0

22:01:53:512 Default STACKCursorManager.LoadMouseRules success with 26 rules

     at LoadMouseRules in :line 0
     at Update in :line 0

22:01:53:544 Default STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:53:553 Default STACKLoading plugin files for database of type 'Palette'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:53:560 Default STACKLoading plugin files for database of type 'PaletteChroma'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:53:730 Default STACKLoading plugin files for database of type 'FactionTrait'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:53:754 Default STACKLoading plugin files for database of type 'FactionAffinity'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:53:800 Default STACKLoading plugin files for database of type 'FactionAffinityMapping'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:53:808 Default STACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:53:838 Default STACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:53:846 Default STACKLoading plugin files for database of type 'PersonalityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:53:943 Default STACKLoading plugin files for database of type 'Faction'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:53:955 Default STACKLoading plugin files for database of type 'MajorFaction'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:53:969 Default STACKLoading plugin files for database of type 'MinorFaction'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:53:983 Default STACKLoading plugin files for database of type 'AcademyFaction'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:53:993 Default STACKLoading plugin files for database of type 'AcademyRolePreference'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:54:010 Default STACKLoading plugin files for database of type 'NamedShipsDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:54:025 Default STACKLoading plugin files for database of type 'EmpireRelicSlotDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:54:043 Default STACKLoading plugin files for database of type 'EncounterArenaDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:54:060 Default STACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:54:076 Default STACKLoading plugin files for database of type 'EncounterEntityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:54:111 Default STACKLoading plugin files for database of type 'EncounterPlayDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:54:118 Default STACKLoading plugin files for database of type 'EncounterSequenceDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:54:126 Default STACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:54:143 Default STACKLoading plugin files for database of type 'EncounterFormationDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:54:159 Default STACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:54:176 Default STACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:54:199 Default STACKLoading plugin files for database of type 'SalvoDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:54:253 Default STACKLoading plugin files for database of type 'BattleActionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:54:266 Default STACKLoading plugin files for database of type 'SquadronMissionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:54:275 Default STACKLoading plugin files for database of type 'SquadronStanceDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:54:282 Default STACKLoading plugin files for database of type 'SquadronStanceSelectorDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:54:296 Default STACKLoading plugin files for database of type 'SquadronFormationDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:54:314 Default STACKLoading plugin files for database of type 'SquadronMetaFormationDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:54:326 Default STACKLoading plugin files for database of type 'RealizationEventDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:54:392 Default STACKLoading plugin files for database of type 'BattleEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:55:099 Default STACKLoading plugin files for database of type 'CameraShotDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:55:108 Default STACKLoading plugin files for database of type 'PoliticsDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:55:121 Default STACKLoading plugin files for database of type 'GovernmentDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:55:236 Default STACKLoading plugin files for database of type 'LawDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:55:244 Default STACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:55:256 Default STACKLoading plugin files for database of type 'ElectionProcessDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:55:268 Default STACKLoading plugin files for database of type 'SenatorInteractionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:55:281 Default STACKLoading plugin files for database of type 'ElectionActionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:55:292 Default STACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:55:309 Default STACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:55:350 Default STACKLoading plugin files for database of type 'HeroAffinityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:55:358 Default STACKLoading plugin files for database of type 'HeroClassDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:55:366 Default STACKLoading plugin files for database of type 'HeroPoliticsDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:55:405 Default STACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:55:464 Default STACKLoading plugin files for database of type 'HeroSkillDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:55:473 Default STACKLoading plugin files for database of type 'HeroMasteryDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:55:482 Default STACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:55:492 Default STACKLoading plugin files for database of type 'ScoreProviderListDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:55:544 Default STACKLoading plugin files for database of type 'HeroDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:57:869 Default STACKLoading plugin files for database of type 'QuestDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:57:952 Default STACKLoading plugin files for database of type 'QuestEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:57:965 Default STACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:57:972 Default STACKLoading plugin files for database of type 'QuestTriggeringMutualExclusionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:58:055 Default STACKLoading plugin files for database of type 'Droplist'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:58:064 Default STACKLoading plugin files for database of type 'NodeEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:59:639 Default STACKLoading plugin files for database of type 'TutorialDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:59:667 Default STACKLoading plugin files for database of type 'VictoryConditionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:59:677 Default STACKLoading plugin files for database of type 'GameStatisticDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:59:700 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:59:708 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:59:738 Default STACKLoading plugin files for database of type 'FleetNameMappingDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:59:790 Default STACKLoading plugin files for database of type 'CuriosityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:59:817 Default STACKLoading plugin files for database of type 'CuriosityDroplist'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:59:834 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:59:857 Default STACKLoading plugin files for database of type 'GameSettingDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:59:866 Default STACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:59:876 Default STACKLoading plugin files for database of type 'TradingCompanyDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:59:893 Default STACKLoading plugin files for database of type 'TradableCategoryDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:59:909 Default STACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:59:937 Default STACKLoading plugin files for database of type 'TradableDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:59:945 Default STACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:01:59:963 Default STACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:134 Default STACKLoading plugin files for database of type 'MarketplaceEventDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:158 Default STACKLoading plugin files for database of type 'AcademyStateDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:176 Default STACKLoading plugin files for database of type 'MinorStateDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:189 Default STACKLoading plugin files for database of type 'ImprovementListDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:189 Data STACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra1' was already registered for the same revision number #3.

     at AddElement in :line 0
     at LoadFromFile in :line 0
     at LoadFile in :line 0
     at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
     at LoadDatabase in :line 0
     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:189 Data STACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra2' was already registered for the same revision number #3.

     at AddElement in :line 0
     at LoadFromFile in :line 0
     at LoadFile in :line 0
     at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
     at LoadDatabase in :line 0
     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:197 Default STACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:210 Default STACKLoading plugin files for database of type 'FleetMissionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:311 Default STACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:336 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:344 Default STACKLoading plugin files for database of type 'GroundBattleViewerConfig'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:377 Default STACKLoading plugin files for database of type 'GroundBattleUnitConfig'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:468 Default STACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:508 Default STACKLoading plugin files for database of type 'GroundBattleOutcomeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:522 Default STACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:532 Default STACKLoading plugin files for database of type 'SystemSupervisorDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:543 Default STACKLoading plugin files for database of type 'MinigameDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:559 Default STACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:592 Default STACKLoading plugin files for database of type 'ContextualDiplomaticTermDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:609 Default STACKLoading plugin files for database of type 'PiratePowerLevelDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:616 Default STACKLoading plugin files for database of type 'PirateRelationThresholdDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:626 Default STACKLoading plugin files for database of type 'StarDestructionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:642 Default STACKLoading plugin files for database of type 'EffectZoneDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:660 Default STACKLoading plugin files for database of type 'ZoneEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:676 Default STACKLoading plugin files for database of type 'CitadelDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:693 Default STACKLoading plugin files for database of type 'BasicModuleDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:710 Default STACKLoading plugin files for database of type 'RemainsDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:726 Default STACKLoading plugin files for database of type 'GroundBattleFormationDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:778 Default STACKLoading plugin files for database of type 'HackingProgramDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:902 Default STACKLoading plugin files for database of type 'HackingOperationOutcomeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:911 Default STACKLoading plugin files for database of type 'TraitorBonusThresholdDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:919 Default STACKLoading plugin files for database of type 'PopulationLossResourceGainDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:926 Default STACKLoading plugin files for database of type 'DisplacementEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:942 Default STACKLoading plugin files for database of type 'Droplist'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:960 Default STACKLoading plugin files for database of type 'AcademyReparationScoresDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:977 Default STACKSpent 14.4778876 second(s) loading the module plugins.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:00:977 Default STACKRuntime hash key = '6A87D63D648B56C4FE2D2C4EF5830F27'.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:014 Default STACKCan't find the element 'SandboxStrategicResourceFlatGain1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:014 Default STACKCan't find the element 'SandboxStrategicResource1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:014 Default STACKCan't find the element 'SandboxSuperMoney1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:014 Default STACKCan't find the element 'SandboxNoJuggernautUpkeep' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:014 Default STACKCan't find the element 'SandboxSuperFood1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:014 Default STACKCan't find the element 'SandboxFreeSystemDevelopment' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:014 Default STACKCan't find the element 'SandboxFreeLaws' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:014 Default STACKCan't find the element 'SandboxSuperIndustry1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:014 Default STACKCan't find the element 'SandboxNoRebelion' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:014 Default STACKCan't find the element 'SandboxSuperScience1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:014 Default STACKCan't find the element 'SandboxCheapShips100' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:014 Default STACKCan't find the element 'SandboxFastShips1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:014 Default STACKCan't find the element 'SandboxSuperHappy100' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:014 Data STACKCould not find FactionTrait SandboxStrategicResourceFlatGain1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:014 Data STACKCould not find FactionTrait SandboxStrategicResource1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:015 Data STACKCould not find FactionTrait SandboxSuperMoney1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:015 Data STACKCould not find FactionTrait SandboxNoJuggernautUpkeep in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:015 Data STACKCould not find FactionTrait SandboxSuperFood1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:015 Data STACKCould not find FactionTrait SandboxFreeSystemDevelopment in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:015 Data STACKCould not find FactionTrait SandboxFreeLaws in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:015 Data STACKCould not find FactionTrait SandboxSuperIndustry1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:015 Data STACKCould not find FactionTrait SandboxNoRebelion in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:015 Data STACKCould not find FactionTrait SandboxSuperScience1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:015 Data STACKCould not find FactionTrait SandboxCheapShips100 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:015 Data STACKCould not find FactionTrait SandboxFastShips1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:015 Data STACKCould not find FactionTrait SandboxSuperHappy100 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:026 Default STACKCan't find the element 'SandboxStrategicResourceFlatGain1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:026 Default STACKCan't find the element 'SandboxStrategicResource1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:026 Default STACKCan't find the element 'SandboxSuperMoney1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:026 Default STACKCan't find the element 'SandboxNoJuggernautUpkeep' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Default STACKCan't find the element 'SandboxSuperFood1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Default STACKCan't find the element 'SandboxFreeSystemDevelopment' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Default STACKCan't find the element 'SandboxFreeLaws' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Default STACKCan't find the element 'SandboxSuperIndustry1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Default STACKCan't find the element 'SandboxNoRebelion' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Default STACKCan't find the element 'SandboxSuperScience1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Default STACKCan't find the element 'SandboxCheapShips100' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Default STACKCan't find the element 'SandboxFastShips1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Default STACKCan't find the element 'SandboxSuperHappy100' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Data STACKCould not find FactionTrait SandboxStrategicResourceFlatGain1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Data STACKCould not find FactionTrait SandboxStrategicResource1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Data STACKCould not find FactionTrait SandboxSuperMoney1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Data STACKCould not find FactionTrait SandboxNoJuggernautUpkeep in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Data STACKCould not find FactionTrait SandboxSuperFood1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Data STACKCould not find FactionTrait SandboxFreeSystemDevelopment in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Data STACKCould not find FactionTrait SandboxFreeLaws in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Data STACKCould not find FactionTrait SandboxSuperIndustry1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Data STACKCould not find FactionTrait SandboxNoRebelion in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Data STACKCould not find FactionTrait SandboxSuperScience1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Data STACKCould not find FactionTrait SandboxCheapShips100 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Data STACKCould not find FactionTrait SandboxFastShips1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:01:027 Data STACKCould not find FactionTrait SandboxSuperHappy100 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:472 Default STACKWaiting for Steam statistics and achievements reception callback...

     at LoadStatistics in :line 0
     at Load in :line 0
     at Load in :line 0
     at Load in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:472 Default STACKWaiting for Steam statistics and achievements reception callback...

     at LoadAchievements in :line 0
     at Load in :line 0
     at Load in :line 0
     at Load in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:472 GUI STACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5', so the extra source TechnologyDefinitionEmpireDevelopment5 will be ignored

     at GetExtremitiesOfLink in :line 0
     at BuildTechnologyRelatedGuiWrappers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:472 GUI STACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment5To17', so the extra source TechnologyDefinitionEmpireDevelopment17Templars will be ignored

     at GetExtremitiesOfLink in :line 0
     at BuildTechnologyRelatedGuiWrappers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 GUI STACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12', so the extra source TechnologyDefinitionEmpireDevelopment12 will be ignored

     at GetExtremitiesOfLink in :line 0
     at BuildTechnologyRelatedGuiWrappers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 GUI STACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12Venetians', so the extra source TechnologyDefinitionEmpireDevelopment12Venetians will be ignored

     at GetExtremitiesOfLink in :line 0
     at BuildTechnologyRelatedGuiWrappers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 GUI STACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.

     at InstantiateWindows in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 AGE STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 AGE STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 AGE STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 AGE STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 AGE STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 AGE STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 AGE STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 AGE STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 AGE STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 AGE STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 AGE STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 AGE STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 AGE STACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 AGE STACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 AGE STACKRebuilding the texture atlas...

     at Build in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 GUI STACKDuplicate template name: BackgroundInteractiveTitle

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 GUI STACKLoaded 176 modifier templates

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:473 AGE STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

22:02:04:473 AGE STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

22:02:04:473 AGE STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

22:02:04:473 AGE STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

22:02:04:473 AGE STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

22:02:04:473 Default STACKSteamClientCallbacks_UserStatsReceivedCallback

     at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:04:473 Runtime STACKRuntimeState_Bootstrapper.End()

     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

22:02:04:473 Runtime STACKRuntimeState_OutGame.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

22:02:04:479 Default STACKLoading the outgame view...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:04:479 Default STACKForce Clear of AlwaysActiveCamera

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:05:576 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0

22:02:05:576 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0

22:02:05:576 Default STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 HxFx STACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKIn Technique Battle, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 HxFx STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0010017 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 HxFx STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0010004 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 HxFx STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0030033 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 HxFx STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 HxFx STACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]

     at AddService in :line 0
     at Awake in :line 0
     at Internal_CloneSingle in :line 0
     at Instantiate in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 HxFx STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 HxFx STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKIn Technique Prod, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0839855 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0020017 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 HxFx STACKChanging (push) global shader keyword from to INGAME_RENDERER

     at PushGlobalShaderKeyword in :line 0
     at PushInsideShaderKeyword in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:576 Default STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:02:05:577 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

22:02:05:577 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

22:02:05:577 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

22:02:05:577 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

22:02:05:577 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

22:02:05:577 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

22:02:05:577 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

22:02:05:577 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

22:02:05:577 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

22:02:05:577 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

22:02:05:577 HxFx STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

     at LoadAtlas in :line 0
     at LoadAtlasAndExport in :line 0
     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

22:02:05:577 Default STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

22:02:05:577 HxFx STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

     at AddService in :line 0
     at Load in :line 0
     at .ctor in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

22:02:05:577 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

22:02:05:827 Default STACKRelease Clear of AlwaysActiveCamera

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:05:928 Audio STACKAudio receiver #1 has been initialized.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:09:824 AGE STACKRebuilding the texture atlas...

     at Build in :line 0
     at SwitchHighDefinition in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:09:824 Gameplay STACKSave test was successful.

     at OnEndShow in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:02:09:844 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

22:02:10:265 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

22:02:11:183 Default STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

22:02:14:171 Default STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x128 to 256x256xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

22:02:14:171 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

22:02:14:171 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

22:02:14:982 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:14:982 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:14:982 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:14:982 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:14:983 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:14:983 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:14:983 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:14:983 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:14:983 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:14:983 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:14:983 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:14:983 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:15:004 Prism STACKError: {"error message":"Could not find FactionTrait SandboxStrategicResourceFlatGain1000 in the database.","callstack":" at get_Traits in :line 0\n at EnumerableTraits in :line 0\n at IsValidCustomFaction in :line 0\n at MoveNext in :line 0\n at Run in :line 0\n at MoveNext in :line 0\n at InvokeMoveNext in :line 0\n","turn":0,"gameID":null,"eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:02:01.014"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:28:924 Default STACKLoading file 'C:\Users\Sublustris\Documents\Endless Space 2\Save Files\Cloud\AutoSave 371.sav'

     at LoadGame in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:02:28:924 Runtime STACKRuntimeState_OutGame.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

22:02:28:924 Runtime STACKRuntimeState_Lobby.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

22:02:28:924 Runtime STACKThe session has been created; opening the session in 'Single' mode (default)...

     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

22:02:28:924 Session STACKOnSessionChange: Opening.

     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

22:02:28:924 Session STACKAttempt to create a lobby of type 'k_ELobbyTypePublic'.

     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

22:02:28:932 Session STACKSessionState_Opening.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:02:28:932 Session STACKThe session is being opened...

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:02:29:384 Session STACKSteamworks_LobbyCreated (message result = 'k_EResultOK', io failure = False).

     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x018600000a3894a4 ...

     at Reprocess in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Network STACK[TimeSyn] Synchronize.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Runtime STACKThe session has been opened.

     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (GameSaveDescriptor).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (GameSaveDescriptor).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Network STACK! SetLobbyMemberData(sbc, 0)

     at SetLobbyMemberData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Session STACKLobby member data has been set (key: 'sbc', data: '0').

     at SetLobbyMemberData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Session STACK[ILobbySlotProvider] RefreshLobbySlotCount(12)

     at RefreshLobbySlotCount in :line 0
     at OnNumberOfSlotsChanged in :line 0
     at Session_LobbyDataChange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x018600000a3894a4 ...

     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Session STACK[ILobbySlotProvider] RefreshLobbySlotCount(12)

     at RefreshLobbySlotCount in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 GUI STACKNotified of a LobbySlot changed but no LobbySlot is provided.

     at ILobbySlotProvider_OnCollectionChange in :line 0
     at NotifyLobbySlotCollectionChange in :line 0
     at RefreshLobbySlotCount in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 GUI STACKNotified of a LobbySlot changed but no LobbySlot is provided.

     at ILobbySlotProvider_OnCollectionChange in :line 0
     at NotifyLobbySlotCollectionChange in :line 0
     at RefreshLobbySlotCount in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 GUI STACKNotified of a LobbySlot changed but no LobbySlot is provided.

     at ILobbySlotProvider_OnCollectionChange in :line 0
     at NotifyLobbySlotCollectionChange in :line 0
     at RefreshLobbySlotCount in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Session STACKOnSessionChange: Opened.

     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Network STACK[TimeSyn] OwnerChanged

     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Network STACK[TimeSyn] Synchronize.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Session STACKOnSessionChange: OwnerChanged.

     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x018600000a3894a4 ...

     at Reprocess in :line 0
     at SteamMatchMakingService_SteamLobbyEnter in :line 0
     at OnSteamLobbyEnter in :line 0
     at SteamClientCallbacks_LobbyEnter in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Session STACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775241088636068).

     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Session STACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561197995690653).

     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (GameSaveDescriptor).

     at RefreshDownlodableContentSharing in :line 0
     at Session_LobbyMemberDataChange in :line 0
     at OnLobbyMemberDataChange in :line 0
     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Network STACK! GetLobbyMemberData(0x01100001021c8a9d, sbc) => 0

     at GetLobbyMemberData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at Session_LobbyMemberDataChange in :line 0
     at OnLobbyMemberDataChange in :line 0
     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at Session_LobbyMemberDataChange in :line 0
     at OnLobbyMemberDataChange in :line 0
     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:385 Default STACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!

     at DisableDrawLayerOnMainCamera in :line 0
     at InternalShow in :line 0
     at OnShowPortrait in :line 0
     at Show in :line 0
     at ShowPortrait in :line 0
     at Bind in :line 0
     at RefreshAnimatedPortrait in :line 0
     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:02:29:385 Default STACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!

     at DisableDrawLayerOnMainCamera in :line 0
     at InternalShow in :line 0
     at OnShowPortrait in :line 0
     at Show in :line 0
     at ShowPortrait in :line 0
     at Bind in :line 0
     at RefreshAnimatedPortrait in :line 0
     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:02:29:515 Session STACKSessionState_Opening.End()

     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:02:29:515 Session STACKSessionState_Opened.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:02:29:515 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x018600000a3894a4 ...

     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/sessionname/Sublustris's game (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/owner/76561197995690653 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/version/281496453971973 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/runtimehash/6A87D63D648B56C4FE2D2C4EF5830F27 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/_turn/94 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/97949 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/competitorcount/12 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Endless (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:569 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:653 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Spiral6 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Gigantic (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/One (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/sessionname/Sublustris's game (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/owner/76561197995690653 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/version/281496453971973 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/runtimehash/6A87D63D648B56C4FE2D2C4EF5830F27 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/97949 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/_turn/94 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/competitorcount/12 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Endless (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:654 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Spiral6 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Gigantic (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/One (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/sessionname/Sublustris's game (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/owner/76561197995690653 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/version/281496453971973 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/runtimehash/6A87D63D648B56C4FE2D2C4EF5830F27 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/97949 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/_turn/94 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/competitorcount/12 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Endless (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:655 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Spiral6 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Gigantic (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/One (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:656 Runtime STACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: q:/ready/0/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/_ready/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/sessionname/Sublustris's game (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/owner/76561197995690653 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/version/281496453971973 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/runtimehash/6A87D63D648B56C4FE2D2C4EF5830F27 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/97949 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/_turn/94 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/competitorcount/12 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Endless (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Spiral6 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Gigantic (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/One (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/_ready/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:29:759 Runtime STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:30:192 Runtime STACK[ChatMessage] RECV: r:/0x01100001021c8a9d/q:/ready/0/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:253 Runtime STACK[Lobby] player '[0xFB] Angry cats' has joined the lobby

     at OnPlayerEntered in :line 0
     at Session_LobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
     at OnSteamLobbyChatUpdate in :line 0
     at SteamClientCallbacks_LobbyChatUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:253 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x018600000a3894a4 ...

     at Reprocess in :line 0
     at OnPlayerEntered in :line 0
     at Session_LobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
     at OnSteamLobbyChatUpdate in :line 0
     at SteamClientCallbacks_LobbyChatUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:253 Runtime STACK[Lobby] Player '[0xFB] Angry cats' has been affected to a slot.

     at OnPlayerEntered in :line 0
     at Session_LobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
     at OnSteamLobbyChatUpdate in :line 0
     at SteamClientCallbacks_LobbyChatUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:253 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (GameSaveDescriptor).

     at RefreshDownlodableContentSharing in :line 0
     at Session_LobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
     at OnSteamLobbyChatUpdate in :line 0
     at SteamClientCallbacks_LobbyChatUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:253 Network STACK! GetLobbyMemberData(0x01100001021c8a9d, sbc) => 0

     at GetLobbyMemberData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at Session_LobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
     at OnSteamLobbyChatUpdate in :line 0
     at SteamClientCallbacks_LobbyChatUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:253 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at Session_LobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
     at OnSteamLobbyChatUpdate in :line 0
     at SteamClientCallbacks_LobbyChatUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:253 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at OnLobbyChatUpdate in :line 0
     at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
     at OnSteamLobbyChatUpdate in :line 0
     at SteamClientCallbacks_LobbyChatUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/sessionname/Sublustris's game (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/owner/76561197995690653 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/version/281496453971973 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/runtimehash/6A87D63D648B56C4FE2D2C4EF5830F27 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/97949 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/_turn/94 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/competitorcount/12 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Endless (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Spiral6 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Gigantic (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/One (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:541 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:542 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:542 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:542 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:542 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:542 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:542 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:542 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:542 Runtime STACK[ChatMessage] RECV: l:/_ready/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:542 Runtime STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:542 Runtime STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:542 Runtime STACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:542 Session STACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775241088636068).

     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:542 Session STACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561198023386193).

     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:542 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (GameSaveDescriptor).

     at RefreshDownlodableContentSharing in :line 0
     at Session_LobbyMemberDataChange in :line 0
     at OnLobbyMemberDataChange in :line 0
     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:542 Network STACK! GetLobbyMemberData(0x01100001021c8a9d, sbc) => 0

     at GetLobbyMemberData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at Session_LobbyMemberDataChange in :line 0
     at OnLobbyMemberDataChange in :line 0
     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:542 Network STACK! GetLobbyMemberData(0x0110000103c32451, sbc) => 0

     at GetLobbyMemberData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at Session_LobbyMemberDataChange in :line 0
     at OnLobbyMemberDataChange in :line 0
     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:542 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at Session_LobbyMemberDataChange in :line 0
     at OnLobbyMemberDataChange in :line 0
     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:40:865 Runtime STACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:44:733 Runtime STACK[ChatMessage] RECV: q:/factionSkin/1/ (from 0x3c32451).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:45:153 Runtime STACK[ChatMessage] RECV: r:/0x0110000103c32451/q:/factionSkin/1/ (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:49:267 Runtime STACK[ChatMessage] RECV: q:/ready/1/False (from 0x3c32451).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:49:720 Runtime STACK[ChatMessage] RECV: r:/0x0110000103c32451/q:/ready/1/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:49:833 Runtime STACK[ChatMessage] RECV: q:/ready/1/True (from 0x3c32451).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:54:672 Session STACKSessionState_Opened.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:02:54:672 Session STACKSessionState_OpenedAndReady.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:02:54:672 Session STACKSessionState_OpenedAndReady.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:02:54:672 Session STACKSessionState_OpenedAndCounting.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:02:54:672 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:02:55:008 Runtime STACK[ChatMessage] RECV: q:/ready/0/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:55:008 Runtime STACK[ChatMessage] RECV: l:/_ready/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:55:008 Runtime STACK[ChatMessage] RECV: l:/_readytime/55.3052215576172 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:55:267 Runtime STACK[ChatMessage] RECV: l:/_ready/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:55:267 Runtime STACK[ChatMessage] RECV: l:/_readytime/35.6698532104492 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:02:55:284 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:02:55:964 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:02:56:965 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:02:57:949 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:02:58:950 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:00:023 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:00:949 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:01:949 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:02:949 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:03:950 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:05:041 Session STACKSessionState_OpenedAndCounting.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:05:041 Session STACKSessionState_OpenedAndLaunching.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:05:071 Default STACKLaunchAsync()

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:05:530 Session STACKLaunching the game server...

     at IGameServerLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:05:530 GameServer STACKGameServerState_InitializeServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:05:530 GameServer STACKSteamGameServer initialized.

     at InitializeServer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:05:530 Runtime STACK[ChatMessage] RECV: l:/_launching/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:03:05:530 Runtime STACK[ChatMessage] RECV: q:/ready/0/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:03:05:551 Session STACKLaunching the game client...

     at IGameClientLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:05:551 Gameplay STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

     at RegisterCanExecuteValidator in :line 0
     at .ctor in :line 0
     at IGameClientLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:05:551 Session STACKSessionState_OpenedAndLaunching.End()

     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:05:551 Session STACKSessionState_OpenedAndLaunched.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:05:551 GameClient STACKGameClientState_WaitingForServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:05:567 Runtime STACK[ChatMessage] RECV: q:/ready/1/True (from 0x3c32451).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:03:05:865 Runtime STACK[ChatMessage] RECV: r:/0x01100001021c8a9d/q:/ready/0/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:03:05:865 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:03:05:914 Runtime STACK[ChatMessage] RECV: r:/0x0110000103c32451/q:/ready/1/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:03:07:167 GameServer STACKSteamGameSever successfully connected.

     at ISteamServerService_SteamServersConnected in :line 0
     at OnServerSteamServersConnected in :line 0
     at SteamServerCallbacks_SteamServersConnected in :line 0
     at SteamGameServer_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:03:07:265 GameServer STACKGameServerState_LaunchGame

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:07:299 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:07:299 Default STACKWaiting for the ignition of all game ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:890 Default STACKAll game ancillaries have been ignited.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:890 Default STACKLoading from archive 'C:\Users\Sublustris\Documents\Endless Space 2\Save Files\Cloud\AutoSave 371.sav'...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:890 Default STACKUsing path to archive: 'C:\Users\Sublustris\Documents\Endless Space 2\Save Files\Cloud\AutoSave 371.sav'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:890 Default STACKLoading my game...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:890 GUI STACKCannot find the GuiElement 'SuperAffinityCravers'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:890 GUI STACKCannot find the GuiElement 'SuperAffinityVenetians'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:890 GUI STACKCannot find the GuiElement 'SuperAffinityTemplars'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:890 GUI STACKCannot find the GuiElement 'SuperAffinityTimeLords'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:890 GUI STACKCannot find the GuiElement 'SuperAffinityMajorHisshos'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:890 GUI STACKCannot find the GuiElement 'SuperAffinityTerrans'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:890 GUI STACKCannot find the GuiElement 'SuperAffinityUnfallen'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:890 GUI STACKCannot find the GuiElement 'SuperAffinityVaulters'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:890 GUI STACKCannot find the GuiElement 'SuperAffinityVampirilis'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:890 GUI STACKCannot find the GuiElement 'SuperAffinityHoratio'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:890 GUI STACKCannot find the GuiElement 'SuperAffinitySophons'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:890 GUI STACKCannot find the GuiElement 'SuperAffinityUmbralChoir'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:890 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:890 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:890 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:891 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:892 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:893 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Default STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:894 Runtime STACK[ChatMessage] RECV: l:/_turn/94 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:03:12:894 Runtime STACK[ChatMessage] RECV: l:/_turn/94 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:03:12:894 GameServer STACKAccepting P2P session request from 0x110000103c32451.

     at ISteamServersService_P2PSessionRequest in :line 0
     at OnServerP2PSessionRequest in :line 0
     at SteamServerCallback_P2PSessionRequest in :line 0
     at SteamGameServer_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:03:12:947 Default STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:12:947 GameClient STACKSteamGameServer found (0x14041961ee4bc02).

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:12:947 GameClient STACKGameClientState_ConnectingToServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:013 Gameplay STACKThe pathfinding service is ready.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:013 Default STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0009868 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:013 GameServer STACKInitiate connection to server with steamIDRemote: 0x1100001021c8a9d, steamIDUser: 0x1100001021c8a9d.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:013 GameClient STACKGot initiate connection response from server.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:013 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:013 Default STACK[MP_Progress] Empire#0 0x01100001021c8a9d

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:058 Default STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:058 GameClient STACKSuccessfully connected to SteamGameServer.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:058 GameClient STACKGameClientState_ConnectedToServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:058 GameClient STACKGameClientState_Authentication

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:058 Default STACK[Auth] TicketHandle=4, TicketLength = 390,

     at Authentify in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:101 Default STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0010006 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:101 GameServer STACK[Auth] Received auth ticket from 0x1100001021c8a9d, with length: 390.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:101 GameServer STACK[Auth] BeginAuthSession succeeded for member 0x1100001021c8a9d.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:101 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:101 Default STACK[MP_Progress] Empire#0 0x01100001021c8a9d GameClientState_ConnectedToServer

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:101 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:101 Default STACK[MP_Progress] Empire#0 0x01100001021c8a9d GameClientState_Authentication

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:143 Default STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:186 Default STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:218 Default STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:229 Default STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:247 Default STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:263 Default STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:281 Default STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:297 Default STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:312 Default STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:331 Default STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:347 Default STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:364 Default STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:381 Default STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:381 GameServer STACK[Auth] ValidateAuthTicketResponse OK for member 0x01100001021c8a9d

     at ISteamServersService_ValidateAuthTicketResponse in :line 0
     at OnValidateAuthTicketResponse in :line 0
     at SteamServerCallback_ValidateAuthTicketResponse in :line 0
     at SteamGameServer_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:03:13:396 Default STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:396 GameClient STACK[Auth] Received an auth ticket response from server, we're good to go :)

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:415 Default STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:415 GameClient STACKSuccessfully authenticated to server.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:415 GameClient STACKGameClientState_LaunchGame

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:415 Network STACKDumping method set to 'Text'.

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:415 Network STACK0 dump files removed.

     at ClearDumpFiles in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:415 Default STACKWaiting for the game server to launch the game...

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:430 Default STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:430 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:430 Default STACK[MP_Progress] Empire#0 0x01100001021c8a9d GameClientState_LaunchGame

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:13:447 Default STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:464 Default STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:479 Default STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:499 Default STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:514 Default STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:531 Default STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:547 Default STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:563 Default STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:582 Default STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:598 Default STACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.0008076 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:615 Default STACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:632 Default STACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:646 Default STACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:665 Default STACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:680 Default STACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:698 Default STACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:714 Default STACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:730 Default STACKThe game ancillary (type of: HackingManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:749 Default STACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:764 Default STACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:781 Default STACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:13:797 Default STACKThe game ancillary (type of: RelicsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:14:696 Default STACKGalaxy Seed = 97949

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:14:696 Default STACKFog of war texture format: RGB24.

     at LoadFogOfWar in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] Empire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] Empire#1 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] Empire#2 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] Empire#3 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] Empire#4 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] Empire#5 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] Empire#6 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] Empire#7 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] Empire#8 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] Empire#9 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] Empire#10 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] Empire#11 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#1 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#2 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#3 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#4 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#5 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#6 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#7 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#8 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#9 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#10 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#11 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#12 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#13 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#14 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#15 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#16 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#17 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#18 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#19 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#20 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] MinorEmpire#21 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] AcademyEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] LesserEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:146 Default STACK[Game] PirateEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 Default STACKGame has been loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 Gameplay STACKGame created.

     at GameService_CreateGameComplete in :line 0
     at OnCreateGameComplete in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleCannotUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHappiness

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 22 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:147 GUI STACK[PropertyFiltering] Empire Empire 22 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 23 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 23 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 24 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 24 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 25 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 25 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 26 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 26 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 27 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 27 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 28 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 28 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 29 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 29 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 30 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 30 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 31 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 31 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 32 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 32 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 33 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 33 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 34 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 34 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 35 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 35 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 36 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GUI STACK[PropertyFiltering] Empire Empire 36 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 AI STACKLoad AI0 in Release configuration.

     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 AI STACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file N:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 AI STACKAI app domain created

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 AI STACKAI module 'E.N.F.E.R' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 AI STACKAI module 'Communication' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 AI STACKAI module 'Debug' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 AI STACKAI module 'Diagnostics' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 AI STACKInitialize AI modules communication interfaces.

     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 AI STACKInitialize AI modules.

     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 AI STACK[AI] Initialization of AIModule E.N.F.E.R [AI0]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 AI STACK[AI] Initialization of Communication module. [AI0]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 AI STACK[AI] Initialization of Diagnostics module. [AI0]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 Default STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

     at GameService_GameChange in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 Default STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:148 GameServer STACKGameServerState_GameLaunchedAndReady

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:148 Default STACK[Net][Gameserver] Some clients are not connected yet. Waiting for a while.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:148 GameClient STACKGameClientState_GameLaunched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:148 Default STACKChanging the active player controller from 'null' to 'Empire#0'.

     at SetActivePlayerController in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:148 AGE STACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at InstantiateChild in :line 0
     at ReserveChildren in :line 0
     at BindTechnologyLinks in :line 0
     at BindInspectedEmpire in :line 0
     at OnPlayerEmpireChanged in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at set_PlayerEmpire in :line 0
     at PlayerControllerRepository_ActivePlayerControllerChange in :line 0
     at SetActivePlayerController in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:148 Gameplay STACK[PlayerRepository] Player '[S][u][b][l][u][s][t][r][i][s]' has been registered (Graphical/Local) on Empire #0.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:148 Gameplay STACK[PlayerRepository] Player '[A][n][g][r][y][c][a][t][s]' has been registered (Graphical/Remote) on Empire #1.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:148 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #2.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:149 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #3.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:149 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #4.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:149 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #5.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:149 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #6.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:149 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #7.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:149 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #8.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:149 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #9.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:149 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #10.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:149 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #11.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:149 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:03:22:149 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

22:03:22:149 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

22:03:22:149 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

22:03:22:149 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

22:03:22:149 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

22:03:22:196 Prism STACKGame Start: {"gameDifficulty":"Endless","factionAffinity":"AffinityGameplayCravers","customFaction":"False","playerCount":12,"galaxySize":"Gigantic","galaxyShape":"Spiral6","gameSpeed":"Normal","tutorialDifficulty":"None","sessionMode":"Protected","isNewGame":"False","isAutoTest":"False","IsModded":"False","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.03.06","eventName":"Game Start","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:03:14.029"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:196 Default STACK[Net][Gameserver] Some clients are not connected yet. Waiting for a while.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:196 GameServer STACKInitiate connection to server with steamIDRemote: 0x110000103c32451, steamIDUser: 0x1100001021c8a9d.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:196 Default STACK[MP_Progress] Empire#0 0x01100001021c8a9d GameClientState_GameLaunched

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:196 Default STACK[MP_Progress] Empire#0 0x01100001021c8a9d GameClientState_GameLaunched

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:196 Default STACK[MP_Progress] Empire#1 0x0110000103c32451

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:270 Audio STACKAudio receiver #0 has been initialized.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:270 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0

22:03:22:270 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0

22:03:22:270 Default STACKReleasing the current world view technique...

     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 Default STACKIn technique Prod, unloading ancillaries.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 Default STACKIn Technique Prod, unloading ancillary CircleRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 HxFx STACKUnbinding service [ICircleRendererService] with context [Battle]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 Default STACKIn Technique Prod, unloading ancillary InstancingRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 HxFx STACKUnbinding service [IInstancingRendererService] with context [Battle]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 Default STACKIn Technique Prod, ancillaries unloaded.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 HxFx STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

     at PopGlobalShaderKeyword in :line 0
     at PopInsideShaderKeyword in :line 0
     at Unload in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 Default STACKReleasing Technique Prod

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 Default STACKTechnique Prod released

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 HxFx STACKUnbinding service [GPUGlobalTimeManager] with context [Default]

     at RemoveService in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 Default STACKReleasing the current world view technique...

     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 Default STACKIn technique Battle, unloading ancillaries.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 Default STACKIn Technique Battle, unloading ancillary ShipInvisibilityRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 HxFx STACKUnbinding service [ShipInvisibilityRenderer] with context [Battle]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 Default STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 HxFx STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 Default STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 HxFx STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 Default STACKIn Technique Battle, unloading ancillary TextRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 HxFx STACKUnbinding service [ITextRendererService] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 Default STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 HxFx STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:270 Default STACKIn Technique Battle, ancillaries unloaded.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:271 Default STACKReleasing Technique Battle

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:271 Default STACKTechnique Battle released

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:271 HxFx STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:271 HxFx STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:271 HxFx STACKUnbinding service [ILodService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:03:22:275 GameServer STACK[Auth] Received auth ticket from 0x110000103c32451, with length: 336.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:275 GameServer STACK[Auth] BeginAuthSession succeeded for member 0x110000103c32451.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:275 Default STACK[MP_Progress] Empire#1 0x0110000103c32451 GameClientState_ConnectedToServer

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:275 Default STACK[MP_Progress] Empire#1 0x0110000103c32451 GameClientState_Authentication

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:22:630 HxFx STACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]

     at AddService in :line 0
     at Awake in :line 0
     at Internal_CloneSingle in :line 0
     at Instantiate in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:630 Default STACKInitializing the render view technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:630 HxFx STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:630 HxFx STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:630 HxFx STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:630 Default STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:630 Default STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:630 Default STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:630 Default STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:630 Default STACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:630 HxFx STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

     at AddService in :line 0
     at Start in :line 0

22:03:22:630 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

22:03:22:630 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

22:03:22:630 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

22:03:22:630 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

22:03:22:630 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

22:03:22:630 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

22:03:22:630 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

22:03:22:630 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

22:03:22:630 HxFx STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

     at LoadAtlas in :line 0
     at LoadAtlasAndExport in :line 0
     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

22:03:22:630 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

22:03:22:630 HxFx STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

     at AddService in :line 0
     at Load in :line 0
     at .ctor in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

22:03:22:630 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

22:03:22:630 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

22:03:22:630 HxFx STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

22:03:22:630 Default STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

22:03:22:630 HxFx STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

22:03:22:630 Default STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0010006 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

22:03:22:630 View STACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.

     at Load in :line 0
     at Start in :line 0

22:03:22:631 GameServer STACK[Auth] ValidateAuthTicketResponse OK for member 0x0110000103c32451

     at ISteamServersService_ValidateAuthTicketResponse in :line 0
     at OnValidateAuthTicketResponse in :line 0
     at SteamServerCallback_ValidateAuthTicketResponse in :line 0
     at SteamGameServer_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:03:22:638 Default STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:638 Default STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:650 Audio STACKAudio receiver #1 has been initialized.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:650 Default STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:650 Default STACKLoading the render view technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:650 Default STACKIn Technique Default, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:650 Default STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:650 Default STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:650 Default STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:650 Default STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:650 Default STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:650 Default STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0030021 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:650 Default STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:650 Default STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:650 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:677 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:677 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:695 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:22:695 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:24:789 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:24:789 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:28:859 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:28:860 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:28:860 Default STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0010008 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:28:860 Default STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:28:860 Default STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.2702456 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:28:860 Default STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:28:860 HxFx STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:28:860 Default STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:28:860 Default STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:28:860 Default STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0010012 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:28:860 Default STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:28:860 Default STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0050041 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:28:860 Default STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:28:860 Default STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0030027 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:28:860 Default STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:28:860 Default STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0010011 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:28:860 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:28:860 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName34'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:28:860 GameServer STACKDownload game request received from 0x110000103c32451.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:28:860 GameServer STACKDownload game request received from 0x110000103c32451, and acknowledged.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:28:860 GameServer STACKDownload game request received from 0x110000103c32451.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:28:860 GameServer STACKDownload game request received from 0x110000103c32451, and acknowledged.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:28:860 GameServer STACKDownload game request received from 0x110000103c32451.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:28:860 GameServer STACKDownload game request received from 0x110000103c32451, and acknowledged.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:28:860 Default STACK[MP_Progress] Empire#1 0x0110000103c32451 GameClientState_DownloadGame

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:29:546 Network STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=4891993e-f1c1-4b28-a243-92bf864872c0.

     at SendP2PMessage in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at RespondToDownloadGameRequests in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:29:546 Network STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=1c764eed-b4a4-4516-8240-fbaefaece440.

     at SendP2PMessage in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at RespondToDownloadGameRequests in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:29:546 Network STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=0f8a9338-d7ac-41ea-864d-1a970b70b0dd.

     at SendP2PMessage in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at RespondToDownloadGameRequests in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:29:546 Network STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=56416, Guid=35810224-fb83-4c3f-babe-c5fb9f688f10.

     at SendP2PMessage in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at RespondToDownloadGameRequests in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:29:546 Network STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=3128416 ChunkGuids=(4891993e-f1c1-4b28-a243-92bf864872c0,1c764eed-b4a4-4516-8240-fbaefaece440,0f8a9338-d7ac-41ea-864d-1a970b70b0dd,35810224-fb83-4c3f-babe-c5fb9f688f10).

     at SendP2PMessage in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at RespondToDownloadGameRequests in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:29:546 GameServer STACKDownload Game Request from 0x110000103c32451 has been responded to.

     at RespondToDownloadGameRequests in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:29:546 GameServer STACKDownload game request received from 0x110000103c32451.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:29:546 GameServer STACKDownload game request received from 0x110000103c32451, and acknowledged.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:29:546 GameServer STACKDownload game request received from 0x110000103c32451.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:29:546 GameServer STACKDownload game request received from 0x110000103c32451, and acknowledged.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:29:546 GameServer STACKDownload game request received from 0x110000103c32451.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:29:546 GameServer STACKDownload game request received from 0x110000103c32451, and acknowledged.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:29:546 GameServer STACKDownload game request received from 0x110000103c32451.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:29:546 GameServer STACKDownload game request received from 0x110000103c32451, and acknowledged.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:30:662 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 5 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 HxFx STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0.0009989 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, load rendering technique ancillaries PathRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.0010007 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0.0010005 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0010014 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:662 Default STACKIn Technique Default, load rendering technique ancillaries AtlasManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0120133 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0010003 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.002003 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 HxFx STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.001001 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0050014 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.0045092 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 Default STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 HxFx STACKChanging (push) global shader keyword from to INGAME_RENDERER

     at PushGlobalShaderKeyword in :line 0
     at PushInsideShaderKeyword in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:30:663 GameClient STACKGameClientState_GameLaunchedAndReady

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:30:679 Default STACK[MP_Progress] Empire#0 0x01100001021c8a9d GameClientState_GameLaunchedAndReady

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:30:948 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:32:733 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:32:816 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:32:817 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:03:34:599 Default STACK[MP_Progress] Empire#1 0x0110000103c32451 GameClientState_LaunchGame

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:48:099 Default STACK[MP_Progress] Empire#1 0x0110000103c32451 GameClientState_GameLaunched

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:000 Default STACK[MP_Progress] Empire#1 0x0110000103c32451 GameClientState_GameLaunchedAndReady

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventPolitical19Alt didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventPolitical19Alt didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventPolitical19Alt didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventPolitical19Alt didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventPolitical19Alt didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventPolitical19Alt didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventPolitical19Alt didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventPolitical15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventPolitical15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventPolitical15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventPolitical15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventPolitical15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventPolitical18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventPolitical18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventPolitical18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:234 Quest STACK[Quests] EventPolitical18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical01Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical01Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical22Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical22Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical22Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventPolitical20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventReveal00 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventReveal00 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom02 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom02 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom02 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom02 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom02 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom08 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom08 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom08 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventRandom14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] Adding global quest variable: $EmpireSystem = System.Collections.Generic.List`1[System.Object] for empire 7

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:235 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom02 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom02 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom02 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom04Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom04Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventReveal00 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventReveal00 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom00 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom00 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom08Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom08Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom08Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom08Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom08 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom08 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom08 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventRandom08 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventPolitical01Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventPolitical20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventPolitical20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventPolitical20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventPolitical20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventPolitical22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventPolitical22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventPolitical22Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventPolitical22Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventPolitical17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventPolitical17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventPolitical17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventPolitical17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventPolitical16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventPolitical16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventPolitical16Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventPolitical21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:236 Quest STACK[Quests] EventPolitical21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventPolitical06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventPolitical06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventPolitical06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom04Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom04Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom08Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom08Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom08Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom08 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom08 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom00 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom09 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventReveal00 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventReveal00 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom02 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom02 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom02 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:237 Quest STACK[Quests] EventRandom14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventRandom14 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical01Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical01Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical22 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical22Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical16 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical16Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical19Alt didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical19Alt didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical19Alt didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical19Alt didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical24 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical24 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical24 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical24 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:238 Quest STACK[Quests] EventPolitical13Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:239 Quest STACK[Quests] EventPolitical13Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:239 Order STACKOrderUpdateQuests#00000000, Ticket: 00000001

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:239 Order STACKOrderCompleteQuest#00000001, Ticket: 00000002

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:239 Order STACKOrderUpdateQuests#00000002, Ticket: 00000003

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:302 Order STACKOrderCompleteQuest#00000003, Ticket: 00000004

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:302 Order STACKOrderBeginQuest#00000004, Ticket: 00000005

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:302 Order STACKOrderBeginQuest#00000005, Ticket: 00000006

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:302 Order STACKOrderBeginQuest#00000006, Ticket: 00000007

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:302 Order STACKOrderBeginQuest#00000007, Ticket: 00000008

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:302 Order STACKOrderBeginQuest#00000008, Ticket: 00000009

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:302 Order STACKOrderBeginQuest#00000009, Ticket: 0000000A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:302 Order STACKOrderEntityAction#0000000A; EmpireIndex:0; MoveToProbeAction#1308, InitiatorGUID:18844, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderEntityAction#0000000B; EmpireIndex:9; MoveToProbeAction#1146, InitiatorGUID:18789, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderEntityAction#0000000C; EmpireIndex:9; MoveToProbeAction#1147, InitiatorGUID:19597, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderEntityAction#0000000D; EmpireIndex:10; MoveToProbeAction#1410, InitiatorGUID:19607, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdateBestSystem#0000000E; EmpireIndex:12; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdateBestSystem#0000000F; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdateBestSystem#00000010; EmpireIndex:14; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdateBestSystem#00000011; EmpireIndex:15; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdateBestSystem#00000012; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdateBestSystem#00000013; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdateBestSystem#00000014; EmpireIndex:18; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdateBestSystem#00000015; EmpireIndex:19; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdateBestSystem#00000016; EmpireIndex:20; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdateBestSystem#00000017; EmpireIndex:22; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdateBestSystem#00000018; EmpireIndex:23; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdateBestSystem#00000019; EmpireIndex:24; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdateBestSystem#0000001A; EmpireIndex:25; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdateBestSystem#0000001B; EmpireIndex:26; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdateBestSystem#0000001C; EmpireIndex:27; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdateBestSystem#0000001D; EmpireIndex:28; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdateBestSystem#0000001E; EmpireIndex:29; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdateBestSystem#0000001F; EmpireIndex:30; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdateBestSystem#00000020; EmpireIndex:32; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdateBestSystem#00000021; EmpireIndex:33; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderTransferResource#00000022; EmpireIndex:21; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderTransferResource#00000023; EmpireIndex:31; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:323 Order STACKOrderUpdatePiratePhantomGarrison#00000024

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:383 Runtime STACK[ChatMessage] RECV: l:/_launching/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:03:53:383 Runtime STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:03:53:664 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:664 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:679 Default STACK[MP_Progress] Empire#0 0x01100001021c8a9d GameClientState_Turn_BeginEventDispatch

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:679 Default STACK[MP_Progress] Empire#0 0x01100001021c8a9d GameClientState_Turn_BeginEventDispatched

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:679 Order STACKOrderUpdateQuests#00000025, Ticket: 0000000B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:679 Order STACKOrderUpdateQuests#00000026, Ticket: 0000000C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:679 Order STACKOrderCompleteQuest#00000027, Ticket: 0000000D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:688 Default STACK[MP_Progress] Empire#1 0x0110000103c32451 GameClientState_Turn_BeginEventDispatch

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:732 Default STACK[MP_Progress] Empire#1 0x0110000103c32451 GameClientState_Turn_BeginEventDispatched

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:816 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:03:53:837 AI STACKGame object 'Game' map to AI snapshot 'GameSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:53:858 AI STACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:53:884 AI STACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:53:900 AI STACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:53:900 AI STACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:53:918 AI STACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:53:933 AI STACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:53:933 AI STACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:53:952 AI STACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:53:953 AI STACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:53:953 AI STACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:53:967 AI STACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:53:967 AI STACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:53:983 AI STACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:53:983 AI STACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:003 AI STACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:003 AI STACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:017 AI STACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:036 AI STACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:036 AI STACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:050 AI STACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:050 AI STACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:073 AI STACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:073 AI STACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:086 AI STACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:101 AI STACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:120 AI STACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:120 AI STACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:134 AI STACKGame object 'AIEvent' map to AI snapshot 'AIEvent'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:134 AI STACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:157 AI STACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:157 AI STACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:169 AI STACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:183 AI STACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:203 AI STACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:203 AI STACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:203 AI STACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:217 AI STACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:217 AI STACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:217 AI STACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:233 AI STACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:233 AI STACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:233 AI STACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:233 AI STACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:233 AI STACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:233 AI STACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:233 AI STACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:253 AI STACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:253 AI STACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:253 AI STACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:253 AI STACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:253 AI STACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:253 AI STACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:253 AI STACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:267 AI STACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:267 AI STACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:267 AI STACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:267 AI STACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:267 AI STACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:286 AI STACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:286 AI STACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:286 AI STACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:286 AI STACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:286 AI STACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:299 AI STACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:317 AI STACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:317 AI STACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:317 AI STACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:336 AI STACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:336 AI STACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:336 AI STACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:399 AI STACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:399 AI STACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:399 AI STACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:399 AI STACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:399 AI STACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:418 AI STACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:418 AI STACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:433 AI STACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:433 AI STACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:433 AI STACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:452 AI STACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:452 AI STACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:452 AI STACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:452 AI STACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:467 AI STACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:467 AI STACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:467 AI STACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:467 AI STACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:484 AI STACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:484 AI STACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:484 AI STACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:504 AI STACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:519 AI STACKGame object 'TradableHero' map to AI snapshot 'TradableHeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:519 AI STACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:953 AI STACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:54:968 AI STACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:55:150 AI STACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:55:169 AI STACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:55:217 AI STACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:55:252 AI STACKGame object 'PirateLair' map to AI snapshot 'PirateLairSnapshotSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:55:316 AI STACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:55:551 AI STACKGame object 'QuestEffect' map to AI snapshot 'QuestEffect'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:55:551 AI STACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:55:551 AI STACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:269 AI STACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:270 AI STACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:301 AI STACKGame object 'Probe' map to AI snapshot 'ProbeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:301 AI STACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:301 AI STACKGame object 'Recipe' map to AI snapshot 'RecipeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:312 AI STACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:321 AI STACKGame object 'TradingCompanyStructure' map to AI snapshot 'TradingCompanyStructureSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:322 AI STACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:466 AI STACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:466 AI STACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:502 AI STACK[AI] No snapshot type have been found for game entity type id: 'Remains' [AI0]

     at TryCreateSnapshotInstanceOf in :line 0
     at CheckForSyncMessage in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:649 AI STACKGame object 'AcademyEmpire' map to AI snapshot 'AcademyEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:684 AI STACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:732 AI STACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:749 AI STACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:767 AI STACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:784 AI STACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:800 AI STACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:800 AI STACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:817 AI STACK[AI] No snapshot type have been found for game entity type id: 'TraitorPopulation' [AI0]

     at TryCreateSnapshotInstanceOf in :line 0
     at CheckForSyncMessage in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:817 AI STACKGame object 'Remains' map to AI snapshot 'EntitySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:56:817 AI STACKGame object 'WreckedMothership' map to AI snapshot 'WreckedMothershipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:57:085 AI STACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:57:085 AI STACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:57:085 AI STACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:57:085 AI STACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:57:103 AI STACKGame object 'TradingCompany' map to AI snapshot 'TradingCompanySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:57:117 AI STACKGame object 'TimeBubble' map to AI snapshot 'TimeBubbleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:57:117 AI STACKGame object 'DetectionProbe' map to AI snapshot 'DetectionProbeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:57:135 AI STACKGame object 'TraitorPopulation' map to AI snapshot 'EntitySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:57:135 AI STACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:57:135 AI STACKGame object 'DiplomaticContract' map to AI snapshot 'DiplomaticContractSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:57:152 AI STACK[AI] No snapshot type have been found for game entity type id: 'Garrison' [AI0]

     at TryCreateSnapshotInstanceOf in :line 0
     at CheckForSyncMessage in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:57:250 AI STACKGame object 'WarInstance' map to AI snapshot 'WarInstanceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:57:270 AI STACKGame object 'CoordinationRequest' map to AI snapshot 'CoordinationRequestSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:57:270 AI STACKGame object 'DefenseHackingProgram' map to AI snapshot 'DefenseHackingProgramSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:57:270 AI STACKGame object 'OffenseHackingProgram' map to AI snapshot 'OffenseHackingProgramSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:57:284 AI STACKGame object 'TimedHackingProgram' map to AI snapshot 'TimedHackingProgramSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:57:284 AI STACKGame object 'HackingOperationBackdoor' map to AI snapshot 'BackdoorOperationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:57:284 AI STACKGame object 'HackingBeacon' map to AI snapshot 'HackingBeaconSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:57:284 AI STACKGame object 'HackingOperation' map to AI snapshot 'HackingOperationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:03:58:833 AI STACK[AI] GatherGenerators for 37 empire [AI0]

     at GatherGenerators in :line 0
     at InitializeAsync in :line 0

22:04:02:216 AI STACKOpen archive C:\Users\Sublustris\Documents\Endless Space 2\Save Files\Cloud\AutoSave 371.sav

     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:03:002 AI STACKGet ai serialization file from archive: 'ENFER.xml'.

     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:03:002 AI STACKClose archive C:\Users\Sublustris\Documents\Endless Space 2\Save Files\Cloud\AutoSave 371.sav

     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:03:899 AI STACKCorrectly received InitializationComplete signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at InitializeAsync in :line 0

22:04:03:899 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:03:899 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:03:899 AI STACK[AI] [Event]keep 71 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:03:899 AI STACK[AI] [Event]keep EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:03:968 AI STACKGame object 'Garrison' map to AI snapshot 'EntitySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:09:990 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:10:003 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:097 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:097 Default STACK[MP_Progress] Empire#0 0x01100001021c8a9d GameClientState_Turn_Begin

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:168 Default STACK[MP_Progress] Empire#1 0x0110000103c32451 GameClientState_Turn_Begin

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:189 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:189 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:189 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:189 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:189 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:210 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:211 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:235 Prism STACKAIPerformanceEvent: {"turn":94,"maxBlackboardMessageCount":664,"maxDecisionCount":55,"maxSyncronizationTime":6103,"maxAnaysisTime":0,"maxStrategicTime":0,"maxDecisionTime":0,"maxActuatorTime":0,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:04:10.003"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:04:10:235 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:235 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:235 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:236 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:259 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:259 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:259 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:259 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:259 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:282 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:282 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:298 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:314 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:314 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:10:377 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:335 Gameplay STACK[Tribute] Refresh 'DiplomaticTribute: 379.64 EmpireMoney from Empire#10 to Empire#9 for 4 turns.'

     at NotifyActiveDiplomaticTributeCollectionChange in :line 0
     at UpdateDiplomaticTributes in :line 0
     at IDiplomacyControl.OnClientBeginTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:335 Gameplay STACK[Tribute] Refresh 'DiplomaticTribute: 379.64 EmpireMoney from Empire#10 to Empire#7 for 4 turns.'

     at NotifyActiveDiplomaticTributeCollectionChange in :line 0
     at UpdateDiplomaticTributes in :line 0
     at IDiplomacyControl.OnClientBeginTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:335 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:517 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:517 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:517 Order STACKOrderAIClientStateChange#00000028; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:517 AI STACKChange AI client state from None to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:517 Order STACKOrderUpdateVisibility#00000029

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:549 Order STACKOrderEntityAction#0000002A, Ticket: 0000000E; EmpireIndex:0; MoveToFleetAction#1309, InitiatorGUID:20510, Context:EntityActionContext_Movement, 40->42 (Cost: 6.5) from 0 to 0.4706184.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:572 Order STACKOrderEntityAction#0000002B, Ticket: 0000000F; EmpireIndex:0; MoveToFleetAction#1310, InitiatorGUID:19732, Context:EntityActionContext_Movement, 40->42 (Cost: 0.8116156) from 0.9412367 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:572 Order STACKOrderEntityAction#0000002C, Ticket: 00000010; EmpireIndex:1; MoveToFleetAction#1237, InitiatorGUID:16906, Context:EntityActionContext_Movement, 103->185 (Cost: 0.2430491) from 0.9824592 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:572 Order STACKOrderEntityAction#0000002D, Ticket: 00000011; EmpireIndex:2; MoveToFleetAction#1281, InitiatorGUID:18993, Context:EntityActionContext_Movement, 1->0 (Cost: 3.952979) from 0.8349692 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:572 Order STACKOrderEntityAction#0000002E, Ticket: 00000012; EmpireIndex:2; MoveToFleetAction#1282, InitiatorGUID:18991, Context:EntityActionContext_Movement, 56->58 (Cost: 5) from 0.3741018 to 0.7482037.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:572 Order STACKOrderEntityAction#0000002F, Ticket: 00000013; EmpireIndex:2; MoveToFleetAction#1283, InitiatorGUID:18989, Context:EntityActionContext_Movement, 60->57 (Cost: 0.7609902) from 0.9116386 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:572 Order STACKOrderEntityAction#00000030, Ticket: 00000014; EmpireIndex:2; MoveToFleetAction#1284, InitiatorGUID:18987, Context:EntityActionContext_Movement, 58->57 (Cost: 5) from 0.2134279 to 0.6283726.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:572 Order STACKOrderEntityAction#00000031, Ticket: 00000015; EmpireIndex:2; MoveToFleetAction#1285, InitiatorGUID:17187, Context:EntityActionContext_Movement, 52->80 (Cost: 2.182239) from 0.9581804 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:572 Order STACKOrderEntityAction#00000032, Ticket: 00000016; EmpireIndex:3; MoveToFleetAction#1300, InitiatorGUID:18995, Context:EntityActionContext_Movement, 125->18 (Cost: 4) from 0.6382737 to 0.9191001.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:572 Order STACKOrderEntityAction#00000033, Ticket: 00000017; EmpireIndex:5; MoveToFleetAction#2432, InitiatorGUID:20516, Context:EntityActionContext_Movement, 67->64 (Cost: 5) from 0 to 0.3934513.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:572 Order STACKOrderEntityAction#00000034, Ticket: 00000018; EmpireIndex:5; MoveToFleetAction#2433, InitiatorGUID:20514, Context:EntityActionContext_Movement, 66->64 (Cost: 5) from 0 to 0.2767107.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:572 Order STACKOrderEntityAction#00000035, Ticket: 00000019; EmpireIndex:5; MoveToFleetAction#2434, InitiatorGUID:20512, Context:EntityActionContext_Movement, 72->69 (Cost: 5) from 0 to 0.4273389.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:572 Order STACKOrderEntityAction#00000036, Ticket: 0000001A; EmpireIndex:5; MoveToFleetAction#2435, InitiatorGUID:19335, Context:EntityActionContext_Movement, 73->72 (Cost: 0.4671153) from 0.9677119 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:572 Order STACKOrderEntityAction#00000037, Ticket: 0000001B; EmpireIndex:5; MoveToFleetAction#2436, InitiatorGUID:18997, Context:EntityActionContext_Movement, 208->68 (Cost: 3.35299) from 0.8429733 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:607 Order STACKOrderEntityAction#00000038, Ticket: 0000001C; EmpireIndex:5; MoveToFleetAction#2437, InitiatorGUID:18573, Context:EntityActionContext_Movement, 71->208 (Cost: 5) from 0.169751 to 0.4697947.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:607 Order STACKOrderEntityAction#00000039, Ticket: 0000001D; EmpireIndex:6; MoveToFleetAction#549, InitiatorGUID:20520, Context:EntityActionContext_Movement, 114->117 (Cost: 4) from 0 to 0.7048743.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:607 Order STACKOrderEntityAction#0000003A, Ticket: 0000001E; EmpireIndex:6; MoveToFleetAction#550, InitiatorGUID:20518, Context:EntityActionContext_Movement, 113->114 (Cost: 4) from 0 to 0.3078112.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:607 Order STACKOrderEntityAction#0000003B, Ticket: 0000001F; EmpireIndex:6; MoveToFleetAction#551, InitiatorGUID:19736, Context:EntityActionContext_Movement, 113->114 (Cost: 4) from 0.6156225 to 0.9234337.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:607 Order STACKOrderEntityAction#0000003C, Ticket: 00000020; EmpireIndex:10; MoveToFleetAction#1411, InitiatorGUID:19738, Context:EntityActionContext_Movement, 84->101 (Cost: 7) from 0.3659096 to 0.8547443.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:607 Order STACKOrderEntityAction#0000003D, Ticket: 00000021; EmpireIndex:10; MoveToFleetAction#1412, InitiatorGUID:19337, Context:EntityActionContext_Movement, 84->101 (Cost: 7) from 0.06644903 to 0.5552837.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:607 Order STACKOrderEntityAction#0000003E, Ticket: 00000022; EmpireIndex:10; MoveToFleetAction#1413, InitiatorGUID:19001, Context:EntityActionContext_Movement, 84->85 (Cost: 7) from 0.1577974 to 0.5069513.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:607 Order STACKOrderUpdateEffectZone#0000003F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:607 Order STACKOrderCompleteMoveToFleetAction#00000040; EmpireIndex:1; EntityActionId: 1237

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:607 Order STACKOrderTerminateEntityAction#00000041; EmpireIndex:1; EntityActionId: 1237

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:633 Default STACKDelivering remaining pop (fleet : 16906, system : 15283)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:633 Order STACKOrderTerminateEntityAction#00000042; EmpireIndex:1; EntityActionId: 1087

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:633 Default STACKTerminating AutomatedDelivery Fleet 16906 on system ColonizedStarSystem#15283

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:668 Default STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

22:04:12:669 Default STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

22:04:12:718 Order STACKOrderCompleteMoveToFleetAction#00000043; EmpireIndex:5; EntityActionId: 2435

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:718 Order STACKOrderTerminateEntityAction#00000044; EmpireIndex:5; EntityActionId: 2435

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:747 Default STACKDelivering partial pop (fleet : 19335, system : 1823)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:747 Order STACKOrderDeliverPopulation#00000045, Ticket: 00000023; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:788 Order STACKOrderCompleteMoveToFleetAction#00000046; EmpireIndex:2; EntityActionId: 1283

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:788 Order STACKOrderUpdateVisibility#00000047

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:788 Order STACKOrderTerminateEntityAction#00000048; EmpireIndex:2; EntityActionId: 1283

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:827 Order STACKOrderCompleteMoveToFleetAction#00000049; EmpireIndex:0; EntityActionId: 1310

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:827 Order STACKOrderTerminateEntityAction#0000004A; EmpireIndex:0; EntityActionId: 1310

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:854 Default STACKDelivering remaining pop (fleet : 19732, system : 17925)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:854 Order STACKOrderTerminateEntityAction#0000004B; EmpireIndex:0; EntityActionId: 1258

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:854 Default STACKTerminating AutomatedDelivery Fleet 19732 on system ColonizedStarSystem#17925

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:883 Order STACKOrderCompleteMoveToFleetAction#0000004C; EmpireIndex:2; EntityActionId: 1285

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:883 Order STACKOrderUpdateVisibility#0000004D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:883 Order STACKOrderTerminateEntityAction#0000004E; EmpireIndex:2; EntityActionId: 1285

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:905 Default STACKDelivering remaining pop (fleet : 17187, system : 4326)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:905 Order STACKOrderTerminateEntityAction#0000004F; EmpireIndex:2; EntityActionId: 1092

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:905 Default STACKTerminating AutomatedDelivery Fleet 17187 on system ColonizedStarSystem#4326

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:956 Order STACKOrderCompleteMoveToFleetAction#00000050; EmpireIndex:5; EntityActionId: 2436

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:956 Order STACKOrderUpdateVisibility#00000051

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:956 Order STACKOrderTerminateEntityAction#00000052; EmpireIndex:5; EntityActionId: 2436

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:12:971 Order STACKOrderEntityAction#00000053, Ticket: 00000024; EmpireIndex:5; MoveToFleetAction#2438, InitiatorGUID:18997, Context:EntityActionContext_Movement, 68->66 (Cost: 1.64701) from 0 to 0.1239118.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:13:047 Order STACKOrderCompleteMoveToFleetAction#00000054; EmpireIndex:2; EntityActionId: 1281

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:13:047 Order STACKOrderUpdateVisibility#00000055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:13:047 Order STACKOrderTerminateEntityAction#00000056; EmpireIndex:2; EntityActionId: 1281

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:13:061 Order STACKOrderEntityAction#00000057, Ticket: 00000025; EmpireIndex:2; MoveToFleetAction#1286, InitiatorGUID:18993, Context:EntityActionContext_Movement, 0->4 (Cost: 1.047021) from 0 to 0.07398074.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:13:109 Order STACKOrderCompleteMoveToFleetAction#00000058; EmpireIndex:5; EntityActionId: 2437

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:13:109 Order STACKOrderUpdateVisibility#00000059

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:13:109 Order STACKOrderTerminateEntityAction#0000005A; EmpireIndex:5; EntityActionId: 2437

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:13:588 Order STACKOrderCompleteMoveToFleetAction#0000005B; EmpireIndex:6; EntityActionId: 551

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:13:588 Order STACKOrderTerminateEntityAction#0000005C; EmpireIndex:6; EntityActionId: 551

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:13:933 Order STACKOrderCompleteMoveToFleetAction#0000005D; EmpireIndex:3; EntityActionId: 1300

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:13:933 Order STACKOrderTerminateEntityAction#0000005E; EmpireIndex:3; EntityActionId: 1300

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:082 AI STACK[AI] Unassign fleet 17757/0 from TF [AI0]

     at Unassign in :line 0
     at Release in :line 0
     at GenerateSmartFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:14:082 AI STACK[AI] Unassign fleet 17500/0 from TF [AI0]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:14:082 AI STACKStart 15 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:14:082 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:14:111 Order STACKOrderEntityAction#0000005F, Ticket: 00000026; EmpireIndex:34; GoToFleetAction#732, InitiatorGUID:6838, Context:Path: 2, Path: Path: 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:111 Order STACKOrderEntityAction#00000060, Ticket: 00000027; EmpireIndex:34; GoToFleetAction#733, InitiatorGUID:11735, Context:Path: 2, Path: Path: 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:111 Order STACKOrderEntityAction#00000061, Ticket: 00000028; EmpireIndex:34; GoToFleetAction#734, InitiatorGUID:12687, Context:Path: 4, Path: Path: 4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:111 Order STACKOrderEntityAction#00000062, Ticket: 00000029; EmpireIndex:34; GoToFleetAction#735, InitiatorGUID:13962, Context:Path: 0, Path: Path: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:111 Order STACKOrderEntityAction#00000063, Ticket: 0000002A; EmpireIndex:34; GoToFleetAction#736, InitiatorGUID:14718, Context:Path: 2, Path: Path: 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:111 Order STACKOrderEntityAction#00000064, Ticket: 0000002B; EmpireIndex:34; GoToFleetAction#737, InitiatorGUID:15564, Context:Path: 2, Path: Path: 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:111 Order STACKOrderCancelEntityAction#00000065, Ticket: 0000002C; EmpireIndex:36; EntityActionId:1728, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:111 Order STACKOrderCancelEntityAction#00000066, Ticket: 0000002D; EmpireIndex:36; EntityActionId:1727, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:137 Order STACKOrderEntityAction#00000067, Ticket: 0000002E; EmpireIndex:36; GoToFleetAction#1729, InitiatorGUID:18548, Context:Path: 173, Path: Path: 173

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:137 Order STACKOrderEntityAction#00000068, Ticket: 0000002F; EmpireIndex:36; GoToFleetAction#1730, InitiatorGUID:18635, Context:Path: 173, Path: Path: 173

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:137 Order STACKOrderEntityAction#00000069, Ticket: 00000030; EmpireIndex:36; GoToFleetAction#1731, InitiatorGUID:19171, Context:Path: 173, Path: Path: 173

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:137 Order STACKOrderUpdateVisibility#0000006A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:137 Order STACKOrderEntityAction#0000006B, Ticket: 00000031; EmpireIndex:34; MoveToFleetAction#738, InitiatorGUID:15564, Context:EntityActionContext_Movement, 0->2 (Cost: 1.416667) from 0.8864142 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:137 Order STACKOrderEntityAction#0000006C, Ticket: 00000032; EmpireIndex:34; MoveToFleetAction#739, InitiatorGUID:14718, Context:EntityActionContext_Movement, 0->2 (Cost: 4) from 0.6380973 to 0.95881.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:137 Order STACKOrderEntityAction#0000006D, Ticket: 00000033; EmpireIndex:34; MoveToFleetAction#740, InitiatorGUID:13962, Context:EntityActionContext_Movement, 2->0 (Cost: 4) from 0.3159975 to 0.6367102.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:137 Order STACKOrderEntityAction#0000006E, Ticket: 00000034; EmpireIndex:34; MoveToFleetAction#741, InitiatorGUID:12687, Context:EntityActionContext_Movement, 0->4 (Cost: 4) from 0.6957993 to 0.9784325.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:137 Order STACKOrderEntityAction#0000006F, Ticket: 00000035; EmpireIndex:34; MoveToFleetAction#742, InitiatorGUID:11735, Context:EntityActionContext_Movement, 0->2 (Cost: 1.416667) from 0.8864142 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:137 Order STACKOrderEntityAction#00000070, Ticket: 00000036; EmpireIndex:34; MoveToFleetAction#743, InitiatorGUID:6838, Context:EntityActionContext_Movement, 0->2 (Cost: 3.230716) from 0.7409671 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:157 Order STACKOrderEntityAction#00000071, Ticket: 00000037; EmpireIndex:36; MoveToFleetAction#1732, InitiatorGUID:19171, Context:EntityActionContext_Movement, 123->173 (Cost: 5) from 0.2808825 to 0.3511032.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:157 Order STACKOrderEntityAction#00000072, Ticket: 00000038; EmpireIndex:36; MoveToFleetAction#1733, InitiatorGUID:18635, Context:EntityActionContext_Movement, 123->173 (Cost: 5) from 0.3511032 to 0.4213238.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:157 Order STACKOrderEntityAction#00000073, Ticket: 00000039; EmpireIndex:36; MoveToFleetAction#1734, InitiatorGUID:18548, Context:EntityActionContext_Movement, 123->173 (Cost: 5) from 0.3511032 to 0.4213238.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:221 Order STACKOrderCompleteMoveToFleetAction#00000074; EmpireIndex:2; EntityActionId: 1284

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:221 Order STACKOrderTerminateEntityAction#00000075; EmpireIndex:2; EntityActionId: 1284

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:266 Order STACKOrderUpdateVisibility#00000076

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:266 Order STACKOrderCompleteMoveToFleetAction#00000077; EmpireIndex:2; EntityActionId: 1282

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:266 Order STACKOrderTerminateEntityAction#00000078; EmpireIndex:2; EntityActionId: 1282

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:344 Order STACKOrderUpdateVisibility#00000079

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:516 Order STACKOrderCompleteMoveToFleetAction#0000007A; EmpireIndex:36; EntityActionId: 1734

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:517 Order STACKOrderCompleteMoveToFleetAction#0000007B; EmpireIndex:36; EntityActionId: 1733

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:517 Order STACKOrderCompleteMoveToFleetAction#0000007C; EmpireIndex:36; EntityActionId: 1732

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:533 Order STACKOrderTerminateEntityAction#0000007D; EmpireIndex:36; EntityActionId: 1734

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:533 Order STACKOrderTerminateEntityAction#0000007E; EmpireIndex:36; EntityActionId: 1733

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:533 Order STACKOrderTerminateEntityAction#0000007F; EmpireIndex:36; EntityActionId: 1732

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:551 Order STACKOrderUpdateVisibility#00000080

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:628 Order STACKOrderCompleteMoveToFleetAction#00000081; EmpireIndex:34; EntityActionId: 742

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:628 Order STACKOrderCompleteMoveToFleetAction#00000082; EmpireIndex:34; EntityActionId: 738

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:628 Order STACKOrderTerminateEntityAction#00000083; EmpireIndex:34; EntityActionId: 742

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:645 Order STACKOrderTerminateEntityAction#00000084; EmpireIndex:34; EntityActionId: 738

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:645 Order STACKOrderTerminateEntityAction#00000085; EmpireIndex:34; EntityActionId: 733

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:661 Order STACKOrderUpdateVisibility#00000086

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:661 Order STACKOrderTerminateEntityAction#00000087; EmpireIndex:34; EntityActionId: 737

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:963 Order STACKOrderCompleteMoveToFleetAction#00000088; EmpireIndex:10; EntityActionId: 1412

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:963 Order STACKOrderCompleteMoveToFleetAction#00000089; EmpireIndex:10; EntityActionId: 1411

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:963 Order STACKOrderTerminateEntityAction#0000008A; EmpireIndex:10; EntityActionId: 1412

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:977 Order STACKOrderTerminateEntityAction#0000008B; EmpireIndex:10; EntityActionId: 1411

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:14:991 Order STACKOrderUpdateVisibility#0000008C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:15:150 Order STACKOrderCompleteMoveToFleetAction#0000008D; EmpireIndex:10; EntityActionId: 1413

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:15:150 Order STACKOrderTerminateEntityAction#0000008E; EmpireIndex:10; EntityActionId: 1413

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:15:233 Order STACKOrderCompleteMoveToFleetAction#0000008F; EmpireIndex:34; EntityActionId: 743

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:15:233 Order STACKOrderTerminateEntityAction#00000090; EmpireIndex:34; EntityActionId: 743

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:15:251 Order STACKOrderTerminateEntityAction#00000091; EmpireIndex:34; EntityActionId: 732

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:15:495 Order STACKOrderCompleteMoveToFleetAction#00000092; EmpireIndex:34; EntityActionId: 740

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:15:495 Order STACKOrderCompleteMoveToFleetAction#00000093; EmpireIndex:34; EntityActionId: 739

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:15:495 Order STACKOrderTerminateEntityAction#00000094; EmpireIndex:34; EntityActionId: 740

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:15:517 Order STACKOrderTerminateEntityAction#00000095; EmpireIndex:34; EntityActionId: 739

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:15:517 Order STACKOrderCompleteMoveToFleetAction#00000096; EmpireIndex:34; EntityActionId: 741

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:15:517 Order STACKOrderTerminateEntityAction#00000097; EmpireIndex:34; EntityActionId: 741

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:15:628 Order STACKOrderCompleteMoveToFleetAction#00000098; EmpireIndex:5; EntityActionId: 2433

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:15:629 Order STACKOrderTerminateEntityAction#00000099; EmpireIndex:5; EntityActionId: 2433

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:15:755 Order STACKOrderUpdateVisibility#0000009A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:15:906 Order STACKOrderSelectHackingOperationOutcome#0000009B, Ticket: 0000003A; HackingOperationGUID:19731, OutcomeDefinitionName:HackingOperationOutcomeAbortAcademyOperation, Parameter:'', Validate:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:15:947 Order STACKOrderCompleteMoveToFleetAction#0000009C; EmpireIndex:2; EntityActionId: 1286

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:15:947 Order STACKOrderTerminateEntityAction#0000009D; EmpireIndex:2; EntityActionId: 1286

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:16:007 Order STACKOrderUpdateVisibility#0000009E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:16:041 Order STACKOrderCompleteMoveToFleetAction#0000009F; EmpireIndex:5; EntityActionId: 2438

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:16:041 Order STACKOrderTerminateEntityAction#000000A0; EmpireIndex:5; EntityActionId: 2438

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:16:091 Order STACKOrderCompleteMoveToFleetAction#000000A1; EmpireIndex:6; EntityActionId: 550

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:16:091 Order STACKOrderTerminateEntityAction#000000A2; EmpireIndex:6; EntityActionId: 550

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:16:710 Order STACKOrderCompleteMoveToFleetAction#000000A3; EmpireIndex:5; EntityActionId: 2434

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:16:710 Order STACKOrderTerminateEntityAction#000000A4; EmpireIndex:5; EntityActionId: 2434

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:16:729 Order STACKOrderCompleteMoveToFleetAction#000000A5; EmpireIndex:5; EntityActionId: 2432

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:16:729 Order STACKOrderTerminateEntityAction#000000A6; EmpireIndex:5; EntityActionId: 2432

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:16:873 Order STACKOrderSelectHackingOperationOutcome#000000A7, Ticket: 0000003B; HackingOperationGUID:19731, OutcomeDefinitionName:HackingOperationOutcomeAbortAcademyOperation, Parameter:'', Validate:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:16:873 View STACK[HackingOperationRenderer] Alloc Line to render

     at InitLineToRender in :line 0
     at Init in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at HackingService_HackingOperationsCollectionChanged in :line 0
     at RemoveHackingOperation in :line 0
     at CancelHackingOperation in :line 0
     at TracedOperation_OnFinalized in :line 0
     at ClientFinalize in :line 0
     at ClientCancel in :line 0
     at CancelHackingOperation in :line 0
     at ClientApplyEffects in :line 0
     at ClientApplyEffects in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:16:873 View STACK[HackingOperationRenderer] Alloc Hacking segment

     at HackingRouteSegmentsGetSegmentToUse in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at HackingService_HackingOperationsCollectionChanged in :line 0
     at RemoveHackingOperation in :line 0
     at CancelHackingOperation in :line 0
     at TracedOperation_OnFinalized in :line 0
     at ClientFinalize in :line 0
     at ClientCancel in :line 0
     at CancelHackingOperation in :line 0
     at ClientApplyEffects in :line 0
     at ClientApplyEffects in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:16:873 View STACK[HackingOperationRenderer] Alloc Line to render

     at InitLineToRender in :line 0
     at Init in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at HackingService_HackingOperationsCollectionChanged in :line 0
     at RemoveHackingOperation in :line 0
     at CancelHackingOperation in :line 0
     at TracedOperation_OnFinalized in :line 0
     at ClientFinalize in :line 0
     at ClientCancel in :line 0
     at CancelHackingOperation in :line 0
     at ClientApplyEffects in :line 0
     at ClientApplyEffects in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:16:873 View STACK[HackingOperationRenderer] Alloc Hacking segment

     at HackingRouteSegmentsGetSegmentToUse in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at HackingService_HackingOperationsCollectionChanged in :line 0
     at RemoveHackingOperation in :line 0
     at CancelHackingOperation in :line 0
     at TracedOperation_OnFinalized in :line 0
     at ClientFinalize in :line 0
     at ClientCancel in :line 0
     at CancelHackingOperation in :line 0
     at ClientApplyEffects in :line 0
     at ClientApplyEffects in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:16:873 View STACK[HackingOperationRenderer] Alloc Circle to render

     at InitCircleToRender in :line 0
     at Init in :line 0
     at AddHackingCircle in :line 0
     at AddNodeStep in :line 0
     at RefreshLines in :line 0
     at HackingService_HackingOperationsCollectionChanged in :line 0
     at RemoveHackingOperation in :line 0
     at CancelHackingOperation in :line 0
     at TracedOperation_OnFinalized in :line 0
     at ClientFinalize in :line 0
     at ClientCancel in :line 0
     at CancelHackingOperation in :line 0
     at ClientApplyEffects in :line 0
     at ClientApplyEffects in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:16:873 View STACK[HackingOperationRenderer] Alloc node hacking

     at AddNodeStep in :line 0
     at RefreshLines in :line 0
     at HackingService_HackingOperationsCollectionChanged in :line 0
     at RemoveHackingOperation in :line 0
     at CancelHackingOperation in :line 0
     at TracedOperation_OnFinalized in :line 0
     at ClientFinalize in :line 0
     at ClientCancel in :line 0
     at CancelHackingOperation in :line 0
     at ClientApplyEffects in :line 0
     at ClientApplyEffects in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:16:873 View STACK[HackingOperationRenderer] Alloc Line to render

     at InitLineToRender in :line 0
     at Init in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at HackingService_HackingOperationsCollectionChanged in :line 0
     at RemoveHackingOperation in :line 0
     at CancelHackingOperation in :line 0
     at TracedOperation_OnFinalized in :line 0
     at ClientFinalize in :line 0
     at ClientCancel in :line 0
     at CancelHackingOperation in :line 0
     at ClientApplyEffects in :line 0
     at ClientApplyEffects in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:16:873 View STACK[HackingOperationRenderer] Alloc Hacking segment

     at HackingRouteSegmentsGetSegmentToUse in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at HackingService_HackingOperationsCollectionChanged in :line 0
     at RemoveHackingOperation in :line 0
     at CancelHackingOperation in :line 0
     at TracedOperation_OnFinalized in :line 0
     at ClientFinalize in :line 0
     at ClientCancel in :line 0
     at CancelHackingOperation in :line 0
     at ClientApplyEffects in :line 0
     at ClientApplyEffects in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:16:890 Gameplay, Order STACK[GameServer] OrderTerminateHackingOperation preprocessor failed: Could not retrieve HackingOperation#19731

     at TerminateHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:16:890 Order STACKOrderUpdateVisibility#000000A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:17:274 Order STACKOrderCompleteMoveToFleetAction#000000A9; EmpireIndex:0; EntityActionId: 1309

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:17:274 Order STACKOrderTerminateEntityAction#000000AA; EmpireIndex:0; EntityActionId: 1309

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:17:690 Order STACKOrderCompleteMoveToFleetAction#000000AB; EmpireIndex:6; EntityActionId: 549

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:17:690 Order STACKOrderTerminateEntityAction#000000AC; EmpireIndex:6; EntityActionId: 549

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:18:384 Order STACKOrderMoveIdleFleets#000000AD; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:18:405 Order STACKOrderEntityAction#000000AE, Ticket: 0000003C; EmpireIndex:0; MoveToFleetAction#1311, InitiatorGUID:6185, Context:EntityActionContext_Movement, 42->44 (Cost: 5.780683) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:18:405 Order STACKOrderEntityAction#000000AF, Ticket: 0000003D; EmpireIndex:0; MoveToFleetAction#1312, InitiatorGUID:12890, Context:EntityActionContext_Movement, 139->138 (Cost: 3.997734) from 0.5536283 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:18:405 Order STACKOrderEntityAction#000000B0, Ticket: 0000003E; EmpireIndex:0; MoveToFleetAction#1313, InitiatorGUID:16732, Context:EntityActionContext_Movement, 19->129 (Cost: 8.5) from 0.1814006 to 0.5720206.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:18:405 Order STACKOrderEntityAction#000000B1, Ticket: 0000003F; EmpireIndex:0; MoveToFleetAction#1314, InitiatorGUID:7557, Context:EntityActionContext_Movement, 32->181 (Cost: 1.981848) from 0.7556863 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:18:426 Order STACKOrderUpdateEffectZone#000000B2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:18:861 Order STACKOrderCompleteMoveToFleetAction#000000B3; EmpireIndex:0; EntityActionId: 1314

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:18:861 Order STACKOrderTerminateEntityAction#000000B4; EmpireIndex:0; EntityActionId: 1314

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:18:882 Order STACKOrderUpdateVisibility#000000B5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:18:882 Order STACKOrderTerminateEntityAction#000000B6; EmpireIndex:0; EntityActionId: 1193

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:18:926 Order STACKOrderUpdateEffectZone#000000B7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:19:432 Order STACKOrderUpdateEffectZone#000000B8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:19:560 Order STACKOrderUpdateVisibility#000000B9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:19:675 Order STACKOrderCompleteMoveToFleetAction#000000BA; EmpireIndex:0; EntityActionId: 1312

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:19:675 Order STACKOrderUpdateVisibility#000000BB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:19:675 Order STACKOrderTerminateEntityAction#000000BC; EmpireIndex:0; EntityActionId: 1312

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:19:728 Order STACKOrderEntityAction#000000BD, Ticket: 00000040; EmpireIndex:0; AutoExploreFleetAction#1315, InitiatorGUID:12890, Context:Path: 138->135, Path: Path: 138->135

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:19:762 Order STACKOrderEntityAction#000000BE, Ticket: 00000041; EmpireIndex:0; MoveToFleetAction#1316, InitiatorGUID:12890, Context:EntityActionContext_Movement, 138->135 (Cost: 4.502266) from 0 to 0.6809585.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:19:934 Order STACKOrderUpdateEffectZone#000000BF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:20:163 Order STACKOrderUpdateVisibility#000000C0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:20:826 Order STACKOrderCompleteMoveToFleetAction#000000C1; EmpireIndex:0; EntityActionId: 1313

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:20:826 Order STACKOrderTerminateEntityAction#000000C2; EmpireIndex:0; EntityActionId: 1313

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:20:948 Order STACKOrderUpdateVisibility#000000C3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:21:513 Order STACKOrderUpdateVisibility#000000C4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:21:566 AI STACK[AI] Cancel task 46093 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:566 AI STACK[AI] Cancel task 45801 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:586 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:586 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:586 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:737 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:737 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:737 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:755 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:755 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:755 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:787 AI STACK[AI] Cancel task 32627 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
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     at WorkerThreadRun in :line 0

22:04:21:787 AI STACK[AI] Cancel task 33385 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:787 AI STACK[AI] Cancel task 32629 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:787 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
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     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:787 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
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22:04:21:787 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:787 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
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     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:787 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
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     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:787 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:787 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:837 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:837 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:837 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
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22:04:21:837 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:837 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:837 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:837 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:869 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:869 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:869 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:869 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:869 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:869 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:869 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:901 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:901 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:901 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:901 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:901 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:901 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:902 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:952 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:952 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:952 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:952 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:952 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:952 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:952 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:986 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:986 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:986 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:986 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:986 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:986 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:21:986 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:019 Order STACKOrderUpdateVisibility#000000C5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:22:019 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:019 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:019 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:019 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:019 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:019 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:019 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:068 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:068 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:068 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:068 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:068 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:068 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:068 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:100 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:100 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:100 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:100 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:100 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:100 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:100 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:148 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:148 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:148 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:148 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:148 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:148 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:148 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:179 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:179 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:179 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:179 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:179 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:179 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:179 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:228 AI STACK[AI] [Important]The decision network has been run 11 times for empire 3. [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:228 AI STACK[AI] Cancel task 41959 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:228 AI STACK[AI] Cancel task 41961 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:228 AI STACK[AI] Cancel task 41963 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:228 AI STACK[AI] Cancel task 41965 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:228 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:228 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:228 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:261 Order STACKOrderUpdateEffectZone#000000C6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:22:277 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:277 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:277 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:308 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:308 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:308 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:355 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:355 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:355 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:389 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:389 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:389 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:423 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:423 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:423 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:454 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:454 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:454 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:489 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:489 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:489 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:523 Order STACKOrderUpdateVisibility#000000C7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:22:523 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:523 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:523 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:556 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:556 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:556 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:590 AI STACK[AI] Cancel task 23272 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:590 AI STACK[AI] Cancel task 23274 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:590 AI STACK[AI] Cancel task 23276 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:590 AI STACK[AI] Cancel task 23278 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:590 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:590 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:590 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:639 AI STACK[AI] Unassign fleet 16345/0 from TF [AI0]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:639 AI STACK[AI] Unassign fleet 16345/0 from TF [AI0]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:639 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:639 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:639 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:673 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:673 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:673 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:740 AI STACK[AI] Unassign fleet 19951/0 from TF [AI0]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:773 Order STACKOrderUpdateEffectZone#000000C8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:22:773 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:807 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:823 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:840 AI STACK[AI] Cancel task 21101 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:840 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:840 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:875 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:875 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:910 Order STACKOrderCompleteMoveToFleetAction#000000C9; EmpireIndex:0; EntityActionId: 1311

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:22:910 Order STACKOrderUpdateVisibility#000000CA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:22:910 Order STACKOrderTerminateEntityAction#000000CB; EmpireIndex:0; EntityActionId: 1311

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:22:910 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:910 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:945 Order STACKOrderTerminateEntityAction#000000CC; EmpireIndex:0; EntityActionId: 1306

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:22:945 Order STACKOrderEntityAction#000000CD; EmpireIndex:36; SiegeStarSystemAction#1735, InitiatorGUID:17179

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:22:945 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:964 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:22:995 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:030 AI STACK[AI] Cancel task 44468 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:030 AI STACK[AI] Cancel task 44470 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:030 AI STACK[AI] Cancel task 44472 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:030 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:030 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:030 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:079 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:079 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:079 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:111 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:111 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:111 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:161 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:161 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:161 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:161 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:178 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:178 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:178 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:178 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:178 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:178 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:197 Order STACKOrderEntityAction#000000CE, Ticket: 00000042; EmpireIndex:2; GoToFleetAction#1287, InitiatorGUID:7579, Context:Path: 1, Path: Path: 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:197 AI STACK[AI] Can't retrieve want make contract goal 46166. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:197 AI STACK[AI] HackingOperationOutcomeChoice by AI Empire2: HackingOperationOutcomeSpawnTraitors : [AI0]

     at CreateOrderMessage in :line 0
     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:197 AI STACK[AI] Can't retrieve want make contract goal 33369. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:197 AI STACK[AI] Can't retrieve want make contract goal 33368. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:197 AI STACKStart 27 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:197 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:227 Order STACKOrderEntityAction#000000CF, Ticket: 00000043; EmpireIndex:2; GoToFleetAction#1288, InitiatorGUID:13428, Context:Path: 0, Path: Path: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:227 Order STACKOrderEntityAction#000000D0, Ticket: 00000044; EmpireIndex:2; GoToFleetAction#1289, InitiatorGUID:18300, Context:Path: 58, Path: Path: 58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:227 Order STACKOrderPrepareQuestChoice#000000D1, Ticket: 00000045; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:227 Order STACKOrderSelloutTradableResource#000000D2, Ticket: 00000046; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:227 Order STACKOrderSelloutTradableResource#000000D3, Ticket: 00000047; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:227 AI STACK[AI] Can't retrieve want make contract goal 17554. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:227 AI STACK[AI] Can't retrieve want make contract goal 17555. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:227 AI STACK[AI] Cancel Fleet mission without fleet Simple mother ship 20663 [AI0]

     at set_Status in :line 0
     at Tick in :line 0
     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:227 AI STACK[AI] Can't retrieve want make contract goal 28672. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:227 AI STACK[AI] Cancel task 8747 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:227 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:259 Order STACKOrderRetrofitShips#000000D4, Ticket: 00000048; EmpireIndex:2; Ships: [8364 -> 20153], [8719 -> 20153], [9298 -> 20153], [10089 -> 20153], [10379 -> 20152], [11239 -> 20152]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:259 Order STACKOrderRetrofitShips#000000D5, Ticket: 00000049; EmpireIndex:2; Ships: [17201 -> 20155]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:259 Order STACKOrderCancelHackingProgram#000000D6, Ticket: 0000004A; ProgramGUID:20222, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:259 Order STACKOrderCancelHackingProgram#000000D7, Ticket: 0000004B; ProgramGUID:20223, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:259 Order STACKOrderCancelHackingProgram#000000D8, Ticket: 0000004C; ProgramGUID:20224, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:259 Order STACKOrderCancelHackingProgram#000000D9, Ticket: 0000004D; ProgramGUID:20225, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:259 Order STACKOrderCancelHackingProgram#000000DA, Ticket: 0000004E; ProgramGUID:20226, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:259 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000DB, Ticket: 0000004F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:259 AI STACK[AI] Unassign fleet 13418/0 from TF [AI0]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:259 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:259 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:290 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000DC, Ticket: 00000050

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:290 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000DD, Ticket: 00000051

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:290 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000DE, Ticket: 00000052

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:290 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000DF, Ticket: 00000053

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:290 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000E0, Ticket: 00000054

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:290 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000E1, Ticket: 00000055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:290 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000E2, Ticket: 00000056

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:290 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000E3, Ticket: 00000057

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:290 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000E4, Ticket: 00000058

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:290 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000E5, Ticket: 00000059

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:290 Order STACKOrderUpdateAttitude#000000E6, Ticket: 0000005A; EmpireIndex:2; AttitudeName:Reserved, TargetEmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:290 Order STACKOrderCreateShipDesign#000000E7, Ticket: 0000005B; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:291 Order STACKOrderEntityAction#000000E8, Ticket: 0000005C; EmpireIndex:2; GoToFleetAction#1290, InitiatorGUID:19742, Context:Path: 4, Path: Path: 4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:291 Order STACKOrderSelectHackingOperationOutcome#000000E9, Ticket: 0000005D; HackingOperationGUID:16997, OutcomeDefinitionName:HackingOperationOutcomeSpawnTraitors, Parameter:'', Validate:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:291 Order STACKOrderEntityAction#000000EA, Ticket: 0000005E; EmpireIndex:2; MoveToFleetAction#1291, InitiatorGUID:7579, Context:EntityActionContext_Movement, 5->1 (Cost: 0.4853961) from 0.8872666 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:291 Order STACKOrderEntityAction#000000EB, Ticket: 0000005F; EmpireIndex:2; MoveToFleetAction#1292, InitiatorGUID:18300, Context:EntityActionContext_Movement, 57->58 (Cost: 5.049799) from 0.5809225 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:291 AI STACK[AI] HackingOperationOutcomeChoice by AI Empire11: HackingOperationOutcomeSeeFleets : [AI0]

     at CreateOrderMessage in :line 0
     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:291 AI STACK[AI] HackingOperationOutcomeChoice by AI Empire11: HackingOperationOutcomeSpawnTraitors : [AI0]

     at CreateOrderMessage in :line 0
     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:291 AI STACKStart 244 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:318 Order STACKOrderEntityAction#000000EC, Ticket: 00000060; EmpireIndex:2; MoveToFleetAction#1293, InitiatorGUID:13428, Context:EntityActionContext_Movement, 1->0 (Cost: 7) from 0.2922392 to 0.5844784.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:318 Order STACKOrderUpdateEffectZone#000000ED

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:318 Order STACKOrderSpawnTraitorPopulation#000000EE; EmpireIndex:2; ColonizedStarSystemGUID:10659, TraitorPopulationGUID:20531, ColonizedPlanetGUID:10661, PopulationAffinity:AffinityMajorHisshos

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:318 Order STACKOrderTerminateHackingOperation#000000EF; OperationGUID:16997

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:318 Order STACKOrderEntityAction#000000F0, Ticket: 00000061; EmpireIndex:3; GoToFleetAction#1301, InitiatorGUID:2028, Context:Path: 131, Path: Path: 131

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:318 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:23:345 Order STACKOrderEntityAction#000000F1, Ticket: 00000062; EmpireIndex:3; GoToFleetAction#1302, InitiatorGUID:13607, Context:Path: 120, Path: Path: 120

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:346 Order STACKOrderEntityAction#000000F2, Ticket: 00000063; EmpireIndex:3; GoToFleetAction#1303, InitiatorGUID:6036, Context:Path: 19, Path: Path: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:346 Order STACKOrderEntityAction#000000F3, Ticket: 00000064; EmpireIndex:3; GoToFleetAction#1304, InitiatorGUID:16934, Context:Path: 19, Path: Path: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:346 Order STACKOrderEntityAction#000000F4, Ticket: 00000065; EmpireIndex:3; GoToFleetAction#1305, InitiatorGUID:19925, Context:Path: 17, Path: Path: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:346 Order STACKOrderEntityAction#000000F5, Ticket: 00000066; EmpireIndex:3; SupportPirateAction#1306, InitiatorGUID:1773

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:346 Order STACKOrderBuyoutTradable#000000F6, Ticket: 00000067; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Order STACKOrderBuyoutTradable#000000F7, Ticket: 00000068; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Order STACKOrderCancelHackingProgram#000000F8, Ticket: 00000069; ProgramGUID:20242, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Order STACKOrderCancelHackingProgram#000000F9, Ticket: 0000006A; ProgramGUID:20243, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Order STACKOrderCancelHackingProgram#000000FA, Ticket: 0000006B; ProgramGUID:20244, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Order STACKOrderCancelHackingProgram#000000FB, Ticket: 0000006C; ProgramGUID:20245, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000FC, Ticket: 0000006D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000FD, Ticket: 0000006E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000FE, Ticket: 0000006F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000FF, Ticket: 00000070

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000100, Ticket: 00000071

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000101, Ticket: 00000072

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000102, Ticket: 00000073

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000103, Ticket: 00000074

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000104, Ticket: 00000075

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000105, Ticket: 00000076

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000106, Ticket: 00000077

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Order STACKOrderCreateTimeBubble#00000107, Ticket: 00000078; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Gameplay, Order STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

     at CreateTimeBubblePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderCreateTimeBubble [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Gameplay, Order STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

     at CreateTimeBubblePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderCreateTimeBubble [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Gameplay, Order STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

     at CreateTimeBubblePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderCreateTimeBubble [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Gameplay, Order STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

     at CreateTimeBubblePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderCreateTimeBubble [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Gameplay, Order STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

     at CreateTimeBubblePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderCreateTimeBubble [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Gameplay, Order STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

     at CreateTimeBubblePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderCreateTimeBubble [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Gameplay, Order STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

     at CreateTimeBubblePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderCreateTimeBubble [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Gameplay, Order STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

     at CreateTimeBubblePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderCreateTimeBubble [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Gameplay, Order STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

     at CreateTimeBubblePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderCreateTimeBubble [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Gameplay, Order STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

     at CreateTimeBubblePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderCreateTimeBubble [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Order STACKOrderCreateShipDesign#00000108, Ticket: 00000083; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:389 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:417 Order STACKOrderCreateShipDesign#00000109, Ticket: 00000084; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:417 Order STACKOrderCreateDiplomaticContract#0000010A, Ticket: 00000086; EmpireWhichInitiatedIndex:3, EmpireWhichReceivesIndex:11, ContractGUID:20535.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:417 Default STACKOrderCreateDiplomaticContract#0000010A, Ticket: 00000086; EmpireWhichInitiatedIndex:3, EmpireWhichReceivesIndex:11, ContractGUID:20535.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:417 Default STACKRegister new contract DiplomaticContract#20535.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:417 Order STACKOrderCreateDiplomaticContract#0000010B, Ticket: 00000088; EmpireWhichInitiatedIndex:10, EmpireWhichReceivesIndex:3, ContractGUID:20536.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:417 Default STACKOrderCreateDiplomaticContract#0000010B, Ticket: 00000088; EmpireWhichInitiatedIndex:10, EmpireWhichReceivesIndex:3, ContractGUID:20536.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:417 Default STACKRegister new contract DiplomaticContract#20536.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:417 Order STACKOrderCreateShipDesign#0000010C, Ticket: 00000089; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:417 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:417 Order STACKOrderQueueConstruction#0000010D, Ticket: 0000008A; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:485 Order STACKOrderQueueConstruction#0000010E, Ticket: 0000008B; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:485 Order STACKOrderQueueConstruction#0000010F, Ticket: 0000008C; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:485 Order STACKOrderMoodMessage#00000110, Ticket: 0000008D; EmpireIndex:3; MoodMessageID:NeutralThinkingAboutScienceAgreement, TargetEmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:516 Order STACKOrderMoodMessage#00000111, Ticket: 0000008E; EmpireIndex:3; MoodMessageID:AppeasementSameAlignement, TargetEmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:516 Order STACKOrderMoodMessage#00000112, Ticket: 0000008F; EmpireIndex:3; MoodMessageID:NeutralThinkingAboutScienceAgreement, TargetEmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:516 Order STACKOrderUpdateAttitude#00000113, Ticket: 00000090; EmpireIndex:3; AttitudeName:Hostile, TargetEmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:516 Order STACKOrderUpdateAttitude#00000114, Ticket: 00000091; EmpireIndex:3; AttitudeName:Cordial, TargetEmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:516 Order STACKOrderEntityAction#00000115, Ticket: 00000092; EmpireIndex:4; GoToFleetAction#1124, InitiatorGUID:19359, Context:Path: 130, Path: Path: 130

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:516 Order STACKOrderEntityAction#00000116, Ticket: 00000093; EmpireIndex:4; GoToFleetAction#1125, InitiatorGUID:13394, Context:Path: 125, Path: Path: 125

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:516 Order STACKOrderTransferSpaceportPopulation#00000117, Ticket: 00000094; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:516 Order STACKOrderUnlockHeroSkill#00000118, Ticket: 00000095; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:516 Gameplay STACKUpdated representative hero of senator Politics06 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:541 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000119, Ticket: 00000096

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:541 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000011A, Ticket: 00000097

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:541 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000011B, Ticket: 00000098

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:541 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000011C, Ticket: 00000099

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:541 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000011D, Ticket: 0000009A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:541 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000011E, Ticket: 0000009B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:541 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000011F, Ticket: 0000009C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:541 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000120, Ticket: 0000009D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:541 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000121, Ticket: 0000009E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:541 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000122, Ticket: 0000009F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:541 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000123, Ticket: 000000A0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:541 Order STACKOrderUpdateAttitude#00000124, Ticket: 000000A1; EmpireIndex:4; AttitudeName:Reserved, TargetEmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:541 Order STACKOrderCreateShipDesign#00000125, Ticket: 000000A2; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:541 Order STACKOrderCreateShipDesign#00000126, Ticket: 000000A3; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:541 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:541 Order STACKOrderCreateShipDesign#00000127, Ticket: 000000A4; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:542 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:542 Order STACKOrderCreateShipDesign#00000128, Ticket: 000000A5; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:542 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:567 Order STACKOrderQueueConstruction#00000129, Ticket: 000000A6; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:567 Order STACKOrderEntityAction#0000012A, Ticket: 000000A7; EmpireIndex:5; GoToFleetAction#2439, InitiatorGUID:10955, Context:Path: 32->31, Path: Path: 32->31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:567 Order STACKOrderEntityAction#0000012B, Ticket: 000000A8; EmpireIndex:5; GoToFleetAction#2440, InitiatorGUID:19037, Context:Path: 64, Path: Path: 64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:567 Order STACKOrderTransferShips#0000012C, Ticket: 000000A9; EmpireIndex:5; ShipGUIDs: [6926], HeroGUID:0, Position:NodeIndex:-1, DestinationGarrisonGUID:17102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:567 Order STACKOrderEntityAction#0000012D, Ticket: 000000AA; EmpireIndex:5; GoToFleetAction#2441, InitiatorGUID:16488, Context:Path: 60, Path: Path: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:593 Order STACKOrderEntityAction#0000012E, Ticket: 000000AB; EmpireIndex:5; GoToFleetAction#2442, InitiatorGUID:17077, Context:Path: 69, Path: Path: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:593 Order STACKOrderEntityAction#0000012F, Ticket: 000000AC; EmpireIndex:5; GoToFleetAction#2443, InitiatorGUID:19947, Context:Path: 67, Path: Path: 67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:593 Order STACKOrderEntityAction#00000130, Ticket: 000000AD; EmpireIndex:5; GoToFleetAction#2444, InitiatorGUID:17293, Context:Path: 70, Path: Path: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:593 Order STACKOrderPrepareQuestChoice#00000131, Ticket: 000000AE; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:593 Order STACKOrderBuyoutTradable#00000132, Ticket: 000000AF; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:593 Order STACKOrderCancelHackingProgram#00000133, Ticket: 000000B0; ProgramGUID:20265, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000134, Ticket: 000000B1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000135, Ticket: 000000B2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000136, Ticket: 000000B3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000137, Ticket: 000000B4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000138, Ticket: 000000B5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000139, Ticket: 000000B6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000013A, Ticket: 000000B7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000013B, Ticket: 000000B8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000013C, Ticket: 000000B9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000013D, Ticket: 000000BA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000013E, Ticket: 000000BB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:593 Gameplay STACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#4547: 'CannotAffordRetrofit'

     at CreateAndApplyShipDesignPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:593 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:593 Order STACKOrderQueueConstruction#0000013F, Ticket: 000000BD; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:618 Order STACKOrderQueueConstruction#00000140, Ticket: 000000BE; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:618 Order STACKOrderQueueConstruction#00000141, Ticket: 000000BF; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:618 Default STACKThe construction 20555 is already at the index 0.

     at Move in :line 0
     at ClientQueueConstruction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:618 Order STACKOrderQueueConstruction#00000142, Ticket: 000000C0; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:618 Order STACKOrderEntityAction#00000143, Ticket: 000000C1; EmpireIndex:5; GoToFleetAction#2445, InitiatorGUID:19038, Context:Path: 63, Path: Path: 63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:618 Order STACKOrderBuyoutConstruction#00000144, Ticket: 000000C2; EmpireIndex:5; ContextGUID:6494, ConstructionGameEntityGUID:20257, ResourceName:EmpireEmpirePoint, BuyoutCost:676.8114

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:618 Default STACKThe construction 20257 is already at the index 0.

     at Move in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:618 Order STACKOrderBuyoutConstruction#00000145, Ticket: 000000C3; EmpireIndex:5; ContextGUID:8817, ConstructionGameEntityGUID:20261, ResourceName:EmpireEmpirePoint, BuyoutCost:765.5407

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:618 Default STACKThe construction 20261 is already at the index 0.

     at Move in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderEntityAction#00000146, Ticket: 000000C4; EmpireIndex:6; GoToFleetAction#552, InitiatorGUID:2114, Context:Path: 4, Path: Path: 4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderCancelEntityAction#00000147, Ticket: 000000C5; EmpireIndex:6; EntityActionId:544, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderPrepareQuestChoice#00000148, Ticket: 000000C6; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderTransferSpaceportPopulation#00000149, Ticket: 000000C7; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderEntityAction#0000014A, Ticket: 000000C8; EmpireIndex:6; GoToFleetAction#553, InitiatorGUID:2111, Context:Path: 109->107, Path: Path: 109->107

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderBuyoutTradable#0000014B, Ticket: 000000C9; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderBuyoutTradable#0000014C, Ticket: 000000CA; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderCancelHackingProgram#0000014D, Ticket: 000000CB; ProgramGUID:20271, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderCancelHackingProgram#0000014E, Ticket: 000000CC; ProgramGUID:20272, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderCancelHackingProgram#0000014F, Ticket: 000000CD; ProgramGUID:20273, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderCancelHackingProgram#00000150, Ticket: 000000CE; ProgramGUID:20274, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000151, Ticket: 000000CF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000152, Ticket: 000000D0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000153, Ticket: 000000D1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000154, Ticket: 000000D2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000155, Ticket: 000000D3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000156, Ticket: 000000D4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000157, Ticket: 000000D5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000158, Ticket: 000000D6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000159, Ticket: 000000D7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000015A, Ticket: 000000D8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000015B, Ticket: 000000D9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:642 Order STACKOrderTransferShips#0000015C, Ticket: 000000DA; EmpireIndex:6; ShipGUIDs: [18616, 11395, 12195, 19531], HeroGUID:0, Position:NodeIndex:-1, DestinationGarrisonGUID:19951

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:672 Order STACKOrderEntityAction#0000015D, Ticket: 000000DB; EmpireIndex:7; GoToFleetAction#505, InitiatorGUID:14962, Context:Path: 65, Path: Path: 65

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:672 Order STACKOrderPrepareQuestChoice#0000015E, Ticket: 000000DC; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:672 Order STACKOrderCreateRecipe#0000015F, Ticket: 000000DD; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:672 Order STACKOrderTransferSpaceportPopulation#00000160, Ticket: 000000DE; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:672 Order STACKOrderSelloutTradableResource#00000161, Ticket: 000000DF; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:672 Order STACKOrderCancelHackingProgram#00000162, Ticket: 000000E0; ProgramGUID:20276, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:672 Order STACKOrderCancelHackingProgram#00000163, Ticket: 000000E1; ProgramGUID:20277, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:672 Order STACKOrderCancelHackingProgram#00000164, Ticket: 000000E2; ProgramGUID:20278, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:697 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000165, Ticket: 000000E3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:697 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000166, Ticket: 000000E4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:697 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000167, Ticket: 000000E5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:697 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000168, Ticket: 000000E6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:697 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000169, Ticket: 000000E7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:697 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000016A, Ticket: 000000E8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:697 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000016B, Ticket: 000000E9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:697 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000016C, Ticket: 000000EA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:697 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000016D, Ticket: 000000EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:697 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000016E, Ticket: 000000EC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:697 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000016F, Ticket: 000000ED

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:697 Order STACKOrderUpdateAttitude#00000170, Ticket: 000000EE; EmpireIndex:7; AttitudeName:Reserved, TargetEmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:697 Order STACKOrderQueueResearch#00000171, Ticket: 000000EF; EmpireIndex:7; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade5, ConstructionGameEntityGUID:20560, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:697 Order STACKOrderEntityAction#00000172, Ticket: 000000F0; EmpireIndex:8; GoToFleetAction#761, InitiatorGUID:17604, Context:Path: 44, Path: Path: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:697 Gameplay STACKfleet action with feedback 762 started : ETA 116.415016174316

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:697 Order STACKOrderEntityAction#00000173, Ticket: 000000F1; EmpireIndex:8; ExpeditionFleetAction#762, InitiatorGUID:2164, Context:Curiosity_Quest_ExplorationQuest25 on Columba II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:697 Order STACKOrderEntityAction#00000174, Ticket: 000000F2; EmpireIndex:8; GoToFleetAction#763, InitiatorGUID:11404, Context:Path: 28, Path: Path: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:697 Order STACKOrderEntityAction#00000175, Ticket: 000000F3; EmpireIndex:8; GoToFleetAction#764, InitiatorGUID:19620, Context:Path: 47, Path: Path: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:697 Order STACKOrderEntityAction#00000176, Ticket: 000000F4; EmpireIndex:8; GoToFleetAction#765, InitiatorGUID:19945, Context:Path: 49, Path: Path: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:732 Order STACKOrderEntityAction#00000177, Ticket: 000000F5; EmpireIndex:8; GoToFleetAction#766, InitiatorGUID:20339, Context:Path: 49, Path: Path: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:732 Order STACKOrderCancelHackingProgram#00000178, Ticket: 000000F6; ProgramGUID:20283, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:732 Order STACKOrderCancelHackingProgram#00000179, Ticket: 000000F7; ProgramGUID:20284, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:732 Order STACKOrderCancelHackingProgram#0000017A, Ticket: 000000F8; ProgramGUID:20285, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:732 Order STACKOrderCancelHackingProgram#0000017B, Ticket: 000000F9; ProgramGUID:20286, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:732 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000017C, Ticket: 000000FA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:732 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000017D, Ticket: 000000FB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:732 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000017E, Ticket: 000000FC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:732 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000017F, Ticket: 000000FD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:732 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000180, Ticket: 000000FE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:732 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000181, Ticket: 000000FF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:732 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000182, Ticket: 00000100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:732 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000183, Ticket: 00000101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:733 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000184, Ticket: 00000102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:733 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000185, Ticket: 00000103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:733 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000186, Ticket: 00000104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:733 Order STACKOrderEntityAction#00000187, Ticket: 00000105; EmpireIndex:8; GoToFleetAction#767, InitiatorGUID:20192, Context:Path: 24->21, Path: Path: 24->21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:733 Order STACKOrderCreateShipDesign#00000188, Ticket: 00000106; EmpireIndex:8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:733 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:733 Order STACKOrderCreateShipDesign#00000189, Ticket: 00000107; EmpireIndex:8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:733 Order STACKOrderCreateShipDesign#0000018A, Ticket: 00000108; EmpireIndex:8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderCreateShipDesign#0000018B, Ticket: 00000109; EmpireIndex:8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderUpdateAttitude#0000018C, Ticket: 0000010A; EmpireIndex:8; AttitudeName:Hostile, TargetEmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderEntityAction#0000018D, Ticket: 0000010B; EmpireIndex:2; MoveToFleetAction#1294, InitiatorGUID:19742, Context:EntityActionContext_Movement, 52->4 (Cost: 1.794518) from 0.7959504 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderEntityAction#0000018E, Ticket: 0000010C; EmpireIndex:9; GoToFleetAction#1148, InitiatorGUID:9739, Context:Path: 109->111, Path: Path: 109->111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderEntityAction#0000018F, Ticket: 0000010D; EmpireIndex:9; GoToFleetAction#1149, InitiatorGUID:6481, Context:Path: 103, Path: Path: 103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderEntityAction#00000190, Ticket: 0000010E; EmpireIndex:9; GoToFleetAction#1150, InitiatorGUID:18629, Context:Path: 86, Path: Path: 86

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderSelloutTradableResource#00000191, Ticket: 0000010F; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderBuyoutTradable#00000192, Ticket: 00000110; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderCancelHackingProgram#00000193, Ticket: 00000111; ProgramGUID:20299, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderCancelHackingProgram#00000194, Ticket: 00000112; ProgramGUID:20300, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000195, Ticket: 00000113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000196, Ticket: 00000114

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000197, Ticket: 00000115

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000198, Ticket: 00000116

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000199, Ticket: 00000117

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000019A, Ticket: 00000118

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000019B, Ticket: 00000119

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000019C, Ticket: 0000011A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000019D, Ticket: 0000011B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000019E, Ticket: 0000011C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000019F, Ticket: 0000011D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderUpdateAttitude#000001A0, Ticket: 0000011E; EmpireIndex:9; AttitudeName:Reserved, TargetEmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:763 Order STACKOrderCreateShipDesign#000001A1, Ticket: 0000011F; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:797 Order STACKOrderCreateShipDesign#000001A2, Ticket: 00000120; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:797 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:797 Order STACKOrderCreateShipDesign#000001A3, Ticket: 00000121; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:797 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:797 Order STACKOrderCreateShipDesign#000001A4, Ticket: 00000122; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:797 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:797 Order STACKOrderUnlockHeroSkill#000001A5, Ticket: 00000123; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:797 Order STACKOrderCancelLaw#000001A6, Ticket: 00000124; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:797 Order STACKOrderEntityAction#000001A7, Ticket: 00000125; EmpireIndex:10; GoToFleetAction#1414, InitiatorGUID:15383, Context:Path: 64, Path: Path: 64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:821 Order STACKOrderTransferSpaceportPopulation#000001A8, Ticket: 00000126; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:821 Order STACKOrderBuyoutTradable#000001A9, Ticket: 00000127; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:821 Order STACKOrderBuyoutTradable#000001AA, Ticket: 00000128; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:821 Order STACKOrderCancelHackingProgram#000001AB, Ticket: 00000129; ProgramGUID:20309, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:821 Order STACKOrderCancelHackingProgram#000001AC, Ticket: 0000012A; ProgramGUID:20310, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:821 Order STACKOrderCancelHackingProgram#000001AD, Ticket: 0000012B; ProgramGUID:20311, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:821 Order STACKOrderCancelHackingProgram#000001AE, Ticket: 0000012C; ProgramGUID:20312, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:821 Order STACKOrderCancelHackingProgram#000001AF, Ticket: 0000012D; ProgramGUID:20313, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:822 Order STACKOrderCancelHackingProgram#000001B0, Ticket: 0000012E; ProgramGUID:20315, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:822 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001B1, Ticket: 0000012F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:822 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001B2, Ticket: 00000130

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:822 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001B3, Ticket: 00000131

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:822 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001B4, Ticket: 00000132

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:851 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001B5, Ticket: 00000133

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:851 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001B6, Ticket: 00000134

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:851 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001B7, Ticket: 00000135

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:851 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001B8, Ticket: 00000136

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:851 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001B9, Ticket: 00000137

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:851 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001BA, Ticket: 00000138

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:851 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001BB, Ticket: 00000139

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:851 Order STACKOrderUpdateAttitude#000001BC, Ticket: 0000013A; EmpireIndex:10; AttitudeName:Reserved, TargetEmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:851 Order STACKOrderUpdateAttitude#000001BD, Ticket: 0000013B; EmpireIndex:10; AttitudeName:Reserved, TargetEmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:851 Order STACKOrderCreateShipDesign#000001BE, Ticket: 0000013C; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:851 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:851 Order STACKOrderCancelConstruction#000001BF, Ticket: 0000013D; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:20494

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:851 Order STACKOrderQueueConstruction#000001C0, Ticket: 0000013E; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:851 Order STACKOrderQueueConstruction#000001C1, Ticket: 0000013F; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:874 Order STACKOrderQueueConstruction#000001C2, Ticket: 00000140; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:874 Order STACKOrderQueueResearch#000001C3, Ticket: 00000141; EmpireIndex:10; ConstructibleElementName:TechnologyDefinitionMilitary11, ConstructionGameEntityGUID:20576, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:874 Order STACKOrderEntityAction#000001C4, Ticket: 00000142; EmpireIndex:11; GoToFleetAction#761, InitiatorGUID:2264, Context:Path: 46, Path: Path: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:874 Order STACKOrderEntityAction#000001C5, Ticket: 00000143; EmpireIndex:11; GoToFleetAction#762, InitiatorGUID:14411, Context:Path: 32, Path: Path: 32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:874 Order STACKOrderEntityAction#000001C6, Ticket: 00000144; EmpireIndex:11; GoToFleetAction#763, InitiatorGUID:18647, Context:Path: 25, Path: Path: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:875 Order STACKOrderSelloutTradableResource#000001C7, Ticket: 00000145; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:875 Order STACKOrderRetrofitShips#000001C8, Ticket: 00000146; EmpireIndex:11; Ships: [18643 -> 20214]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:875 Order STACKOrderBuyoutTradable#000001CA, Ticket: 00000148; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:875 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001CB, Ticket: 00000149

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:875 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001CC, Ticket: 0000014A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:875 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001CD, Ticket: 0000014B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:875 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001CE, Ticket: 0000014C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:875 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001CF, Ticket: 0000014D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:875 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001D0, Ticket: 0000014E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:902 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001D1, Ticket: 0000014F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:902 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001D2, Ticket: 00000150

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:902 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001D3, Ticket: 00000151

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:902 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001D4, Ticket: 00000152

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:902 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001D5, Ticket: 00000153

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:902 Order STACKOrderCreateShipDesign#000001D6, Ticket: 00000154; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:902 Order STACKOrderEntityAction#000001D7, Ticket: 00000155; EmpireIndex:11; GoToFleetAction#764, InitiatorGUID:17757, Context:Path: 27->28->25, Path: Path: 27->28->25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:902 Order STACKOrderUpdateCoordinationRequest#000001D8, Ticket: 00000156; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:902 Order STACKOrderUpdateAttitude#000001D9, Ticket: 00000157; EmpireIndex:11; AttitudeName:Hostile, TargetEmpireIndex:8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:902 Order STACKOrderSelectHackingOperationOutcome#000001DA, Ticket: 00000158; HackingOperationGUID:17838, OutcomeDefinitionName:HackingOperationOutcomeSeeFleets, Parameter:'', Validate:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:902 Gameplay STACK[Pressure] Added 'FleetsCanBeSeenByOtherEmpire' on 'DiplomaticEmpire#11'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ClientApplyEffects in :line 0
     at ClientApplyEffects in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:902 Gameplay STACK[Diplo] DiplomaticPressureEffect_Turns/FleetVisionOnInitiator -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ClientApplyEffects in :line 0
     at ClientApplyEffects in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:902 Order STACKOrderSelectHackingOperationOutcome#000001DB, Ticket: 00000159; HackingOperationGUID:18438, OutcomeDefinitionName:HackingOperationOutcomeSpawnTraitors, Parameter:'', Validate:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:927 Order STACKOrderCompleteMoveToFleetAction#000001DC; EmpireIndex:2; EntityActionId: 1291

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:928 Order STACKOrderEntityAction#000001DD, Ticket: 0000015A; EmpireIndex:3; MoveToFleetAction#1307, InitiatorGUID:2028, Context:EntityActionContext_Movement, 129->131 (Cost: 6) from 0.4616643 to 0.9233285.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:928 Order STACKOrderUpdatePiratePhantomGarrison#000001DE, Ticket: 0000015B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:928 Order STACKOrderEntityAction#000001DF, Ticket: 0000015C; EmpireIndex:3; MoveToFleetAction#1308, InitiatorGUID:19925, Context:EntityActionContext_Movement, 13->17 (Cost: 2.343476) from 0.3006715 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:928 Order STACKOrderEntityAction#000001E0, Ticket: 0000015D; EmpireIndex:3; MoveToFleetAction#1309, InitiatorGUID:16934, Context:EntityActionContext_Movement, 17->19 (Cost: 1.283734) from 0.9033604 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:957 Order STACKOrderEntityAction#000001E1, Ticket: 0000015E; EmpireIndex:3; MoveToFleetAction#1310, InitiatorGUID:6036, Context:EntityActionContext_Movement, 17->19 (Cost: 3) from 0.4516802 to 0.6775203.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:957 Order STACKOrderEntityAction#000001E2, Ticket: 0000015F; EmpireIndex:3; MoveToFleetAction#1311, InitiatorGUID:13607, Context:EntityActionContext_Movement, 124->120 (Cost: 1.880448) from 0.7902405 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:957 Order STACKOrderChangeDiplomaticContractState#000001E3; ContractGUID:20535, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:957 Gameplay STACKOrderChangeDiplomaticContractState#000001E3; ContractGUID:20535, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:957 Gameplay STACKContract 20535 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:957 Order STACKOrderChangeDiplomaticContractState#000001E4; ContractGUID:20536, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:957 Gameplay STACKOrderChangeDiplomaticContractState#000001E4; ContractGUID:20536, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:957 Gameplay STACKContract 20536 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:957 Order STACKOrderCompleteMoveToFleetAction#000001E5; EmpireIndex:0; EntityActionId: 1316

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:957 Order STACKOrderEntityAction#000001E6, Ticket: 00000160; EmpireIndex:4; MoveToFleetAction#1126, InitiatorGUID:13394, Context:EntityActionContext_Movement, 129->125 (Cost: 6) from 0.5096695 to 0.6443999.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:995 Order STACKOrderEntityAction#000001E7, Ticket: 00000161; EmpireIndex:4; MoveToFleetAction#1127, InitiatorGUID:19359, Context:EntityActionContext_Movement, 132->130 (Cost: 2.032065) from 0.797443 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:995 Order STACKOrderEntityAction#000001E8, Ticket: 00000162; EmpireIndex:5; MoveToFleetAction#2446, InitiatorGUID:16488, Context:EntityActionContext_Movement, 61->60 (Cost: 2.397816) from 0.7350478 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:996 Order STACKOrderEntityAction#000001E9, Ticket: 00000163; EmpireIndex:5; MoveToFleetAction#2447, InitiatorGUID:19037, Context:EntityActionContext_Movement, 67->64 (Cost: 6) from 0.07510135 to 0.5472429.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:996 Order STACKOrderEntityAction#000001EA, Ticket: 00000164; EmpireIndex:5; MoveToFleetAction#2448, InitiatorGUID:10955, Context:EntityActionContext_Movement, 32->31 (Cost: 8) from 0 to 0.8720636.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:996 Order STACKOrderEntityAction#000001EB, Ticket: 00000165; EmpireIndex:5; MoveToFleetAction#2449, InitiatorGUID:17293, Context:EntityActionContext_Movement, 73->70 (Cost: 3.538466) from 0.693333 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:996 Order STACKOrderEntityAction#000001EC, Ticket: 00000166; EmpireIndex:5; MoveToFleetAction#2450, InitiatorGUID:19947, Context:EntityActionContext_Movement, 70->67 (Cost: 3.020102) from 0.4516027 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:996 Order STACKOrderEntityAction#000001ED, Ticket: 00000167; EmpireIndex:5; MoveToFleetAction#2451, InitiatorGUID:17077, Context:EntityActionContext_Movement, 70->69 (Cost: 1.978875) from 0.7919812 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:996 Order STACKOrderEntityAction#000001EE, Ticket: 00000168; EmpireIndex:5; MoveToFleetAction#2452, InitiatorGUID:19038, Context:EntityActionContext_Movement, 65->63 (Cost: 5.22425) from 0.2390672 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:996 Order STACKOrderEntityAction#000001EF, Ticket: 00000169; EmpireIndex:6; MoveToFleetAction#554, InitiatorGUID:2111, Context:EntityActionContext_Movement, 109->107 (Cost: 7) from 0 to 0.8429344.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:23:996 Order STACKOrderEntityAction#000001F0, Ticket: 0000016A; EmpireIndex:6; MoveToFleetAction#555, InitiatorGUID:2114, Context:EntityActionContext_Movement, 10->4 (Cost: 2.064697) from 0.6177276 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:040 Order STACKOrderEntityAction#000001F1, Ticket: 0000016B; EmpireIndex:7; MoveToFleetAction#506, InitiatorGUID:14962, Context:EntityActionContext_Movement, 63->65 (Cost: 0.6863574) from 0.9000293 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:041 Order STACKOrderEntityAction#000001F2, Ticket: 0000016C; EmpireIndex:8; MoveToFleetAction#768, InitiatorGUID:19945, Context:EntityActionContext_Movement, 46->49 (Cost: 1.514042) from 0.8685048 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:041 Order STACKOrderEntityAction#000001F3, Ticket: 0000016D; EmpireIndex:8; MoveToFleetAction#769, InitiatorGUID:19620, Context:EntityActionContext_Movement, 50->47 (Cost: 5.07973) from 0.6448287 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:041 Order STACKOrderEntityAction#000001F4, Ticket: 0000016E; EmpireIndex:8; MoveToFleetAction#770, InitiatorGUID:11404, Context:EntityActionContext_Movement, 27->28 (Cost: 1.225889) from 0.8678631 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:041 Order STACKOrderEntityAction#000001F5, Ticket: 0000016F; EmpireIndex:8; MoveToFleetAction#771, InitiatorGUID:17604, Context:EntityActionContext_Movement, 47->44 (Cost: 1.04534) from 0.844811 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:041 Order STACKOrderEntityAction#000001F6, Ticket: 00000170; EmpireIndex:8; MoveToFleetAction#772, InitiatorGUID:20192, Context:EntityActionContext_Movement, 24->21 (Cost: 7) from 0 to 0.7958953.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:041 Order STACKOrderEntityAction#000001F7, Ticket: 00000171; EmpireIndex:8; MoveToFleetAction#773, InitiatorGUID:20339, Context:EntityActionContext_Movement, 46->49 (Cost: 5) from 0.4342524 to 0.8685048.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:041 Order STACKOrderEntityAction#000001F8, Ticket: 00000172; EmpireIndex:9; MoveToFleetAction#1151, InitiatorGUID:18629, Context:EntityActionContext_Movement, 89->86 (Cost: 5.623219) from 0.5389692 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:041 Order STACKOrderEntityAction#000001F9, Ticket: 00000173; EmpireIndex:9; MoveToFleetAction#1152, InitiatorGUID:6481, Context:EntityActionContext_Movement, 85->103 (Cost: 5) from 0.465587 to 0.5320994.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:041 Order STACKOrderEntityAction#000001FA, Ticket: 00000174; EmpireIndex:9; MoveToFleetAction#1153, InitiatorGUID:9739, Context:EntityActionContext_Movement, 109->111 (Cost: 8) from 0 to 0.8808116.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:041 Order STACKOrderUpdateEffectZone#000001FB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:041 Order STACKOrderEntityAction#000001FC, Ticket: 00000175; EmpireIndex:10; MoveToFleetAction#1415, InitiatorGUID:15383, Context:EntityActionContext_Movement, 63->64 (Cost: 0.6535216) from 0.9267545 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:041 Order STACKOrderCompleteMoveToFleetAction#000001FD; EmpireIndex:2; EntityActionId: 1294

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:074 Order STACKOrderUpdateQuests#000001FE, Ticket: 00000176

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:074 Order STACKOrderCompleteQuest#000001FF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:074 Order STACKOrderEntityAction#00000200, Ticket: 00000177; EmpireIndex:11; MoveToFleetAction#765, InitiatorGUID:18647, Context:EntityActionContext_Movement, 22->25 (Cost: 7) from 0.1380567 to 0.6966638.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:112 Order STACKOrderEntityAction#00000201, Ticket: 00000178; EmpireIndex:11; MoveToFleetAction#766, InitiatorGUID:14411, Context:EntityActionContext_Movement, 53->32 (Cost: 4.140565) from 0.608016 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:112 Order STACKOrderEntityAction#00000202, Ticket: 00000179; EmpireIndex:11; MoveToFleetAction#767, InitiatorGUID:2264, Context:EntityActionContext_Movement, 58->46 (Cost: 12) from 0.5124549 to 0.6935322.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:112 Order STACKOrderSpawnTraitorPopulation#00000203; EmpireIndex:11; ColonizedStarSystemGUID:1808, TraitorPopulationGUID:20579, ColonizedPlanetGUID:13914, PopulationAffinity:AffinityHaroshems

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:112 Order STACKOrderTerminateHackingOperation#00000204; OperationGUID:17838

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:112 Order STACKOrderSpawnTraitorPopulation#00000205; EmpireIndex:11; ColonizedStarSystemGUID:4043, TraitorPopulationGUID:20580, ColonizedPlanetGUID:9241, PopulationAffinity:AffinityCravers

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:112 Order STACKOrderTerminateHackingOperation#00000206; OperationGUID:18438

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:112 Order STACKOrderEntityAction#00000207, Ticket: 0000017A; EmpireIndex:11; MoveToFleetAction#768, InitiatorGUID:17757, Context:EntityActionContext_Movement, 27->28 (Cost: 7) from 0 to 0.7545202.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:112 Order STACKOrderUpdateVisibility#00000208

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:112 Order STACKOrderTerminateEntityAction#00000209; EmpireIndex:2; EntityActionId: 1291

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:112 Order STACKOrderCompleteMoveToFleetAction#0000020A; EmpireIndex:3; EntityActionId: 1309

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:112 Order STACKOrderCompleteMoveToFleetAction#0000020B; EmpireIndex:3; EntityActionId: 1308

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:149 Order STACKOrderUpdateVisibility#0000020C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:149 Order STACKOrderTerminateEntityAction#0000020D; EmpireIndex:0; EntityActionId: 1316

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:149 Order STACKOrderCompleteMoveToFleetAction#0000020E; EmpireIndex:3; EntityActionId: 1311

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:179 Order STACKOrderUpdateVisibility#0000020F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:179 Order STACKOrderTerminateEntityAction#00000210; EmpireIndex:2; EntityActionId: 1294

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:179 Order STACKOrderCompleteMoveToFleetAction#00000211; EmpireIndex:7; EntityActionId: 506

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:217 Order STACKOrderCompleteMoveToFleetAction#00000212; EmpireIndex:8; EntityActionId: 771

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:217 Order STACKOrderCompleteMoveToFleetAction#00000213; EmpireIndex:10; EntityActionId: 1415

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:217 Order STACKOrderRecruitHero#00000214; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:217 Gameplay STACKUpdated representative hero of senator Politics02 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
     at OnActiveHeroesCollectionChange in :line 0
     at RecruitHero in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:242 Order STACKOrderBeginQuest#00000215, Ticket: 0000017B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:242 Order STACKOrderUpdateVisibility#00000216

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:242 Order STACKOrderTerminateEntityAction#00000217; EmpireIndex:3; EntityActionId: 1309

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:242 Order STACKOrderTerminateEntityAction#00000218; EmpireIndex:3; EntityActionId: 1308

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:242 Order STACKOrderTerminateEntityAction#00000219; EmpireIndex:2; EntityActionId: 1287

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:276 Order STACKOrderCompleteMoveToFleetAction#0000021A; EmpireIndex:8; EntityActionId: 770

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:276 Order STACKOrderTerminateEntityAction#0000021B; EmpireIndex:3; EntityActionId: 1311

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:276 Order STACKOrderCompleteMoveToFleetAction#0000021C; EmpireIndex:2; EntityActionId: 1293

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:309 Order STACKOrderTerminateEntityAction#0000021D; EmpireIndex:7; EntityActionId: 506

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:309 Order STACKOrderCompleteMoveToFleetAction#0000021E; EmpireIndex:4; EntityActionId: 1127

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:309 Order STACKOrderCompleteMoveToFleetAction#0000021F; EmpireIndex:6; EntityActionId: 555

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:341 Order STACKOrderUpdateVisibility#00000220

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:341 Order STACKOrderTerminateEntityAction#00000221; EmpireIndex:8; EntityActionId: 771

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:341 Order STACKOrderTerminateEntityAction#00000222; EmpireIndex:10; EntityActionId: 1415

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:341 Order STACKOrderCompleteMoveToFleetAction#00000223; EmpireIndex:8; EntityActionId: 768

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:341 Order STACKOrderTerminateEntityAction#00000224; EmpireIndex:3; EntityActionId: 1305

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:341 Order STACKOrderTerminateEntityAction#00000225; EmpireIndex:3; EntityActionId: 1304

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:368 Order STACKOrderCompleteMoveToFleetAction#00000226; EmpireIndex:5; EntityActionId: 2451

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:368 Order STACKOrderTerminateEntityAction#00000227; EmpireIndex:8; EntityActionId: 770

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:368 Order STACKOrderTerminateEntityAction#00000228; EmpireIndex:2; EntityActionId: 1293

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:416 Order STACKOrderTerminateEntityAction#00000229; EmpireIndex:3; EntityActionId: 1302

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:416 Order STACKOrderUpdateEffectZone#0000022A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:416 Order STACKOrderTerminateEntityAction#0000022B; EmpireIndex:4; EntityActionId: 1127

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:416 Order STACKOrderUpdateVisibility#0000022C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:416 Gameplay STACK[DIPLOMACY] Empire#2 + Empire#6 = DiplomaticRelationStateColdWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:416 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

     at ChangeState in :line 0
     at End in :line 0
     at RequestEnd in :line 0
     at DepartmentOfForeignAffairs_DiplomaticRelationStateChange in :line 0
     at OnDiplomaticRelationStateChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:416 Order STACKOrderTerminateEntityAction#0000022D; EmpireIndex:6; EntityActionId: 555

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:458 Order STACKOrderTerminateEntityAction#0000022E; EmpireIndex:7; EntityActionId: 505

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:458 Order STACKOrderTerminateEntityAction#0000022F; EmpireIndex:8; EntityActionId: 768

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:458 Order STACKOrderCompleteMoveToFleetAction#00000230; EmpireIndex:5; EntityActionId: 2446

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:494 Order STACKOrderEntityAction#00000231; EmpireIndex:5; SiegeStarSystemAction#2453, InitiatorGUID:11520

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:494 Order STACKOrderTerminateEntityAction#00000232; EmpireIndex:8; EntityActionId: 761

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:494 Order STACKOrderTerminateEntityAction#00000233; EmpireIndex:10; EntityActionId: 1414

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:494 Order STACKOrderTerminateEntityAction#00000234; EmpireIndex:5; EntityActionId: 2451

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:494 Order STACKOrderCompleteMoveToFleetAction#00000235; EmpireIndex:3; EntityActionId: 1310

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:494 Order STACKOrderCompleteMoveToFleetAction#00000236; EmpireIndex:5; EntityActionId: 2450

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:524 Order STACKOrderTerminateEntityAction#00000237; EmpireIndex:8; EntityActionId: 763

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:525 Order STACKOrderUpdateVisibility#00000238

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:525 Order STACKOrderCompleteMoveToFleetAction#00000239; EmpireIndex:4; EntityActionId: 1126

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:525 Order STACKOrderTerminateEntityAction#0000023A; EmpireIndex:4; EntityActionId: 1124

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:525 Order STACKOrderTerminateEntityAction#0000023B; EmpireIndex:5; EntityActionId: 2446

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:551 Order STACKOrderTerminateEntityAction#0000023C; EmpireIndex:8; EntityActionId: 765

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:551 Order STACKOrderTerminateEntityAction#0000023D; EmpireIndex:3; EntityActionId: 1310

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:551 Order STACKOrderTerminateEntityAction#0000023E; EmpireIndex:5; EntityActionId: 2450

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:551 Order STACKOrderTerminateEntityAction#0000023F; EmpireIndex:5; EntityActionId: 2442

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:551 Order STACKOrderTerminateEntityAction#00000240; EmpireIndex:4; EntityActionId: 1126

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:551 Order STACKOrderTerminateEntityAction#00000241; EmpireIndex:5; EntityActionId: 2441

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:551 Order STACKOrderCompleteMoveToFleetAction#00000242; EmpireIndex:9; EntityActionId: 1152

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:551 Order STACKOrderUpdateVisibility#00000243

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:569 Order STACKOrderTerminateEntityAction#00000244; EmpireIndex:9; EntityActionId: 1152

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:569 Order STACKOrderTerminateEntityAction#00000245; EmpireIndex:5; EntityActionId: 2443

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:793 Order STACKOrderCompleteMoveToFleetAction#00000246; EmpireIndex:5; EntityActionId: 2449

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:793 Order STACKOrderTerminateEntityAction#00000247; EmpireIndex:5; EntityActionId: 2449

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:814 Order STACKOrderTerminateEntityAction#00000248; EmpireIndex:5; EntityActionId: 2444

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:938 Order STACKOrderCompleteMoveToFleetAction#00000249; EmpireIndex:2; EntityActionId: 1292

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:938 Order STACKOrderUpdateVisibility#0000024A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:938 Order STACKOrderTerminateEntityAction#0000024B; EmpireIndex:2; EntityActionId: 1292

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:24:956 Order STACKOrderTerminateEntityAction#0000024C; EmpireIndex:2; EntityActionId: 1289

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:25:125 Order STACKOrderCompleteMoveToFleetAction#0000024D; EmpireIndex:5; EntityActionId: 2452

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:25:126 Order STACKOrderTerminateEntityAction#0000024E; EmpireIndex:5; EntityActionId: 2452

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:25:144 Order STACKOrderTerminateEntityAction#0000024F; EmpireIndex:5; EntityActionId: 2445

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:25:180 Order STACKOrderUpdateVisibility#00000250

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:25:265 Order STACKOrderCompleteMoveToFleetAction#00000251; EmpireIndex:11; EntityActionId: 766

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:25:265 Order STACKOrderTerminateEntityAction#00000252; EmpireIndex:11; EntityActionId: 766

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:25:288 Order STACKOrderTerminateEntityAction#00000253; EmpireIndex:11; EntityActionId: 762

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:25:288 AI STACK[AI] [Event]Remove 71 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:25:288 AI STACK[AI] [Event]Remove EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:25:288 AI STACK[AI] [Event]keep 484 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:25:288 AI STACK[AI] [Event]keep EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventHackingOperationCanceledByTrace,EventHackingOperationCanceledByTargetLoss,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventEmpireSeen,EventTutorial_FleetsSelected,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventTutorial_FleetsSelected,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipDesignCreated,EventFleetMoveStarted,EventHackingOperationOutcomeApplied,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTraitorSpawned,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventTimeBubbleCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventDiplomaticMoodMessage,EventDiplomaticMoodMessage,EventDiplomaticMoodMessage,EventFleetMoveStarted,EventFleetMoveStarted,EventPopulationTransferredToSpaceport,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventConstructionBuyout,EventConstructionBuyout,EventFleetMoveStarted,EventFleetInvisibilityChanged,EventPopulationTransferredToSpaceport,EventFleetMoveStarted,EventFleetMoveStarted,EventRecipeCreated,EventPopulationTransferredToSpaceport,EventResearchQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventPopulationTransferredToSpaceport,EventShipDesignCreated,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipLayoutChanged,EventShipDesignCreated,EventFleetMoveStarted,EventHackingOperationOutcomeApplied,EventHackingOperationOutcomeApplied,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventQuestUpdated,EventQuestCompleted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTraitorSpawned,EventTraitorSpawned,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventHeroRecruited,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventQuestBegun,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:25:306 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:25:622 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:25:972 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:25:987 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:065 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:113 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:144 Order STACKOrderCompleteMoveToFleetAction#00000254; EmpireIndex:3; EntityActionId: 1307

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:144 Order STACKOrderCompleteMoveToFleetAction#00000255; EmpireIndex:5; EntityActionId: 2447

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:144 Order STACKOrderCompleteMoveToFleetAction#00000256; EmpireIndex:8; EntityActionId: 773

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:175 Order STACKOrderCompleteMoveToFleetAction#00000257; EmpireIndex:8; EntityActionId: 769

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:175 Order STACKOrderCompleteMoveToFleetAction#00000258; EmpireIndex:9; EntityActionId: 1151

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:175 Order STACKOrderCompleteMoveToFleetAction#00000259; EmpireIndex:11; EntityActionId: 767

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:199 Order STACKOrderTerminateEntityAction#0000025A; EmpireIndex:3; EntityActionId: 1307

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:199 Order STACKOrderTerminateEntityAction#0000025B; EmpireIndex:5; EntityActionId: 2447

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:199 Order STACKOrderTerminateEntityAction#0000025C; EmpireIndex:8; EntityActionId: 773

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:199 Order STACKOrderUpdateVisibility#0000025D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:199 Order STACKOrderTerminateEntityAction#0000025E; EmpireIndex:8; EntityActionId: 769

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:199 Order STACKOrderTerminateEntityAction#0000025F; EmpireIndex:9; EntityActionId: 1151

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:199 Order STACKOrderTerminateEntityAction#00000260; EmpireIndex:11; EntityActionId: 767

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:199 AI STACK[AI] Unassign fleet 16345/0 from TF [AI0]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:199 AI STACK[AI] Unassign fleet 16345/0 from TF [AI0]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:199 AI STACK[AI] Unassign fleet 19951/0 from TF [AI0]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:199 AI STACK[AI] Unassign fleet 13418/0 from TF [AI0]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:199 AI STACK[AI] Cancel task 46773 : can find context 16997 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:199 AI STACK[AI] Cancel task 46717 : can find context 17187 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:199 AI STACK[AI] Cancel task 46652 : can find context 20226 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:199 AI STACK[AI] Cancel task 46651 : can find context 20225 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:199 AI STACK[AI] Cancel task 46650 : can find context 20224 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:199 AI STACK[AI] Cancel task 46649 : can find context 20223 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:199 AI STACK[AI] Cancel task 46648 : can find context 20222 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:199 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:199 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:199 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:199 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:199 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:219 Order STACKOrderTerminateEntityAction#00000261; EmpireIndex:8; EntityActionId: 764

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:219 Order STACKOrderTerminateEntityAction#00000262; EmpireIndex:9; EntityActionId: 1150

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:236 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:236 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:236 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:257 Order STACKOrderCompleteMoveToFleetAction#00000263; EmpireIndex:11; EntityActionId: 765

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:257 Order STACKOrderTerminateEntityAction#00000264; EmpireIndex:11; EntityActionId: 765

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:257 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:257 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:257 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:287 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:287 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:287 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:321 AI STACK[AI] Cancel task 34181 : can find context 20245 : for empire 3 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:321 AI STACK[AI] Cancel task 34180 : can find context 20244 : for empire 3 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:321 AI STACK[AI] Cancel task 34179 : can find context 20243 : for empire 3 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:321 AI STACK[AI] Cancel task 34178 : can find context 20242 : for empire 3 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:321 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:321 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:321 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:321 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:321 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:321 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:321 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:354 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:354 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:354 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:354 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:354 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:354 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:354 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:407 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:407 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:407 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:407 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:407 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:407 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:407 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:450 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:450 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:450 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:489 Order STACKOrderUpdateVisibility#00000265

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:489 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:489 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:489 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:521 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:521 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:521 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:553 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:553 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:553 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:584 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:584 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:584 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:614 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:614 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:614 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:647 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:647 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:647 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:680 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:680 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:680 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:709 Gameplay STACKfleet action with feedback 762 finished : ETA 116.415016174316, Game.Time 117.417434692383, true ETA 117.415016174316

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:709 Order STACKOrderTerminateEntityAction#00000266; EmpireIndex:8; EntityActionId: 762

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:709 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:709 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:709 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:734 Order STACKOrderUpdateQuests#00000267, Ticket: 0000017C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:734 Order STACKOrderTransferResource#00000268; EmpireIndex:8; ContextGUID:0, ResourceName:Strategic2, Amount:-10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:734 Order STACKOrderRemoveQuestMarkers#00000269

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:734 Order STACKOrderUpdateQuests#0000026A, Ticket: 0000017D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:734 Order STACKOrderCompleteQuest#0000026B, Ticket: 0000017E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:734 Quest STACK[Quests] Adding global quest variable: $QuestSystem01 = System.Collections.Generic.List`1[System.Object] for empire 8

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:769 Order STACKOrderCreateFleetFromShipDesignName#0000026C; EmpireIndex:8; FleetGUID:20585, ShipDesignGUIDs: Vampirilis_SmallAttack x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:769 Gameplay STACKAdd 0 experience to ship Ship#20587

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:769 Order STACKOrderApplyQuestEffect#0000026D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:769 Order STACKOrderTriggerPopulationEvent#0000026E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:769 Order STACKOrderBeginQuest#0000026F, Ticket: 0000017F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:769 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:769 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:769 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:769 AI STACK[AI] Cancel task 24936 : can find context 20265 : for empire 5 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:785 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:785 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:785 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:805 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:805 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:805 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:843 AI STACK[AI] Cancel task 8162 : can find context 20274 : for empire 6 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:843 AI STACK[AI] Cancel task 8161 : can find context 20273 : for empire 6 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:843 AI STACK[AI] Cancel task 8160 : can find context 20272 : for empire 6 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:843 AI STACK[AI] Cancel task 8159 : can find context 20271 : for empire 6 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:892 AI STACK[AI] Cancel task 18028 : can find context 20278 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:892 AI STACK[AI] Cancel task 18027 : can find context 20277 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:892 AI STACK[AI] Cancel task 18026 : can find context 20276 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:892 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:907 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:925 AI STACK[AI] Cancel task 21966 : can find context 20286 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:925 AI STACK[AI] Cancel task 21965 : can find context 20285 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:925 AI STACK[AI] Cancel task 21964 : can find context 20284 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:925 AI STACK[AI] Cancel task 21963 : can find context 20283 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:941 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:941 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:959 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:959 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:994 Order STACKOrderUpdateVisibility#00000270

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:994 Order STACKOrderFinishDockingFleet#00000271, Ticket: 00000180; EmpireIndex:8; FleetGUID:20585

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:26:994 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:26:994 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:015 AI STACK[AI] Cancel task 29110 : can find context 20300 : for empire 9 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:015 AI STACK[AI] Cancel task 29109 : can find context 20299 : for empire 9 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:015 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:050 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:086 AI STACK[AI] Cancel task 46192 : can find context 20315 : for empire 10 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:086 AI STACK[AI] Cancel task 46191 : can find context 20313 : for empire 10 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:086 AI STACK[AI] Cancel task 46190 : can find context 20312 : for empire 10 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:086 AI STACK[AI] Cancel task 46189 : can find context 20311 : for empire 10 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:086 AI STACK[AI] Cancel task 46188 : can find context 20310 : for empire 10 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:086 AI STACK[AI] Cancel task 46187 : can find context 20309 : for empire 10 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:086 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:086 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:086 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:117 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:117 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:117 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:167 AI STACK[AI] Cancel task 9511 : can find context 18438 : for empire 11 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:167 AI STACK[AI] Cancel task 9510 : can find context 17838 : for empire 11 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:167 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:182 AI STACK[AI] Unassign fleet 18647/0 from TF [AI0]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:182 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:198 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:234 AI STACKStart 14 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:234 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:263 Order STACKOrderQueueConstruction#00000272, Ticket: 00000181; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:263 Order STACKOrderQueueConstruction#00000273, Ticket: 00000182; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:263 Order STACKOrderQueueConstruction#00000274, Ticket: 00000183; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:263 Order STACKOrderEntityAction#00000275, Ticket: 00000184; EmpireIndex:2; GoToFleetAction#1295, InitiatorGUID:20157, Context:Path: 58, Path: Path: 58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:263 Order STACKOrderSelloutTradableResource#00000276, Ticket: 00000185; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:263 Order STACKOrderStartHackingOperation#00000277, Ticket: 00000186; StartGUID:5068, TargetGUID:13095, NodePositions:58,NodeIndex:57,NodeIndex:60, HackingOperationGUID:20595, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:263 Order STACKOrderStartHackingProgram#00000278, Ticket: 00000187; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1772, TargetGUID:1814, HackingProgramGUID:20596

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:263 Order STACKOrderStartHackingProgram#00000279, Ticket: 00000188; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1772, TargetGUID:7774, HackingProgramGUID:20597

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:263 AI STACK[AI] OPERATION CANCEL 3 [AI0]

     at CreateOrderMessage in :line 0
     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:263 AI STACK[AI] [Important]Stop empire 2 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:263 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:263 AI STACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:263 AI STACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:263 AI STACK[AI] [Important]Stop empire 10 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:263 AI STACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:288 Order STACKOrderStartHackingProgram#0000027A, Ticket: 00000189; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1772, TargetGUID:6015, HackingProgramGUID:20598

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:288 Order STACKOrderStartHackingProgram#0000027B, Ticket: 0000018A; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1772, TargetGUID:5868, HackingProgramGUID:20599

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:288 Order STACKOrderStartHackingProgram#0000027C, Ticket: 0000018B; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1772, TargetGUID:3495, HackingProgramGUID:20600

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:288 Order STACKOrderStartHackingProgram#0000027D, Ticket: 0000018C; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1772, TargetGUID:4326, HackingProgramGUID:20601

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:288 Order STACKOrderStartHackingProgram#0000027E, Ticket: 0000018D; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1772, TargetGUID:5068, HackingProgramGUID:20602

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:288 Order STACKOrderValidateQuestChoice#0000027F, Ticket: 0000018E; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:288 Order STACKOrderEntityAction#00000280, Ticket: 0000018F; EmpireIndex:2; MoveToFleetAction#1296, InitiatorGUID:20157, Context:EntityActionContext_Movement, 57->58 (Cost: 7) from 0.08298893 to 0.6639115.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:288 Order STACKOrderApplyQuestEffect#00000281

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:288 Order STACKOrderTriggerPopulationEvent#00000282

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:288 Order STACKOrderUpdateQuests#00000283, Ticket: 00000190

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:288 AI STACKStart 92 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:288 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:27:316 Order STACKOrderQueueConstruction#00000284, Ticket: 00000191; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:316 Order STACKOrderQueueConstruction#00000285, Ticket: 00000192; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:316 Order STACKOrderQueueConstruction#00000286, Ticket: 00000193; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:316 Order STACKOrderQueueConstruction#00000287, Ticket: 00000194; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:316 Order STACKOrderQueueConstruction#00000288, Ticket: 00000195; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:316 Order STACKOrderCancelHackingOperation#00000289, Ticket: 00000196; OperationGUID:19594

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:316 Order STACKOrderBuyoutTradable#0000028A, Ticket: 00000197; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:316 Order STACKOrderCreateAndApplyShipDesign#0000028B, Ticket: 00000198; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:347 Gameplay STACKPreprocessor failed because term 'GeneratePressure' is not valid to be added in contract #20144.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:347 AI STACK[AI] The filling of the contract between empire 2 and empire 8 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:347 Order STACKOrderCreateAndApplyShipDesign#0000028C, Ticket: 0000019A; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:347 Order STACKOrderChangeDiplomaticContractTermsCollection#0000028D, Ticket: 0000019B; ContractGUID:20535

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:347 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#0000028D, Ticket: 0000019B; ContractGUID:20535

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:347 Order STACKOrderChangeDiplomaticContractTermsCollection#0000028E, Ticket: 0000019C; ContractGUID:20158

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:347 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#0000028E, Ticket: 0000019C; ContractGUID:20158

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:370 Order STACKOrderCancelConstruction#0000028F, Ticket: 0000019D; EmpireIndex:3; ContextGUID:5976, ConstructionGameEntityGUID:20322

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:370 Order STACKOrderCancelConstruction#00000290, Ticket: 0000019E; EmpireIndex:3; ContextGUID:5976, ConstructionGameEntityGUID:20538

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:370 Order STACKOrderStartHackingProgram#00000291, Ticket: 0000019F; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1773, TargetGUID:6131, HackingProgramGUID:20616

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:410 Order STACKOrderStartHackingProgram#00000292, Ticket: 000001A0; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1773, TargetGUID:5976, HackingProgramGUID:20617

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:410 Order STACKOrderQueueConstruction#00000293, Ticket: 000001A1; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:410 Gameplay STACKPreprocessor failed because term 'FactionPact' is not valid to be added in contract #17478.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:410 AI STACK[AI] The filling of the contract between empire 7 and empire 9 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:410 Order STACKOrderEntityAction#00000294, Ticket: 000001A3; EmpireIndex:4; GoToFleetAction#1128, InitiatorGUID:18314, Context:Path: 130, Path: Path: 130

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:410 Gameplay STACKPreprocessor failed because term 'FactionPact' is not valid to be added in contract #17724.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:410 AI STACK[AI] The filling of the contract between empire 9 and empire 7 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:410 Order STACKOrderEntityAction#00000295, Ticket: 000001A5; EmpireIndex:4; GoToFleetAction#1129, InitiatorGUID:19226, Context:Path: 129, Path: Path: 129

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:410 Order STACKOrderTransferSpaceportPopulation#00000296, Ticket: 000001A6; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:410 Order STACKOrderChangeDiplomaticContractTermsCollection#00000297, Ticket: 000001A7; ContractGUID:20536

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:410 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#00000297, Ticket: 000001A7; ContractGUID:20536

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:410 Gameplay STACKPreprocessor failed because term 'GeneratePressure' is not valid to be added in contract #20200.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:410 AI STACK[AI] The filling of the contract between empire 11 and empire 8 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:410 Order STACKOrderEntityAction#00000298, Ticket: 000001A9; EmpireIndex:5; AttackFleetAction#2454, InitiatorGUID:16345, Context:6th Resolute Cohort (18289) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:410 Order STACKOrderQueueConstruction#00000299, Ticket: 000001AA; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:438 Order STACKOrderQueueConstruction#0000029A, Ticket: 000001AB; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:438 Order STACKOrderQueueConstruction#0000029B, Ticket: 000001AC; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:438 Order STACKOrderQueueConstruction#0000029C, Ticket: 000001AD; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:438 Order STACKOrderQueueConstruction#0000029D, Ticket: 000001AE; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:438 Order STACKOrderCreateAndApplyShipDesign#0000029E, Ticket: 000001AF; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:463 Order STACKOrderCancelConstruction#0000029F, Ticket: 000001B0; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:20557

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:464 Order STACKOrderBuyoutConstruction#000002A0, Ticket: 000001B1; EmpireIndex:5; ContextGUID:3499, ConstructionGameEntityGUID:20551, ResourceName:EmpireEmpirePoint, BuyoutCost:1123.047

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:464 Default STACKThe construction 20551 is already at the index 0.

     at Move in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:464 Order STACKOrderStartHackingProgram#000002A1, Ticket: 000001B2; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1775, TargetGUID:13095, HackingProgramGUID:20630

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:464 Order STACKOrderValidateQuestChoice#000002A2, Ticket: 000001B3; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:464 Order STACKOrderTransferShips#000002A3, Ticket: 000001B4; EmpireIndex:5; ShipGUIDs: [18388], HeroGUID:0, Position:NodeIndex:-1, DestinationGarrisonGUID:19947

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:464 Order STACKOrderEntityAction#000002A4, Ticket: 000001B5; EmpireIndex:5; GoToFleetAction#2455, InitiatorGUID:17102, Context:Path: 61->59, Path: Path: 61->59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:464 Order STACKOrderRetrofitShips#000002A5, Ticket: 000001B6; EmpireIndex:6; Ships: [6958 -> 20188]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:464 Order STACKOrderEntityAction#000002A6, Ticket: 000001B7; EmpireIndex:6; SabotagePirateAction#556, InitiatorGUID:1776

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:464 Order STACKOrderBuyoutTradable#000002A7, Ticket: 000001B8; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:464 Order STACKOrderStartHackingProgram#000002A8, Ticket: 000001B9; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1776, TargetGUID:1826, HackingProgramGUID:20632

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:464 Order STACKOrderStartHackingProgram#000002A9, Ticket: 000001BA; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1776, TargetGUID:10887, HackingProgramGUID:20633

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:464 Order STACKOrderStartHackingProgram#000002AA, Ticket: 000001BB; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1776, TargetGUID:4099, HackingProgramGUID:20634

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:464 Order STACKOrderStartHackingProgram#000002AB, Ticket: 000001BC; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1776, TargetGUID:7153, HackingProgramGUID:20635

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:492 Order STACKOrderTransferSpaceportPopulation#000002AC, Ticket: 000001BD; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:492 Order STACKOrderValidateQuestChoice#000002AD, Ticket: 000001BE; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:492 Order STACKOrderEntityAction#000002AE, Ticket: 000001BF; EmpireIndex:6; InvisibilityFleetAction#557, InitiatorGUID:19943

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:492 Order STACKOrderQueueConstruction#000002AF, Ticket: 000001C0; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:492 Order STACKOrderQueueConstruction#000002B0, Ticket: 000001C1; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:492 Order STACKOrderQueueConstruction#000002B1, Ticket: 000001C2; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:492 Order STACKOrderQueueConstruction#000002B2, Ticket: 000001C3; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:27:492 Order STACKOrderDisbandShips#000002B3, Ticket: 000001C4; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:349 Order STACKOrderSelloutTradableResource#000002B4, Ticket: 000001C5; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:349 Order STACKOrderSelloutTradableResource#000002B5, Ticket: 000001C6; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:349 Order STACKOrderSelloutTradableResource#000002B6, Ticket: 000001C7; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:349 Order STACKOrderStartHackingProgram#000002B7, Ticket: 000001C8; DefinitionName:SpeedupHackingOffenseHackingProgramV2, InitiatorGUID:1777, TargetGUID:6986, HackingProgramGUID:20645

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:349 Order STACKOrderStartHackingProgram#000002B8, Ticket: 000001C9; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1777, TargetGUID:6403, HackingProgramGUID:20646

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:349 Order STACKOrderStartHackingProgram#000002B9, Ticket: 000001CA; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1777, TargetGUID:4263, HackingProgramGUID:20647

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:349 Order STACKOrderStartHackingProgram#000002BA, Ticket: 000001CB; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1777, TargetGUID:18448, HackingProgramGUID:20648

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:349 Order STACKOrderTransferSpaceportPopulation#000002BB, Ticket: 000001CC; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:382 Order STACKOrderValidateQuestChoice#000002BC, Ticket: 000001CD; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:382 Order STACKOrderEntityAction#000002BD, Ticket: 000001CE; EmpireIndex:8; GoToFleetAction#774, InitiatorGUID:19389, Context:Path: 49, Path: Path: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:382 Order STACKOrderStartContextualDiplomaticExchange#000002BE, Ticket: 000001CF; FirstEmpireIndex:8, SecondEmpireIndex:11, DefinitionName:ContextualFleetDefense, GUID:20650, MoodMessageOverride:, DynamicContexts:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:382 Audio STACKAudio bank G_Dialog_RiftBorn has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:04:28:422 Order STACKOrderQueueConstruction#000002BF, Ticket: 000001D0; EmpireIndex:8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:422 Order STACKOrderStartHackingProgram#000002C0, Ticket: 000001D1; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1778, TargetGUID:2969, HackingProgramGUID:20654

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:422 Order STACKOrderStartHackingProgram#000002C1, Ticket: 000001D2; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1778, TargetGUID:12845, HackingProgramGUID:20655

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:422 Order STACKOrderStartHackingProgram#000002C2, Ticket: 000001D3; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1778, TargetGUID:7718, HackingProgramGUID:20656

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:422 Order STACKOrderStartHackingProgram#000002C3, Ticket: 000001D4; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1778, TargetGUID:15100, HackingProgramGUID:20657

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:422 Order STACKOrderEntityAction#000002C4, Ticket: 000001D5; EmpireIndex:8; GoToFleetAction#775, InitiatorGUID:20199, Context:Path: 46, Path: Path: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:422 Order STACKOrderEntityAction#000002C5, Ticket: 000001D6; EmpireIndex:8; GoToFleetAction#776, InitiatorGUID:13319, Context:Path: 44->47, Path: Path: 44->47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:422 Order STACKOrderQueuePlanetColonizationConstruction#000002C6, Ticket: 000001D7; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:422 Order STACKOrderQueueConstruction#000002C7, Ticket: 000001D8; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:422 Order STACKOrderQueueConstruction#000002C8, Ticket: 000001D9; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:422 Order STACKOrderBuyoutTradable#000002C9, Ticket: 000001DA; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:422 Order STACKOrderStartHackingProgram#000002CA, Ticket: 000001DB; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1779, TargetGUID:14680, HackingProgramGUID:20664

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:422 Order STACKOrderStartHackingProgram#000002CB, Ticket: 000001DC; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1779, TargetGUID:11094, HackingProgramGUID:20665

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:448 Order STACKOrderActivateLaw#000002CC, Ticket: 000001DD; EmpireIndex:9; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:20666

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:449 Order STACKOrderQueuePlanetColonizationConstruction#000002CD, Ticket: 000001DE; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:449 Order STACKOrderQueueConstruction#000002CE, Ticket: 000001DF; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:449 Order STACKOrderQueueConstruction#000002CF, Ticket: 000001E0; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:449 Order STACKOrderQueueConstruction#000002D0, Ticket: 000001E1; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:449 Order STACKOrderBuyoutTradable#000002D1, Ticket: 000001E2; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:449 Order STACKOrderBuyoutTradable#000002D2, Ticket: 000001E3; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:449 Order STACKOrderQueueConstruction#000002D3, Ticket: 000001E4; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:449 Order STACKOrderStartHackingProgram#000002D4, Ticket: 000001E5; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1780, TargetGUID:1835, HackingProgramGUID:20677

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:449 Order STACKOrderStartHackingProgram#000002D5, Ticket: 000001E6; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1780, TargetGUID:3436, HackingProgramGUID:20678

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:449 Order STACKOrderStartHackingProgram#000002D6, Ticket: 000001E7; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1780, TargetGUID:10019, HackingProgramGUID:20679

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:449 Order STACKOrderStartHackingProgram#000002D7, Ticket: 000001E8; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1780, TargetGUID:4826, HackingProgramGUID:20680

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:449 Order STACKOrderStartHackingProgram#000002D8, Ticket: 000001E9; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1780, TargetGUID:5076, HackingProgramGUID:20681

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:449 Order STACKOrderStartHackingProgram#000002D9, Ticket: 000001EA; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1780, TargetGUID:11087, HackingProgramGUID:20682

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:449 Order STACKOrderSetSpaceportDestination#000002DA, Ticket: 000001EB; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:449 Order STACKOrderEntityAction#000002DB, Ticket: 000001EC; EmpireIndex:11; GoToFleetAction#769, InitiatorGUID:13418, Context:Path: 41->38, Path: Path: 41->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:449 Order STACKOrderQueueConstruction#000002DC, Ticket: 000001ED; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:449 Order STACKOrderBuyoutTradable#000002DD, Ticket: 000001EE; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:470 Order STACKOrderUpdateCoordinationRequest#000002DE, Ticket: 000001EF; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:470 Order STACKOrderPrepareQuestChoice#000002DF, Ticket: 000001F0; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:470 Order STACKOrderStartHackingOperation#000002E0, Ticket: 000001F1; StartGUID:11230, TargetGUID:2157, NodePositions:40,NodeIndex:42,NodeIndex:44,NodeIndex:48,NodeIndex:50, HackingOperationGUID:20686, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:470 Order STACKOrderStartHackingProgram#000002E1, Ticket: 000001F2; DefinitionName:SpeedupHackingOffenseHackingProgramV2, InitiatorGUID:1781, TargetGUID:3315, HackingProgramGUID:20687

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:470 Order STACKOrderStartHackingProgram#000002E2, Ticket: 000001F3; DefinitionName:SpeedupHackingOffenseHackingProgramV2, InitiatorGUID:1781, TargetGUID:13926, HackingProgramGUID:20688

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:470 Order STACKOrderStartHackingProgram#000002E3; DefinitionName:OperationCancellationMalusProgram, InitiatorGUID:1773, TargetGUID:0, HackingProgramGUID:20689

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:470 Order STACKOrderEntityAction#000002E4, Ticket: 000001F4; EmpireIndex:4; MoveToFleetAction#1130, InitiatorGUID:19226, Context:EntityActionContext_Movement, 125->129 (Cost: 6) from 0.5389215 to 0.6736519.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:471 Order STACKOrderEntityAction#000002E5, Ticket: 000001F5; EmpireIndex:4; MoveToFleetAction#1131, InitiatorGUID:18314, Context:EntityActionContext_Movement, 129->130 (Cost: 2.689678) from 0.7049963 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:471 Order STACKOrderApplyQuestEffect#000002E6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:471 Order STACKOrderTriggerPopulationEvent#000002E7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:471 Order STACKOrderUpdateQuests#000002E8, Ticket: 000001F6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:505 Order STACKOrderUpdatePiratePhantomGarrison#000002E9, Ticket: 000001F7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:505 Order STACKOrderEntityAction#000002EA, Ticket: 000001F8; EmpireIndex:5; MoveToFleetAction#2456, InitiatorGUID:17102, Context:EntityActionContext_Movement, 61->59 (Cost: 6) from 0 to 0.5613034.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:505 Order STACKOrderApplyQuestEffect#000002EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:505 Order STACKOrderUpdateQuests#000002EC, Ticket: 000001F9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:505 Order STACKOrderUpdateVisibility#000002ED

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:505 Order STACKOrderCompleteMoveToFleetAction#000002EE; EmpireIndex:6; EntityActionId: 554

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:505 Order STACKOrderApplyQuestEffect#000002EF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:505 Order STACKOrderTriggerPopulationEvent#000002F0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:537 Order STACKOrderUpdateQuests#000002F1, Ticket: 000001FA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:537 Order STACKOrderUpdateVisibility#000002F2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:537 Order STACKOrderEntityAction#000002F3, Ticket: 000001FB; EmpireIndex:8; MoveToFleetAction#777, InitiatorGUID:19389, Context:EntityActionContext_Movement, 46->49 (Cost: 5) from 0.5382255 to 0.9724779.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:537 Order STACKOrderCompleteMoveToFleetAction#000002F4; EmpireIndex:8; EntityActionId: 772

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:537 Order STACKOrderEntityAction#000002F5, Ticket: 000001FC; EmpireIndex:8; MoveToFleetAction#778, InitiatorGUID:13319, Context:EntityActionContext_Movement, 44->47 (Cost: 5) from 0 to 0.7422895.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:569 Order STACKOrderEntityAction#000002F6, Ticket: 000001FD; EmpireIndex:8; MoveToFleetAction#779, InitiatorGUID:20199, Context:EntityActionContext_Movement, 45->46 (Cost: 3.802849) from 0.5679979 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:569 Order STACKOrderEntityAction#000002F7, Ticket: 000001FE; EmpireIndex:11; MoveToFleetAction#770, InitiatorGUID:13418, Context:EntityActionContext_Movement, 41->38 (Cost: 7) from 0 to 0.8488595.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:569 Order STACKOrderCompleteMoveToFleetAction#000002F8; EmpireIndex:4; EntityActionId: 1131

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:596 Order STACKOrderCompleteMoveToFleetAction#000002F9; EmpireIndex:4; EntityActionId: 1130

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:596 Order STACKOrderUpdateVisibility#000002FA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:596 Order STACKOrderTerminateEntityAction#000002FB; EmpireIndex:6; EntityActionId: 554

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:596 Order STACKOrderTerminateEntityAction#000002FC; EmpireIndex:8; EntityActionId: 772

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:596 Order STACKOrderTerminateEntityAction#000002FD; EmpireIndex:4; EntityActionId: 1131

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:596 Order STACKOrderUpdateVisibility#000002FE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:596 Order STACKOrderTerminateEntityAction#000002FF; EmpireIndex:4; EntityActionId: 1130

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:616 Order STACKOrderTerminateEntityAction#00000300; EmpireIndex:4; EntityActionId: 1128

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:616 Order STACKOrderCompleteMoveToFleetAction#00000301; EmpireIndex:5; EntityActionId: 2448

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:616 Order STACKOrderUpdateVisibility#00000302

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:616 Order STACKOrderTerminateEntityAction#00000303; EmpireIndex:5; EntityActionId: 2448

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:635 Order STACKOrderCompleteMoveToFleetAction#00000304; EmpireIndex:11; EntityActionId: 768

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:635 Order STACKOrderTerminateEntityAction#00000305; EmpireIndex:11; EntityActionId: 768

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:790 Order STACKOrderCompleteMoveToFleetAction#00000306; EmpireIndex:9; EntityActionId: 1153

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:28:790 Order STACKOrderTerminateEntityAction#00000307; EmpireIndex:9; EntityActionId: 1153

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:29:272 AI STACK[AI] [Event]Remove 484 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:29:272 AI STACK[AI] [Event]Remove EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventHackingOperationCanceledByTrace,EventHackingOperationCanceledByTargetLoss,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventEmpireSeen,EventTutorial_FleetsSelected,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventTutorial_FleetsSelected,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventShipDesignCreated,EventFleetMoveStarted,EventHackingOperationOutcomeApplied,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTraitorSpawned,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventTimeBubbleCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventDiplomaticMoodMessage,EventDiplomaticMoodMessage,EventDiplomaticMoodMessage,EventFleetMoveStarted,EventFleetMoveStarted,EventPopulationTransferredToSpaceport,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventConstructionBuyout,EventConstructionBuyout,EventFleetMoveStarted,EventFleetInvisibilityChanged,EventPopulationTransferredToSpaceport,EventFleetMoveStarted,EventFleetMoveStarted,EventRecipeCreated,EventPopulationTransferredToSpaceport,EventResearchQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventPopulationTransferredToSpaceport,EventShipDesignCreated,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipLayoutChanged,EventShipDesignCreated,EventFleetMoveStarted,EventHackingOperationOutcomeApplied,EventHackingOperationOutcomeApplied,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventQuestUpdated,EventQuestCompleted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTraitorSpawned,EventTraitorSpawned,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventHeroRecruited,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventQuestBegun,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:29:272 AI STACK[AI] [Event]keep 131 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:29:272 AI STACK[AI] [Event]keep EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventGarrisonCompositionChanged,EventTriggerPopulationEvent,EventNarrativeEventBegun,EventEmpireSeen,EventEmpireSeen,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventHackingOperationStarted,EventQuestChoiceMade,EventFleetStartedMoveToFleetAction,EventTriggerPopulationEvent,EventQuestUpdated,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventHackingOperationCanceledByTargetLoss,EventShipDesignCreated,EventShipLayoutChanged,EventShipDesignCreated,EventShipLayoutChanged,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventConstructionCancelled,EventConstructionCancelled,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventPopulationTransferredToSpaceport,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,AIEventCivilianShipAttacked,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventAutomatedFleetLost,EventShipDestroyed,EventGarrisonCompositionChanged,EventAutomatedFleetLost,EventShipDestroyed,EventGarrisonCompositionChanged,EventEnemyAutomatedFleetsDestroyed,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventShipDesignCreated,EventShipLayoutChanged,EventConstructionCancelled,EventConstructionBuyout,EventQuestChoiceMade,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventShipLayoutChanged,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventPopulationTransferredToSpaceport,EventQuestChoiceMade,EventFleetInvisibilityChanged,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventPopulationTransferredToSpaceport,EventQuestChoiceMade,EventFleetMoveStarted,EventContextualDiplomaticExchangeStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventHackingOperationStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventTriggerPopulationEvent,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventQuestUpdated,EventTriggerPopulationEvent,EventQuestUpdated,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:29:287 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:29:374 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:29:488 AI STACKGame object 'ContextualDiplomaticExchange' map to AI snapshot 'ContextualDiplomaticExchangeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:29:634 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:29:650 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:29:753 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:31:356 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:31:356 Order STACKOrderUpdateVisibility#00000308

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:31:385 Order STACKOrderCompleteMoveToFleetAction#00000309; EmpireIndex:2; EntityActionId: 1296

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:31:385 Order STACKOrderCompleteMoveToFleetAction#0000030A; EmpireIndex:8; EntityActionId: 779

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:31:385 Order STACKOrderCompleteMoveToFleetAction#0000030B; EmpireIndex:8; EntityActionId: 777

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:31:408 Order STACKOrderTerminateEntityAction#0000030C; EmpireIndex:2; EntityActionId: 1296

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:31:408 Order STACKOrderTerminateEntityAction#0000030D; EmpireIndex:8; EntityActionId: 779

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:31:408 Order STACKOrderTerminateEntityAction#0000030E; EmpireIndex:8; EntityActionId: 777

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:31:423 Order STACKOrderTerminateEntityAction#0000030F; EmpireIndex:8; EntityActionId: 775

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:31:423 AI STACK[AI] Unassign fleet 18647/0 from TF [AI0]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:423 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:423 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:440 Order STACKOrderEntityAction#00000310, Ticket: 000001FF; EmpireIndex:34; GoToFleetAction#744, InitiatorGUID:15564, Context:Path: 2->0, Path: Path: 2->0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:31:440 Order STACKOrderEntityAction#00000311, Ticket: 00000200; EmpireIndex:34; GoToFleetAction#745, InitiatorGUID:11735, Context:Path: 2->0, Path: Path: 2->0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:31:440 Order STACKOrderEntityAction#00000312, Ticket: 00000201; EmpireIndex:34; GoToFleetAction#746, InitiatorGUID:6838, Context:Path: 2->0, Path: Path: 2->0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:31:440 AI STACK[AI] Cancel task 46721 : can find context 18989 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:440 AI STACK[AI] Cancel task 46718 : can find context 18289 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:440 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:440 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:440 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:440 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:440 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:465 Order STACKOrderEntityAction#00000313, Ticket: 00000202; EmpireIndex:36; InvisibilityFleetAction#1736, InitiatorGUID:19383

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:31:465 Order STACKOrderEntityAction#00000314, Ticket: 00000203; EmpireIndex:36; InvisibilityFleetAction#1737, InitiatorGUID:19382

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:31:465 Order STACKOrderEntityAction#00000315, Ticket: 00000204; EmpireIndex:34; MoveToFleetAction#747, InitiatorGUID:6838, Context:EntityActionContext_Movement, 2->0 (Cost: 0.769284) from 0 to 0.06167979.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:31:465 Order STACKOrderEntityAction#00000316, Ticket: 00000205; EmpireIndex:34; MoveToFleetAction#748, InitiatorGUID:11735, Context:EntityActionContext_Movement, 2->0 (Cost: 2.583333) from 0 to 0.2071269.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:31:465 Order STACKOrderEntityAction#00000317, Ticket: 00000206; EmpireIndex:34; MoveToFleetAction#749, InitiatorGUID:15564, Context:EntityActionContext_Movement, 2->0 (Cost: 2.583333) from 0 to 0.2071269.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:31:465 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:465 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:465 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:486 Order STACKOrderUpdateVisibility#00000318

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:31:486 AI STACK[AI] Cancel task 34447 : can find context 19594 : for empire 3 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:486 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:486 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:486 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:486 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:486 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:486 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:486 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:609 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:609 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:609 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:609 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:609 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:609 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:609 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:609 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:609 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:610 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:610 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:610 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:610 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:716 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:716 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:716 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:716 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:716 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:716 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:716 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:716 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:716 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:745 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:745 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:745 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:763 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:763 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:763 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:797 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:797 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:797 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:830 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:830 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:830 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:863 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:863 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:863 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:897 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:897 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:897 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:928 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:928 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:928 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:31:950 Order STACKOrderCompleteMoveToFleetAction#00000319; EmpireIndex:5; EntityActionId: 2456

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:31:950 Order STACKOrderTerminateEntityAction#0000031A; EmpireIndex:5; EntityActionId: 2456

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:019 AI STACK[AI] Cancel task 18082 : can find context 20493 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:019 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:019 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:034 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:065 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:065 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:079 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:079 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:112 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:150 AI STACK[AI] Unassign fleet 17500/0 from TF [AI0]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:150 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:184 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:201 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:201 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:201 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:251 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:251 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:251 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:284 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:300 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:336 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:336 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:364 Order STACKOrderEntityAction#0000031B, Ticket: 00000207; EmpireIndex:2; GoToFleetAction#1297, InitiatorGUID:18300, Context:Path: 58->56, Path: Path: 58->56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:365 Order STACKOrderTransferShips#0000031C, Ticket: 00000208; EmpireIndex:2; ShipGUIDs: [7583, 7584, 7585], HeroGUID:0, Position:NodeIndex:-1, DestinationGarrisonGUID:11555

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:365 Order STACKOrderCompleteMoveToFleetAction#0000031D; EmpireIndex:8; EntityActionId: 778

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:365 AI STACKStart 10 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:365 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:393 Order STACKOrderTerminateEntityAction#0000031E; EmpireIndex:8; EntityActionId: 778

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:393 Order STACKOrderStartHackingProgram#0000031F, Ticket: 00000209; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1773, TargetGUID:4815, HackingProgramGUID:20690

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:393 Order STACKOrderQueueConstruction#00000320, Ticket: 0000020A; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:393 Order STACKOrderQueueConstruction#00000321, Ticket: 0000020B; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:393 Order STACKOrderQueueConstruction#00000322, Ticket: 0000020C; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:393 Order STACKOrderQueueConstruction#00000323, Ticket: 0000020D; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:393 Order STACKOrderStartHackingOperation#00000324, Ticket: 0000020E; StartGUID:4257, TargetGUID:9803, NodePositions:126,NodeIndex:124,NodeIndex:125, HackingOperationGUID:20699, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:393 Gameplay STACKfleet action with feedback 1312 started : ETA 125.106872558594

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:393 Order STACKOrderEntityAction#00000325, Ticket: 0000020F; EmpireIndex:3; ColonizeFleetAction#1312, InitiatorGUID:19925, Context:Columba I(Planet 0) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:412 Order STACKOrderEntityAction#00000326, Ticket: 00000210; EmpireIndex:3; GoToFleetAction#1313, InitiatorGUID:16934, Context:Path: 19->18, Path: Path: 19->18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:412 Order STACKOrderEntityAction#00000327, Ticket: 00000211; EmpireIndex:3; GoToFleetAction#1314, InitiatorGUID:13607, Context:Path: 120->121, Path: Path: 120->121

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:412 Order STACKOrderTransferSpaceportPopulation#00000328, Ticket: 00000212; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:412 Order STACKOrderEntityAction#00000329, Ticket: 00000213; EmpireIndex:2; MoveToFleetAction#1298, InitiatorGUID:18300, Context:EntityActionContext_Movement, 58->56 (Cost: 1.950201) from 0 to 0.1459148.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:437 Order STACKOrderUpdateVisibility#0000032A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:437 Order STACKOrderEntityAction#0000032B, Ticket: 00000214; EmpireIndex:3; MoveToFleetAction#1315, InitiatorGUID:13607, Context:EntityActionContext_Movement, 120->121 (Cost: 1.119552) from 0 to 0.2713962.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:437 Order STACKOrderEntityAction#0000032C, Ticket: 00000215; EmpireIndex:3; MoveToFleetAction#1316, InitiatorGUID:16934, Context:EntityActionContext_Movement, 19->18 (Cost: 4.716266) from 0 to 0.7278611.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:499 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:499 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:520 Order STACKOrderEntityAction#0000032D, Ticket: 00000216; EmpireIndex:4; GoToFleetAction#1132, InitiatorGUID:19359, Context:Path: 130->129->18->16, Path: Path: 130->129->18->16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:520 Order STACKOrderBuyoutTradable#0000032E, Ticket: 00000217; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:520 Order STACKOrderQueueConstruction#0000032F, Ticket: 00000218; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:520 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:520 AI STACK[AI] [Important]Stop empire 10 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:520 AI STACKStart 30 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:520 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:32:543 Order STACKOrderEntityAction#00000330, Ticket: 00000219; EmpireIndex:5; GoToFleetAction#2457, InitiatorGUID:19038, Context:Path: 63->62->61->59, Path: Path: 63->62->61->59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:543 Order STACKOrderEntityAction#00000331, Ticket: 0000021A; EmpireIndex:5; InitiateGuardFleetAction#2458, InitiatorGUID:17293, Context:Altair (552) (StarSystemNode), Path: Altair (552) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:543 Order STACKOrderEntityAction#00000332, Ticket: 0000021B; EmpireIndex:5; InitiateGuardFleetAction#2459, InitiatorGUID:19947, Context:Kraz (534) (StarSystemNode), Path: Kraz (534) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:543 Order STACKOrderEntityAction#00000333, Ticket: 0000021C; EmpireIndex:5; GoToFleetAction#2460, InitiatorGUID:17077, Context:Path: 69->70->67->64->62->60, Path: Path: 69->70->67->64->62->60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:543 Order STACKOrderEntityAction#00000334, Ticket: 0000021D; EmpireIndex:5; InitiateGuardFleetAction#2461, InitiatorGUID:16488, Context:Cepheus (487) (StarSystemNode), Path: Cepheus (487) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:543 Order STACKOrderBuyoutTradable#00000335, Ticket: 0000021E; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:543 Order STACKOrderBuyoutTradable#00000336, Ticket: 0000021F; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:543 Order STACKOrderTransferShips#00000337, Ticket: 00000220; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:20706

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:565 Order STACKOrderTransferSpaceportPopulation#00000338, Ticket: 00000221; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:566 Order STACKOrderEntityAction#00000339, Ticket: 00000222; EmpireIndex:7; GoToFleetAction#507, InitiatorGUID:14962, Context:Path: 65->63->62->60, Path: Path: 65->63->62->60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:566 Gameplay STACKfleet action with feedback 780 started : ETA 125.28303527832

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:566 Order STACKOrderEntityAction#0000033A, Ticket: 00000223; EmpireIndex:8; ExpeditionFleetAction#780, InitiatorGUID:2164, Context:Curiosity_Remains_GroundBattle on Columba III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:566 Order STACKOrderEntityAction#0000033B, Ticket: 00000224; EmpireIndex:8; GoToFleetAction#781, InitiatorGUID:19945, Context:Path: 49->51->50->47, Path: Path: 49->51->50->47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:566 Order STACKOrderEntityAction#0000033C, Ticket: 00000225; EmpireIndex:8; GoToFleetAction#782, InitiatorGUID:11404, Context:Path: 28->25, Path: Path: 28->25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:566 Order STACKOrderEntityAction#0000033D, Ticket: 00000226; EmpireIndex:8; GoToFleetAction#783, InitiatorGUID:17604, Context:Path: 44->47, Path: Path: 44->47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:566 Order STACKOrderBuyoutTradable#0000033E, Ticket: 00000227; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:566 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:566 Order STACKOrderBuyoutTradable#0000033F, Ticket: 00000229; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:566 Order STACKOrderBuyoutTradable#00000340, Ticket: 0000022A; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:566 Order STACKOrderCancelConstruction#00000341, Ticket: 0000022B; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:20675

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:566 Order STACKOrderEntityAction#00000342, Ticket: 0000022C; EmpireIndex:10; GoToFleetAction#1416, InitiatorGUID:15383, Context:Path: 64->67, Path: Path: 64->67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:566 Order STACKOrderStartHackingOperation#00000343, Ticket: 0000022D; StartGUID:11230, TargetGUID:1227, NodePositions:40,NodeIndex:42,NodeIndex:44,NodeIndex:48,NodeIndex:49,NodeIndex:155, HackingOperationGUID:20707, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:566 Order STACKOrderBuyoutTradable#00000344, Ticket: 0000022E; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:589 Order STACKOrderRespondToContextualDiplomaticExchange#00000345, Ticket: 0000022F; GUID:20650, CurrentTermName:ContextualFleetDefense, ChoiceName:ContextualFleetDefenseRefuse, Validate:True, MoodMessageOverride:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:589 Gameplay STACK[Pressure] Added 'PressureIncreaseSymmetricalEffect' on 'DiplomaticEmpire#11'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:589 Gameplay STACK[Diplo] DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:589 Order STACKOrderUpdateCoordinationRequest#00000346, Ticket: 00000230; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:589 Order STACKOrderValidateQuestChoice#00000347, Ticket: 00000231; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:589 Order STACKOrderEntityAction#00000348, Ticket: 00000232; EmpireIndex:11; GoToFleetAction#771, InitiatorGUID:14411, Context:Path: 32->34, Path: Path: 32->34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:589 Order STACKOrderEntityAction#00000349, Ticket: 00000233; EmpireIndex:11; GoToFleetAction#772, InitiatorGUID:9525, Context:Path: 41->38, Path: Path: 41->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:616 Order STACKOrderChangeDiplomaticContractState#0000034A, Ticket: 00000234; ContractGUID:20535, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:600, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:616 Gameplay STACKOrderChangeDiplomaticContractState#0000034A, Ticket: 00000234; ContractGUID:20535, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:600, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:616 Gameplay STACKContract 20535 pass from state Negotiation to state Proposed.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:616 Gameplay STACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.

     at ChangeDiplomaticContractStatePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:616 AI STACK[AI] The proposition of the contract between empire 3 and empire 0 has failed. OrderChangeDiplomaticContractState failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:616 Gameplay STACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.

     at ChangeDiplomaticContractStatePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:616 AI STACK[AI] The proposition of the contract between empire 10 and empire 3 has failed. OrderChangeDiplomaticContractState failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:616 Order STACKOrderEntityAction#0000034B, Ticket: 00000237; EmpireIndex:4; MoveToFleetAction#1133, InitiatorGUID:19359, Context:EntityActionContext_Movement, 130->129 (Cost: 5.967935) from 0 to 0.6545625.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:616 Order STACKOrderEntityAction#0000034C; EmpireIndex:5; GuardEmpireLocalAction#2462, InitiatorGUID:1775, Context:Altair (552) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:616 Gameplay STACKCancelling actions on Altair (552) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 5

     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:616 Order STACKOrderEntityAction#0000034D; EmpireIndex:5; GuardEmpireLocalAction#2463, InitiatorGUID:1775, Context:Kraz (534) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:616 Gameplay STACKCancelling actions on Kraz (534) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 5

     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:616 Order STACKOrderEntityAction#0000034E; EmpireIndex:5; GuardEmpireLocalAction#2464, InitiatorGUID:1775, Context:Cepheus (487) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:616 Gameplay STACKCancelling actions on Cepheus (487) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 5

     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:616 Order STACKOrderFinishDockingFleet#0000034F, Ticket: 00000238; EmpireIndex:7; FleetGUID:20706

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:616 Order STACKOrderEntityAction#00000350, Ticket: 00000239; EmpireIndex:5; MoveToFleetAction#2465, InitiatorGUID:17077, Context:EntityActionContext_Movement, 69->70 (Cost: 4.021125) from 0 to 0.4226997.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:616 Order STACKOrderEntityAction#00000351, Ticket: 0000023A; EmpireIndex:5; MoveToFleetAction#2466, InitiatorGUID:19038, Context:EntityActionContext_Movement, 63->62 (Cost: 2.77575) from 0 to 0.3013243.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:644 Order STACKOrderEntityAction#00000352, Ticket: 0000023B; EmpireIndex:7; MoveToFleetAction#508, InitiatorGUID:14962, Context:EntityActionContext_Movement, 65->63 (Cost: 6.865586) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:645 Order STACKOrderEntityAction#00000353, Ticket: 0000023C; EmpireIndex:8; MoveToFleetAction#784, InitiatorGUID:17604, Context:EntityActionContext_Movement, 44->47 (Cost: 3.954659) from 0 to 0.5871004.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:645 Order STACKOrderEntityAction#00000354, Ticket: 0000023D; EmpireIndex:8; MoveToFleetAction#785, InitiatorGUID:11404, Context:EntityActionContext_Movement, 28->25 (Cost: 4.412137) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:645 Order STACKOrderEntityAction#00000355, Ticket: 0000023E; EmpireIndex:8; MoveToFleetAction#786, InitiatorGUID:19945, Context:EntityActionContext_Movement, 49->51 (Cost: 3.485958) from 0 to 0.3999652.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:645 Order STACKOrderEntityAction#00000356, Ticket: 0000023F; EmpireIndex:10; MoveToFleetAction#1417, InitiatorGUID:15383, Context:EntityActionContext_Movement, 64->67 (Cost: 10.34648) from 0 to 0.8141671.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:645 Order STACKOrderTriggerPopulationEvent#00000357

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:645 Order STACKOrderUpdateQuests#00000358, Ticket: 00000240

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:645 Order STACKOrderEntityAction#00000359, Ticket: 00000241; EmpireIndex:11; MoveToFleetAction#773, InitiatorGUID:9525, Context:EntityActionContext_Movement, 41->38 (Cost: 8.246359) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:645 Order STACKOrderEntityAction#0000035A, Ticket: 00000242; EmpireIndex:11; MoveToFleetAction#774, InitiatorGUID:14411, Context:EntityActionContext_Movement, 32->34 (Cost: 1.859435) from 0 to 0.1866675.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:32:944 Order STACKOrderUpdateVisibility#0000035B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:33:094 Order STACKOrderCompleteMoveToFleetAction#0000035C; EmpireIndex:11; EntityActionId: 770

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:33:094 Order STACKOrderTerminateEntityAction#0000035D; EmpireIndex:11; EntityActionId: 770

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:34:222 Order STACKOrderCompleteMoveToFleetAction#0000035E; EmpireIndex:34; EntityActionId: 747

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:34:222 Order STACKOrderTerminateEntityAction#0000035F; EmpireIndex:34; EntityActionId: 747

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:34:523 AI STACK[AI] [Event]Remove 131 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:34:523 AI STACK[AI] [Event]Remove EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventGarrisonCompositionChanged,EventTriggerPopulationEvent,EventNarrativeEventBegun,EventEmpireSeen,EventEmpireSeen,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventHackingOperationStarted,EventQuestChoiceMade,EventFleetStartedMoveToFleetAction,EventTriggerPopulationEvent,EventQuestUpdated,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventHackingOperationCanceledByTargetLoss,EventShipDesignCreated,EventShipLayoutChanged,EventShipDesignCreated,EventShipLayoutChanged,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventConstructionCancelled,EventConstructionCancelled,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventPopulationTransferredToSpaceport,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,AIEventCivilianShipAttacked,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventAutomatedFleetLost,EventShipDestroyed,EventGarrisonCompositionChanged,EventAutomatedFleetLost,EventShipDestroyed,EventGarrisonCompositionChanged,EventEnemyAutomatedFleetsDestroyed,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventShipDesignCreated,EventShipLayoutChanged,EventConstructionCancelled,EventConstructionBuyout,EventQuestChoiceMade,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventShipLayoutChanged,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventPopulationTransferredToSpaceport,EventQuestChoiceMade,EventFleetInvisibilityChanged,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventPopulationTransferredToSpaceport,EventQuestChoiceMade,EventFleetMoveStarted,EventContextualDiplomaticExchangeStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventHackingOperationStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventTriggerPopulationEvent,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventQuestUpdated,EventTriggerPopulationEvent,EventQuestUpdated,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:34:523 AI STACK[AI] [Event]keep 63 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:34:523 AI STACK[AI] [Event]keep EventFleetDocked,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventHackingOperationStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventPopulationTransferredToSpaceport,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventPopulationTransferredToSpaceport,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionCancelled,EventFleetMoveStarted,EventHackingOperationStarted,EventTriggerPopulationEvent,EventQuestChoiceMade,EventContextualDiplomaticExchangeUpdated,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:34:537 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:34:621 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:34:819 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:34:819 Order STACKOrderUpdateVisibility#00000360

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:34:844 Order STACKOrderCompleteMoveToFleetAction#00000361; EmpireIndex:34; EntityActionId: 749

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:34:844 Order STACKOrderCompleteMoveToFleetAction#00000362; EmpireIndex:34; EntityActionId: 748

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:34:844 Order STACKOrderTerminateEntityAction#00000363; EmpireIndex:34; EntityActionId: 749

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:34:863 Order STACKOrderTerminateEntityAction#00000364; EmpireIndex:34; EntityActionId: 748

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:34:890 AI STACK[AI] Cancel task 46711 : can find context 7579 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:890 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:890 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:890 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:909 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:909 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:909 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:924 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:924 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:924 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:960 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:960 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:960 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:960 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:960 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:960 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:960 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:993 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:993 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:993 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:993 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:993 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:993 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:34:993 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:045 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:045 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:045 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:078 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:078 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:078 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:111 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:111 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:111 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:142 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:142 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:142 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:180 Order STACKOrderCompleteMoveToFleetAction#00000365; EmpireIndex:3; EntityActionId: 1315

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:180 Order STACKOrderTerminateEntityAction#00000366; EmpireIndex:3; EntityActionId: 1315

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:180 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:180 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:180 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:215 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:215 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:215 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:233 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:233 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:233 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:264 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:264 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:264 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:299 Order STACKOrderUpdateVisibility#00000367

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:299 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:299 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:299 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:333 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:333 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:333 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:366 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:366 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:366 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:459 Gameplay STACKfleet action with feedback 1312 finished : ETA 125.106872558594, Game.Time 126.117729187012, true ETA 126.106872558594

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:459 Order STACKOrderTerminateEntityAction#00000368; EmpireIndex:3; EntityActionId: 1312

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:459 Order STACKOrderColonize#00000369; EmpireIndex:3, PlanetGUID:133, FleetGUID:19925, ColonyShipGUID:17522, HangarGUID:20701, ColonizedStarsystemGUID:20700, ColonizedPlanetGUID:20702, PropagandaGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:459 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:459 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:459 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:459 Order STACKOrderUpdateAutoImprovements#0000036A, ColonizedStarSystemGUID:20700, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:459 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:459 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:459 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:482 Order STACKOrderEntityAction#0000036B; EmpireIndex:3; SiegeStarSystemAction#1317, InitiatorGUID:20700

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:482 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:498 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:524 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:565 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:565 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:565 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:565 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:592 Gameplay STACKfleet action with feedback 780 finished : ETA 125.28303527832, Game.Time 126.303764343262, true ETA 126.28303527832

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:592 Order STACKOrderCompleteMoveToFleetAction#0000036C; EmpireIndex:2; EntityActionId: 1298

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:592 Order STACKOrderTerminateEntityAction#0000036D; EmpireIndex:8; EntityActionId: 780

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:592 Order STACKOrderUpdateVisibility#0000036E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:592 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:611 Order STACKOrderTerminateEntityAction#0000036F; EmpireIndex:2; EntityActionId: 1298

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:611 Order STACKOrderUpdateQuests#00000370, Ticket: 00000243

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:629 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:648 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:686 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:686 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:686 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:709 Order STACKOrderCompleteMoveToFleetAction#00000371; EmpireIndex:11; EntityActionId: 774

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:709 Order STACKOrderTerminateEntityAction#00000372; EmpireIndex:11; EntityActionId: 774

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:726 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:726 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:726 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:763 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:782 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:799 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:818 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:818 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:836 Order STACKOrderSelloutTradableResource#00000373, Ticket: 00000244; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:836 Order STACKOrderUpdateVisibility#00000374

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:836 AI STACKStart 23 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:836 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:35:868 Order STACKOrderCancelConstruction#00000375, Ticket: 00000245; EmpireIndex:3; ContextGUID:4815, ConstructionGameEntityGUID:20604

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:868 Order STACKOrderCancelConstruction#00000376, Ticket: 00000246; EmpireIndex:3; ContextGUID:4815, ConstructionGameEntityGUID:20693

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:868 Order STACKOrderCancelConstruction#00000377, Ticket: 00000247; EmpireIndex:3; ContextGUID:7618, ConstructionGameEntityGUID:20606

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:868 Order STACKOrderCancelConstruction#00000378, Ticket: 00000248; EmpireIndex:3; ContextGUID:7618, ConstructionGameEntityGUID:20695

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:868 Order STACKOrderCancelConstruction#00000379, Ticket: 00000249; EmpireIndex:3; ContextGUID:3360, ConstructionGameEntityGUID:20608

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:868 Order STACKOrderCancelConstruction#0000037A, Ticket: 0000024A; EmpireIndex:3; ContextGUID:3360, ConstructionGameEntityGUID:20697

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:868 Order STACKOrderDisbandShips#0000037B, Ticket: 0000024B; EmpireIndex:4; ShipGUIDs: 15956, 15017, 14335, 13462

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:868 Order STACKOrderSetSpaceportDestination#0000037C, Ticket: 0000024C; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:913 Order STACKOrderCancelConstruction#0000037D, Ticket: 0000024D; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:20704

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:913 Order STACKOrderEntityAction#0000037E, Ticket: 0000024E; EmpireIndex:5; GoToFleetAction#2467, InitiatorGUID:17293, Context:Path: 70->67->64->62->60->57, Path: Path: 70->67->64->62->60->57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:913 Order STACKOrderEntityAction#0000037F, Ticket: 0000024F; EmpireIndex:5; GoToFleetAction#2468, InitiatorGUID:19947, Context:Path: 67->64->62->60->57, Path: Path: 67->64->62->60->57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:913 Order STACKOrderBuyoutTradable#00000380, Ticket: 00000250; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:913 Order STACKOrderDisbandShips#00000381, Ticket: 00000251; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:913 Order STACKOrderSetSpaceportDestination#00000382, Ticket: 00000252; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:913 Order STACKOrderRespondToContextualDiplomaticExchange#00000383, Ticket: 00000253; GUID:20650, CurrentTermName:ContextualFleetDefenseRefused, ChoiceName:ContextualFleetDefenseRefusedMobilize, Validate:True, MoodMessageOverride:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:913 Gameplay STACK[Diplo] DiplomaticPressureEffect_Systems/BonusManpowerOnNeighbours -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:913 Order STACKOrderEntityAction#00000384, Ticket: 00000254; EmpireIndex:8; GoToFleetAction#787, InitiatorGUID:19620, Context:Path: 47->44, Path: Path: 47->44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:913 Order STACKOrderBuyoutTradable#00000385, Ticket: 00000255; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:913 Order STACKOrderEntityAction#00000386, Ticket: 00000256; EmpireIndex:9; GoToFleetAction#1154, InitiatorGUID:18629, Context:Path: 86->79, Path: Path: 86->79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:937 Order STACKOrderBuyoutTradable#00000387, Ticket: 00000257; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:937 Order STACKOrderQueueConstruction#00000388, Ticket: 00000258; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:937 Order STACKOrderChangeDiplomaticContractState#00000389, Ticket: 00000259; ContractGUID:20535, DiplomaticContractNewState:Signed, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:937 Gameplay STACKOrderChangeDiplomaticContractState#00000389, Ticket: 00000259; ContractGUID:20535, DiplomaticContractNewState:Signed, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:938 Gameplay STACKContract 20535 pass from state Proposed to state Signed.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:938 Order STACKOrderBuyoutTradable#0000038A, Ticket: 0000025A; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:938 Order STACKOrderUpdateCoordinationRequest#0000038B, Ticket: 0000025B; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:938 Order STACKOrderEntityAction#0000038C, Ticket: 0000025C; EmpireIndex:5; MoveToFleetAction#2469, InitiatorGUID:19947, Context:EntityActionContext_Movement, 67->64 (Cost: 2.979898) from 0 to 0.234489.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:963 Order STACKOrderEntityAction#0000038D, Ticket: 0000025D; EmpireIndex:5; MoveToFleetAction#2470, InitiatorGUID:17293, Context:EntityActionContext_Movement, 70->67 (Cost: 4.461534) from 0 to 0.8101359.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:963 Order STACKOrderCompleteMoveToFleetAction#0000038E; EmpireIndex:5; EntityActionId: 2466

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:963 Order STACKOrderEntityAction#0000038F, Ticket: 0000025E; EmpireIndex:8; MoveToFleetAction#788, InitiatorGUID:19620, Context:EntityActionContext_Movement, 47->44 (Cost: 1.92027) from 0 to 0.2850793.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:984 Order STACKOrderEntityAction#00000390, Ticket: 0000025F; EmpireIndex:9; MoveToFleetAction#1155, InitiatorGUID:18629, Context:EntityActionContext_Movement, 86->79 (Cost: 0.3767815) from 0 to 0.003925035.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:984 Order STACKOrderUpdateVisibility#00000391

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:35:984 Order STACKOrderTerminateEntityAction#00000392; EmpireIndex:5; EntityActionId: 2466

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:36:068 Order STACKOrderCompleteMoveToFleetAction#00000393; EmpireIndex:8; EntityActionId: 785

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:36:068 Order STACKOrderUpdateVisibility#00000394

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:36:068 Order STACKOrderTerminateEntityAction#00000395; EmpireIndex:8; EntityActionId: 785

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:36:083 Order STACKOrderTerminateEntityAction#00000396; EmpireIndex:8; EntityActionId: 782

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:36:163 Order STACKOrderCompleteMoveToFleetAction#00000397; EmpireIndex:8; EntityActionId: 786

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:36:163 Order STACKOrderUpdateVisibility#00000398

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:36:163 Order STACKOrderTerminateEntityAction#00000399; EmpireIndex:8; EntityActionId: 786

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:36:201 Order STACKOrderCompleteMoveToFleetAction#0000039A; EmpireIndex:8; EntityActionId: 784

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:36:201 Order STACKOrderTerminateEntityAction#0000039B; EmpireIndex:8; EntityActionId: 784

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:36:239 Order STACKOrderCompleteMoveToFleetAction#0000039C; EmpireIndex:3; EntityActionId: 1316

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:36:239 Order STACKOrderTerminateEntityAction#0000039D; EmpireIndex:3; EntityActionId: 1316

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:36:338 Order STACKOrderCompleteMoveToFleetAction#0000039E; EmpireIndex:5; EntityActionId: 2465

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:36:338 Order STACKOrderTerminateEntityAction#0000039F; EmpireIndex:5; EntityActionId: 2465

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:36:762 Order STACKOrderUpdateVisibility#000003A0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:36:762 Order STACKOrderEntityAction#000003A1, Ticket: 00000260; EmpireIndex:0; RemoveTraitorsSystemAction#1317, InitiatorGUID:4043

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:36:907 Order STACKOrderCompleteMoveToFleetAction#000003A2; EmpireIndex:4; EntityActionId: 1133

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:36:907 Order STACKOrderUpdateVisibility#000003A3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:36:907 Order STACKOrderTerminateEntityAction#000003A4; EmpireIndex:4; EntityActionId: 1133

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:37:044 Order STACKOrderCompleteMoveToFleetAction#000003A5; EmpireIndex:7; EntityActionId: 508

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:37:044 Order STACKOrderTerminateEntityAction#000003A6; EmpireIndex:7; EntityActionId: 508

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:37:060 Order STACKOrderEntityAction#000003A7, Ticket: 00000261; EmpireIndex:7; MoveToFleetAction#509, InitiatorGUID:14962, Context:EntityActionContext_Movement, 63->62 (Cost: 0.4480562) from 0 to 0.04863919.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:37:614 Order STACKOrderCompleteMoveToFleetAction#000003A8; EmpireIndex:11; EntityActionId: 773

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:37:614 Order STACKOrderTerminateEntityAction#000003A9; EmpireIndex:11; EntityActionId: 773

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:37:635 Order STACKOrderTerminateEntityAction#000003AA; EmpireIndex:11; EntityActionId: 772

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:37:837 AI STACK[AI] [Event]Remove 63 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:37:837 AI STACK[AI] [Event]Remove EventFleetDocked,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventHackingOperationStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventPopulationTransferredToSpaceport,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventPopulationTransferredToSpaceport,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionCancelled,EventFleetMoveStarted,EventHackingOperationStarted,EventTriggerPopulationEvent,EventQuestChoiceMade,EventContextualDiplomaticExchangeUpdated,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:37:837 AI STACK[AI] [Event]keep 92 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:37:837 AI STACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventShipDestroyed,EventOutpostCreated,EventGarrisonCompositionChanged,EventSystemBesieged,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionCancelled,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventTriggerPopulationEvent,EventContextualDiplomaticExchangeUpdated,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,AIEventDiplomaticContractSigned,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventHappinessStatusChanged,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:37:855 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:38:003 Order STACKOrderUpdateVisibility#000003AB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:38:107 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:38:267 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:38:280 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:38:355 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:38:416 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:38:475 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:475 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:475 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:475 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:520 Order STACKOrderCancelEntityAction#000003AC, Ticket: 00000262; EmpireIndex:36; EntityActionId:1736, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:38:520 Order STACKOrderCancelEntityAction#000003AD, Ticket: 00000263; EmpireIndex:36; EntityActionId:1737, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:38:520 Order STACKOrderCompleteMoveToFleetAction#000003AE; EmpireIndex:9; EntityActionId: 1155

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:38:520 Order STACKOrderUpdateVisibility#000003AF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:38:520 Order STACKOrderTerminateEntityAction#000003B0; EmpireIndex:9; EntityActionId: 1155

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:38:520 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:520 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:520 AI STACK[AI] Cancel task 34374 : can find context 19925 : for empire 3 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:520 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:520 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:520 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:520 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:520 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:520 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:520 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:576 Order STACKOrderCompleteMoveToFleetAction#000003B1; EmpireIndex:10; EntityActionId: 1417

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:38:576 Order STACKOrderTerminateEntityAction#000003B2; EmpireIndex:10; EntityActionId: 1417

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:38:576 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:576 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:576 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:576 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:576 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:576 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:576 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:612 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:612 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:612 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:612 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:612 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:612 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:612 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:646 AI STACK[AI] Cancel task 45202 : can find context 18314 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:646 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:646 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:646 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:678 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:678 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:678 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:712 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:712 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:712 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:744 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:744 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:744 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:779 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:779 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:779 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:796 Order STACKOrderUpdateVisibility#000003B3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:38:816 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:816 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:816 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:851 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:851 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:851 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:883 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:883 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:883 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:916 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:916 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:916 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:933 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:949 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:949 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:990 Order STACKOrderCompleteMoveToFleetAction#000003B4; EmpireIndex:8; EntityActionId: 788

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:38:990 Order STACKOrderTerminateEntityAction#000003B5; EmpireIndex:8; EntityActionId: 788

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:38:990 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:990 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:38:990 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:006 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:006 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:006 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:071 AI STACK[AI] Cancel task 18192 : can find context 20706 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:121 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:121 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:153 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:153 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:201 AI STACK[AI] Unassign fleet 17500/0 from TF [AI0]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:268 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:268 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:268 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:299 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:299 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:299 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:352 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:352 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:352 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:383 AI STACK[AI] Cancel task 9576 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:415 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:415 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:435 Order STACKOrderEntityAction#000003B6, Ticket: 00000264; EmpireIndex:2; GoToFleetAction#1299, InitiatorGUID:11555, Context:Path: 1->0, Path: Path: 1->0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:459 Order STACKOrderEntityAction#000003B7, Ticket: 00000265; EmpireIndex:2; MoveToFleetAction#1300, InitiatorGUID:11555, Context:EntityActionContext_Movement, 1->0 (Cost: 5.514604) from 0 to 0.2302262.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:459 Order STACKOrderCompleteMoveToFleetAction#000003B8; EmpireIndex:5; EntityActionId: 2469

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:459 Order STACKOrderUpdateVisibility#000003B9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:459 AI STACKStart 17 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:459 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:39:486 Order STACKOrderTerminateEntityAction#000003BA; EmpireIndex:5; EntityActionId: 2469

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:486 Order STACKOrderBuyoutTradable#000003BB, Ticket: 00000266; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:486 Order STACKOrderBuyoutTradable#000003BC, Ticket: 00000267; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:486 Order STACKOrderQueueConstruction#000003BD, Ticket: 00000268; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:486 Order STACKOrderQueueConstruction#000003BE, Ticket: 00000269; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:486 Order STACKOrderQueueConstruction#000003BF, Ticket: 0000026A; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:486 Order STACKOrderQueueConstruction#000003C0, Ticket: 0000026B; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:486 Order STACKOrderTransferShips#000003C1, Ticket: 0000026C; EmpireIndex:4; ShipGUIDs: [16251, 15017, 14335, 13462, 15956], HeroGUID:0, Position:NodeIndex:130, DestinationGarrisonGUID:20718

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:514 Order STACKOrderQueueConstruction#000003C2, Ticket: 0000026D; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:514 Order STACKOrderBuyoutTradable#000003C3, Ticket: 0000026E; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:514 Order STACKOrderTransferShips#000003C4, Ticket: 0000026F; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:20721

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:514 Order STACKOrderEntityAction#000003C5, Ticket: 00000270; EmpireIndex:8; GoToFleetAction#789, InitiatorGUID:20199, Context:Path: 46->49->51->50->47->44, Path: Path: 46->49->51->50->47->44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:514 Order STACKOrderBuyoutTradable#000003C6, Ticket: 00000271; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:514 Order STACKOrderBuyoutTradable#000003C7, Ticket: 00000272; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:514 Order STACKOrderCancelConstruction#000003C8, Ticket: 00000273; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:20708

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:514 Order STACKOrderBuyoutTradable#000003C9, Ticket: 00000274; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:514 Order STACKOrderCreateAndApplyShipDesign#000003CA, Ticket: 00000275; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:514 Order STACKOrderUpdateCoordinationRequest#000003CB, Ticket: 00000276; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:535 Order STACKOrderFinishDockingFleet#000003CC, Ticket: 00000277; EmpireIndex:4; FleetGUID:20718

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:535 Order STACKOrderFinishDockingFleet#000003CD, Ticket: 00000278; EmpireIndex:7; FleetGUID:20721

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:535 Order STACKOrderEntityAction#000003CE, Ticket: 00000279; EmpireIndex:8; MoveToFleetAction#790, InitiatorGUID:20199, Context:EntityActionContext_Movement, 46->49 (Cost: 1.197151) from 0 to 0.1039732.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:575 Order STACKOrderCompleteMoveToFleetAction#000003CF; EmpireIndex:5; EntityActionId: 2470

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:575 Order STACKOrderUpdateVisibility#000003D0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:575 Order STACKOrderTerminateEntityAction#000003D1; EmpireIndex:5; EntityActionId: 2470

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:710 Order STACKOrderCompleteMoveToFleetAction#000003D2; EmpireIndex:7; EntityActionId: 509

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:39:710 Order STACKOrderTerminateEntityAction#000003D3; EmpireIndex:7; EntityActionId: 509

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:41:450 AI STACK[AI] [Event]Remove 92 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:41:450 AI STACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventShipDestroyed,EventOutpostCreated,EventGarrisonCompositionChanged,EventSystemBesieged,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionCancelled,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventTriggerPopulationEvent,EventContextualDiplomaticExchangeUpdated,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,AIEventDiplomaticContractSigned,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventHappinessStatusChanged,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:41:450 AI STACK[AI] [Event]keep 37 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:41:450 AI STACK[AI] [Event]keep EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventTutorial_FleetsSelected,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventConstructionCancelled,EventShipDesignCreated,EventShipLayoutChanged,EventFleetStartedMoveToFleetAction,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:41:467 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:41:549 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:41:750 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:41:760 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:41:835 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:41:884 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:41:955 AI STACK[AI] Cancel task 46589 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:41:955 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:41:955 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:41:973 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:41:973 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:41:991 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:41:991 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:007 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:007 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:024 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:024 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:024 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:024 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:024 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:056 Order STACKOrderUpdateVisibility#000003D4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:42:073 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:073 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:073 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:073 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:073 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:108 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:108 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:108 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:108 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:108 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:159 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:159 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:159 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:194 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:194 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:194 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:230 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:230 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:230 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:262 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:262 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:262 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:296 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:296 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:296 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:329 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:329 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:329 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:364 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:364 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:364 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:385 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:385 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:385 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:421 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:421 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:421 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:446 Order STACKOrderCompleteMoveToFleetAction#000003D5; EmpireIndex:8; EntityActionId: 790

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:42:446 Order STACKOrderTerminateEntityAction#000003D6; EmpireIndex:8; EntityActionId: 790

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:42:464 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:464 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:464 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:483 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:483 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:483 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:521 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:522 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:522 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:595 AI STACK[AI] Cancel task 18196 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:638 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:638 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:663 Order STACKOrderCompleteMoveToFleetAction#000003D7; EmpireIndex:2; EntityActionId: 1300

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:42:663 Order STACKOrderTerminateEntityAction#000003D8; EmpireIndex:2; EntityActionId: 1300

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:42:663 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:663 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:677 AI STACK[AI] Cancel task 29372 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:752 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:752 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:785 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:785 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:822 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:822 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:868 AI STACK[AI] Cancel task 9407 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:903 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:903 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:920 Order STACKOrderBuyoutTradable#000003D9, Ticket: 0000027A; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:42:920 Order STACKOrderCancelConstruction#000003DA, Ticket: 0000027B; EmpireIndex:3; ContextGUID:5976, ConstructionGameEntityGUID:20691

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:42:920 Order STACKOrderCancelConstruction#000003DB, Ticket: 0000027C; EmpireIndex:3; ContextGUID:5976, ConstructionGameEntityGUID:20710

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:42:920 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:920 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:42:946 Order STACKOrderCreateDiplomaticContract#000003DC, Ticket: 0000027E; EmpireWhichInitiatedIndex:10, EmpireWhichReceivesIndex:2, ContractGUID:20723.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:42:946 Default STACKOrderCreateDiplomaticContract#000003DC, Ticket: 0000027E; EmpireWhichInitiatedIndex:10, EmpireWhichReceivesIndex:2, ContractGUID:20723.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:42:946 Default STACKRegister new contract DiplomaticContract#20723.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:42:946 Order STACKOrderCancelConstruction#000003DD, Ticket: 0000027F; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:20719

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:42:946 Order STACKOrderBuyoutTradable#000003DE, Ticket: 00000280; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:42:946 Order STACKOrderDisbandShips#000003DF, Ticket: 00000281; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:42:946 Order STACKOrderEntityAction#000003E0, Ticket: 00000282; EmpireIndex:8; AttachMothershipFleetAction#791, InitiatorGUID:11404, Context:Rasam (203) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:42:946 Default STACKAttachMothershipFleetAction inconsistent data, Mothership#11405 is not attached though it has an action that say so

     at Load in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:42:946 Order STACKOrderBuyoutTradable#000003E1, Ticket: 00000283; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:42:946 Order STACKOrderQueueConstruction#000003E2, Ticket: 00000284; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:42:946 Order STACKOrderBuyoutTradable#000003E3, Ticket: 00000285; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:43:817 Order STACKOrderUpdateCoordinationRequest#000003E4, Ticket: 00000286; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:43:817 Order STACKOrderChangeDiplomaticContractState#000003E5; ContractGUID:20723, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:43:817 Gameplay STACKOrderChangeDiplomaticContractState#000003E5; ContractGUID:20723, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:43:817 Gameplay STACKContract 20723 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:43:817 Order STACKOrderCreateExploitedStarSystem#000003E6; EmpireIndex:8; StarSystemNodeGUID:203, MothershipGUID:11405, ExploitedStarSystemGUID:20726, HangarGUID:20728, ComesFromGameCreation:False ColonizedPlanetsGUIDs: 20727

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:43:817 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateExploitedStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:43:839 Gameplay, Order STACK[Empire 8] OrderTransferShips preprocessor failed: No ships were selected for transfer.

     at TransferShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:43:839 Order STACKOrderUpdateAutoImprovements#000003E7, ColonizedStarSystemGUID:20726, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:44:918 AI STACK[AI] [Event]Remove 37 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:44:918 AI STACK[AI] [Event]Remove EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventTutorial_FleetsSelected,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventConstructionCancelled,EventShipDesignCreated,EventShipLayoutChanged,EventFleetStartedMoveToFleetAction,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:44:918 AI STACK[AI] [Event]keep 36 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:44:918 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventMothershipAttached,EventHappinessStatusChanged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:44:937 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:44:952 Order STACKOrderQueueConstruction#000003E8; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:45:069 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:45:284 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:45:353 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:353 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:353 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:353 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:371 Order STACKOrderEntityAction#000003E9, Ticket: 00000287; EmpireIndex:36; InvisibilityFleetAction#1738, InitiatorGUID:19383

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:45:371 Order STACKOrderEntityAction#000003EA, Ticket: 00000288; EmpireIndex:36; InvisibilityFleetAction#1739, InitiatorGUID:19382

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:45:385 Order STACKOrderUpdateVisibility#000003EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:45:385 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:385 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:403 AI STACK[AI] Cancel task 34593 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:403 AI STACK[AI] Cancel task 34617 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:403 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:403 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:403 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:403 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:403 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:451 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:451 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:451 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:452 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:452 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:485 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:485 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:485 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:520 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:520 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:520 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:551 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:551 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:551 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:584 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:584 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:584 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:618 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:618 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:618 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:652 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:652 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:652 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:686 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:686 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:686 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:718 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:718 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:718 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:752 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:752 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:752 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:785 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:785 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:785 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:819 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:819 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:819 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:853 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:853 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:853 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:918 AI STACK[AI] Cancel task 18197 : can find context 20721 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:953 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:953 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:986 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:45:986 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:46:036 AI STACK[AI] Unassign fleet 17500/0 from TF [AI0]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:46:036 AI STACK[AI] Cancel task 46573 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:46:036 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:46:036 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:46:084 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:46:084 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:46:168 AI STACK[AI] [Important]Stop empire 2 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:46:168 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:46:168 AI STACK[AI] [Important]Stop empire 10 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:46:168 AI STACKStart 13 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:46:168 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:46:168 Default STACKNo DiplomaticTermChange needed.

     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:46:193 Gameplay STACKPreprocessor failed because term 'GeneratePressure' is not valid to be added in contract #20145.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:46:193 AI STACK[AI] The filling of the contract between empire 2 and empire 1 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:46:193 Order STACKOrderBuyoutTradable#000003EC, Ticket: 0000028A; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:46:193 Order STACKOrderQueueConstruction#000003ED, Ticket: 0000028B; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:46:193 Order STACKOrderEntityAction#000003EE, Ticket: 0000028C; EmpireIndex:4; InitiateGuardFleetAction#1134, InitiatorGUID:20718, Context:Izar (1085) (StarSystemNode), Path: Izar (1085) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:46:193 Order STACKOrderQueueConstruction#000003EF, Ticket: 0000028D; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:46:193 Order STACKOrderBuyoutTradable#000003F0, Ticket: 0000028E; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:46:193 Order STACKOrderTransferShips#000003F1, Ticket: 0000028F; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:20735

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:46:193 Order STACKOrderQueueConstruction#000003F2, Ticket: 00000290; EmpireIndex:8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:46:193 Order STACKOrderChangeDiplomaticContractTermsCollection#000003F3, Ticket: 00000291; ContractGUID:20723

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:46:193 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#000003F3, Ticket: 00000291; ContractGUID:20723

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:46:217 Order STACKOrderSetSystemSupervisor#000003F4, Ticket: 00000292; EmpireIndex:8; StarSystemGUID:20726, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:46:217 Order STACKOrderBuyoutTradable#000003F5, Ticket: 00000293; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:46:217 Order STACKOrderCancelConstruction#000003F6, Ticket: 00000294; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:20724

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:46:217 Order STACKOrderTurnGhostPopulationIntoTraitor#000003F7, Ticket: 00000295; EmpireIndex:11; ColonizedStarSystemGUID:20726, TraitorPopulationGUID:20739, ColonizedPlanetGUID:20727, PopulationAffinity:AffinityVampirilis; GhostPlanetGUID:14771

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:46:217 Order STACKOrderBuyoutTradable#000003F8, Ticket: 00000296; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:46:217 Order STACKOrderUpdateCoordinationRequest#000003F9, Ticket: 00000297; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:46:217 Order STACKOrderEntityAction#000003FA; EmpireIndex:4; GuardEmpireLocalAction#1135, InitiatorGUID:1774, Context:Izar (1085) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:46:217 Gameplay STACKCancelling actions on Izar (1085) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:46:217 Order STACKOrderFinishDockingFleet#000003FB, Ticket: 00000298; EmpireIndex:7; FleetGUID:20735

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:48:169 AI STACK[AI] [Event]Remove 36 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:48:169 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventMothershipAttached,EventHappinessStatusChanged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:48:169 AI STACK[AI] [Event]keep 12 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:48:169 AI STACK[AI] [Event]keep EventConstructionQueued,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventConstructionQueued,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionQueued,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventConstructionCancelled, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:48:205 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:48:205 Order STACKOrderEntityAction#000003FC, Ticket: 00000299; EmpireIndex:0; GoToFleetAction#1318, InitiatorGUID:7557, Context:Path: 181->192, Path: Path: 181->192

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:48:304 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:48:406 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:48:421 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:48:503 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:48:550 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:48:590 Order STACKOrderEntityAction#000003FD, Ticket: 0000029A; EmpireIndex:0; MoveToFleetAction#1319, InitiatorGUID:7557, Context:EntityActionContext_Movement, 181->192 (Cost: 6.518152) from 0 to 0.3965668.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:48:616 Order STACKOrderUpdateVisibility#000003FE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:48:640 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:640 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:667 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:667 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:684 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:684 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:684 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:684 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:684 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:718 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:718 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:718 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:718 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:718 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:767 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:767 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:767 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:801 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:801 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:801 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:835 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:835 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:835 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:869 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:869 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:869 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:902 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:902 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:902 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:943 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:943 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:943 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:967 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:967 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:48:967 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:000 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:000 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:000 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:036 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:036 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:036 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:069 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:069 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:069 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:100 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:100 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:100 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:135 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:135 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:135 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:236 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:236 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:267 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:267 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:369 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:369 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:402 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:402 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:485 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:485 AI STACK[AI] [Important]Stop empire 10 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:485 AI STACKStart 10 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:485 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:49:506 Order STACKOrderEntityAction#000003FF, Ticket: 0000029B; EmpireIndex:4; GoToFleetAction#1136, InitiatorGUID:20718, Context:Path: 130->129->125, Path: Path: 130->129->125

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:49:507 Order STACKOrderCancelConstruction#00000400, Ticket: 0000029C; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:20733

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:49:507 Order STACKOrderBuyoutTradable#00000401, Ticket: 0000029D; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:49:507 Order STACKOrderDisbandShips#00000402, Ticket: 0000029E; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:49:507 Order STACKOrderBuyoutTradable#00000403, Ticket: 0000029F; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:49:507 Order STACKOrderQueueConstruction#00000404, Ticket: 000002A0; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:49:507 Order STACKOrderBuyoutTradable#00000405, Ticket: 000002A1; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:49:507 Order STACKOrderUpdateCoordinationRequest#00000406, Ticket: 000002A2; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:49:507 Gameplay STACKThe contract contains an empty option (state: Proposed).

     at ChangeDiplomaticContractStatePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:49:507 AI STACK[AI] The proposition of the contract between empire 3 and empire 9 has failed. OrderChangeDiplomaticContractState failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:49:507 Order STACKOrderChangeDiplomaticContractState#00000407, Ticket: 000002A4; ContractGUID:20723, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:625, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:49:507 Gameplay STACKOrderChangeDiplomaticContractState#00000407, Ticket: 000002A4; ContractGUID:20723, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:625, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:49:507 Gameplay STACKContract 20723 pass from state Negotiation to state Proposed.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:49:527 Order STACKOrderEntityAction#00000408, Ticket: 000002A5; EmpireIndex:4; MoveToFleetAction#1137, InitiatorGUID:20718, Context:EntityActionContext_Movement, 130->129 (Cost: 3.310322) from 0 to 0.3630758.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:49:542 Order STACKOrderQueueConstruction#00000409; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:49:542 Order STACKOrderUpdateVisibility#0000040A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:51:482 AI STACK[AI] [Event]Remove 12 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:51:482 AI STACK[AI] [Event]Remove EventConstructionQueued,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventConstructionQueued,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionQueued,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventConstructionCancelled, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:51:482 AI STACK[AI] [Event]keep 13 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:51:482 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:51:520 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:51:621 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:52:039 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:52:112 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 8 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:113 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:113 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:113 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:132 Order STACKOrderCancelEntityAction#0000040B, Ticket: 000002A6; EmpireIndex:36; EntityActionId:1738, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:52:132 Order STACKOrderCancelEntityAction#0000040C, Ticket: 000002A7; EmpireIndex:36; EntityActionId:1739, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:52:132 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 8 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:132 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:153 Order STACKOrderUpdateVisibility#0000040D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:52:153 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 8 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:153 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:171 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:171 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:171 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:171 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:171 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:209 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:209 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:209 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:209 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:209 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 13 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:246 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:247 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:247 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:283 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:284 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:284 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:317 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:317 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:317 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:353 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:353 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:353 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:392 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:392 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:392 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:432 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:432 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:432 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:467 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:467 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:467 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:503 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:504 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:504 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:539 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:539 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:539 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:555 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:556 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:556 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:594 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:594 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:594 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:628 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:628 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:628 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:664 Order STACKOrderUpdateVisibility#0000040E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:52:700 AI STACK[AI] Cancel task 18200 : can find context 20735 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:750 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:750 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:783 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:783 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:868 Order STACKOrderCompleteMoveToFleetAction#0000040F; EmpireIndex:0; EntityActionId: 1319

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:52:868 Order STACKOrderTerminateEntityAction#00000410; EmpireIndex:0; EntityActionId: 1319

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:52:868 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:868 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:900 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:900 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:980 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:52:980 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:53:013 Order STACKOrderChangeDiplomaticContractState#00000411, Ticket: 000002A8; ContractGUID:20723, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-625, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:53:013 Gameplay STACKOrderChangeDiplomaticContractState#00000411, Ticket: 000002A8; ContractGUID:20723, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-625, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:53:013 Gameplay STACKContract 20723 pass from state Proposed to state Refused.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:53:013 Order STACKOrderSelloutTradableResource#00000412, Ticket: 000002A9; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:53:013 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:53:013 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:53:038 Order STACKOrderQueueConstruction#00000413, Ticket: 000002AA; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:53:038 Order STACKOrderBuyoutTradable#00000414, Ticket: 000002AB; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:53:038 Order STACKOrderTransferShips#00000415, Ticket: 000002AC; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:20745

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:53:038 Order STACKOrderSelloutTradableResource#00000416, Ticket: 000002AD; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:53:038 Order STACKOrderBuyoutTradable#00000417, Ticket: 000002AE; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:53:038 Order STACKOrderCancelConstruction#00000418, Ticket: 000002AF; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:20740

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:53:038 Order STACKOrderBuyoutTradable#00000419, Ticket: 000002B0; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:53:038 Order STACKOrderUpdateCoordinationRequest#0000041A, Ticket: 000002B1; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:53:055 Order STACKOrderFinishDockingFleet#0000041B, Ticket: 000002B2; EmpireIndex:7; FleetGUID:20745

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:53:079 Order STACKOrderCompleteMoveToFleetAction#0000041C; EmpireIndex:4; EntityActionId: 1137

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:53:079 Order STACKOrderTerminateEntityAction#0000041D; EmpireIndex:4; EntityActionId: 1137

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:55:002 AI STACK[AI] [Event]Remove 13 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:55:002 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:55:002 AI STACK[AI] [Event]keep 25 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:55:002 AI STACK[AI] [Event]keep EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:55:017 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:55:100 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:55:399 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:55:466 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:466 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:483 AI STACK[AI] Cancel task 46865 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:483 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:501 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:517 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:517 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:517 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:517 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:517 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:550 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:550 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:550 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:550 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:550 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:600 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:600 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:600 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:600 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:600 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:634 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:634 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:634 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:669 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:669 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:669 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:702 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:702 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:702 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:736 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:737 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:737 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:767 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:767 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:767 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:801 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:801 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:801 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:835 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:835 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:835 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:869 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:869 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:869 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:900 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:900 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:900 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:935 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:935 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:935 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:968 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:968 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:55:968 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:56:002 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:56:002 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:56:002 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:56:100 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:56:100 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:56:133 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:56:133 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:56:183 AI STACK[AI] Unassign fleet 17500/0 from TF [AI0]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:56:183 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:56:183 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:56:233 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:56:233 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:56:266 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:56:266 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:56:351 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:56:351 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:56:373 Order STACKOrderCancelConstruction#0000041E, Ticket: 000002B3; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:20743

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:56:373 Order STACKOrderBuyoutTradable#0000041F, Ticket: 000002B4; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:56:373 Order STACKOrderDisbandShips#00000420, Ticket: 000002B5; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:56:373 Order STACKOrderBuyoutTradable#00000421, Ticket: 000002B6; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:56:373 Order STACKOrderQueueConstruction#00000422, Ticket: 000002B7; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:56:373 Order STACKOrderBuyoutTradable#00000423, Ticket: 000002B8; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:56:373 Order STACKOrderUpdateCoordinationRequest#00000424, Ticket: 000002B9; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:58:368 AI STACK[AI] [Event]Remove 25 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:58:368 AI STACK[AI] [Event]Remove EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:58:368 AI STACK[AI] [Event]keep 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:58:368 AI STACK[AI] [Event]keep EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:58:384 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:58:467 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:58:767 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:58:834 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:58:834 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:58:855 Order STACKOrderEntityAction#00000425, Ticket: 000002BA; EmpireIndex:36; InvisibilityFleetAction#1740, InitiatorGUID:19383

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:58:855 Order STACKOrderEntityAction#00000426, Ticket: 000002BB; EmpireIndex:36; InvisibilityFleetAction#1741, InitiatorGUID:19382

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:58:855 AI STACK[AI] Cancel task 46854 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:58:855 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:58:870 Order STACKOrderUpdateVisibility#00000427

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:58:870 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:58:883 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:58:883 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:58:883 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:58:883 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:58:933 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:58:933 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:58:933 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:58:933 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:58:959 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:58:959 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:58:959 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:000 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:000 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:000 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:036 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:036 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:036 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:069 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:069 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:069 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:101 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:101 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:101 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:134 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:134 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:134 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:167 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:167 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:167 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:201 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:202 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:202 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:236 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:236 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:236 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:267 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:267 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:267 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:302 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:302 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:302 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:335 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:335 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:335 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:403 AI STACK[AI] Cancel task 18203 : can find context 20745 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:434 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:434 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:468 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:468 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:551 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:600 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:635 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:718 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:718 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:742 Order STACKOrderSelloutTradableResource#00000428, Ticket: 000002BC; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:59:742 Order STACKOrderQueueConstruction#00000429, Ticket: 000002BD; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:59:742 Order STACKOrderBuyoutTradable#0000042A, Ticket: 000002BE; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:59:742 Order STACKOrderTransferShips#0000042B, Ticket: 000002BF; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:20750

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:59:742 Order STACKOrderAIClientStateChange#0000042C; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:59:742 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:59:742 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:59:742 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:742 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:04:59:762 Order STACKOrderCreateDiplomaticContract#0000042D, Ticket: 000002C1; EmpireWhichInitiatedIndex:10, EmpireWhichReceivesIndex:6, ContractGUID:20751.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:59:762 Default STACKOrderCreateDiplomaticContract#0000042D, Ticket: 000002C1; EmpireWhichInitiatedIndex:10, EmpireWhichReceivesIndex:6, ContractGUID:20751.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:59:762 Default STACKRegister new contract DiplomaticContract#20751.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:59:762 Order STACKOrderSelloutTradableResource#0000042E, Ticket: 000002C2; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:59:762 Order STACKOrderCancelConstruction#0000042F, Ticket: 000002C3; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:20746

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:59:762 Order STACKOrderBuyoutTradable#00000430, Ticket: 000002C4; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:59:762 Order STACKOrderUpdateCoordinationRequest#00000431, Ticket: 000002C5; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:59:762 Order STACKOrderFinishDockingFleet#00000432, Ticket: 000002C6; EmpireIndex:7; FleetGUID:20750

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:59:762 Order STACKOrderChangeDiplomaticContractState#00000433; ContractGUID:20751, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:59:762 Gameplay STACKOrderChangeDiplomaticContractState#00000433; ContractGUID:20751, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:59:762 Gameplay STACKContract 20751 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:59:762 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:59:762 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:59:762 AI STACK[AI] [Event]Remove 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:59:762 AI STACK[AI] [Event]Remove EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:59:762 AI STACK[AI] [Event]keep 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:59:762 AI STACK[AI] [Event]keep EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:04:59:773 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:59:773 Order STACKOrderAIClientStateChange#00000434; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:04:59:773 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:00:149 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:00:550 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:00:618 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:634 Order STACKOrderQueueConstruction#00000435; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:00:650 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:668 AI STACK[AI] Cancel task 34616 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:668 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:669 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:669 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:669 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:701 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:701 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:701 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:701 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:750 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:751 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:751 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:751 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:784 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:784 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:784 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:817 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:817 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:817 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:850 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:850 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:850 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:884 Order STACKOrderQueueConstruction#00000436; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:00:884 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:884 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:884 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:918 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:918 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:918 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:951 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:951 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:951 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:983 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:983 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:00:983 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:015 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:015 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:015 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:049 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:049 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:049 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:084 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:084 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:084 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:117 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:117 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:117 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:132 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:133 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:133 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:233 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:233 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:267 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:267 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:349 AI STACK[AI] Cancel task 46631 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:350 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:399 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:483 AI STACK[AI] [Important]Stop empire 10 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:483 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:483 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:01:506 Order STACKOrderChangeDiplomaticContractTermsCollection#00000437, Ticket: 000002C9; ContractGUID:20751

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:01:506 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#00000437, Ticket: 000002C9; ContractGUID:20751

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:01:506 Order STACKOrderCreateDiplomaticContract#00000438, Ticket: 000002C8; EmpireWhichInitiatedIndex:3, EmpireWhichReceivesIndex:8, ContractGUID:20758.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:01:506 Default STACKOrderCreateDiplomaticContract#00000438, Ticket: 000002C8; EmpireWhichInitiatedIndex:3, EmpireWhichReceivesIndex:8, ContractGUID:20758.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:01:506 Default STACKRegister new contract DiplomaticContract#20758.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:01:506 Gameplay, Order STACK[Empire 5] OrderRetrofitShips preprocessor failed: Ship#18388 is not available for repair.

     at RetrofitShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:01:506 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:01:506 Order STACKOrderCancelConstruction#00000439, Ticket: 000002CB; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:20748

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:01:506 Order STACKOrderBuyoutTradable#0000043A, Ticket: 000002CC; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:01:506 Order STACKOrderDisbandShips#0000043B, Ticket: 000002CD; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:01:506 Order STACKOrderQueueConstruction#0000043C, Ticket: 000002CE; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:01:506 Order STACKOrderBuyoutTradable#0000043D, Ticket: 000002CF; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:01:506 Order STACKOrderUpdateCoordinationRequest#0000043E, Ticket: 000002D0; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:01:506 Order STACKOrderChangeDiplomaticContractState#0000043F; ContractGUID:20758, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:01:506 Gameplay STACKOrderChangeDiplomaticContractState#0000043F; ContractGUID:20758, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:01:506 Gameplay STACKContract 20758 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:03:169 Order STACKOrderMoveConstruction#00000440; EmpireIndex:1; ContextGUID:5952, ConstructionGUID:20052, IndexBase:Begin, IndexOffset:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:03:483 AI STACK[AI] [Event]Remove 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:03:483 AI STACK[AI] [Event]Remove EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:03:483 AI STACK[AI] [Event]keep 11 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:03:483 AI STACK[AI] [Event]keep EventConstructionQueued,EventConstructionQueued,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:03:502 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:03:585 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:03:684 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:03:702 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:03:785 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:03:836 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:03:900 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:03:900 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:03:923 Order STACKOrderCancelEntityAction#00000441, Ticket: 000002D1; EmpireIndex:36; EntityActionId:1740, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:03:923 Order STACKOrderCancelEntityAction#00000442, Ticket: 000002D2; EmpireIndex:36; EntityActionId:1741, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:03:923 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:03:923 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:03:936 Order STACKOrderUpdateVisibility#00000443

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:03:951 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:03:952 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:03:952 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:03:952 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:03:983 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:03:983 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:03:983 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:03:983 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:035 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:035 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:035 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:066 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:067 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:067 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:100 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:100 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:100 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:134 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:134 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:134 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:150 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:150 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:150 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:183 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:183 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:184 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:217 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:217 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:217 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:252 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:252 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:252 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:285 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:285 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:285 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:317 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:317 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:317 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:350 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:350 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:350 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:384 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:384 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:384 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:434 AI STACK[AI] Cancel task 18206 : can find context 20750 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:468 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:468 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:502 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:502 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:567 AI STACK[AI] Unassign fleet 17500/0 from TF [AI0]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:567 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:600 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:684 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:684 AI STACK[AI] [Important]Stop empire 10 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:684 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:684 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:04:707 Order STACKOrderChangeDiplomaticContractTermsCollection#00000444, Ticket: 000002D3; ContractGUID:20758

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:04:707 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#00000444, Ticket: 000002D3; ContractGUID:20758

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:04:707 Gameplay, Order STACK[Empire 5] OrderRetrofitShips preprocessor failed: Ship#18388 is not available for repair.

     at RetrofitShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:04:707 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:04:707 Order STACKOrderQueueConstruction#00000445, Ticket: 000002D5; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:04:707 Order STACKOrderTransferShips#00000446, Ticket: 000002D6; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:20763

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:04:707 Order STACKOrderCancelConstruction#00000447, Ticket: 000002D7; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:20759

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:04:707 Order STACKOrderBuyoutTradable#00000448, Ticket: 000002D8; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:04:707 Order STACKOrderUpdateCoordinationRequest#00000449, Ticket: 000002D9; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:04:707 Order STACKOrderChangeDiplomaticContractState#0000044A, Ticket: 000002DA; ContractGUID:20751, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:625, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:04:707 Gameplay STACKOrderChangeDiplomaticContractState#0000044A, Ticket: 000002DA; ContractGUID:20751, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:625, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:04:707 Gameplay STACKContract 20751 pass from state Negotiation to state Proposed.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:04:723 Order STACKOrderFinishDockingFleet#0000044B, Ticket: 000002DB; EmpireIndex:7; FleetGUID:20763

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:06:684 AI STACK[AI] [Event]Remove 11 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:06:684 AI STACK[AI] [Event]Remove EventConstructionQueued,EventConstructionQueued,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:06:684 AI STACK[AI] [Event]keep 13 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:06:684 AI STACK[AI] [Event]keep EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventEmpireSeen,EventEmpireSeen,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:06:702 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:06:785 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:07:721 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:07:733 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:07:817 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:07:867 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:07:933 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:07:933 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:07:933 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:07:966 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:07:984 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:07:984 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:07:984 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:07:984 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:016 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:016 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:016 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:016 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:050 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:050 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:050 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:083 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:083 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:083 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:116 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:116 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:116 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:150 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:150 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:150 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:183 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:183 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:183 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:217 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:217 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:217 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:250 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:250 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:250 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:267 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:267 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:267 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:300 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:300 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:300 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:333 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:333 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:333 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:366 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:366 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:366 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:399 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:400 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:400 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:501 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:501 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:518 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:518 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:617 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:650 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:734 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:734 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:734 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:08:755 Gameplay, Order STACK[Empire 5] OrderRetrofitShips preprocessor failed: Ship#18388 is not available for repair.

     at RetrofitShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:08:755 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:08:755 Order STACKOrderCancelConstruction#0000044C, Ticket: 000002DD; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:20761

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:08:755 Order STACKOrderChangeDiplomaticContractState#0000044D, Ticket: 000002DE; ContractGUID:20751, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-625, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:08:755 Gameplay STACKOrderChangeDiplomaticContractState#0000044D, Ticket: 000002DE; ContractGUID:20751, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-625, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:08:755 Gameplay STACKContract 20751 pass from state Proposed to state Refused.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:08:755 Order STACKOrderDisbandShips#0000044E, Ticket: 000002DF; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:08:755 Order STACKOrderQueueConstruction#0000044F, Ticket: 000002E0; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:08:755 Order STACKOrderBuyoutTradable#00000450, Ticket: 000002E1; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:08:755 Order STACKOrderUpdateCoordinationRequest#00000451, Ticket: 000002E2; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:08:755 Order STACKOrderChangeDiplomaticContractState#00000452, Ticket: 000002E3; ContractGUID:20758, DiplomaticContractNewState:Signed, EmpireWhichProposesEmpirePointCost:500, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:08:755 Gameplay STACKOrderChangeDiplomaticContractState#00000452, Ticket: 000002E3; ContractGUID:20758, DiplomaticContractNewState:Signed, EmpireWhichProposesEmpirePointCost:500, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:08:755 Gameplay STACK[Pressure] Added 'PressureIncreaseFromDiplomacyTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IDiplomaticTermManagement.ApplyEffects in :line 0
     at IDiplomaticOptionManagement.ApplyTerms in :line 0
     at ApplyTerms in :line 0
     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:08:755 Gameplay STACK[Diplo] DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IDiplomaticTermManagement.ApplyEffects in :line 0
     at IDiplomaticOptionManagement.ApplyTerms in :line 0
     at ApplyTerms in :line 0
     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:08:755 Gameplay STACKContract 20758 pass from state Negotiation to state Signed.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:11:083 Order STACKOrderSetGameNodeDiscoveryStatus#00000453; EmpireIndex:0; Discovered:True, NodeGUID:348

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:11:083 AI STACK[AI] [Event]Remove 13 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:11:083 AI STACK[AI] [Event]Remove EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventEmpireSeen,EventEmpireSeen,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:11:083 AI STACK[AI] [Event]keep 11 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:11:083 AI STACK[AI] [Event]keep EventConstructionCancelled,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractSigned, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:11:109 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:11:127 Order STACKOrderMoveIdleFleets#00000454; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:11:228 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:11:335 Default STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Procyon I

     at OnFocusedPlanetChanged in :line 0
     at OnFocusedPlanetIndexChange in :line 0
     at Update in :line 0

22:05:11:440 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:11:453 Order STACKOrderEntityAction#00000455, Ticket: 000002E4; EmpireIndex:1; MoveToFleetAction#1238, InitiatorGUID:7739, Context:EntityActionContext_Movement, 92->91 (Cost: 6.295716) from 0.2412706 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:11:453 Order STACKOrderEntityAction#00000456, Ticket: 000002E5; EmpireIndex:1; MoveToFleetAction#1239, InitiatorGUID:19241, Context:EntityActionContext_Movement, 108->105 (Cost: 0.7591974) from 0.9448225 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:11:453 Order STACKOrderEntityAction#00000457, Ticket: 000002E6; EmpireIndex:1; MoveToFleetAction#1240, InitiatorGUID:6380, Context:EntityActionContext_Movement, 59->43 (Cost: 8) from 0.3158701 to 0.4211602.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:11:473 AI STACK[AI] [Important]Could not find a contract evaluation for DiplomaticContractSnapshot #20758. [AI0]

     at ComputeMajorEmpireContractEvaluation in :line 0
     at ComputeDiplomaticContractSignedLogs in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:486 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:486 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:503 Order STACKOrderEntityAction#00000458, Ticket: 000002E7; EmpireIndex:36; InvisibilityFleetAction#1742, InitiatorGUID:19383

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:11:503 Order STACKOrderEntityAction#00000459, Ticket: 000002E8; EmpireIndex:36; InvisibilityFleetAction#1743, InitiatorGUID:19382

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:11:503 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:519 Order STACKOrderUpdateVisibility#0000045A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:11:519 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:535 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:535 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:535 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:535 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:567 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:567 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:567 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:567 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:619 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:619 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:619 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:652 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:652 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:652 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:669 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:669 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:669 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:702 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:702 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:702 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:720 Order STACKOrderCompleteMoveToFleetAction#0000045B; EmpireIndex:1; EntityActionId: 1239

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:11:720 Order STACKOrderTerminateEntityAction#0000045C; EmpireIndex:1; EntityActionId: 1239

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:11:736 Order STACKOrderUpdateVisibility#0000045D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:11:736 Order STACKOrderEntityAction#0000045E, Ticket: 000002E9; EmpireIndex:1; MoveToFleetAction#1241, InitiatorGUID:19241, Context:EntityActionContext_Movement, 105->99 (Cost: 8.620442) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:11:736 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:736 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:736 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:769 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:769 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:769 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:802 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:802 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:802 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:835 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:835 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:835 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:869 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:869 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:869 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:902 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:902 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:902 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:935 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:935 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:935 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:968 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:968 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:968 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:11:985 AI STACK[AI] Cancel task 8266 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:12:002 AI STACK[AI] Cancel task 18209 : can find context 20763 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:12:052 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:12:052 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:12:087 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:12:087 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:12:169 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:12:208 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:12:236 Order STACKOrderUpdateVisibility#0000045F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:12:254 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:12:319 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:12:319 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:12:337 Order STACKOrderSelloutTradableResource#00000460, Ticket: 000002EA; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:12:353 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:12:353 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:12:373 Gameplay, Order STACK[Empire 5] OrderRetrofitShips preprocessor failed: Ship#18388 is not available for repair.

     at RetrofitShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:12:373 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:12:373 Order STACKOrderQueueConstruction#00000461, Ticket: 000002EC; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:12:373 Order STACKOrderTransferShips#00000462, Ticket: 000002ED; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:20768

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:12:373 Order STACKOrderCancelConstruction#00000463, Ticket: 000002EE; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:20764

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:12:373 Order STACKOrderBuyoutTradable#00000464, Ticket: 000002EF; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:12:373 Order STACKOrderUpdateCoordinationRequest#00000465, Ticket: 000002F0; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:12:387 Order STACKOrderFinishDockingFleet#00000466, Ticket: 000002F1; EmpireIndex:7; FleetGUID:20768

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:12:659 Order STACKOrderCompleteMoveToFleetAction#00000467; EmpireIndex:1; EntityActionId: 1240

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:12:659 Order STACKOrderUpdateVisibility#00000468

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:12:659 Order STACKOrderTerminateEntityAction#00000469; EmpireIndex:1; EntityActionId: 1240

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:13:377 Order STACKOrderCompleteMoveToFleetAction#0000046A; EmpireIndex:1; EntityActionId: 1238

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:13:377 Order STACKOrderTerminateEntityAction#0000046B; EmpireIndex:1; EntityActionId: 1238

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:13:387 Order STACKOrderTerminateEntityAction#0000046C; EmpireIndex:1; EntityActionId: 1235

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:13:785 Gameplay STACKfleet action with feedback 1320 started : ETA 166.502571105957

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:13:785 Order STACKOrderEntityAction#0000046D, Ticket: 000002F2; EmpireIndex:0; ExpeditionFleetAction#1320, InitiatorGUID:6185, Context:Curiosity_PlanetResource_Luxury14 on Procyon I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:14:353 AI STACK[AI] [Event]Remove 11 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:14:353 AI STACK[AI] [Event]Remove EventConstructionCancelled,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractSigned, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:14:353 AI STACK[AI] [Event]keep 19 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:14:353 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:14:369 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:14:453 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:14:657 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:14:735 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:753 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:783 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:783 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:783 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:783 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:823 Order STACKOrderCompleteMoveToFleetAction#0000046E; EmpireIndex:1; EntityActionId: 1241

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:14:823 Order STACKOrderTerminateEntityAction#0000046F; EmpireIndex:1; EntityActionId: 1241

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:14:823 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:823 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:823 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:823 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:841 Order STACKOrderUpdateVisibility#00000470

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:14:841 Order STACKOrderEntityAction#00000471, Ticket: 000002F3; EmpireIndex:1; MoveToFleetAction#1242, InitiatorGUID:19241, Context:EntityActionContext_Movement, 99->127 (Cost: 3.62036) from 0 to 0.3159931.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:14:853 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:853 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:853 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:885 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:885 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:885 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:933 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:933 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:933 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:968 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:968 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:968 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:983 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:983 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:14:983 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:017 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:017 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:017 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:052 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:052 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:052 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:084 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:084 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:084 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:116 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:116 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:116 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:150 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:150 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:150 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:183 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:183 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:183 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:218 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:218 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:218 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:301 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:301 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:335 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:335 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:350 Order STACKOrderUpdateVisibility#00000472

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:15:384 AI STACK[AI] Unassign fleet 17500/0 from TF [AI0]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:516 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:516 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:15:537 Gameplay, Order STACK[Empire 5] OrderRetrofitShips preprocessor failed: Ship#18388 is not available for repair.

     at RetrofitShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:15:537 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:15:537 Order STACKOrderCancelConstruction#00000473, Ticket: 000002F5; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:20766

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:15:537 Order STACKOrderDisbandShips#00000474, Ticket: 000002F6; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:15:537 Order STACKOrderQueueConstruction#00000475, Ticket: 000002F7; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:15:537 Order STACKOrderBuyoutTradable#00000476, Ticket: 000002F8; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:15:537 Order STACKOrderUpdateCoordinationRequest#00000477, Ticket: 000002F9; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:16:807 Gameplay STACKfleet action with feedback 1320 finished : ETA 166.502571105957, Game.Time 167.506080627441, true ETA 167.502571105957

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:16:807 Order STACKOrderTerminateEntityAction#00000478; EmpireIndex:0; EntityActionId: 1320

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:16:865 Prism STACKProbe Used: {"turn":94,"usage":"curiosity","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:05:16.773"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:05:17:522 AI STACK[AI] [Event]Remove 19 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:17:522 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:17:522 AI STACK[AI] [Event]keep 10 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:17:522 AI STACK[AI] [Event]keep EventFleetDocked,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventTutorial_FleetsSelected,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:17:556 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:17:642 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:18:131 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:18:199 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:199 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:199 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:218 Order STACKOrderCancelEntityAction#00000479, Ticket: 000002FA; EmpireIndex:36; EntityActionId:1742, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:18:218 Order STACKOrderCancelEntityAction#0000047A, Ticket: 000002FB; EmpireIndex:36; EntityActionId:1743, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:18:236 Order STACKOrderUpdateVisibility#0000047B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:18:236 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:253 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:253 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:253 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:279 Order STACKOrderSelloutTradableShips#0000047C, Ticket: 00000001; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:18:279 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:279 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:279 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:331 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:331 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:331 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:365 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:365 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:365 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:399 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:399 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:399 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:434 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:434 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:434 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:450 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:450 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:450 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:483 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:483 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:483 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:517 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:517 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:517 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:555 Order STACKOrderCompleteMoveToFleetAction#0000047D; EmpireIndex:1; EntityActionId: 1242

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:18:555 Order STACKOrderTerminateEntityAction#0000047E; EmpireIndex:1; EntityActionId: 1242

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:18:555 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:555 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:555 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:578 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:578 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:578 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:617 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:617 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:617 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:651 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:651 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:651 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:685 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:685 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:685 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:734 AI STACK[AI] Cancel task 18213 : can find context 20768 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:767 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:767 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:803 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:803 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:18:900 AI STACK[AI] Cancel task 46670 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:19:016 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:19:017 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:19:038 Gameplay, Order STACK[Empire 5] OrderRetrofitShips preprocessor failed: Ship#18388 is not available for repair.

     at RetrofitShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:19:038 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:19:038 Order STACKOrderQueueConstruction#0000047F, Ticket: 000002FD; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:19:038 Order STACKOrderTransferShips#00000480, Ticket: 000002FE; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:20773

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:19:038 Order STACKOrderCancelConstruction#00000481, Ticket: 000002FF; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:20769

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:19:038 Order STACKOrderBuyoutTradable#00000482, Ticket: 00000300; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:19:038 Order STACKOrderUpdateCoordinationRequest#00000483, Ticket: 00000301; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:19:056 Order STACKOrderFinishDockingFleet#00000484, Ticket: 00000302; EmpireIndex:7; FleetGUID:20773

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:21:019 AI STACK[AI] [Event]Remove 10 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:21:019 AI STACK[AI] [Event]Remove EventFleetDocked,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventTutorial_FleetsSelected,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:21:019 AI STACK[AI] [Event]keep 21 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:21:019 AI STACK[AI] [Event]keep EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:21:050 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:21:134 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:21:550 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:21:550 Order STACKOrderBuyoutTradingCompanyImprovement#00000485; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:21:619 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:619 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:619 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:651 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:668 AI STACK[AI] Cancel task 34668 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:668 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:668 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:668 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:702 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:702 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:702 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:752 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:752 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:752 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:784 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:785 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:785 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:800 Order STACKOrderBuyoutTradingCompanyImprovement#00000486; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:21:816 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:816 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:816 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:850 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:850 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:850 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:884 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:884 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:884 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:918 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:918 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:918 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:952 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:952 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:952 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:984 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:984 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:21:984 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:002 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:002 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:002 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:036 Order STACKOrderBuyoutTradingCompanyImprovement#00000487; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:22:036 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:036 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:036 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:085 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:085 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:085 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:119 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:119 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:119 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:202 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:202 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:233 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:233 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:434 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:434 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:457 Gameplay, Order STACK[Empire 5] OrderRetrofitShips preprocessor failed: Ship#18388 is not available for repair.

     at RetrofitShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:22:457 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:22:457 Order STACKOrderCancelConstruction#00000488, Ticket: 00000304; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:20771

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:22:457 Order STACKOrderDisbandShips#00000489, Ticket: 00000305; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:22:457 Order STACKOrderQueueConstruction#0000048A, Ticket: 00000306; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:22:457 Order STACKOrderAIClientStateChange#0000048B; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:22:457 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:22:457 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:22:457 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:457 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:22:471 Order STACKOrderBuyoutTradable#0000048C, Ticket: 00000307; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:22:471 Order STACKOrderUpdateCoordinationRequest#0000048D, Ticket: 00000308; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:22:484 Order STACKOrderBuyoutTradingCompanyImprovement#0000048E; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:23:835 Order STACKOrderBuyoutTradingCompanyImprovement#0000048F; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:24:183 Order STACKOrderBuyoutTradingCompanyImprovement#00000490; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:24:585 Order STACKOrderBuyoutTradingCompanyImprovement#00000491; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:27:598 Order STACKOrderEntityAction#00000492, Ticket: 00000309; EmpireIndex:0; GoToFleetAction#1321, InitiatorGUID:6185, Context:Path: 44->165, Path: Path: 44->165

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:27:598 Order STACKOrderAIClientStateChange#00000493; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:27:598 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:27:598 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:27:598 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:27:598 AI STACK[AI] [Event]Remove 21 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:27:598 AI STACK[AI] [Event]Remove EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:27:598 AI STACK[AI] [Event]keep 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:27:598 AI STACK[AI] [Event]keep EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:27:610 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:27:851 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:28:053 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:28:087 Order STACKOrderEntityAction#00000494, Ticket: 0000030A; EmpireIndex:0; MoveToFleetAction#1322, InitiatorGUID:6185, Context:EntityActionContext_Movement, 44->165 (Cost: 7.719317) from 0 to 0.3448385.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:28:104 Order STACKOrderUpdateVisibility#00000495

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:28:119 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:119 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:139 Order STACKOrderEntityAction#00000496, Ticket: 0000030B; EmpireIndex:36; InvisibilityFleetAction#1744, InitiatorGUID:19383

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:28:139 Order STACKOrderEntityAction#00000497, Ticket: 0000030C; EmpireIndex:36; InvisibilityFleetAction#1745, InitiatorGUID:19382

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:28:139 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:155 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:170 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:170 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:170 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:209 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:209 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:209 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:252 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:252 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:252 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:286 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:286 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:286 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:317 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:317 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:317 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:351 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:351 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:351 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:386 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:386 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:386 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:419 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:419 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:419 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:450 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:450 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:450 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:469 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:469 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:469 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:503 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:503 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:503 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:534 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:534 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:534 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:585 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:585 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:585 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:616 Order STACKOrderUpdateVisibility#00000498

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:28:616 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:617 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:617 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:668 AI STACK[AI] Cancel task 18216 : can find context 20773 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:699 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:699 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:734 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:734 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:783 AI STACK[AI] Unassign fleet 17500/0 from TF [AI0]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:918 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:918 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:28:939 Gameplay, Order STACK[Empire 5] OrderRetrofitShips preprocessor failed: Ship#18388 is not available for repair.

     at RetrofitShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:28:939 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:28:939 Order STACKOrderQueueConstruction#00000499, Ticket: 0000030E; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:28:939 Order STACKOrderTransferShips#0000049A, Ticket: 0000030F; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:20778

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:28:939 Order STACKOrderCancelConstruction#0000049B, Ticket: 00000310; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:20774

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:28:939 Order STACKOrderBuyoutTradable#0000049C, Ticket: 00000311; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:28:940 Order STACKOrderUpdateCoordinationRequest#0000049D, Ticket: 00000312; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:28:955 Order STACKOrderFinishDockingFleet#0000049E, Ticket: 00000313; EmpireIndex:7; FleetGUID:20778

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:29:636 Order STACKOrderSelloutTradableResource#0000049F, Ticket: 00000003; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:30:673 Order STACKOrderUpdateVisibility#000004A0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:30:923 AI STACK[AI] [Event]Remove 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:30:923 AI STACK[AI] [Event]Remove EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:30:923 AI STACK[AI] [Event]keep 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:30:923 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:30:958 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:31:036 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:31:234 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:31:234 Order STACKOrderBuyoutTradingCompanyImprovement#000004A1; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:31:234 AI STACK[AI] [Important][MainState] Start decision number 20 (state: Main, turn: 94) [AI0]

     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:31:319 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:338 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:355 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:355 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:355 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:388 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:388 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:388 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:437 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:437 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:437 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:462 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:462 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:462 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:495 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:495 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:495 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:529 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:529 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:529 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:563 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:563 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:563 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:596 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:596 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:596 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:632 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:632 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:632 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:665 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:665 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:665 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:698 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:698 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:698 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:733 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:733 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:733 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:771 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:771 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:771 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:806 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:806 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:806 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:824 Order STACKOrderUpdateVisibility#000004A2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:31:893 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:893 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:930 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:31:930 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:32:118 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:32:118 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:32:137 Order STACKOrderSelloutTradableResource#000004A3, Ticket: 00000314; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:32:153 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:05:32:153 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:32:153 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:05:32:175 Order STACKOrderAIClientStateChange#000004A4; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:32:175 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:32:175 Gameplay, Order STACK[Empire 5] OrderRetrofitShips preprocessor failed: Ship#18388 is not available for repair.

     at RetrofitShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:32:175 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:32:175 Order STACKOrderCancelConstruction#000004A5, Ticket: 00000316; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:20776

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:32:175 Order STACKOrderDisbandShips#000004A6, Ticket: 00000317; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:32:175 Order STACKOrderQueueConstruction#000004A7, Ticket: 00000318; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:32:175 Order STACKOrderBuyoutTradable#000004A8, Ticket: 00000319; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:32:175 Order STACKOrderUpdateCoordinationRequest#000004A9, Ticket: 0000031A; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:32:561 Order STACKOrderUpdateVisibility#000004AA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:33:241 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:05:33:241 GUI STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:05:33:241 GUI STACKThe property SenatorSkillEffectDictatorshipMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:05:34:002 Order STACKOrderCompleteMoveToFleetAction#000004AB; EmpireIndex:0; EntityActionId: 1322

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:34:003 Order STACKOrderTerminateEntityAction#000004AC; EmpireIndex:0; EntityActionId: 1322

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:34:566 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

22:05:38:049 GUI STACKThe property HappinessPerPeace doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:05:38:049 GUI STACKThe property HappinessPerAlliance doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:05:39:153 GUI STACKThe property HappinessPerPeace doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at RefreshSelectedLawDetails in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:05:39:153 GUI STACKThe property HappinessPerAlliance doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at RefreshSelectedLawDetails in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:05:39:480 GUI STACKThe property HappinessPerPeace doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:05:39:480 GUI STACKThe property HappinessPerAlliance doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:05:40:563 Order STACKOrderUnlockHeroSkill#000004AD; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:47:614 Order STACKOrderUnlockHeroSkill#000004AE; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:49:040 Order STACKOrderActivateLaw#000004AF, Ticket: 0000031B; EmpireIndex:0; LawDefinitionName:LawP03L02, IsForced:False, LawGUID:20781

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:49:100 Prism STACKLaw voted: {"turn":94,"lawName":"LawP03L02","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.13.01","eventName":"Law voted","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:05:49.024"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:05:53:199 GUI STACKThe property HappinessPerPeace doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:05:53:199 GUI STACKThe property HappinessPerAlliance doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:05:53:749 Order STACKOrderUnlockHeroSkill#000004B0; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:53:749 Gameplay STACKUpdated representative hero of senator Politics03 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:05:56:283 GUI STACKThe property HappinessPerPeace doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:05:56:283 GUI STACKThe property HappinessPerAlliance doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:06:16:636 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

22:06:16:636 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

22:06:16:935 Order STACKOrderQueueConstruction#000004B1; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:17:268 Order STACKOrderQueueConstruction#000004B2; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:17:933 Order STACKOrderQueueConstruction#000004B3; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:28:936 Order STACKOrderQueueConstruction#000004B4; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:33:854 Order STACKOrderTransferShips#000004B5, Ticket: 00000004; EmpireIndex:1; ShipGUIDs: [20395], HeroGUID:0, Position:NodeIndex:112, DestinationGarrisonGUID:20790

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:33:871 Order STACKOrderUpdateVisibility#000004B6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:33:871 Order STACKOrderFinishDockingFleet#000004B7, Ticket: 0000031C; EmpireIndex:1; FleetGUID:20790

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:36:552 Order STACKOrderEntityAction#000004B8, Ticket: 00000005; EmpireIndex:1; GoToFleetAction#1243, InitiatorGUID:20790, Context:Path: 112->115->113, Path: Path: 112->115->113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:36:552 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:36:552 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:36:552 AI STACK[AI] [Event]Remove 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:36:552 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:36:552 AI STACK[AI] [Event]keep 26 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:36:552 AI STACK[AI] [Event]keep EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:36:567 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:36:567 Order STACKOrderAIClientStateChange#000004B9; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:36:567 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:36:783 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:37:249 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:37:267 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:37:351 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:37:385 AI STACK[AI] [Important][MainState] Start decision number 21 (state: Main, turn: 94) [AI0]

     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:37:399 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:37:425 Order STACKOrderEntityAction#000004BA, Ticket: 0000031D; EmpireIndex:1; MoveToFleetAction#1244, InitiatorGUID:20790, Context:EntityActionContext_Movement, 112->115 (Cost: 6.486222) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:37:468 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:468 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:487 Order STACKOrderCancelEntityAction#000004BB, Ticket: 0000031E; EmpireIndex:36; EntityActionId:1744, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:37:487 Order STACKOrderCancelEntityAction#000004BC, Ticket: 0000031F; EmpireIndex:36; EntityActionId:1745, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:37:487 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:500 Order STACKOrderUpdateVisibility#000004BD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:37:500 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:518 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:518 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:518 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:566 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:566 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:566 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:601 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:601 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:601 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:635 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:635 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:635 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:666 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:666 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:666 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:703 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:703 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:703 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:737 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:738 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:738 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:771 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:771 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:771 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:806 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:806 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:806 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:823 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:823 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:823 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:857 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:857 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:857 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:891 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:891 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:891 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:932 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:932 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:932 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:956 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:956 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:37:956 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:38:019 AI STACK[AI] Cancel task 18219 : can find context 20778 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:38:051 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:38:052 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:38:083 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:38:083 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:38:299 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:38:299 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:38:320 Gameplay, Order STACK[Empire 5] OrderRetrofitShips preprocessor failed: Ship#18388 is not available for repair.

     at RetrofitShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:38:320 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:38:320 Order STACKOrderQueueConstruction#000004BE, Ticket: 00000321; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:38:320 Order STACKOrderTransferShips#000004BF, Ticket: 00000322; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:20793

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:38:320 Order STACKOrderCancelConstruction#000004C0, Ticket: 00000323; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:20779

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:38:320 Order STACKOrderBuyoutTradable#000004C1, Ticket: 00000324; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:38:320 Order STACKOrderUpdateCoordinationRequest#000004C2, Ticket: 00000325; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:38:337 Order STACKOrderFinishDockingFleet#000004C3, Ticket: 00000326; EmpireIndex:7; FleetGUID:20793

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:40:304 AI STACK[AI] [Event]Remove 26 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:40:304 AI STACK[AI] [Event]Remove EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:40:304 AI STACK[AI] [Event]keep 10 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:40:304 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventEmpireSeen,EventEmpireSeen,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:40:321 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:40:403 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:41:516 AI STACK[AI] [Important][MainState] Start decision number 22 (state: Main, turn: 94) [AI0]

     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:41:531 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:41:531 Order STACKOrderUpdateVisibility#000004C4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:41:604 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:604 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:604 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:620 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:654 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:654 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:654 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:687 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:687 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:687 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:721 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:721 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:721 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:771 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:771 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:771 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:803 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:803 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:803 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:837 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:838 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:838 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:870 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:870 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:870 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:903 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:903 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:903 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:920 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:920 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:920 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:953 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:953 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:953 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:987 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:987 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:41:987 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:42:020 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:42:020 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:42:020 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:42:054 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:42:054 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:42:054 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:42:087 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:42:087 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:42:087 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:42:170 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:42:170 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:42:204 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:42:204 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:42:253 AI STACK[AI] Unassign fleet 17500/0 from TF [AI0]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:42:387 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:42:387 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:42:387 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:42:407 Order STACKOrderAIClientStateChange#000004C5; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:42:407 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:42:407 Gameplay, Order STACK[Empire 5] OrderRetrofitShips preprocessor failed: Ship#18388 is not available for repair.

     at RetrofitShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:42:407 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:42:407 Order STACKOrderCancelConstruction#000004C6, Ticket: 00000328; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:20791

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:42:407 Order STACKOrderDisbandShips#000004C7, Ticket: 00000329; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:42:407 Order STACKOrderQueueConstruction#000004C8, Ticket: 0000032A; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:42:407 Order STACKOrderBuyoutTradable#000004C9, Ticket: 0000032B; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:42:407 Order STACKOrderUpdateCoordinationRequest#000004CA, Ticket: 0000032C; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:43:319 Order STACKOrderUpdateVisibility#000004CB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:44:326 Order STACKOrderCompleteMoveToFleetAction#000004CC; EmpireIndex:1; EntityActionId: 1244

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:44:326 Order STACKOrderTerminateEntityAction#000004CD; EmpireIndex:1; EntityActionId: 1244

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:44:326 Order STACKOrderAIClientStateChange#000004CE; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:44:326 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:44:326 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:44:326 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:44:326 AI STACK[AI] [Event]Remove 10 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:44:326 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventEmpireSeen,EventEmpireSeen,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:44:326 AI STACK[AI] [Event]keep 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:44:326 AI STACK[AI] [Event]keep EventEmpireSeen,EventEmpireSeen,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:44:337 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:44:716 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:44:966 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:44:983 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:45:066 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:45:101 AI STACK[AI] [Important][MainState] Start decision number 23 (state: Main, turn: 94) [AI0]

     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:45:116 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:45:137 Order STACKOrderEntityAction#000004CF, Ticket: 0000032D; EmpireIndex:1; MoveToFleetAction#1245, InitiatorGUID:20790, Context:EntityActionContext_Movement, 115->113 (Cost: 1.513778) from 0 to 0.4726103.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:45:182 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:182 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:203 Order STACKOrderEntityAction#000004D0, Ticket: 0000032E; EmpireIndex:36; InvisibilityFleetAction#1746, InitiatorGUID:19383

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:45:203 Order STACKOrderEntityAction#000004D1, Ticket: 0000032F; EmpireIndex:36; InvisibilityFleetAction#1747, InitiatorGUID:19382

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:45:203 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:203 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:216 Order STACKOrderUpdateVisibility#000004D2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:45:232 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:232 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:232 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:265 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:266 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:266 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:299 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:299 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:299 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:333 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:333 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:333 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:365 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:365 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:365 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:399 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:399 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:399 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:432 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:432 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:432 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:466 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:466 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:466 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:500 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:500 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:500 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:533 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:533 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:533 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:565 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:566 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:566 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:600 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:600 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:600 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:633 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:633 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:633 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:650 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:650 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:650 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:700 AI STACK[AI] Cancel task 18222 : can find context 20793 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:750 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:750 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:766 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:766 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:949 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:949 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:966 Order STACKOrderSelloutTradableResource#000004D3, Ticket: 00000330; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:45:966 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:966 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:45:987 Gameplay, Order STACK[Empire 5] OrderRetrofitShips preprocessor failed: Ship#18388 is not available for repair.

     at RetrofitShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:45:987 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:45:987 Order STACKOrderQueueConstruction#000004D4, Ticket: 00000332; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:45:987 Order STACKOrderTransferShips#000004D5, Ticket: 00000333; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:20798

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:45:987 Order STACKOrderCancelConstruction#000004D6, Ticket: 00000334; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:20794

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:45:987 Order STACKOrderBuyoutTradable#000004D7, Ticket: 00000335; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:45:987 Order STACKOrderUpdateCoordinationRequest#000004D8, Ticket: 00000336; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:46:004 Order STACKOrderFinishDockingFleet#000004D9, Ticket: 00000337; EmpireIndex:7; FleetGUID:20798

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:47:987 AI STACK[AI] [Event]Remove 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:47:988 AI STACK[AI] [Event]Remove EventEmpireSeen,EventEmpireSeen,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:47:988 AI STACK[AI] [Event]keep 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:47:988 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:48:004 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:48:087 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:48:250 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:48:265 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:48:341 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:48:370 AI STACK[AI] [Important][MainState] Start decision number 24 (state: Main, turn: 94) [AI0]

     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:48:387 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:48:453 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:475 Order STACKOrderUpdateVisibility#000004DA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:48:475 Order STACKOrderCompleteMoveToFleetAction#000004DB; EmpireIndex:1; EntityActionId: 1245

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:48:475 Order STACKOrderTerminateEntityAction#000004DC; EmpireIndex:1; EntityActionId: 1245

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:48:475 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:499 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:499 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:499 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:532 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:549 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:549 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:583 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:583 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:583 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:616 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:616 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:616 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:649 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:650 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:650 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:682 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:682 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:682 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:716 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:716 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:716 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:749 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:749 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:749 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:782 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:783 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:783 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:800 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:800 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:800 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:833 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:833 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:833 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:866 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:866 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:866 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:899 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:899 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:899 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:933 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:933 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:48:933 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:49:016 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:49:016 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:49:048 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:49:048 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:49:250 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:06:49:250 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:49:250 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:06:49:271 Order STACKOrderAIClientStateChange#000004DD; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:49:271 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:49:271 Gameplay, Order STACK[Empire 5] OrderRetrofitShips preprocessor failed: Ship#18388 is not available for repair.

     at RetrofitShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:49:271 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:49:271 Order STACKOrderCancelConstruction#000004DE, Ticket: 00000339; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:20796

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:49:271 Order STACKOrderDisbandShips#000004DF, Ticket: 0000033A; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:49:271 Order STACKOrderQueueConstruction#000004E0, Ticket: 0000033B; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:49:271 Order STACKOrderBuyoutTradable#000004E1, Ticket: 0000033C; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:49:271 Order STACKOrderUpdateCoordinationRequest#000004E2, Ticket: 0000033D; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:54:397 Order STACKOrderBuyoutConstruction#000004E3; EmpireIndex:1; ContextGUID:7735, ConstructionGameEntityGUID:16348, ResourceName:EmpireMoney, BuyoutCost:9995.004

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:58:265 Order STACKOrderQueueConstruction#000004E4; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:58:731 Order STACKOrderQueueConstruction#000004E5; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:06:59:265 Order STACKOrderQueueConstruction#000004E6; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:00:199 Order STACKOrderQueueConstruction#000004E7; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:00:515 Order STACKOrderQueueConstruction#000004E8; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:02:935 Order STACKOrderSelloutTradableResource#000004E9, Ticket: 0000033F; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:04:265 Order STACKOrderQueueConstruction#000004EA, Ticket: 00000006; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:04:482 Order STACKOrderMoveConstruction#000004EB; EmpireIndex:1; ContextGUID:7735, ConstructionGUID:20811, IndexBase:Begin, IndexOffset:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:06:015 Order STACKOrderMoveConstruction#000004EC; EmpireIndex:1; ContextGUID:7735, ConstructionGUID:20811, IndexBase:Begin, IndexOffset:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:10:186 Order STACKOrderSelloutTradableResource#000004ED, Ticket: 00000341; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:16:985 Order STACKOrderSelloutTradableResource#000004EE, Ticket: 00000343; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:29:464 View STACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.

     at Load in :line 0
     at LoadIFN in :line 0
     at IShipDesignRendererService.ChangeViewSize in :line 0
     at ResizeShipDesignViewport in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:07:29:464 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:07:29:464 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:07:29:464 AGE STACKCaching reflection information for target class 'AgePrimitiveLineRadial, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at InstantiateChild in :line 0
     at ReserveChildren in :line 0
     at RefreshSkillTrees in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:07:29:464 View STACKUnload material LavaPlanetMat

     at Unload in :line 0
     at OnPostRender in :line 0
     at OnPreCullHook in :line 0
     at OnPreCull in :line 0

22:07:29:464 View STACKShipDesignRenderer didn't found anchor for 'Limo'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

22:07:29:496 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:07:30:514 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at SwitchHubMode in :line 0
     at OnEditSkillTreeCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:07:30:514 GUI STACKUnsupported reason for Hero ShipDesign being read-only

     at RefreshButtons in :line 0
     at SwitchHubMode in :line 0
     at OnEditSkillTreeCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:07:30:514 GUI STACK[PropertyFiltering] EffectDescription +1 #A555E7#[prestige]#REVERT# per Original Empire Population on System was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at BindEffectSets in :line 0
     at RefreshChildrenArray in :line 0
     at RefreshEffects in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:07:32:421 GUI STACK[PropertyFiltering] EffectDescription +0.5 #BD4E58#[honor]#REVERT# on Empire was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at BindSets in :line 0
     at RefreshChildrenArray in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:07:39:930 Order STACKOrderSetGameNodeDiscoveryStatus#000004EF; EmpireIndex:1; Discovered:True, NodeGUID:737

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:42:497 Gameplay STACKfleet action with feedback 1246 started : ETA 315.216926574707

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:42:497 Order STACKOrderEntityAction#000004F0, Ticket: 00000007; EmpireIndex:1; ExpeditionFleetAction#1246, InitiatorGUID:7739, Context:Curiosity_PlanetResource_Strategic06 on Birius III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:45:515 Gameplay STACKfleet action with feedback 1246 finished : ETA 315.216926574707, Game.Time 316.232528686523, true ETA 316.216926574707

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:45:515 Order STACKOrderTerminateEntityAction#000004F1; EmpireIndex:1; EntityActionId: 1246

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:45:515 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:49:580 GUI STACK[PropertyFiltering] EffectDescription +2 #A555E7#[prestige]#REVERT# on System was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at BindSets in :line 0
     at RefreshChildrenArray in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:07:50:447 Order STACKOrderEntityAction#000004F2, Ticket: 00000008; EmpireIndex:1; GoToFleetAction#1247, InitiatorGUID:7739, Context:Path: 91->88->85, Path: Path: 91->88->85

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:50:447 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:07:50:447 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:07:50:447 AI STACK[AI] [Event]Remove 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:07:50:447 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:07:50:447 AI STACK[AI] [Event]keep 19 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:07:50:447 AI STACK[AI] [Event]keep EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventConstructionBuyout,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:07:50:465 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:50:465 Order STACKOrderAIClientStateChange#000004F3; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:50:465 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:50:696 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:50:716 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:07:50:716 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:07:50:738 View STACKShipDesignRenderer didn't found anchor for 'Limo'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

22:07:50:754 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:07:50:855 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:50:868 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:50:952 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:50:987 AI STACK[AI] [Important][MainState] Start decision number 25 (state: Main, turn: 94) [AI0]

     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

22:07:51:002 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:51:068 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:068 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:086 Order STACKOrderCancelEntityAction#000004F4, Ticket: 00000344; EmpireIndex:36; EntityActionId:1746, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:51:086 Order STACKOrderCancelEntityAction#000004F5, Ticket: 00000345; EmpireIndex:36; EntityActionId:1747, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:51:086 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:102 Order STACKOrderUpdateVisibility#000004F6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:51:102 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:116 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:116 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:116 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:166 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:166 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:166 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:199 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:200 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:200 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:235 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:235 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:235 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:269 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:269 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:269 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:301 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:301 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:301 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:332 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:332 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:332 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:366 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:366 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:366 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:401 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:401 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:401 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:441 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:441 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:441 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:467 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:467 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:467 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:505 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:505 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:505 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:522 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:522 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:522 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:570 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:570 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:570 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:620 AI STACK[AI] Cancel task 18225 : can find context 20798 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:652 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:652 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:686 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:686 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:710 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:07:51:710 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:07:51:747 AI STACK[AI] Unassign fleet 17500/0 from TF [AI0]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:865 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:865 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:51:885 Gameplay, Order STACK[Empire 5] OrderRetrofitShips preprocessor failed: Ship#18388 is not available for repair.

     at RetrofitShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:51:886 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:51:886 Order STACKOrderQueueConstruction#000004F7, Ticket: 00000347; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:51:886 Order STACKOrderTransferShips#000004F8, Ticket: 00000348; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:20815

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:51:886 Order STACKOrderCancelConstruction#000004F9, Ticket: 00000349; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:20799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:51:886 Order STACKOrderUpdateCoordinationRequest#000004FA, Ticket: 0000034A; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:51:904 Order STACKOrderFinishDockingFleet#000004FB, Ticket: 0000034B; EmpireIndex:7; FleetGUID:20815

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:53:882 AI STACK[AI] [Event]Remove 19 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:07:53:882 AI STACK[AI] [Event]Remove EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventConstructionBuyout,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:07:53:882 AI STACK[AI] [Event]keep 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:07:53:882 AI STACK[AI] [Event]keep EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventEmpireSeen,EventEmpireSeen,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:07:53:900 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:53:983 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:54:131 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:54:149 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:54:233 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:54:266 AI STACK[AI] [Important][MainState] Start decision number 26 (state: Main, turn: 94) [AI0]

     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

22:07:54:281 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:54:349 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:349 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:349 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:381 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:400 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:400 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:400 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:432 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:432 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:432 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:483 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:483 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:483 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:517 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:517 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:517 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:548 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:548 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:548 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:582 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:582 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:582 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:615 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:615 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:615 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:650 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:650 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:650 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:683 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:683 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:683 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:698 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:698 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:698 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:733 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:733 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:733 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:767 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:767 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:767 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:798 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:798 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:798 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:831 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:831 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:831 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:915 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:54:915 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:55:020 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:07:55:020 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:07:55:020 View STACKShipDesignRenderer didn't found anchor for 'Limo'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

22:07:55:020 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:55:020 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:55:038 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:07:55:162 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:07:55:162 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:55:162 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:07:55:186 Order STACKOrderAIClientStateChange#000004FC; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:55:186 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:55:186 Gameplay, Order STACK[Empire 5] OrderRetrofitShips preprocessor failed: Ship#18388 is not available for repair.

     at RetrofitShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:55:186 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:55:186 Order STACKOrderCancelConstruction#000004FD, Ticket: 0000034D; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:20813

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:55:186 Order STACKOrderDisbandShips#000004FE, Ticket: 0000034E; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:55:186 Order STACKOrderQueueConstruction#000004FF, Ticket: 0000034F; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:55:186 Order STACKOrderUpdateCoordinationRequest#00000500, Ticket: 00000350; EmpireIndex:11, RequestGUID:20002, GalaxyPosition:GalaxyPosition(-155.0036,55.60693), NewMessage:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:07:55:767 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at SwitchHubMode in :line 0
     at OnEditSkillTreeCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:07:55:767 GUI STACKUnsupported reason for Hero ShipDesign being read-only

     at RefreshButtons in :line 0
     at SwitchHubMode in :line 0
     at OnEditSkillTreeCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:08:04:183 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:08:04:183 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:08:04:205 View STACKShipDesignRenderer didn't found anchor for 'Limo'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

22:08:04:220 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:08:05:180 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:08:05:181 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:08:08:489 Order STACKOrderBuyoutTradable#00000501, Ticket: 00000352; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:08:30:786 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#7398

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:08:30:786 GUI STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:08:30:934 View STACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionJuggernauts.ShipSizeJuggernaut.ShipHull01]' for 'Scientific Behemoth'

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

22:08:30:963 GUI STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:08:31:769 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at HideShipDesignOverviewInMilitaryScreen in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:08:31:769 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:08:31:769 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:08:31:769 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:08:31:769 View STACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionJuggernauts.ShipSizeJuggernaut.ShipHull01]' for 'Scientific Behemoth'

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

22:08:31:795 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:08:35:706 Audio STACKAudio bank B_JUGGERNAUT_GENERIC has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:08:35:706 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:08:35:706 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#7398

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:08:35:706 GUI STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:08:35:727 View STACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionJuggernauts.ShipSizeJuggernaut.ShipHull01]' for 'Scientific Behemoth'

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

22:08:35:743 GUI STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:08:36:637 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:08:53:904 GUI STACK[PropertyFiltering] EffectDescription +3 [FIDS] per #FFFFFF#[population]#REVERT# on Devoted was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:08:53:904 GUI STACK[PropertyFiltering] EffectDescription +2 [FIDS] per #FFFFFF#[population]#REVERT# on Loyal was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:08:55:515 GUI STACK[PropertyFiltering] EffectDescription +3 [FIDS] per #FFFFFF#[population]#REVERT# on Devoted was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:08:55:515 GUI STACK[PropertyFiltering] EffectDescription +2 [FIDS] per #FFFFFF#[population]#REVERT# on Loyal was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:09:03:416 GUI STACK[PropertyFiltering] EffectDescription +3 [FIDS] per #FFFFFF#[population]#REVERT# on Devoted was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:09:03:416 GUI STACK[PropertyFiltering] EffectDescription +2 [FIDS] per #FFFFFF#[population]#REVERT# on Loyal was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:09:04:917 Order STACKOrderQueueConstruction#00000502; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:09:05:749 GUI STACK[PropertyFiltering] EffectDescription +3 [FIDS] per #FFFFFF#[population]#REVERT# on Devoted was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:09:05:749 GUI STACK[PropertyFiltering] EffectDescription +2 [FIDS] per #FFFFFF#[population]#REVERT# on Loyal was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:09:06:189 Order STACKOrderMoveConstruction#00000503; EmpireIndex:0; ContextGUID:8097, ConstructionGUID:20818, IndexBase:Begin, IndexOffset:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:09:16:342 Order STACKOrderQueueConstruction#00000504; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:09:33:522 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:09:33:522 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:09:33:522 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at SwitchHubMode in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:09:33:522 GUI STACK[PropertyFiltering] EffectDescription +1 #A555E7#[prestige]#REVERT# per #FFFFFF#[population]#REVERT# on System was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at BindEffectSets in :line 0
     at RefreshChildrenArray in :line 0
     at RefreshEffects in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:09:38:967 GUI STACK[PropertyFiltering] EffectDescription +1 #A555E7#[prestige]#REVERT# per #FFFFFF#[population]#REVERT# on System was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at BindEffectSets in :line 0
     at RefreshChildrenArray in :line 0
     at RefreshEffects in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:09:40:169 Order STACKOrderUnlockHeroSkill#00000505; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:09:40:169 GUI STACK[PropertyFiltering] EffectDescription +1 #A555E7#[prestige]#REVERT# per #FFFFFF#[population]#REVERT# on System was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at BindEffectSets in :line 0
     at RefreshChildrenArray in :line 0
     at RefreshEffects in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:09:40:618 View STACKShipDesignRenderer didn't found anchor for 'Limo'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at IShipDesignRendererService.ChangeViewContent in :line 0
     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:09:40:618 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:09:40:618 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:09:40:640 View STACKShipDesignRenderer didn't found anchor for 'Limo'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

22:09:40:657 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:09:41:259 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:09:41:259 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:09:47:570 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:09:47:570 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:09:47:570 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at SwitchHubMode in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:09:53:717 Order STACKOrderUnlockHeroSkill#00000506; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:09:53:985 View STACKShipDesignRenderer didn't found anchor for 'Ops'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at IShipDesignRendererService.ChangeViewContent in :line 0
     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:09:53:985 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:09:53:985 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:09:54:004 View STACKShipDesignRenderer didn't found anchor for 'Ops'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

22:09:54:020 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:09:54:719 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:09:54:720 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:10:22:605 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:10:22:605 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:10:22:605 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at SwitchHubMode in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:10:22:605 GUI STACKUnsupported reason for Hero ShipDesign being read-only

     at RefreshButtons in :line 0
     at SwitchHubMode in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:10:33:099 GUI STACKUnsupported reason for Hero ShipDesign being read-only

     at RefreshButtons in :line 0
     at SkillTreeEditionPanel_SkillsModified in :line 0
     at OnSkillCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:10:36:165 GUI STACKTexture 'ENDLESS' not found for GuiElement 'CategoryHeroSkillTreeEndless'

     at GetTexture in :line 0
     at GetTexture in :line 0
     at GetTexture in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:10:38:314 GUI STACKUnsupported reason for Hero ShipDesign being read-only

     at RefreshButtons in :line 0
     at SkillTreeEditionPanel_SkillsModified in :line 0
     at UnlevelSkillDefinition in :line 0
     at OnSkillCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:10:38:314 GUI STACKUnsupported reason for Hero ShipDesign being read-only

     at RefreshButtons in :line 0
     at SkillTreeEditionPanel_SkillsModified in :line 0
     at OnSkillCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:10:50:794 GUI STACKTexture 'ENDLESS' not found for GuiElement 'CategoryHeroSkillTreeEndless'

     at GetTexture in :line 0
     at GetTexture in :line 0
     at GetTexture in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:10:50:806 GUI STACKUnsupported reason for Hero ShipDesign being read-only

     at RefreshButtons in :line 0
     at SkillTreeEditionPanel_SkillsModified in :line 0
     at OnSkillCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:10:51:131 GUI STACKTexture 'ENDLESS' not found for GuiElement 'CategoryHeroSkillTreeEndless'

     at GetTexture in :line 0
     at GetTexture in :line 0
     at GetTexture in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:10:51:831 GUI STACKUnsupported reason for Hero ShipDesign being read-only

     at RefreshButtons in :line 0
     at SkillTreeEditionPanel_SkillsModified in :line 0
     at UnlevelSkillDefinition in :line 0
     at OnSkillCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:10:51:831 GUI STACKUnsupported reason for Hero ShipDesign being read-only

     at RefreshButtons in :line 0
     at SkillTreeEditionPanel_SkillsModified in :line 0
     at OnSkillCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:10:53:248 GUI STACKUnsupported reason for Hero ShipDesign being read-only

     at RefreshButtons in :line 0
     at SkillTreeEditionPanel_SkillsModified in :line 0
     at OnSkillCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:10:54:686 Order STACKOrderUnlockHeroSkill#00000507; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:10:54:686 GUI STACKUnsupported reason for Hero ShipDesign being read-only

     at RefreshButtons in :line 0
     at SkillTreeEditionPanel_SkillsModified in :line 0
     at UnlevelSkillDefinition in :line 0
     at Hero_OnSkillsUpdated in :line 0
     at OnSkillsUpdated in :line 0
     at UnlockSkill in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:10:55:135 View STACKShipDesignRenderer didn't found anchor for 'Flag'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at IShipDesignRendererService.ChangeViewContent in :line 0
     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:10:55:135 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:10:55:135 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:10:55:157 View STACKShipDesignRenderer didn't found anchor for 'Flag'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

22:10:55:175 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:10:56:070 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:10:56:070 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:11:00:536 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:11:00:536 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:11:00:536 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at SwitchHubMode in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:11:00:536 GUI STACK[PropertyFiltering] EffectDescription +1 #A555E7#[prestige]#REVERT# per Original Empire Population on System was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at BindEffectSets in :line 0
     at RefreshChildrenArray in :line 0
     at RefreshEffects in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:11:03:048 GUI STACK[PropertyFiltering] EffectDescription +2 #A555E7#[prestige]#REVERT# on System was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at BindSets in :line 0
     at RefreshChildrenArray in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:11:03:764 GUI STACK[PropertyFiltering] EffectDescription +2 #A555E7#[prestige]#REVERT# on System was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at BindEffectSets in :line 0
     at RefreshChildrenArray in :line 0
     at RefreshEffects in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:11:03:764 GUI STACK[PropertyFiltering] EffectDescription +1 #A555E7#[prestige]#REVERT# per Original Empire Population on System was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at BindEffectSets in :line 0
     at RefreshChildrenArray in :line 0
     at RefreshEffects in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:11:04:098 GUI STACK[PropertyFiltering] EffectDescription +2 #A555E7#[prestige]#REVERT# on System was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at BindSets in :line 0
     at RefreshChildrenArray in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:11:04:098 GUI STACK[PropertyFiltering] EffectDescription +2 #A555E7#[prestige]#REVERT# on System was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at BindSets in :line 0
     at RefreshChildrenArray in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:11:04:731 Order STACKOrderUnlockHeroSkill#00000508; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:04:731 GUI STACK[PropertyFiltering] EffectDescription +2 #A555E7#[prestige]#REVERT# on System was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at BindEffectSets in :line 0
     at RefreshChildrenArray in :line 0
     at RefreshEffects in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:11:04:731 GUI STACK[PropertyFiltering] EffectDescription +1 #A555E7#[prestige]#REVERT# per Original Empire Population on System was filtered by Empire#0(Cravers)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at BindEffectSets in :line 0
     at RefreshChildrenArray in :line 0
     at RefreshEffects in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:11:05:017 View STACKShipDesignRenderer didn't found anchor for 'Limo'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at IShipDesignRendererService.ChangeViewContent in :line 0
     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:11:05:017 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:11:05:017 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:11:05:037 View STACKShipDesignRenderer didn't found anchor for 'Limo'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

22:11:05:054 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:11:05:710 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:11:05:710 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:11:18:686 Order STACKOrderAssignHero#00000509; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:24:657 View STACK[HackingOperationRenderer] Reuse line (type : Default)

     at CanReuseLine in :line 0
     at GetLineToReuseIndex in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at ViewService_ScanViewSwitched in :line 0
     at ForceScanViewStatus in :line 0
     at OnScanViewToggle in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:11:24:657 View STACK[HackingOperationRenderer] Reuse line (type : Default)

     at CanReuseLine in :line 0
     at GetLineToReuseIndex in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at ViewService_ScanViewSwitched in :line 0
     at ForceScanViewStatus in :line 0
     at OnScanViewToggle in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:11:24:657 View STACK[HackingOperationRenderer] Reuse circle

     at CanReuseCircle in :line 0
     at GetCircleToReuseIndex in :line 0
     at AddHackingCircle in :line 0
     at AddNodeStep in :line 0
     at RefreshLines in :line 0
     at ViewService_ScanViewSwitched in :line 0
     at ForceScanViewStatus in :line 0
     at OnScanViewToggle in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:11:24:657 View STACK[HackingOperationRenderer] Reuse line (type : Pending)

     at CanReuseLine in :line 0
     at GetLineToReuseIndex in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at ViewService_ScanViewSwitched in :line 0
     at ForceScanViewStatus in :line 0
     at OnScanViewToggle in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:11:24:694 GUI STACK[SystemDebug] Refresh (9/11)

     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:11:24:694 GUI STACK[SystemDebug] Refresh (0/11)

     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:11:24:694 GUI STACK[SystemDebug] Refresh (5/11)

     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:11:24:694 GUI STACK[SystemDebug] Refresh (0/11)

     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:11:26:920 GUI STACKThe property FinalProcessingPowerAllocation doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at BindSets in :line 0
     at RefreshChildrenArray in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:11:26:920 GUI STACKCannot find the GuiElement 'FAKE'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at BindSets in :line 0
     at RefreshChildrenArray in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:11:27:582 GUI STACKCannot find the GuiElement 'FAKE'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at BindSets in :line 0
     at RefreshChildrenArray in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:11:33:299 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:33:332 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:33:386 Order STACKOrderEntityAction#0000050A, Ticket: 00000353; EmpireIndex:9; MoveToFleetAction#1156, InitiatorGUID:17500, Context:EntityActionContext_Movement, 86->79 (Cost: 5) from 0.2083454 to 0.2604318.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:33:386 Order STACKOrderEntityAction#0000050B, Ticket: 00000354; EmpireIndex:9; MoveToFleetAction#1157, InitiatorGUID:10131, Context:EntityActionContext_Movement, 85->103 (Cost: 5) from 0.5320994 to 0.5986118.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:34:140 Order STACKOrderCompleteMoveToFleetAction#0000050C; EmpireIndex:9; EntityActionId: 1157

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:34:140 Order STACKOrderTerminateEntityAction#0000050D; EmpireIndex:9; EntityActionId: 1157

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:34:160 Order STACKOrderCompleteMoveToFleetAction#0000050E; EmpireIndex:9; EntityActionId: 1156

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:34:160 Order STACKOrderTerminateEntityAction#0000050F; EmpireIndex:9; EntityActionId: 1156

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:34:198 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:34:198 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:34:281 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:34:281 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:34:281 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:34:281 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:34:315 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:34:465 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:34:499 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:34:698 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:34:848 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:34:874 Default STACKDelivering partial pop (fleet : 16164, system : 9620)

     at ServerDeliverIFN in :line 0
     at ServerEndTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:34:874 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:34:874 Order STACKOrderDeliverPopulation#00000510, Ticket: 00000355; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:064 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 Gameplay STACKAdd 9 experience to ship Ship#10701

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 Gameplay STACKAdd 9 experience to ship Ship#10500

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 Gameplay STACKAdd 9 experience to ship Ship#11889

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 Gameplay STACKAdd 9 experience to ship Ship#12661

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 Gameplay STACKAdd 9 experience to ship Ship#12269

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 Gameplay STACKAdd 9 experience to ship Ship#16368

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 Gameplay STACKAdd 9 experience to ship Ship#16736

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 Gameplay STACKAdd 9 experience to ship Ship#16111

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 Gameplay STACKAdd 9 experience to ship Ship#17167

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 Gameplay STACKAdd 9 experience to ship Ship#19249

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 Gameplay STACKAdd 9 experience to ship Ship#16116

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 Gameplay STACKAdd 1 experience to ship Ship#5348

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 Gameplay STACKAdd 1 experience to ship Ship#5349

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 Gameplay STACKAdd 9 experience to ship Ship#5830

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 Gameplay STACKAdd 9 experience to ship Ship#1930

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 Gameplay STACKAdd 9 experience to ship Ship#1924

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 Gameplay STACKAdd 9 experience to ship Ship#18282

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 Gameplay STACKAdd 1 experience to ship Ship#6255

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 Gameplay STACKAdd 1 experience to ship Ship#6256

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:119 Gameplay STACKAdd 1 experience to ship Ship#6263

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:120 Gameplay STACKAdd 1 experience to ship Ship#6264

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:120 Gameplay STACKAdd 1 experience to ship Ship#7545

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:120 Gameplay STACKAdd 1 experience to ship Ship#6993

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:120 Gameplay STACKAdd 1 experience to ship Ship#7896

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 1 experience to ship Ship#7556

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 9 experience to ship Ship#6825

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 9 experience to ship Ship#7559

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 9 experience to ship Ship#8023

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 9 experience to ship Ship#8636

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 9 experience to ship Ship#8620

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 9 experience to ship Ship#8639

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 9 experience to ship Ship#8642

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 9 experience to ship Ship#9422

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 9 experience to ship Ship#8623

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 9 experience to ship Ship#9425

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 9 experience to ship Ship#9428

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 9 experience to ship Ship#9431

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 9 experience to ship Ship#15233

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 9 experience to ship Ship#15794

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 1 experience to ship Ship#12884

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 1 experience to ship Ship#12447

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 1 experience to ship Ship#14474

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 1 experience to ship Ship#16384

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 1 experience to ship Ship#17945

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 1 experience to ship Ship#17660

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 1 experience to ship Ship#18486

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 1 experience to ship Ship#5383

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 1 experience to ship Ship#19252

     at AddExperience in :line 0
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22:11:35:120 Gameplay STACKAdd 1 experience to ship Ship#20511

     at AddExperience in :line 0
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22:11:35:120 Default STACKTraitor 20579 unbinded from PopulationPlanet.

     at BindOwner in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#5822

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#7337

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#6250

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#6249

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#4413

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#4412

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#9879

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#9878

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#9877

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#7550

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#11900

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#12461

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#13592

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#14699

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 0.5 experience to ship Ship#15855

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 0.5 experience to ship Ship#15856

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 0.5 experience to ship Ship#15857

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 0.5 experience to ship Ship#15858

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 0.5 experience to ship Ship#15860

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#17889

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#17892

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#17895

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#17886

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#19267

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#19264

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#19261

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#20395

     at AddExperience in :line 0
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22:11:35:137 Gameplay STACKAdd 1 experience to ship Ship#20044

     at AddExperience in :line 0
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22:11:35:157 Gameplay STACKAdd 1 experience to ship Ship#1993

     at AddExperience in :line 0
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22:11:35:157 Gameplay STACKAdd 1 experience to ship Ship#6029

     at AddExperience in :line 0
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22:11:35:157 Gameplay STACKAdd 1 experience to ship Ship#7789

     at AddExperience in :line 0
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22:11:35:157 Gameplay STACKAdd 1 experience to ship Ship#7949

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 5 experience to ship Ship#8519

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 5 experience to ship Ship#9534

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 5 experience to ship Ship#6758

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 5 experience to ship Ship#5584

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 5 experience to ship Ship#5583

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 5 experience to ship Ship#4923

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 5 experience to ship Ship#5498

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 5 experience to ship Ship#6309

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 5 experience to ship Ship#5849

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 5 experience to ship Ship#5850

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 5 experience to ship Ship#6894

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 5 experience to ship Ship#7445

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 5 experience to ship Ship#7792

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 5 experience to ship Ship#4926

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#8364

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#8719

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#9298

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#10089

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#10379

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#11239

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#7583

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#7584

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#7585

     at AddExperience in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#11779

     at AddExperience in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#9531

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#10761

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#8815

     at AddExperience in :line 0
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     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#11961

     at AddExperience in :line 0
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     at Run in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#12147

     at AddExperience in :line 0
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     at Run in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#12558

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#10382

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#10769

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#11553

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#12553

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#13679

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#8367

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#13985

     at AddExperience in :line 0
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     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#7795

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#15239

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#17201

     at AddExperience in :line 0
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     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#17705

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#18988

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#18992

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#18994

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#5890

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#6897

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#13982

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#14296

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#15338

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#15645

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#16231

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#16445

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#19455

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#14728

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#14984

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#16176

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#16448

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#17708

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#18593

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#19075

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#8598

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#19068

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#17713

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#20149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#19458

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#14978

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#18653

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#19072

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:158 Gameplay STACKAdd 1 experience to ship Ship#19463

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:158 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:158 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:174 Gameplay STACKAdd 1 experience to ship Ship#2030

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:174 Gameplay STACKAdd 9 experience to ship Ship#4294

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:174 Gameplay STACKAdd 9 experience to ship Ship#4552

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:174 Gameplay STACKAdd 9 experience to ship Ship#5737

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:174 Gameplay STACKAdd 9 experience to ship Ship#4403

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:174 Gameplay STACKAdd 9 experience to ship Ship#4404

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:174 Gameplay STACKAdd 9 experience to ship Ship#8326

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:174 Gameplay STACKAdd 9 experience to ship Ship#8324

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:174 Gameplay STACKAdd 9 experience to ship Ship#8325

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:174 Gameplay STACKAdd 9 experience to ship Ship#6628

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:174 Gameplay STACKAdd 9 experience to ship Ship#6070

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:174 Gameplay STACKAdd 9 experience to ship Ship#7460

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:174 Gameplay STACKAdd 9 experience to ship Ship#8727

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:174 Gameplay STACKAdd 1 experience to ship Ship#6269

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:174 Gameplay STACKAdd 1 experience to ship Ship#6270

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:174 Gameplay STACKAdd 1 experience to ship Ship#12109

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:174 Gameplay STACKAdd 1 experience to ship Ship#7593

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#7594

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#7595

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#14219

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 2 experience to ship Ship#14221

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#14223

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#16153

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#16155

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 2 experience to ship Ship#16157

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#16161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#16163

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 5 experience to ship Ship#15669

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 5 experience to ship Ship#14306

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 5 experience to ship Ship#15423

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 5 experience to ship Ship#14800

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#15662

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#7045

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#7466

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#8730

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#14598

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#18996

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#7654

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#8733

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#7604

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#17208

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#19478

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#5745

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#4441

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#4442

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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     at LateUpdate in :line 0

22:11:35:175 Gameplay STACKAdd 1 experience to ship Ship#13444

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACK[Diplo] DiplomaticPressureEffect_Turns/PressureReductionOnInitiator -> Ended.

     at ChangeState in :line 0
     at End in :line 0
     at RequestEnd in :line 0
     at ClientEndTurn in :line 0
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     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...

     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:175 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#2058

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#9956

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#11565

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#9148

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#10597

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#11014

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#11813

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#12591

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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     at LateUpdate in :line 0

22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#7828

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#11457

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#7825

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#11816

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#12594

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#13466

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#14339

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#15014

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#16476

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#13613

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#14225

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#16165

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#7673

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#11995

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#14066

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#15023

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#15959

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#17280

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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     at LateUpdate in :line 0

22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#18600

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#16251

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#15017

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#14335

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#13462

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#15956

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#11273

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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     at LateUpdate in :line 0

22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#13392

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#19355

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#19838

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#17283

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:191 Gameplay STACKAdd 1 experience to ship Ship#17528

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 5 experience to ship Ship#7293

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 5 experience to ship Ship#7589

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 5 experience to ship Ship#7590

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 5 experience to ship Ship#7591

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 5 experience to ship Ship#7681

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 5 experience to ship Ship#6923

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 5 experience to ship Ship#8961

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 5 experience to ship Ship#13473

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 5 experience to ship Ship#9716

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 5 experience to ship Ship#10603

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 5 experience to ship Ship#15692

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 5 experience to ship Ship#4487

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 5 experience to ship Ship#4940

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 1 experience to ship Ship#7972

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 1 experience to ship Ship#8771

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 1 experience to ship Ship#10673

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 1 experience to ship Ship#16167

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 1 experience to ship Ship#11289

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 1 experience to ship Ship#7628

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 1 experience to ship Ship#10541

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 1 experience to ship Ship#10810

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 1 experience to ship Ship#11021

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 1 experience to ship Ship#12384

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 1 experience to ship Ship#13030

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 1 experience to ship Ship#13483

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:210 Gameplay STACKAdd 1 experience to ship Ship#4693

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#5780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#4238

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#5034

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#5513

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#5396

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#6361

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#5596

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#6330

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#6731

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#4484

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#4943

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#5595

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#16270

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#7838

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#9342

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#10192

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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     at LateUpdate in :line 0

22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#5618

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#10354

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#10813

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#12186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#11280

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#14262

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#15597

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#14833

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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     at LateUpdate in :line 0

22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#6926

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#17294

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#18574

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#14830

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#12838

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#18998

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#16490

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#17079

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#16260

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#18608

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#19336

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#16032

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#17541

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#13396

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#16263

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#17090

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#14825

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#16266

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#18388

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#20513

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#20515

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#20517

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#11567

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#17296

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#17094

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#18709

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
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22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#17732

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#17375

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#17538

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#18801

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:211 Gameplay STACKAdd 1 experience to ship Ship#17369

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 1 experience to ship Ship#2113

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 1 experience to ship Ship#3397

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 1 experience to ship Ship#4242

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 1 experience to ship Ship#5262

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 1 experience to ship Ship#5783

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 1 experience to ship Ship#6590

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 1 experience to ship Ship#5039

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 1 experience to ship Ship#8138

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 1 experience to ship Ship#12192

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 1 experience to ship Ship#2116

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 1 experience to ship Ship#6958

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 1 experience to ship Ship#19737

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 5 experience to ship Ship#9723

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 5 experience to ship Ship#11470

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 5 experience to ship Ship#13490

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 5 experience to ship Ship#13237

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 5 experience to ship Ship#15447

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 5 experience to ship Ship#15971

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 5 experience to ship Ship#15696

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 5 experience to ship Ship#16953

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:225 Gameplay STACKAdd 1 experience to ship Ship#18616

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:226 Gameplay STACKAdd 1 experience to ship Ship#19531

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:226 Gameplay STACKAdd 1 experience to ship Ship#11395

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:226 Gameplay STACKAdd 1 experience to ship Ship#12195

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:226 Gameplay STACKAdd 1 experience to ship Ship#20519

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:226 Gameplay STACKAdd 1 experience to ship Ship#20521

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:226 Gameplay STACKAdd 1 experience to ship Ship#8697

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:226 Gameplay STACKAdd 1 experience to ship Ship#11834

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:226 Gameplay STACKAdd 1 experience to ship Ship#14092

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:226 Gameplay STACKAdd 1 experience to ship Ship#17791

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:226 Gameplay STACKAdd 1 experience to ship Ship#11203

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:226 Gameplay STACKAdd 1 experience to ship Ship#15248

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:239 Gameplay STACKAdd 1 experience to ship Ship#11645

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:239 Gameplay STACKAdd 1 experience to ship Ship#5589

     at AddExperience in :line 0
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22:11:35:239 Gameplay STACKAdd 1 experience to ship Ship#5590

     at AddExperience in :line 0
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22:11:35:239 Gameplay STACKAdd 1 experience to ship Ship#12203

     at AddExperience in :line 0
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22:11:35:239 Gameplay STACKAdd 1 experience to ship Ship#13246

     at AddExperience in :line 0
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22:11:35:239 Gameplay STACKAdd 1 experience to ship Ship#10614

     at AddExperience in :line 0
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22:11:35:239 Gameplay STACKAdd 1 experience to ship Ship#8566

     at AddExperience in :line 0
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22:11:35:239 Gameplay STACKAdd 1 experience to ship Ship#9791

     at AddExperience in :line 0
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22:11:35:239 Gameplay STACKAdd 1 experience to ship Ship#12393

     at AddExperience in :line 0
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22:11:35:239 Gameplay STACKAdd 1 experience to ship Ship#14626

     at AddExperience in :line 0
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22:11:35:239 Gameplay STACKAdd 1 experience to ship Ship#2151

     at AddExperience in :line 0
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22:11:35:239 Gameplay STACKAdd 1 experience to ship Ship#17799

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Mothership#2157

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Ship#2166

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Ship#2169

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Ship#2187

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Mothership#4904

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Ship#4599

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Ship#4798

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Ship#5165

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Ship#5792

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Ship#6475

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Ship#6787

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Ship#8573

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Ship#9178

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Ship#9584

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Ship#12253

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Ship#12251

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Ship#12252

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Ship#13259

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Ship#12401

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Ship#8405

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Mothership#6597

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Ship#7117

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Mothership#9509

     at AddExperience in :line 0
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22:11:35:256 Gameplay STACKAdd 1 experience to ship Mothership#11405

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#11041

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#12212

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#14766

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#14764

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#14765

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Mothership#13662

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#16970

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#16971

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#16972

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#19386

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#19387

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#19388

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#7529

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#19061

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Mothership#20193

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#20196

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#20197

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#20198

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#19060

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#20587

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#14111

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#17313

     at AddExperience in :line 0
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22:11:35:257 Gameplay STACKAdd 1 experience to ship Ship#19062

     at AddExperience in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#5375

     at AddExperience in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#6099

     at AddExperience in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#5798

     at AddExperience in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#3503

     at AddExperience in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#5927

     at AddExperience in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#6808

     at AddExperience in :line 0
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     at Update in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#6658

     at AddExperience in :line 0
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     at Update in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#7695

     at AddExperience in :line 0
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     at Update in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#7498

     at AddExperience in :line 0
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     at Update in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#10633

     at AddExperience in :line 0
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     at Update in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#8791

     at AddExperience in :line 0
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     at Update in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#11312

     at AddExperience in :line 0
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     at Update in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#9591

     at AddExperience in :line 0
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     at Update in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#8413

     at AddExperience in :line 0
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     at Update in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#7858

     at AddExperience in :line 0
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     at Update in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#9186

     at AddExperience in :line 0
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     at Update in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#11054

     at AddExperience in :line 0
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     at Update in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#10221

     at AddExperience in :line 0
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     at Update in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#11575

     at AddExperience in :line 0
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     at Update in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#12412

     at AddExperience in :line 0
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     at Update in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#13099

     at AddExperience in :line 0
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     at Update in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#10721

     at AddExperience in :line 0
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     at Update in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#11373

     at AddExperience in :line 0
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     at Update in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#13756

     at AddExperience in :line 0
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     at Update in :line 0
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22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#14906

     at AddExperience in :line 0
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     at Update in :line 0
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     at LateUpdate in :line 0

22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#14908

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#14918

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#16299

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#11663

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#16524

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#12964

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#14644

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#13281

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#14649

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#17330

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#11101

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#14855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#17601

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#18424

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#18417

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:273 Gameplay STACKAdd 1 experience to ship Ship#17606

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:274 Gameplay STACKAdd 1 experience to ship Ship#18421

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:274 Gameplay STACKAdd 1 experience to ship Ship#17819

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:292 Gameplay STACKAdd 1 experience to ship Ship#4616

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:292 Gameplay STACKAdd 1 experience to ship Ship#9863

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:292 Gameplay STACKAdd 1 experience to ship Ship#10314

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:292 Gameplay STACKAdd 1 experience to ship Ship#10929

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:292 Gameplay STACKAdd 1 experience to ship Ship#11379

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:292 Gameplay STACKAdd 1 experience to ship Ship#12038

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:292 Gameplay STACKAdd 5 experience to ship Ship#10226

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:292 Gameplay STACKAdd 5 experience to ship Ship#11671

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 5 experience to ship Ship#8805

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 5 experience to ship Ship#11069

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 5 experience to ship Ship#12035

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 5 experience to ship Ship#5055

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 5 experience to ship Ship#7996

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 5 experience to ship Ship#10007

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 5 experience to ship Ship#10004

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 5 experience to ship Ship#12423

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 5 experience to ship Ship#11066

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 5 experience to ship Ship#13526

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 1 experience to ship Ship#15074

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 1 experience to ship Ship#17578

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 1 experience to ship Ship#12427

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 1 experience to ship Ship#17344

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 1 experience to ship Ship#15486

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 1 experience to ship Ship#16536

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 1 experience to ship Ship#11503

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 1 experience to ship Ship#18119

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 1 experience to ship Ship#19002

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 1 experience to ship Ship#19338

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 1 experience to ship Ship#19739

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 1 experience to ship Ship#13072

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 1 experience to ship Ship#18114

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 1 experience to ship Ship#17580

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Gameplay STACKAdd 1 experience to ship Ship#17827

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Default STACKTraitor 14563 unbinded from PopulationPlanet.

     at BindOwner in :line 0
     at RemoveTraitorPopulation in :line 0
     at ClearPopulationTraitorStatus in :line 0
     at ClientEndTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:293 Default STACKTraitor 18017 unbinded from PopulationPlanet.

     at BindOwner in :line 0
     at RemoveTraitorPopulation in :line 0
     at ClearPopulationTraitorStatus in :line 0
     at ClientEndTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:307 Gameplay STACKAdd 1 experience to ship Ship#2263

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:307 Gameplay STACKAdd 1 experience to ship Ship#2266

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:307 Gameplay STACKAdd 1 experience to ship Ship#12978

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:307 Gameplay STACKAdd 1 experience to ship Ship#13305

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:307 Gameplay STACKAdd 1 experience to ship Ship#9002

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:307 Gameplay STACKAdd 1 experience to ship Ship#14413

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:307 Gameplay STACKAdd 1 experience to ship Ship#17083

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:307 Gameplay STACKAdd 1 experience to ship Ship#17589

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:307 Gameplay STACKAdd 1 experience to ship Ship#16547

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:307 Gameplay STACKAdd 1 experience to ship Ship#13603

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:307 Gameplay STACKAdd 1 experience to ship Ship#13783

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:307 Gameplay STACKAdd 1 experience to ship Ship#18643

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:307 Gameplay STACKAdd 1 experience to ship Ship#18436

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:307 Gameplay STACKAdd 1 experience to ship Ship#18130

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:307 Gameplay STACKAdd 1 experience to ship Ship#19410

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:307 Gameplay STACKAdd 1 experience to ship Ship#18811

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:307 Gameplay STACKAdd 1 experience to ship Ship#19168

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:307 Gameplay STACKAdd 1 experience to ship Ship#19569

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:465 Gameplay STACKAdd 1 experience to ship Ship#8681

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:465 Gameplay STACKAdd 1 experience to ship Ship#8682

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:465 Gameplay STACKAdd 1 experience to ship Ship#8683

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:632 Gameplay STACKAdd 1 experience to ship Ship#8328

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:632 Gameplay STACKAdd 1 experience to ship Ship#8329

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:632 Gameplay STACKAdd 1 experience to ship Ship#8330

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#5212

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#6842

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#6843

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#6844

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#6845

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#11736

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#11737

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#11738

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#11739

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#12688

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#12689

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#12690

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#12691

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#13963

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#13964

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#13965

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#13966

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#14720

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#14721

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#14722

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#14723

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#14932

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#14933

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#14934

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#14935

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#15565

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#15566

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#15567

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#15568

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#15862

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#15863

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#15864

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#15865

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#15866

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#15867

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#5720

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#11863

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#11865

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#14465

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#16982

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#16983

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#16984

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#17242

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:686 Gameplay STACKAdd 1 experience to ship Ship#17243

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#17244

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#3705

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#8880

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19319

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19320

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#8072

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#9696

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19322

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#12494

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#12495

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19324

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19325

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#18558

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#18559

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19327

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#18566

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#18567

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19331

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#18568

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#18569

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#18636

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#18637

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#18638

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19172

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19173

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19174

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19412

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19413

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19414

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19415

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19416

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19417

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19419

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19420

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19421

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19422

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19423

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19424

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19426

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19427

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19428

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19429

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19430

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19431

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19433

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19434

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19435

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19436

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19437

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19438

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19439

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19440

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19442

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19444

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19447

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19448

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19449

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 Gameplay STACKAdd 1 experience to ship Ship#19450

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:687 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:35:881 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:36:423 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:36:423 Gameplay STACKAdd 60 experience to ship Ship#20047

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:36:423 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:36:423 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:36:423 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:36:423 Gameplay STACKAdd 60 experience to ship Ship#18058

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:36:423 Gameplay STACKAdd 20 experience to ship Ship#20325

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:36:423 Gameplay STACKAdd 0 experience to ship Ship#15046

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:36:423 Gameplay STACKAdd 60 experience to ship Ship#15046

     at AddExperience in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:36:423 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:36:424 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:36:441 Order STACKOrderStartHackingOperation#00000511; StartGUID:1835, TargetGUID:15871, NodePositions:84,NodeIndex:101,NodeIndex:96, HackingOperationGUID:20822, TracedOperationGUID:19202

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:36:482 Prism STACKTechnology Unlock: {"technology":"TechnologyDefinitionMilitary7Cravers","stage":"TechnologyStageDefinitionMilitary3","turn":96,"isstage":"False","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:36.029"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:11:36:686 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:36:686 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:36:706 Runtime STACK[ChatMessage] RECV: l:/_turn/95 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:11:36:746 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:36:766 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:36:787 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:36:787 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:36:849 Order STACKOrderUpdateDustInflation#00000512; DustGlobalProduction:30698.03

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:36:865 Prism STACKTechnology Unlock: {"technology":"TechnologyDefinitionScienceAndExplorationJuggernaut3","stage":"TechnologyStageDefinitionScienceAndExploration2","turn":96,"isstage":"False","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:36.798"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:11:37:020 Order STACKOrderSendAutomatedShip#00000513; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:052 Order STACKOrderSendAutomatedShip#00000514; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:052 Order STACKOrderSendAutomatedShip#00000515; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:052 Order STACKOrderSendAutomatedShip#00000516; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:075 Order STACKOrderSendAutomatedShip#00000517; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:075 Order STACKOrderUpdateBestSystem#00000518; EmpireIndex:12; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:075 Order STACKOrderUpdateBestSystem#00000519; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:075 Order STACKOrderUpdateBestSystem#0000051A; EmpireIndex:14; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:075 Order STACKOrderUpdateBestSystem#0000051B; EmpireIndex:15; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:075 Order STACKOrderUpdateBestSystem#0000051C; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:075 Order STACKOrderUpdateBestSystem#0000051D; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:075 Order STACKOrderUpdateBestSystem#0000051E; EmpireIndex:18; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:097 Order STACKOrderUpdateBestSystem#0000051F; EmpireIndex:19; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:097 Order STACKOrderUpdateBestSystem#00000520; EmpireIndex:20; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:097 Order STACKOrderUpdateBestSystem#00000521; EmpireIndex:22; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:097 Order STACKOrderUpdateBestSystem#00000522; EmpireIndex:23; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:097 Order STACKOrderUpdateBestSystem#00000523; EmpireIndex:24; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:097 Order STACKOrderUpdateBestSystem#00000524; EmpireIndex:25; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:097 Order STACKOrderUpdateBestSystem#00000525; EmpireIndex:26; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:097 Order STACKOrderUpdateBestSystem#00000526; EmpireIndex:27; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:097 Order STACKOrderUpdateBestSystem#00000527; EmpireIndex:28; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:097 Order STACKOrderUpdateBestSystem#00000528; EmpireIndex:29; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:097 Order STACKOrderUpdateBestSystem#00000529; EmpireIndex:30; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:097 Order STACKOrderUpdateBestSystem#0000052A; EmpireIndex:32; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:097 Order STACKOrderUpdateBestSystem#0000052B; EmpireIndex:33; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:097 Order STACKOrderUpdateVisibility#0000052C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:098 Order STACKOrderStartAutomatedFleetAction#0000052D; EmpireIndex:7; AutomatedDeliveryFleetAction#510, InitiatorGUID:20823, Context:Path: 31->7, Path: Path: 31->7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:098 Order STACKOrderStartAutomatedFleetAction#0000052E; EmpireIndex:4; AutomatedDeliveryFleetAction#1138, InitiatorGUID:20825, Context:Path: 138->135->132, Path: Path: 138->135->132

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:098 Order STACKOrderStartAutomatedFleetAction#0000052F; EmpireIndex:6; AutomatedDeliveryFleetAction#558, InitiatorGUID:20827, Context:Path: 117->115->113, Path: Path: 117->115->113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:098 Order STACKOrderStartAutomatedFleetAction#00000530; EmpireIndex:7; AutomatedDeliveryFleetAction#511, InitiatorGUID:20829, Context:Path: 9->3->7, Path: Path: 9->3->7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:110 Order STACKOrderStartAutomatedFleetAction#00000531; EmpireIndex:10; AutomatedDeliveryFleetAction#1418, InitiatorGUID:20831, Context:Path: 217->156, Path: Path: 217->156

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:264 Prism STACKConstruction completed: {"turn":95,"constructionName":"StarSystemImprovementScience4","colonizedStarSystemGUID":"1808","productionCost":952,"constructionIndex":22,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:37.182"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:11:37:564 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:647 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:37:664 Prism STACKConstruction completed: {"turn":95,"constructionName":"StarSystemImprovementFood3","colonizedStarSystemGUID":"4043","productionCost":476,"constructionIndex":19,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:37.580"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:11:39:811 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:39:811 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:39:811 Network STACK[Perf] Game dumping took 1736 ms.

     at Dump in :line 0
     at Dump in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:39:811 Network STACK[Perf] Checksum generation took 144 ms.

     at Dump in :line 0
     at Dump in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:39:811 Network STACK[Perf] Writing file took 87 ms.

     at Dump in :line 0
     at Dump in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:39:811 Network STACK[Perf] TOTAL DURATION (Text): 2127 ms.

     at Dump in :line 0
     at Dump in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:39:811 Network STACKDump checksum 'TurnEnded': 0xa5467613426c310783ce64d8e3a2dcd2.

     at Dump in :line 0
     at Dump in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:39:811 Network STACKDump file 'TurnEnded' generated at 'C:\Users\Sublustris\Documents\Endless Space 2\Dump Files\095_TurnEnded_[S][u][b][l][u][s][t][r][i][s]_0xa5467613426c310783ce64d8e3a2dcd2.dump'.

     at Dump in :line 0
     at Dump in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:39:811 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:39:811 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:39:824 GameServer STACK[Dump] Received GameDiagnosticsInfo turn=95, client=0x21c8a9d, checksum=0xa5467613426c310783ce64d8e3a2dcd2.

     at ProcessClientDiagnosticsInfoMessage in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:39:881 Prism STACKConstruction completed: {"turn":95,"constructionName":"StarSystemImprovementBuyout1","colonizedStarSystemGUID":"6986","productionCost":952,"constructionIndex":28,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:39.811"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:11:40:048 GameServer STACK[Dump] Received GameDiagnosticsInfo turn=95, client=0x3c32451, checksum=0xa5467613426c310783ce64d8e3a2dcd2.

     at ProcessClientDiagnosticsInfoMessage in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:40:264 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:40:264 GameClient STACKSynchronizationState = Synchronized

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:40:264 GameClient STACKPlayerInTransition = False

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:40:264 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:40:264 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:430 Prism STACKConstruction completed: {"turn":95,"constructionName":"StarSystemImprovementBuyout1","colonizedStarSystemGUID":"7012","productionCost":952,"constructionIndex":20,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:40.198"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:11:42:430 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:430 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:11:42:430 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:11:42:430 Runtime STACK[ChatMessage] RECV: l:/_turn/95 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:11:42:528 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 GameClient STACKSynchronizationState = Synchronized

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 GameClient STACKPlayerInTransition = False

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] ExplorationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] ExplorationQuest24 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventPolitical15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventPolitical04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventPolitical16Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventPolitical13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventPolitical22Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventPolitical06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventPolitical06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventPolitical18 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventPolitical20 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventPolitical19Alt didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventPolitical23 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] EventPolitical21 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] ExplorationQuest24 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] ExplorationQuest24 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Quest STACK[Quests] ExplorationQuest17 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Order STACKOrderUpdateQuests#00000532, Ticket: 00000356

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:528 Order STACKOrderCompleteQuest#00000533, Ticket: 00000357

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:529 Order STACKOrderUpdateQuests#00000534, Ticket: 00000358

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:529 Order STACKOrderCompleteQuest#00000535, Ticket: 00000359

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:529 Order STACKOrderUpdateQuests#00000536, Ticket: 0000035A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:529 Order STACKOrderCompleteQuest#00000537, Ticket: 0000035B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:529 Order STACKOrderUpdateQuests#00000538, Ticket: 0000035C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:529 Order STACKOrderCompleteQuest#00000539, Ticket: 0000035D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:529 Order STACKOrderUpdateQuests#0000053A, Ticket: 0000035E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:529 Order STACKOrderCompleteQuest#0000053B, Ticket: 0000035F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:529 Order STACKOrderUpdateQuests#0000053C, Ticket: 00000360

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:529 Order STACKOrderCompleteQuest#0000053D, Ticket: 00000361

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:529 Order STACKOrderUpdateQuests#0000053E, Ticket: 00000362

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:529 Order STACKOrderCompleteQuest#0000053F, Ticket: 00000363

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:529 Order STACKOrderBeginQuest#00000540, Ticket: 00000364

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:569 Order STACKOrderEntityAction#00000541; EmpireIndex:9; MoveToProbeAction#1158, InitiatorGUID:19597, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderEntityAction#00000542; EmpireIndex:10; MoveToProbeAction#1419, InitiatorGUID:19607, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderUpdateBestSystem#00000543; EmpireIndex:12; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderUpdateBestSystem#00000544; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderUpdateBestSystem#00000545; EmpireIndex:14; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderUpdateBestSystem#00000546; EmpireIndex:15; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderUpdateBestSystem#00000547; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderUpdateBestSystem#00000548; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderUpdateBestSystem#00000549; EmpireIndex:18; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderUpdateBestSystem#0000054A; EmpireIndex:19; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderUpdateBestSystem#0000054B; EmpireIndex:20; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderUpdateBestSystem#0000054C; EmpireIndex:22; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderUpdateBestSystem#0000054D; EmpireIndex:23; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderUpdateBestSystem#0000054E; EmpireIndex:24; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderUpdateBestSystem#0000054F; EmpireIndex:25; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderUpdateBestSystem#00000550; EmpireIndex:26; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderUpdateBestSystem#00000551; EmpireIndex:27; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderUpdateBestSystem#00000552; EmpireIndex:28; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderUpdateBestSystem#00000553; EmpireIndex:29; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderUpdateBestSystem#00000554; EmpireIndex:30; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderUpdateBestSystem#00000555; EmpireIndex:32; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderUpdateBestSystem#00000556; EmpireIndex:33; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Order STACKOrderChangeDiplomaticRelationState#00000557; InitiatorEmpireIndex:7, TargetEmpireIndex:10, NewDiplomaticRelationStateName:DiplomaticRelationStateColdWar

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Gameplay STACK[DIPLOMACY] Empire#7 + Empire#10 = DiplomaticRelationStateColdWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Gameplay STACKCan't find the element 'TruceCount' in database of simulation descriptors.

     at GetSimulationDescriptorsFromXmlReferences in :line 0
     at get_Descriptors in :line 0
     at IForeignAffairsManagement.RemoveDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Gameplay STACK[DIPLOMACY] Empire#10 + Empire#7 = DiplomaticRelationStateColdWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:570 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:590 Order STACKOrderChangeDiplomaticRelationState#00000558; InitiatorEmpireIndex:9, TargetEmpireIndex:10, NewDiplomaticRelationStateName:DiplomaticRelationStateColdWar

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:590 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#10 = DiplomaticRelationStateColdWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:590 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:590 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:590 Gameplay STACK[DIPLOMACY] Empire#10 + Empire#9 = DiplomaticRelationStateColdWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:590 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:590 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:606 Order STACKOrderChangeDiplomaticRelationState#00000559; InitiatorEmpireIndex:10, TargetEmpireIndex:7, NewDiplomaticRelationStateName:DiplomaticRelationStateColdWar

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:606 Order STACKOrderChangeDiplomaticRelationState#0000055A; InitiatorEmpireIndex:10, TargetEmpireIndex:9, NewDiplomaticRelationStateName:DiplomaticRelationStateColdWar

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:606 Order STACKOrderSpawnImprovement#0000055B; EmpireIndex:21; ImprovementDefinitionName:StarSystemImprovementDust2; TargetGUID:1868; ImprovementGUID:20834

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:606 Order STACKOrderTransferResource#0000055C; EmpireIndex:21; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-2240

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:606 Order STACKOrderUpdatePiratePhantomGarrison#0000055D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:606 Order STACKOrderStartHackingOperation#0000055E; StartGUID:3808, TargetGUID:6854, NodePositions:74,NodeIndex:77,NodeIndex:81,NodeIndex:82,NodeIndex:79, HackingOperationGUID:20835, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:606 Order STACKOrderSetSimulationProperty#0000055F: [GUID:1777, Property:TurnsBeforeNextPVEHack, Value:15]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:42:632 Prism STACKConstruction completed: {"turn":95,"constructionName":"StarSystemImprovementScience4","colonizedStarSystemGUID":"7541","productionCost":952,"constructionIndex":22,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:42.430"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:11:42:798 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:11:42:798 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:11:43:031 Prism STACKColonize: {"turn":96,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#7012","planetName":"","colonizedStarSystemGUID":"7012","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.07.04","eventName":"Colonize","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:42.948"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:11:43:414 Prism STACKColonize: {"turn":96,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#9844","planetName":"","colonizedStarSystemGUID":"9844","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.07.04","eventName":"Colonize","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:43.331"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:11:43:486 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:43:486 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:43:502 Order STACKOrderUpdateQuests#00000560, Ticket: 00000365

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:43:502 Order STACKOrderUpdateQuests#00000561, Ticket: 00000366

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:43:502 Order STACKOrderApplyQuestEffect#00000562

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:43:502 Order STACKOrderTriggerPopulationEvent#00000563

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:43:502 Order STACKOrderUpdateQuests#00000564, Ticket: 00000367

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:43:502 Order STACKOrderCompleteQuest#00000565, Ticket: 00000368

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:43:815 Prism STACKColonize: {"turn":96,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#13926","planetName":"","colonizedStarSystemGUID":"13926","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.07.04","eventName":"Colonize","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:43.731"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:11:44:098 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:44:098 AI STACK[AI] [Event]Remove 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:11:44:098 AI STACK[AI] [Event]Remove EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventEmpireSeen,EventEmpireSeen,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:11:44:098 AI STACK[AI] [Event]keep 506 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:11:44:098 AI STACK[AI] [Event]keep EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventHeroRecruited,EventTutorial_SimpleActionExecuted,EventConstructionQueued,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHeroAssigned,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventShipLevelup,EventShipLevelup,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawCancelled,EventTraitorRemoved,EventTraitorPopulationRemovalSuccessful,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventBlockadeTick,EventTraitorPopulationRemovalFailed,EventHappinessStatusChanged,EventTraitorPopulationRemovalFailed,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventShipLevelup,EventPlayDeckFreeCost,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventTraitorRemoved,EventTraitorPopulationRemovalSuccessful,EventTraitorRemoved,EventTraitorPopulationRemovalSuccessful,EventPlayDeckFreeCost,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventTechnologyUnlocked,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventHappinessStatusChanged,EventPopulationGained,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHeroLevelup,EventConstructionCompleted,EventColonizedStarSystemLevelChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventHeroLevelup,EventShipLevelup,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventHappinessStatusChanged,EventColonizedStarSystemLevelChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTimeBubbleUnused,EventGameplayUnlockedGovernment,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionCompleted,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventShipLevelup,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventColonizedStarSystemLevelChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPlanetTerraformed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationMoveStepComplete,EventHackingOperationDetected,EventDefenseHackingProgramEncountered,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationStarted,EventHackingOperationTraceStarted,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventNarrativeEventCompleted,EventNarrativeEventBegun,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventHackingOperationStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:11:44:166 AI STACKGame object 'RecipeImprovement' map to AI snapshot 'RecipeImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:44:166 AI STACKGame object 'PlanetImprovement' map to AI snapshot 'PlanetImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:44:229 Prism STACKJuggernaut: {"turn":95,"maximumJuggernauts":3.0,"juggernauts":2.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":10.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:44.132"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:11:45:895 Prism STACKevent batch: [{"turn":95,"turnDuration":440,"dustperturn":2202.61523,"influenceperturn":155.025009,"scienceperturn":4419.07373,"honorperturn":-4.0,"empirefood":1386.47986,"empireindustry":4127.2,"empiremanpower":6509.76758,"empirepopulation":178.0,"totaltradingincomedust":308.992645,"totaltradingincomescience":34.64589,"ownedsystems":11.0,"ownedarks":0.0,"starsystemsdiscovered":1.0,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:44.617"},{"turn":95,"screenName":"SenateScreen","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:44.667"},{"turn":95,"screenName":"LawsManagementModalWindow","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:44.733"},{"turn":95,"screenName":"EmpireScreen","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:44.800"},{"turn":95,"screenName":"TechnologyScreen","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:44.866"},{"turn":95,"screenName":"EconomyScreenTabEconomy","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:45.020"},{"turn":95,"screenName":"EconomyScreen","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:45.170"},{"turn":95,"screenName":"EconomyScreenTabMarketplace","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:45.232"},{"turn":95,"screenName":"EconomyScreenTabEconomy","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:45.300"},{"turn":95,"screenName":"EconomyScreenTabMarketplace","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:45.365"},{"turn":95,"screenName":"MilitaryScreen","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:45.432"},{"turn":95,"screenName":"ShipDesignEditionPanel","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:45.499"},{"turn":95,"screenName":"TechnologyScreen","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:45.567"},{"turn":95,"screenName":"EmpireScreen","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:45.811"}]

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:11:46:215 Prism STACKQuest Finished: {"turn":95,"questName":"EventRandom06","category":"Event","subcategory":"Random","state":"Completed","questid":15841,"choiceIndex":-1,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:46.133"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:11:46:250 Network STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=d706f07c-99a7-412a-9016-3e4ee8d1aaf0.

     at SendP2PMessage in :line 0
     at SendMessage in :line 0
     at SendMessageToClients in :line 0
     at OnAutoSaveCompletion in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:46:250 Network STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=c598559c-af67-4b5c-a64d-004e3d35d96e.

     at SendP2PMessage in :line 0
     at SendMessage in :line 0
     at SendMessageToClients in :line 0
     at OnAutoSaveCompletion in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:46:267 Network STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=946b2cbf-1e58-4819-a5ea-61bb8e542c7c.

     at SendP2PMessage in :line 0
     at SendMessage in :line 0
     at SendMessageToClients in :line 0
     at OnAutoSaveCompletion in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:46:267 Network STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=59730, Guid=4dcfd66b-fd80-4374-9525-1947595f3655.

     at SendP2PMessage in :line 0
     at SendMessage in :line 0
     at SendMessageToClients in :line 0
     at OnAutoSaveCompletion in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:46:267 Network STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=3131730 ChunkGuids=(d706f07c-99a7-412a-9016-3e4ee8d1aaf0,c598559c-af67-4b5c-a64d-004e3d35d96e,946b2cbf-1e58-4819-a5ea-61bb8e542c7c,4dcfd66b-fd80-4374-9525-1947595f3655).

     at SendP2PMessage in :line 0
     at SendMessage in :line 0
     at SendMessageToClients in :line 0
     at OnAutoSaveCompletion in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:46:714 Prism STACKQuest Started: {"turn":95,"technologyCount":45,"questName":"EventRandom15","category":"Event","subcategory":"RandomEvent","questid":20833,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:46.534"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:11:50:500 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:11:50:514 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:514 AI STACK[AI] Cancel task 18228 : can find context 20815 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at NewTurnStarted in :line 0
     at NewTurnStarted in :line 0
     at NewTurnStarted in :line 0
     at GameSnapshot_OnNewTurnStarted in :line 0
     at InvokeNewTurnStartedEvent in :line 0
     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

22:11:50:549 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:619 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:619 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:619 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:619 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:619 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:640 Prism STACKAIPerformanceEvent: {"turn":95,"maxBlackboardMessageCount":696,"maxDecisionCount":26,"maxSyncronizationTime":6411,"maxAnaysisTime":4022,"maxStrategicTime":9004,"maxDecisionTime":2788,"maxActuatorTime":2729,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:11:50.500"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:11:50:640 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:640 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:664 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:664 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:664 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:664 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:689 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:689 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:689 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:689 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:689 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:711 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:711 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:729 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:748 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:748 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:50:809 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:52:745 Gameplay STACK[Tribute] Refresh 'DiplomaticTribute: 379.64 EmpireMoney from Empire#10 to Empire#9 for 3 turns.'

     at NotifyActiveDiplomaticTributeCollectionChange in :line 0
     at UpdateDiplomaticTributes in :line 0
     at IDiplomacyControl.OnClientBeginTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:52:745 Gameplay STACK[Tribute] Refresh 'DiplomaticTribute: 379.64 EmpireMoney from Empire#10 to Empire#7 for 3 turns.'

     at NotifyActiveDiplomaticTributeCollectionChange in :line 0
     at UpdateDiplomaticTributes in :line 0
     at IDiplomacyControl.OnClientBeginTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:52:745 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:52:829 AI STACK[AI] Unassign fleet 17500/0 from TF [AI0]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:54:282 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:282 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:282 Order STACKOrderAIClientStateChange#00000566; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:282 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:282 AI STACKStart 15 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:54:282 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:54:308 Order STACKOrderEntityAction#00000567, Ticket: 00000369; EmpireIndex:34; GoToFleetAction#750, InitiatorGUID:6838, Context:Path: 0, Path: Path: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:308 Order STACKOrderEntityAction#00000568, Ticket: 0000036A; EmpireIndex:34; GoToFleetAction#751, InitiatorGUID:11735, Context:Path: 0, Path: Path: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:308 Order STACKOrderEntityAction#00000569, Ticket: 0000036B; EmpireIndex:34; GoToFleetAction#752, InitiatorGUID:12687, Context:Path: 4, Path: Path: 4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:308 Order STACKOrderEntityAction#0000056A, Ticket: 0000036C; EmpireIndex:34; GoToFleetAction#753, InitiatorGUID:13962, Context:Path: 0, Path: Path: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:308 Order STACKOrderEntityAction#0000056B, Ticket: 0000036D; EmpireIndex:34; GoToFleetAction#754, InitiatorGUID:14718, Context:Path: 2, Path: Path: 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:308 Order STACKOrderEntityAction#0000056C, Ticket: 0000036E; EmpireIndex:34; GoToFleetAction#755, InitiatorGUID:15564, Context:Path: 0, Path: Path: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:308 Order STACKOrderEntityAction#0000056D, Ticket: 0000036F; EmpireIndex:36; GoToFleetAction#1748, InitiatorGUID:19171, Context:Path: 173, Path: Path: 173

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:308 Order STACKOrderEntityAction#0000056E, Ticket: 00000370; EmpireIndex:36; GoToFleetAction#1749, InitiatorGUID:18635, Context:Path: 173, Path: Path: 173

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:308 Order STACKOrderEntityAction#0000056F, Ticket: 00000371; EmpireIndex:36; GoToFleetAction#1750, InitiatorGUID:18548, Context:Path: 173, Path: Path: 173

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:308 Order STACKOrderUpdateVisibility#00000570

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderEntityAction#00000571, Ticket: 00000372; EmpireIndex:0; MoveToFleetAction#1323, InitiatorGUID:20510, Context:EntityActionContext_Movement, 40->42 (Cost: 6.5) from 0.4706184 to 0.9412367.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderEntityAction#00000572, Ticket: 00000373; EmpireIndex:2; MoveToFleetAction#1301, InitiatorGUID:18993, Context:EntityActionContext_Movement, 0->4 (Cost: 5) from 0.07398074 to 0.4272722.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderEntityAction#00000573, Ticket: 00000374; EmpireIndex:2; MoveToFleetAction#1302, InitiatorGUID:18991, Context:EntityActionContext_Movement, 56->58 (Cost: 3.365344) from 0.7482037 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderEntityAction#00000574, Ticket: 00000375; EmpireIndex:2; MoveToFleetAction#1303, InitiatorGUID:18987, Context:EntityActionContext_Movement, 58->57 (Cost: 4.478036) from 0.6283726 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderEntityAction#00000575, Ticket: 00000376; EmpireIndex:3; MoveToFleetAction#1318, InitiatorGUID:18995, Context:EntityActionContext_Movement, 125->18 (Cost: 1.152312) from 0.9191001 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderEntityAction#00000576, Ticket: 00000377; EmpireIndex:5; MoveToFleetAction#2471, InitiatorGUID:20516, Context:EntityActionContext_Movement, 67->64 (Cost: 5) from 0.3934513 to 0.7869026.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderEntityAction#00000577, Ticket: 00000378; EmpireIndex:5; MoveToFleetAction#2472, InitiatorGUID:20514, Context:EntityActionContext_Movement, 66->64 (Cost: 5) from 0.2767107 to 0.5534213.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderEntityAction#00000578, Ticket: 00000379; EmpireIndex:5; MoveToFleetAction#2473, InitiatorGUID:20512, Context:EntityActionContext_Movement, 72->69 (Cost: 5) from 0.4273389 to 0.8546777.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderEntityAction#00000579, Ticket: 0000037A; EmpireIndex:5; MoveToFleetAction#2474, InitiatorGUID:18997, Context:EntityActionContext_Movement, 68->66 (Cost: 5) from 0.1239118 to 0.5000835.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderEntityAction#0000057A, Ticket: 0000037B; EmpireIndex:5; MoveToFleetAction#2475, InitiatorGUID:18573, Context:EntityActionContext_Movement, 71->208 (Cost: 5) from 0.4697947 to 0.7698385.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderEntityAction#0000057B, Ticket: 0000037C; EmpireIndex:6; MoveToFleetAction#559, InitiatorGUID:20520, Context:EntityActionContext_Movement, 114->117 (Cost: 1.674771) from 0.7048743 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderEntityAction#0000057C, Ticket: 0000037D; EmpireIndex:6; MoveToFleetAction#560, InitiatorGUID:20518, Context:EntityActionContext_Movement, 113->114 (Cost: 4) from 0.3078112 to 0.6156225.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderEntityAction#0000057D, Ticket: 0000037E; EmpireIndex:6; MoveToFleetAction#561, InitiatorGUID:19736, Context:EntityActionContext_Movement, 113->114 (Cost: 0.9949771) from 0.9234337 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderEntityAction#0000057E, Ticket: 0000037F; EmpireIndex:10; MoveToFleetAction#1420, InitiatorGUID:19738, Context:EntityActionContext_Movement, 84->101 (Cost: 2.080028) from 0.8547443 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderEntityAction#0000057F, Ticket: 00000380; EmpireIndex:10; MoveToFleetAction#1421, InitiatorGUID:19337, Context:EntityActionContext_Movement, 84->101 (Cost: 6.368234) from 0.5552837 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderEntityAction#00000580, Ticket: 00000381; EmpireIndex:10; MoveToFleetAction#1422, InitiatorGUID:19001, Context:EntityActionContext_Movement, 84->85 (Cost: 7) from 0.5069513 to 0.8561051.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderUpdateEffectZone#00000581

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderFinishDockingFleet#00000582, Ticket: 00000382; EmpireIndex:4; FleetGUID:20825

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderFinishDockingFleet#00000583, Ticket: 00000383; EmpireIndex:6; FleetGUID:20827

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderFinishDockingFleet#00000584, Ticket: 00000384; EmpireIndex:7; FleetGUID:20823

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:343 Order STACKOrderFinishDockingFleet#00000585, Ticket: 00000385; EmpireIndex:8; FleetGUID:15045

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:372 Order STACKOrderFinishDockingFleet#00000586, Ticket: 00000386; EmpireIndex:10; FleetGUID:20831

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:372 Order STACKOrderEntityAction#00000587, Ticket: 00000387; EmpireIndex:34; MoveToFleetAction#756, InitiatorGUID:15564, Context:EntityActionContext_Movement, 2->0 (Cost: 4) from 0.2071269 to 0.5278396.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:372 Order STACKOrderEntityAction#00000588, Ticket: 00000388; EmpireIndex:34; MoveToFleetAction#757, InitiatorGUID:14718, Context:EntityActionContext_Movement, 0->2 (Cost: 0.5137305) from 0.95881 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:372 Order STACKOrderEntityAction#00000589, Ticket: 00000389; EmpireIndex:34; MoveToFleetAction#758, InitiatorGUID:13962, Context:EntityActionContext_Movement, 2->0 (Cost: 4) from 0.6367102 to 0.9574229.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:372 Order STACKOrderEntityAction#0000058A, Ticket: 0000038A; EmpireIndex:34; MoveToFleetAction#759, InitiatorGUID:12687, Context:EntityActionContext_Movement, 0->4 (Cost: 0.3052361) from 0.9784325 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:372 Order STACKOrderEntityAction#0000058B, Ticket: 0000038B; EmpireIndex:34; MoveToFleetAction#760, InitiatorGUID:11735, Context:EntityActionContext_Movement, 2->0 (Cost: 4) from 0.2071269 to 0.5278396.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:372 Order STACKOrderEntityAction#0000058C, Ticket: 0000038C; EmpireIndex:34; MoveToFleetAction#761, InitiatorGUID:6838, Context:EntityActionContext_Movement, 2->0 (Cost: 4) from 0.06167979 to 0.3823925.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:372 Order STACKOrderEntityAction#0000058D, Ticket: 0000038D; EmpireIndex:36; MoveToFleetAction#1751, InitiatorGUID:18548, Context:EntityActionContext_Movement, 123->173 (Cost: 5) from 0.4213238 to 0.4915445.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:372 Order STACKOrderEntityAction#0000058E, Ticket: 0000038E; EmpireIndex:36; MoveToFleetAction#1752, InitiatorGUID:18635, Context:EntityActionContext_Movement, 123->173 (Cost: 5) from 0.4213238 to 0.4915445.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:372 Order STACKOrderEntityAction#0000058F, Ticket: 0000038F; EmpireIndex:36; MoveToFleetAction#1753, InitiatorGUID:19171, Context:EntityActionContext_Movement, 123->173 (Cost: 5) from 0.3511032 to 0.4213238.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:372 Order STACKOrderFinishDockingFleet#00000590, Ticket: 00000390; EmpireIndex:7; FleetGUID:20829

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:372 Order STACKOrderEntityAction#00000591, Ticket: 00000391; EmpireIndex:4; MoveToFleetAction#1139, InitiatorGUID:20825, Context:EntityActionContext_Movement, 138->135 (Cost: 5) from 0 to 0.7562398.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:372 Order STACKOrderEntityAction#00000592, Ticket: 00000392; EmpireIndex:6; MoveToFleetAction#562, InitiatorGUID:20827, Context:EntityActionContext_Movement, 117->115 (Cost: 4) from 0 to 0.9440722.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:396 Order STACKOrderEntityAction#00000593, Ticket: 00000393; EmpireIndex:7; UsePortalFleetAction#512, InitiatorGUID:20829, Context:EntityActionContext_Movement, 9->3 (Cost: 4) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:396 Order STACKOrderEntityAction#00000594, Ticket: 00000394; EmpireIndex:10; MoveToFleetAction#1423, InitiatorGUID:20831, Context:EntityActionContext_Movement, 217->156 (Cost: 7) from 0 to 0.1453296.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:440 Order STACKOrderCompleteMoveToFleetAction#00000595; EmpireIndex:34; EntityActionId: 759

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:440 Order STACKOrderUpdateVisibility#00000596

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:440 Order STACKOrderTerminateEntityAction#00000597; EmpireIndex:34; EntityActionId: 759

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:459 Order STACKOrderTerminateEntityAction#00000598; EmpireIndex:34; EntityActionId: 752

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:521 Order STACKOrderCompleteMoveToFleetAction#00000599; EmpireIndex:34; EntityActionId: 757

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:521 Order STACKOrderTerminateEntityAction#0000059A; EmpireIndex:34; EntityActionId: 757

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:539 Order STACKOrderTerminateEntityAction#0000059B; EmpireIndex:34; EntityActionId: 754

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:563 Order STACKOrderCompleteMoveToFleetAction#0000059C; EmpireIndex:6; EntityActionId: 561

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:563 Order STACKOrderTerminateEntityAction#0000059D; EmpireIndex:6; EntityActionId: 561

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:585 Default STACKDelivering remaining pop (fleet : 19736, system : 10887)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:585 Order STACKOrderTerminateEntityAction#0000059E; EmpireIndex:6; EntityActionId: 528

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:585 Default STACKTerminating AutomatedDelivery Fleet 19736 on system ColonizedStarSystem#10887

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:686 Order STACKOrderCompleteMoveToFleetAction#0000059F; EmpireIndex:36; EntityActionId: 1753

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:686 Order STACKOrderCompleteMoveToFleetAction#000005A0; EmpireIndex:36; EntityActionId: 1752

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:686 Order STACKOrderCompleteMoveToFleetAction#000005A1; EmpireIndex:36; EntityActionId: 1751

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:712 Order STACKOrderTerminateEntityAction#000005A2; EmpireIndex:36; EntityActionId: 1753

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:712 Order STACKOrderTerminateEntityAction#000005A3; EmpireIndex:36; EntityActionId: 1752

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:712 Order STACKOrderTerminateEntityAction#000005A4; EmpireIndex:36; EntityActionId: 1751

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:712 Order STACKOrderCompleteMoveToFleetAction#000005A5; EmpireIndex:3; EntityActionId: 1318

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:712 Order STACKOrderTerminateEntityAction#000005A6; EmpireIndex:3; EntityActionId: 1318

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:732 Order STACKOrderEntityAction#000005A7, Ticket: 00000395; EmpireIndex:3; MoveToFleetAction#1319, InitiatorGUID:18995, Context:EntityActionContext_Movement, 18->19 (Cost: 2.847688) from 0 to 0.4394836.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:801 Order STACKOrderUpdateEffectZone#000005A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:821 Order STACKOrderUpdateVisibility#000005A9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:881 Order STACKOrderCompleteMoveToFleetAction#000005AA; EmpireIndex:5; EntityActionId: 2475

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:881 Order STACKOrderUpdateVisibility#000005AB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:881 Order STACKOrderTerminateEntityAction#000005AC; EmpireIndex:5; EntityActionId: 2475

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:903 Order STACKOrderCompleteMoveToFleetAction#000005AD; EmpireIndex:5; EntityActionId: 2472

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:54:903 Order STACKOrderTerminateEntityAction#000005AE; EmpireIndex:5; EntityActionId: 2472

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:034 Order STACKOrderCompleteMoveToFleetAction#000005AF; EmpireIndex:10; EntityActionId: 1420

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:034 Order STACKOrderTerminateEntityAction#000005B0; EmpireIndex:10; EntityActionId: 1420

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:052 Order STACKOrderUpdateVisibility#000005B1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:052 Order STACKOrderEntityAction#000005B2, Ticket: 00000396; EmpireIndex:10; MoveToFleetAction#1424, InitiatorGUID:19738, Context:EntityActionContext_Movement, 101->96 (Cost: 4.919972) from 0 to 0.4678276.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:346 Order STACKOrderCompleteMoveToFleetAction#000005B3; EmpireIndex:6; EntityActionId: 560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:346 Order STACKOrderUpdateVisibility#000005B4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:346 Order STACKOrderTerminateEntityAction#000005B5; EmpireIndex:6; EntityActionId: 560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:421 Order STACKOrderCompleteMoveToFleetAction#000005B6; EmpireIndex:6; EntityActionId: 559

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:421 Order STACKOrderTerminateEntityAction#000005B7; EmpireIndex:6; EntityActionId: 559

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:443 Default STACKDelivering remaining pop (fleet : 20520, system : 1826)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:443 Order STACKOrderTerminateEntityAction#000005B8; EmpireIndex:6; EntityActionId: 548

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:443 Default STACKTerminating AutomatedDelivery Fleet 20520 on system ColonizedStarSystem#1826

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:469 Order STACKOrderCompleteMoveToFleetAction#000005B9; EmpireIndex:2; EntityActionId: 1302

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:469 Order STACKOrderUpdateVisibility#000005BA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:469 Order STACKOrderTerminateEntityAction#000005BB; EmpireIndex:2; EntityActionId: 1302

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:489 Order STACKOrderEntityAction#000005BC, Ticket: 00000397; EmpireIndex:2; MoveToFleetAction#1304, InitiatorGUID:18991, Context:EntityActionContext_Movement, 58->57 (Cost: 1.634656) from 0 to 0.1356583.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:688 Order STACKOrderCompleteMoveToFleetAction#000005BD; EmpireIndex:34; EntityActionId: 761

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:689 Order STACKOrderCompleteMoveToFleetAction#000005BE; EmpireIndex:34; EntityActionId: 760

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:689 Order STACKOrderCompleteMoveToFleetAction#000005BF; EmpireIndex:34; EntityActionId: 758

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:711 Order STACKOrderCompleteMoveToFleetAction#000005C0; EmpireIndex:34; EntityActionId: 756

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:711 Order STACKOrderUpdateVisibility#000005C1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:711 Order STACKOrderTerminateEntityAction#000005C2; EmpireIndex:34; EntityActionId: 761

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:711 Order STACKOrderTerminateEntityAction#000005C3; EmpireIndex:34; EntityActionId: 760

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:711 Order STACKOrderTerminateEntityAction#000005C4; EmpireIndex:34; EntityActionId: 758

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:711 Order STACKOrderTerminateEntityAction#000005C5; EmpireIndex:34; EntityActionId: 756

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:819 Order STACKOrderCompleteMoveToFleetAction#000005C6; EmpireIndex:2; EntityActionId: 1303

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:819 Order STACKOrderUpdateVisibility#000005C7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:819 Order STACKOrderTerminateEntityAction#000005C8; EmpireIndex:2; EntityActionId: 1303

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:972 Order STACKOrderCompleteMoveToFleetAction#000005C9; EmpireIndex:5; EntityActionId: 2473

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:972 Order STACKOrderTerminateEntityAction#000005CA; EmpireIndex:5; EntityActionId: 2473

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:993 Order STACKOrderCompleteMoveToFleetAction#000005CB; EmpireIndex:5; EntityActionId: 2471

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:55:993 Order STACKOrderTerminateEntityAction#000005CC; EmpireIndex:5; EntityActionId: 2471

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:56:014 Order STACKOrderCompleteMoveToFleetAction#000005CD; EmpireIndex:5; EntityActionId: 2474

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:56:014 Order STACKOrderTerminateEntityAction#000005CE; EmpireIndex:5; EntityActionId: 2474

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:56:035 Order STACKOrderCompleteMoveToFleetAction#000005CF; EmpireIndex:2; EntityActionId: 1301

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:56:035 Order STACKOrderTerminateEntityAction#000005D0; EmpireIndex:2; EntityActionId: 1301

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:56:500 Order STACKOrderCompleteMoveToFleetAction#000005D1; EmpireIndex:10; EntityActionId: 1421

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:56:500 Order STACKOrderTerminateEntityAction#000005D2; EmpireIndex:10; EntityActionId: 1421

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:56:519 Order STACKOrderUpdateVisibility#000005D3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:56:519 Order STACKOrderEntityAction#000005D4, Ticket: 00000398; EmpireIndex:10; MoveToFleetAction#1425, InitiatorGUID:19337, Context:EntityActionContext_Movement, 101->96 (Cost: 0.6317663) from 0 to 0.06007304.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:56:543 Order STACKOrderCompleteMoveToFleetAction#000005D5; EmpireIndex:0; EntityActionId: 1323

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:56:543 Order STACKOrderUpdateVisibility#000005D6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:56:543 Order STACKOrderTerminateEntityAction#000005D7; EmpireIndex:0; EntityActionId: 1323

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:56:842 Order STACKOrderCompleteMoveToFleetAction#000005D8; EmpireIndex:10; EntityActionId: 1422

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:56:842 Order STACKOrderTerminateEntityAction#000005D9; EmpireIndex:10; EntityActionId: 1422

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:56:887 Order STACKOrderUpdateEffectZone#000005DA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:56:915 Order STACKOrderCompleteUsePortalFleetAction#000005DB; EmpireIndex:7; EntityActionId: 512

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:56:915 Order STACKOrderTerminateEntityAction#000005DC; EmpireIndex:7; EntityActionId: 512

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:57:400 Order STACKOrderUpdateEffectZone#000005DD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:57:912 Order STACKOrderCompleteMoveToFleetAction#000005DE; EmpireIndex:10; EntityActionId: 1423

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:57:912 Order STACKOrderUpdateEffectZone#000005DF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:57:912 Order STACKOrderTerminateEntityAction#000005E0; EmpireIndex:10; EntityActionId: 1423

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:57:994 Order STACKOrderUpdateVisibility#000005E1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:58:032 Order STACKOrderCompleteMoveToFleetAction#000005E2; EmpireIndex:3; EntityActionId: 1319

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:58:032 Order STACKOrderTerminateEntityAction#000005E3; EmpireIndex:3; EntityActionId: 1319

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:58:267 Order STACKOrderCompleteMoveToFleetAction#000005E4; EmpireIndex:4; EntityActionId: 1139

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:58:267 Order STACKOrderTerminateEntityAction#000005E5; EmpireIndex:4; EntityActionId: 1139

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:58:414 Order STACKOrderUpdateEffectZone#000005E6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:58:551 Order STACKOrderCompleteMoveToFleetAction#000005E7; EmpireIndex:2; EntityActionId: 1304

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:58:551 Order STACKOrderTerminateEntityAction#000005E8; EmpireIndex:2; EntityActionId: 1304

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:59:156 Order STACKOrderCompleteMoveToFleetAction#000005E9; EmpireIndex:10; EntityActionId: 1424

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:59:156 Order STACKOrderTerminateEntityAction#000005EA; EmpireIndex:10; EntityActionId: 1424

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:59:205 Order STACKOrderUpdateVisibility#000005EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:59:227 Order STACKOrderCompleteMoveToFleetAction#000005EC; EmpireIndex:10; EntityActionId: 1425

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:59:227 Order STACKOrderTerminateEntityAction#000005ED; EmpireIndex:10; EntityActionId: 1425

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:59:314 Order STACKOrderCompleteMoveToFleetAction#000005EE; EmpireIndex:6; EntityActionId: 562

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:59:314 Order STACKOrderTerminateEntityAction#000005EF; EmpireIndex:6; EntityActionId: 562

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:11:59:932 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 8 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:59:932 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:59:932 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:59:949 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 8 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:59:949 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:59:949 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:59:966 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 8 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:59:966 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:59:966 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:59:999 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:59:999 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:59:999 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:59:999 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:59:999 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:59:999 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:59:999 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:11:59:999 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:033 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:033 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:033 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:033 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:033 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:033 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:033 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:033 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:082 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:082 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:082 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:082 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:082 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:082 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:082 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:082 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:115 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:115 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:115 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:115 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:149 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:149 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:149 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:149 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:182 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:182 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:182 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:182 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:215 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:215 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:215 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:215 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:249 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:249 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:249 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:281 AI STACK[AI] Unassign fleet 7423/0 from TF [AI0]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:281 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:281 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:281 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:315 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:315 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:315 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:382 AI STACK[AI] Want make contract GeneratePressure from 7 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:382 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:398 AI STACK[AI] Want make contract GeneratePressure from 7 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:398 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:415 AI STACK[AI] Want make contract GeneratePressure from 7 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:415 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:449 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:449 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:465 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:465 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:499 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:499 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:533 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:533 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:566 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:583 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:632 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:666 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:666 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:666 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:699 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:699 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:699 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:732 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:732 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:732 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:782 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:782 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:782 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:816 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:816 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:817 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:849 AI STACKStart 29 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:849 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:869 Order STACKOrderBuyoutConstruction#000005F0, Ticket: 00000399; EmpireIndex:2; ContextGUID:5868, ConstructionGameEntityGUID:20217, ResourceName:EmpireMoney, BuyoutCost:8558.761

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:869 Default STACKThe construction 20217 is already at the index 0.

     at Move in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:869 Order STACKOrderEntityAction#000005F1, Ticket: 0000039A; EmpireIndex:2; GoToFleetAction#1305, InitiatorGUID:18300, Context:Path: 56, Path: Path: 56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:869 Order STACKOrderSelloutTradableResource#000005F2, Ticket: 0000039B; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:869 Order STACKOrderSelloutTradableResource#000005F3, Ticket: 0000039C; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:869 Order STACKOrderMoodMessage#000005F4, Ticket: 0000039D; EmpireIndex:2; MoodMessageID:NeutralAttackedCiviliansAtWar, TargetEmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:869 Order STACKOrderUpdateAttitude#000005F5, Ticket: 0000039E; EmpireIndex:2; AttitudeName:Angry, TargetEmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:869 Order STACKOrderCancelHackingProgram#000005F6, Ticket: 0000039F; ProgramGUID:20600, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:869 Order STACKOrderCancelHackingProgram#000005F7, Ticket: 000003A0; ProgramGUID:20599, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:869 Order STACKOrderCancelHackingProgram#000005F8, Ticket: 000003A1; ProgramGUID:20596, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:869 Order STACKOrderCancelHackingProgram#000005F9, Ticket: 000003A2; ProgramGUID:20597, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:869 Order STACKOrderCancelHackingProgram#000005FA, Ticket: 000003A3; ProgramGUID:20598, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:869 Order STACKOrderCancelHackingProgram#000005FB, Ticket: 000003A4; ProgramGUID:20601, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:869 Order STACKOrderCancelHackingProgram#000005FC, Ticket: 000003A5; ProgramGUID:20602, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:869 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005FD, Ticket: 000003A6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:869 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005FE, Ticket: 000003A7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:869 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005FF, Ticket: 000003A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:869 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000600, Ticket: 000003A9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:869 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000601, Ticket: 000003AA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:869 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000602, Ticket: 000003AB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:869 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000603, Ticket: 000003AC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:892 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000604, Ticket: 000003AD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:892 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000605, Ticket: 000003AE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:892 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000606, Ticket: 000003AF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:892 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000607, Ticket: 000003B0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:892 Order STACKOrderUpdateAttitude#00000608, Ticket: 000003B1; EmpireIndex:2; AttitudeName:Reserved, TargetEmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:892 Order STACKOrderEntityAction#00000609, Ticket: 000003B2; EmpireIndex:2; GoToFleetAction#1306, InitiatorGUID:20157, Context:Path: 58, Path: Path: 58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:892 Order STACKOrderEntityAction#0000060A, Ticket: 000003B3; EmpireIndex:2; GoToFleetAction#1307, InitiatorGUID:19742, Context:Path: 4->0, Path: Path: 4->0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:892 Order STACKOrderEntityAction#0000060B, Ticket: 000003B4; EmpireIndex:2; GoToFleetAction#1308, InitiatorGUID:11555, Context:Path: 0, Path: Path: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:892 Order STACKOrderEntityAction#0000060C, Ticket: 000003B5; EmpireIndex:2; GoToFleetAction#1309, InitiatorGUID:13428, Context:Path: 0, Path: Path: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:892 Order STACKOrderEntityAction#0000060D, Ticket: 000003B6; EmpireIndex:2; MoveToFleetAction#1310, InitiatorGUID:18300, Context:EntityActionContext_Movement, 58->56 (Cost: 7) from 0.1459148 to 0.6696573.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:892 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:892 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:892 AI STACKStart 172 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:923 Order STACKOrderCreateDiplomaticContract#0000060E, Ticket: 000003B8; EmpireWhichInitiatedIndex:3, EmpireWhichReceivesIndex:11, ContractGUID:20837.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:923 Default STACKOrderCreateDiplomaticContract#0000060E, Ticket: 000003B8; EmpireWhichInitiatedIndex:3, EmpireWhichReceivesIndex:11, ContractGUID:20837.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:923 Default STACKRegister new contract DiplomaticContract#20837.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:923 Order STACKOrderQueueConstruction#0000060F, Ticket: 000003B9; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:923 Order STACKOrderQueueConstruction#00000610, Ticket: 000003BA; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:923 Order STACKOrderBuyoutTradable#00000611, Ticket: 000003BB; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:923 Order STACKOrderBuyoutTradable#00000612, Ticket: 000003BC; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:923 Order STACKOrderChangeDiplomaticContractTermsCollection#00000613, Ticket: 000003BE; ContractGUID:20158

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:923 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#00000613, Ticket: 000003BE; ContractGUID:20158

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:923 Order STACKOrderEntityAction#00000614, Ticket: 000003BF; EmpireIndex:3; SupportPirateAction#1320, InitiatorGUID:1773

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:923 Default STACKCan't create a new contract between Empire 3 and Empire 11 because an active contract already exist.

     at CreateDiplomaticContractPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:923 AI STACK[AI] The creation of the contract between empire 3 and empire 11 has failed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnDiplomaticContractReadyForNegotiation in :line 0
     at Fail in :line 0
     at OnContractCreated in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:923 Order STACKOrderChangeDiplomaticContractTermsCollection#00000615, Ticket: 000003C3; ContractGUID:20158

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:923 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#00000615, Ticket: 000003C3; ContractGUID:20158

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:923 Order STACKOrderCreateDiplomaticContract#00000616, Ticket: 000003C5; EmpireWhichInitiatedIndex:7, EmpireWhichReceivesIndex:11, ContractGUID:20842.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:923 Default STACKOrderCreateDiplomaticContract#00000616, Ticket: 000003C5; EmpireWhichInitiatedIndex:7, EmpireWhichReceivesIndex:11, ContractGUID:20842.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:923 Default STACKRegister new contract DiplomaticContract#20842.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:923 Order STACKOrderUpdatePlayDeck#00000617, Ticket: 000003C6; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:923 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:923 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:923 AI STACK[AI] [Important]Stop empire 6 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:923 AI STACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:923 AI STACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:923 AI STACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:923 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:00:948 Order STACKOrderCancelHackingProgram#00000618, Ticket: 000003C7; ProgramGUID:20616, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:948 Order STACKOrderCancelHackingProgram#00000619, Ticket: 000003C8; ProgramGUID:20617, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:948 Order STACKOrderCancelHackingProgram#0000061A, Ticket: 000003C9; ProgramGUID:20690, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:948 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000061B, Ticket: 000003CA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:948 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000061C, Ticket: 000003CB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:948 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000061D, Ticket: 000003CC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:948 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000061E, Ticket: 000003CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:948 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000061F, Ticket: 000003CE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:948 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000620, Ticket: 000003CF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:948 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000621, Ticket: 000003D0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:948 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000622, Ticket: 000003D1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:948 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000623, Ticket: 000003D2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:948 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000624, Ticket: 000003D3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:948 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000625, Ticket: 000003D4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:949 Order STACKOrderCreateTimeBubble#00000626, Ticket: 000003D5; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:949 Order STACKOrderCreateShipDesign#00000627, Ticket: 000003D6; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:949 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:972 Order STACKOrderQueueConstruction#00000628, Ticket: 000003D7; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:972 Order STACKOrderQueueConstruction#00000629, Ticket: 000003D8; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:972 Order STACKOrderEntityAction#0000062A, Ticket: 000003D9; EmpireIndex:3; GoToFleetAction#1321, InitiatorGUID:16934, Context:Path: 18, Path: Path: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderEntityAction#0000062B, Ticket: 000003DA; EmpireIndex:3; GoToFleetAction#1322, InitiatorGUID:6036, Context:Path: 19, Path: Path: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderEntityAction#0000062C, Ticket: 000003DB; EmpireIndex:3; GoToFleetAction#1323, InitiatorGUID:13607, Context:Path: 121, Path: Path: 121

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderEntityAction#0000062D, Ticket: 000003DC; EmpireIndex:3; GoToFleetAction#1324, InitiatorGUID:2028, Context:Path: 131, Path: Path: 131

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderEntityAction#0000062E, Ticket: 000003DD; EmpireIndex:4; GoToFleetAction#1140, InitiatorGUID:19226, Context:Path: 129, Path: Path: 129

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderCancelHackingProgram#0000062F, Ticket: 000003DE; ProgramGUID:17779, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderCancelHackingProgram#00000630, Ticket: 000003DF; ProgramGUID:19111, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000631, Ticket: 000003E0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000632, Ticket: 000003E1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000633, Ticket: 000003E2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000634, Ticket: 000003E3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000635, Ticket: 000003E4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000636, Ticket: 000003E5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000637, Ticket: 000003E6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000638, Ticket: 000003E7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000639, Ticket: 000003E8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000063A, Ticket: 000003E9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000063B, Ticket: 000003EA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderUpdateAttitude#0000063C, Ticket: 000003EB; EmpireIndex:4; AttitudeName:Reserved, TargetEmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderMoodMessage#0000063D, Ticket: 000003EC; EmpireIndex:4; MoodMessageID:AppeasementCWNeedHelp, TargetEmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderUpdateAttitude#0000063E, Ticket: 000003ED; EmpireIndex:4; AttitudeName:Distressed, TargetEmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderEntityAction#0000063F, Ticket: 000003EE; EmpireIndex:4; GoToFleetAction#1141, InitiatorGUID:20718, Context:Path: 129, Path: Path: 129

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderEntityAction#00000640, Ticket: 000003EF; EmpireIndex:4; GoToFleetAction#1142, InitiatorGUID:13394, Context:Path: 125, Path: Path: 125

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderEntityAction#00000641, Ticket: 000003F0; EmpireIndex:4; GoToFleetAction#1143, InitiatorGUID:19359, Context:Path: 129, Path: Path: 129

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderQueueConstruction#00000642, Ticket: 000003F1; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:00:973 Order STACKOrderQueueConstruction#00000643, Ticket: 000003F2; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:037 Order STACKOrderBuyoutConstruction#00000644, Ticket: 000003F3; EmpireIndex:5; ContextGUID:11082, ConstructionGameEntityGUID:20627, ResourceName:EmpireEmpirePoint, BuyoutCost:480.5013

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:037 Default STACKThe construction 20627 is already at the index 0.

     at Move in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:037 Order STACKOrderEntityAction#00000645, Ticket: 000003F4; EmpireIndex:5; SupportPirateAction#2476, InitiatorGUID:1775

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:037 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#2 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:037 Gameplay STACK[DIPLOMACY] Empire#2 + Empire#36 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:037 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#5 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:037 Gameplay STACK[DIPLOMACY] Empire#5 + Empire#36 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:037 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#7 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:037 Gameplay STACK[DIPLOMACY] Empire#7 + Empire#36 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:037 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#9 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:037 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#36 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:037 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#11 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:037 Gameplay STACK[DIPLOMACY] Empire#11 + Empire#36 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:037 Order STACKOrderCancelHackingProgram#00000646, Ticket: 000003F5; ProgramGUID:20630, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:078 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000647, Ticket: 000003F6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:078 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000648, Ticket: 000003F7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:078 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000649, Ticket: 000003F8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:078 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000064A, Ticket: 000003F9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:078 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000064B, Ticket: 000003FA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:078 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000064C, Ticket: 000003FB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:078 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000064D, Ticket: 000003FC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:078 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000064E, Ticket: 000003FD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:078 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000064F, Ticket: 000003FE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:078 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000650, Ticket: 000003FF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:078 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000651, Ticket: 00000400

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:078 Order STACKOrderCreateShipDesign#00000652, Ticket: 00000401; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:078 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:078 Order STACKOrderCreateShipDesign#00000653, Ticket: 00000402; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:078 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:078 Order STACKOrderCreateShipDesign#00000654, Ticket: 00000403; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:078 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:078 Order STACKOrderCreateShipDesign#00000655, Ticket: 00000404; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:078 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:108 Order STACKOrderCreateAndApplyShipDesign#00000656, Ticket: 00000405; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:108 Order STACKOrderQueueConstruction#00000657, Ticket: 00000406; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:108 Order STACKOrderTransferShips#00000658, Ticket: 00000407; EmpireIndex:5; ShipGUIDs: [20325, 17375, 18801], HeroGUID:0, Position:NodeIndex:61, DestinationGarrisonGUID:20859

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:136 Order STACKOrderEntityAction#00000659, Ticket: 00000408; EmpireIndex:5; GoToFleetAction#2477, InitiatorGUID:19038, Context:Path: 62->61->59, Path: Path: 62->61->59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:136 Order STACKOrderEntityAction#0000065A, Ticket: 00000409; EmpireIndex:5; GoToFleetAction#2478, InitiatorGUID:17293, Context:Path: 67->64->62->60->57, Path: Path: 67->64->62->60->57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:136 Order STACKOrderEntityAction#0000065B, Ticket: 0000040A; EmpireIndex:5; GoToFleetAction#2479, InitiatorGUID:19947, Context:Path: 64->62->60->57, Path: Path: 64->62->60->57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:136 Order STACKOrderEntityAction#0000065C, Ticket: 0000040B; EmpireIndex:5; GoToFleetAction#2480, InitiatorGUID:17077, Context:Path: 70->67->64->62->60, Path: Path: 70->67->64->62->60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderEntityAction#0000065D, Ticket: 0000040C; EmpireIndex:5; GoToFleetAction#2481, InitiatorGUID:19037, Context:Path: 64, Path: Path: 64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderEntityAction#0000065E, Ticket: 0000040D; EmpireIndex:5; GoToFleetAction#2482, InitiatorGUID:17102, Context:Path: 59->58, Path: Path: 59->58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderEntityAction#0000065F, Ticket: 0000040E; EmpireIndex:5; GoToFleetAction#2483, InitiatorGUID:10955, Context:Path: 31, Path: Path: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderTransferSpaceportPopulation#00000660, Ticket: 0000040F; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderCancelHackingProgram#00000661, Ticket: 00000410; ProgramGUID:20634, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderCancelHackingProgram#00000662, Ticket: 00000411; ProgramGUID:20632, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderCancelHackingProgram#00000663, Ticket: 00000412; ProgramGUID:20633, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderCancelHackingProgram#00000664, Ticket: 00000413; ProgramGUID:20635, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000665, Ticket: 00000414

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000666, Ticket: 00000415

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000667, Ticket: 00000416

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000668, Ticket: 00000417

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000669, Ticket: 00000418

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000066A, Ticket: 00000419

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000066B, Ticket: 0000041A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000066C, Ticket: 0000041B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000066D, Ticket: 0000041C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000066E, Ticket: 0000041D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000066F, Ticket: 0000041E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderCreateShipDesign#00000670, Ticket: 0000041F; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderCreateShipDesign#00000671, Ticket: 00000420; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:137 Order STACKOrderCreateShipDesign#00000672, Ticket: 00000421; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:166 Order STACKOrderEntityAction#00000673, Ticket: 00000422; EmpireIndex:2; MoveToFleetAction#1311, InitiatorGUID:13428, Context:EntityActionContext_Movement, 1->0 (Cost: 7) from 0.5844784 to 0.8767176.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:166 Order STACKOrderEntityAction#00000674, Ticket: 00000423; EmpireIndex:2; MoveToFleetAction#1312, InitiatorGUID:11555, Context:EntityActionContext_Movement, 1->0 (Cost: 6) from 0.2302262 to 0.480717.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:166 Order STACKOrderEntityAction#00000675, Ticket: 00000424; EmpireIndex:2; MoveToFleetAction#1313, InitiatorGUID:19742, Context:EntityActionContext_Movement, 4->0 (Cost: 7) from 0 to 0.4946081.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:166 Order STACKOrderEntityAction#00000676, Ticket: 00000425; EmpireIndex:2; MoveToFleetAction#1314, InitiatorGUID:20157, Context:EntityActionContext_Movement, 57->58 (Cost: 4.049799) from 0.6639115 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:166 Order STACKOrderCreateShipDesign#00000677, Ticket: 00000426; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:166 Order STACKOrderCreateShipDesign#00000678, Ticket: 00000427; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:166 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:166 Order STACKOrderCreateShipDesign#00000679, Ticket: 00000428; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:166 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:166 Order STACKOrderCreateShipDesign#0000067A, Ticket: 00000429; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:189 Order STACKOrderEntityAction#0000067B, Ticket: 0000042A; EmpireIndex:6; GoToFleetAction#563, InitiatorGUID:2111, Context:Path: 107, Path: Path: 107

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:189 Order STACKOrderCancelEntityAction#0000067C, Ticket: 0000042B; EmpireIndex:6; EntityActionId:557, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:189 Order STACKOrderEntityAction#0000067D, Ticket: 0000042C; EmpireIndex:6; GoToFleetAction#564, InitiatorGUID:2114, Context:Path: 4->52, Path: Path: 4->52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:190 Order STACKOrderBuyoutConstruction#0000067E, Ticket: 0000042D; EmpireIndex:7; ContextGUID:18448, ConstructionGameEntityGUID:20643, ResourceName:EmpireMoney, BuyoutCost:2584.518

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:190 Default STACKThe construction 20643 is already at the index 0.

     at Move in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:190 Order STACKOrderTransferShips#0000067F, Ticket: 0000042E; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:20867

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:190 Order STACKOrderCancelHackingProgram#00000680, Ticket: 0000042F; ProgramGUID:20646, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:190 Order STACKOrderCancelHackingProgram#00000681, Ticket: 00000430; ProgramGUID:20647, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:190 Order STACKOrderCancelHackingProgram#00000682, Ticket: 00000431; ProgramGUID:20648, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:190 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000683, Ticket: 00000432

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:190 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000684, Ticket: 00000433

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:214 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000685, Ticket: 00000434

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:214 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000686, Ticket: 00000435

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:214 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000687, Ticket: 00000436

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:214 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000688, Ticket: 00000437

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:214 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000689, Ticket: 00000438

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:214 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000068A, Ticket: 00000439

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:214 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000068B, Ticket: 0000043A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:214 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000068C, Ticket: 0000043B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:214 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000068D, Ticket: 0000043C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:214 Order STACKOrderCreateShipDesign#0000068E, Ticket: 0000043D; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:214 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:214 Order STACKOrderCreateShipDesign#0000068F, Ticket: 0000043E; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:214 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:214 Order STACKOrderUpdateAttitude#00000690, Ticket: 0000043F; EmpireIndex:7; AttitudeName:Reserved, TargetEmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:214 Order STACKOrderEntityAction#00000691, Ticket: 00000440; EmpireIndex:7; GoToFleetAction#513, InitiatorGUID:14962, Context:Path: 62->60, Path: Path: 62->60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderEntityAction#00000692, Ticket: 00000441; EmpireIndex:8; GoToFleetAction#792, InitiatorGUID:19389, Context:Path: 49, Path: Path: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderCancelHackingProgram#00000693, Ticket: 00000442; ProgramGUID:20654, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderCancelHackingProgram#00000694, Ticket: 00000443; ProgramGUID:20655, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderCancelHackingProgram#00000695, Ticket: 00000444; ProgramGUID:20656, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderCancelHackingProgram#00000696, Ticket: 00000445; ProgramGUID:20657, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000697, Ticket: 00000446

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000698, Ticket: 00000447

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000699, Ticket: 00000448

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000069A, Ticket: 00000449

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000069B, Ticket: 0000044A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000069C, Ticket: 0000044B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000069D, Ticket: 0000044C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000069E, Ticket: 0000044D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000069F, Ticket: 0000044E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006A0, Ticket: 0000044F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006A1, Ticket: 00000450

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderUpdateAttitude#000006A2, Ticket: 00000451; EmpireIndex:8; AttitudeName:Angry, TargetEmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderUnlockHeroSkill#000006A3, Ticket: 00000452; EmpireIndex:8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Gameplay STACKUpdated representative hero of senator Politics03 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderEntityAction#000006A4, Ticket: 00000453; EmpireIndex:8; GoToFleetAction#793, InitiatorGUID:20199, Context:Path: 49, Path: Path: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderEntityAction#000006A5, Ticket: 00000454; EmpireIndex:8; GoToFleetAction#794, InitiatorGUID:20192, Context:Path: 21, Path: Path: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:238 Order STACKOrderEntityAction#000006A6, Ticket: 00000455; EmpireIndex:8; GoToFleetAction#795, InitiatorGUID:20339, Context:Path: 49, Path: Path: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:263 Order STACKOrderEntityAction#000006A7, Ticket: 00000456; EmpireIndex:8; GoToFleetAction#796, InitiatorGUID:19945, Context:Path: 51->50->47, Path: Path: 51->50->47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:263 Order STACKOrderEntityAction#000006A8, Ticket: 00000457; EmpireIndex:8; GoToFleetAction#797, InitiatorGUID:19620, Context:Path: 44, Path: Path: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:263 Order STACKOrderEntityAction#000006A9, Ticket: 00000458; EmpireIndex:8; GoToFleetAction#798, InitiatorGUID:17604, Context:Path: 47, Path: Path: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:263 Order STACKOrderEntityAction#000006AA, Ticket: 00000459; EmpireIndex:8; GoToFleetAction#799, InitiatorGUID:13319, Context:Path: 47, Path: Path: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:263 Order STACKOrderChangeDiplomaticContractState#000006AB; ContractGUID:20837, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:263 Gameplay STACKOrderChangeDiplomaticContractState#000006AB; ContractGUID:20837, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:263 Gameplay STACKContract 20837 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:263 Order STACKOrderManageManpower#000006AC, Ticket: 0000045A; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:263 Gameplay, Order STACK[Empire 9] OrderBuyoutConstruction preprocessor failed: Cannot afford 4532.118 EmpireMoney

     at BuyoutConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:263 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:263 Order STACKOrderSelloutTradableResource#000006AD, Ticket: 0000045C; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:263 Order STACKOrderCancelHackingProgram#000006AE, Ticket: 0000045D; ProgramGUID:20664, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:263 Order STACKOrderCancelHackingProgram#000006AF, Ticket: 0000045E; ProgramGUID:20665, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:263 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B0, Ticket: 0000045F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:263 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B1, Ticket: 00000460

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:263 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B2, Ticket: 00000461

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:263 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B3, Ticket: 00000462

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:288 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B4, Ticket: 00000463

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:288 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B5, Ticket: 00000464

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:288 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B6, Ticket: 00000465

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:288 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B7, Ticket: 00000466

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:288 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B8, Ticket: 00000467

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:288 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B9, Ticket: 00000468

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:288 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006BA, Ticket: 00000469

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:288 Order STACKOrderCreateShipDesign#000006BB, Ticket: 0000046A; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:288 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:288 Order STACKOrderCreateShipDesign#000006BC, Ticket: 0000046B; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:288 Order STACKOrderUpdateAttitude#000006BD, Ticket: 0000046C; EmpireIndex:9; AttitudeName:Reserved, TargetEmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:288 Order STACKOrderCancelLaw#000006BE, Ticket: 0000046D; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:288 Order STACKOrderEntityAction#000006BF, Ticket: 0000046E; EmpireIndex:9; GoToFleetAction#1159, InitiatorGUID:18629, Context:Path: 79, Path: Path: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:288 Order STACKOrderEntityAction#000006C0, Ticket: 0000046F; EmpireIndex:9; GoToFleetAction#1160, InitiatorGUID:6481, Context:Path: 103, Path: Path: 103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:319 Order STACKOrderEntityAction#000006C1, Ticket: 00000470; EmpireIndex:9; GoToFleetAction#1161, InitiatorGUID:9739, Context:Path: 111, Path: Path: 111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:320 Order STACKOrderUpdatePiratePhantomGarrison#000006C2, Ticket: 00000471

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:320 Order STACKOrderChangeDiplomaticContractState#000006C3; ContractGUID:20842, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:320 Gameplay STACKOrderChangeDiplomaticContractState#000006C3; ContractGUID:20842, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:320 Gameplay STACKContract 20842 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:320 Order STACKOrderUpdateVisibility#000006C4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:320 Order STACKOrderEntityAction#000006C5, Ticket: 00000472; EmpireIndex:3; MoveToFleetAction#1325, InitiatorGUID:2028, Context:EntityActionContext_Movement, 129->131 (Cost: 0.9964577) from 0.9233285 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:320 Order STACKOrderEntityAction#000006C6, Ticket: 00000473; EmpireIndex:3; MoveToFleetAction#1326, InitiatorGUID:13607, Context:EntityActionContext_Movement, 120->121 (Cost: 3) from 0.2713962 to 0.9986411.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:320 Order STACKOrderEntityAction#000006C7, Ticket: 00000474; EmpireIndex:3; MoveToFleetAction#1327, InitiatorGUID:6036, Context:EntityActionContext_Movement, 17->19 (Cost: 3) from 0.6775203 to 0.9033604.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:320 Order STACKOrderEntityAction#000006C8, Ticket: 00000475; EmpireIndex:3; MoveToFleetAction#1328, InitiatorGUID:16934, Context:EntityActionContext_Movement, 19->18 (Cost: 1.763358) from 0.7278611 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:320 Order STACKOrderEntityAction#000006C9, Ticket: 00000476; EmpireIndex:4; MoveToFleetAction#1144, InitiatorGUID:19359, Context:EntityActionContext_Movement, 130->129 (Cost: 3.149505) from 0.6545625 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:320 Order STACKOrderEntityAction#000006CA, Ticket: 00000477; EmpireIndex:4; MoveToFleetAction#1145, InitiatorGUID:13394, Context:EntityActionContext_Movement, 129->125 (Cost: 6) from 0.6443999 to 0.7791303.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:320 Order STACKOrderEntityAction#000006CB, Ticket: 00000478; EmpireIndex:4; MoveToFleetAction#1146, InitiatorGUID:20718, Context:EntityActionContext_Movement, 130->129 (Cost: 5.807118) from 0.3630758 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:320 Order STACKOrderEntityAction#000006CC, Ticket: 00000479; EmpireIndex:4; MoveToFleetAction#1147, InitiatorGUID:19226, Context:EntityActionContext_Movement, 125->129 (Cost: 6) from 0.6736519 to 0.8083823.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:320 Order STACKOrderEntityAction#000006CD; EmpireIndex:2; SiegeStarSystemAction#1315, InitiatorGUID:3495

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:320 Order STACKOrderEntityAction#000006CE; EmpireIndex:2; SiegeStarSystemAction#1316, InitiatorGUID:4326

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:320 Order STACKOrderEntityAction#000006CF; EmpireIndex:2; SiegeStarSystemAction#1317, InitiatorGUID:7774

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:320 AI STACKStart 49 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:01:320 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:01:347 Order STACKOrderFinishDockingFleet#000006D0, Ticket: 0000047A; EmpireIndex:5; FleetGUID:20859

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:347 Order STACKOrderEntityAction#000006D1, Ticket: 0000047B; EmpireIndex:5; MoveToFleetAction#2484, InitiatorGUID:10955, Context:EntityActionContext_Movement, 32->31 (Cost: 1.173643) from 0.8720636 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:347 Order STACKOrderEntityAction#000006D2, Ticket: 0000047C; EmpireIndex:5; MoveToFleetAction#2485, InitiatorGUID:17102, Context:EntityActionContext_Movement, 61->59 (Cost: 4.689406) from 0.5613034 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:347 Order STACKOrderEntityAction#000006D3, Ticket: 0000047D; EmpireIndex:5; MoveToFleetAction#2486, InitiatorGUID:19037, Context:EntityActionContext_Movement, 67->64 (Cost: 5.753661) from 0.5472429 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:347 Order STACKOrderEntityAction#000006D4, Ticket: 0000047E; EmpireIndex:5; MoveToFleetAction#2487, InitiatorGUID:17077, Context:EntityActionContext_Movement, 69->70 (Cost: 5.491834) from 0.4226997 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:347 Order STACKOrderEntityAction#000006D5, Ticket: 0000047F; EmpireIndex:5; MoveToFleetAction#2488, InitiatorGUID:19947, Context:EntityActionContext_Movement, 67->64 (Cost: 6) from 0.234489 to 0.7066306.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:347 Order STACKOrderEntityAction#000006D6, Ticket: 00000480; EmpireIndex:5; MoveToFleetAction#2489, InitiatorGUID:17293, Context:EntityActionContext_Movement, 70->67 (Cost: 1.045609) from 0.8101359 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:347 Order STACKOrderEntityAction#000006D7, Ticket: 00000481; EmpireIndex:5; MoveToFleetAction#2490, InitiatorGUID:19038, Context:EntityActionContext_Movement, 63->62 (Cost: 6.436085) from 0.3013243 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:347 Order STACKOrderEntityAction#000006D8, Ticket: 00000482; EmpireIndex:6; MoveToFleetAction#565, InitiatorGUID:2114, Context:EntityActionContext_Movement, 4->52 (Cost: 6) from 0 to 0.6822432.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:347 Order STACKOrderEntityAction#000006D9, Ticket: 00000483; EmpireIndex:6; MoveToFleetAction#566, InitiatorGUID:2111, Context:EntityActionContext_Movement, 109->107 (Cost: 1.304323) from 0.8429344 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:347 Order STACKOrderEntityAction#000006DA, Ticket: 00000484; EmpireIndex:7; MoveToFleetAction#514, InitiatorGUID:14962, Context:EntityActionContext_Movement, 63->62 (Cost: 8) from 0.04863919 to 0.9170873.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:347 Order STACKOrderEntityAction#000006DB, Ticket: 00000485; EmpireIndex:8; MoveToFleetAction#800, InitiatorGUID:20339, Context:EntityActionContext_Movement, 46->49 (Cost: 1.514042) from 0.8685048 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:347 Order STACKOrderEntityAction#000006DC, Ticket: 00000486; EmpireIndex:8; MoveToFleetAction#801, InitiatorGUID:20192, Context:EntityActionContext_Movement, 24->21 (Cost: 1.795126) from 0.7958953 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:347 Order STACKOrderEntityAction#000006DD, Ticket: 00000487; EmpireIndex:8; MoveToFleetAction#802, InitiatorGUID:20199, Context:EntityActionContext_Movement, 46->49 (Cost: 5) from 0.1039732 to 0.5382255.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:347 Order STACKOrderEntityAction#000006DE, Ticket: 00000488; EmpireIndex:8; MoveToFleetAction#803, InitiatorGUID:19389, Context:EntityActionContext_Movement, 46->49 (Cost: 0.3168905) from 0.9724779 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:347 Order STACKOrderEntityAction#000006DF, Ticket: 00000489; EmpireIndex:8; MoveToFleetAction#804, InitiatorGUID:13319, Context:EntityActionContext_Movement, 44->47 (Cost: 1.735916) from 0.7422895 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:373 Order STACKOrderEntityAction#000006E0, Ticket: 0000048A; EmpireIndex:8; MoveToFleetAction#805, InitiatorGUID:17604, Context:EntityActionContext_Movement, 44->47 (Cost: 2.781257) from 0.5871004 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:373 Order STACKOrderEntityAction#000006E1, Ticket: 0000048B; EmpireIndex:8; MoveToFleetAction#806, InitiatorGUID:19620, Context:EntityActionContext_Movement, 47->44 (Cost: 4.815646) from 0.2850793 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:373 Order STACKOrderEntityAction#000006E2, Ticket: 0000048C; EmpireIndex:8; MoveToFleetAction#807, InitiatorGUID:19945, Context:EntityActionContext_Movement, 49->51 (Cost: 5) from 0.3999652 to 0.9736456.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:373 Order STACKOrderEntityAction#000006E3, Ticket: 0000048D; EmpireIndex:9; MoveToFleetAction#1162, InitiatorGUID:6481, Context:EntityActionContext_Movement, 85->103 (Cost: 5) from 0.5320994 to 0.5986118.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:373 Order STACKOrderEntityAction#000006E4, Ticket: 0000048E; EmpireIndex:9; MoveToFleetAction#1163, InitiatorGUID:18629, Context:EntityActionContext_Movement, 86->79 (Cost: 6) from 0.003925035 to 0.06642862.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:373 Order STACKOrderChangeDiplomaticContractTermsCollection#000006E5, Ticket: 00000490; ContractGUID:20536

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:373 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#000006E5, Ticket: 00000490; ContractGUID:20536

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:373 Order STACKOrderCreateDiplomaticContract#000006E6, Ticket: 00000492; EmpireWhichInitiatedIndex:10, EmpireWhichReceivesIndex:6, ContractGUID:20872.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:373 Default STACKOrderCreateDiplomaticContract#000006E6, Ticket: 00000492; EmpireWhichInitiatedIndex:10, EmpireWhichReceivesIndex:6, ContractGUID:20872.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:373 Default STACKRegister new contract DiplomaticContract#20872.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:373 Order STACKOrderCreateDiplomaticContract#000006E7, Ticket: 00000494; EmpireWhichInitiatedIndex:10, EmpireWhichReceivesIndex:2, ContractGUID:20873.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:373 Default STACKOrderCreateDiplomaticContract#000006E7, Ticket: 00000494; EmpireWhichInitiatedIndex:10, EmpireWhichReceivesIndex:2, ContractGUID:20873.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:373 Default STACKRegister new contract DiplomaticContract#20873.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:373 Order STACKOrderChangeDiplomaticContractTermsCollection#000006E8, Ticket: 00000496; ContractGUID:20536

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:373 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#000006E8, Ticket: 00000496; ContractGUID:20536

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:373 Order STACKOrderBuyoutTradable#000006E9, Ticket: 00000497; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:373 Order STACKOrderSelloutTradableResource#000006EA, Ticket: 00000498; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:373 Order STACKOrderCancelHackingProgram#000006EC, Ticket: 0000049A; ProgramGUID:20678, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:373 Order STACKOrderCancelHackingProgram#000006ED, Ticket: 0000049B; ProgramGUID:20679, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:373 Order STACKOrderCancelHackingProgram#000006EE, Ticket: 0000049C; ProgramGUID:20680, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:402 Order STACKOrderCancelHackingProgram#000006EF, Ticket: 0000049D; ProgramGUID:20681, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:402 Order STACKOrderCancelHackingProgram#000006F0, Ticket: 0000049E; ProgramGUID:20682, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:402 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006F1, Ticket: 0000049F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:402 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006F2, Ticket: 000004A0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:402 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006F3, Ticket: 000004A1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:402 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006F4, Ticket: 000004A2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:402 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006F5, Ticket: 000004A3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:402 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006F6, Ticket: 000004A4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:402 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006F7, Ticket: 000004A5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:402 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006F8, Ticket: 000004A6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:402 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006F9, Ticket: 000004A7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:402 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006FA, Ticket: 000004A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:402 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006FB, Ticket: 000004A9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:402 Order STACKOrderCreateShipDesign#000006FC, Ticket: 000004AA; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:402 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:402 Order STACKOrderCreateShipDesign#000006FD, Ticket: 000004AB; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:402 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:402 Order STACKOrderCreateShipDesign#000006FE, Ticket: 000004AC; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:402 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Order STACKOrderCreateShipDesign#000006FF, Ticket: 000004AD; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Order STACKOrderCancelConstruction#00000700, Ticket: 000004AE; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:20816

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Order STACKOrderUpdateAttitude#00000701, Ticket: 000004AF; EmpireIndex:10; AttitudeName:Reserved, TargetEmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Order STACKOrderUpdateAttitude#00000702, Ticket: 000004B0; EmpireIndex:10; AttitudeName:Reserved, TargetEmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Order STACKOrderUpdateAttitude#00000703, Ticket: 000004B1; EmpireIndex:10; AttitudeName:Reserved, TargetEmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Order STACKOrderEntityAction#00000704, Ticket: 000004B2; EmpireIndex:10; GoToFleetAction#1426, InitiatorGUID:15383, Context:Path: 67, Path: Path: 67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Order STACKOrderUpdatePlayDeck#00000705, Ticket: 000004B3; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Order STACKOrderRetrofitShips#00000706, Ticket: 000004B4; EmpireIndex:11; Ships: [2263 -> 20577]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000707, Ticket: 000004B5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000708, Ticket: 000004B6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000709, Ticket: 000004B7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000070A, Ticket: 000004B8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000070B, Ticket: 000004B9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000070C, Ticket: 000004BA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000070D, Ticket: 000004BB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000070E, Ticket: 000004BC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000070F, Ticket: 000004BD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000710, Ticket: 000004BE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000711, Ticket: 000004BF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Order STACKOrderCreateShipDesign#00000712, Ticket: 000004C0; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:429 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:460 Order STACKOrderCreateShipDesign#00000713, Ticket: 000004C1; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:460 Order STACKOrderCreateShipDesign#00000714, Ticket: 000004C2; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:460 Order STACKOrderCreateShipDesign#00000715, Ticket: 000004C3; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:460 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:460 Order STACKOrderEntityAction#00000716, Ticket: 000004C4; EmpireIndex:11; GoToFleetAction#775, InitiatorGUID:18647, Context:Path: 25, Path: Path: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:460 Order STACKOrderEntityAction#00000717, Ticket: 000004C5; EmpireIndex:11; GoToFleetAction#776, InitiatorGUID:13418, Context:Path: 38, Path: Path: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:460 Order STACKOrderEntityAction#00000718, Ticket: 000004C6; EmpireIndex:11; GoToFleetAction#777, InitiatorGUID:17757, Context:Path: 28->25, Path: Path: 28->25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:460 Order STACKOrderEntityAction#00000719, Ticket: 000004C7; EmpireIndex:11; GoToFleetAction#778, InitiatorGUID:2264, Context:Path: 46, Path: Path: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:460 Order STACKOrderCompleteMoveToFleetAction#0000071A; EmpireIndex:3; EntityActionId: 1325

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:486 Order STACKOrderEntityAction#0000071B, Ticket: 000004C8; EmpireIndex:9; MoveToFleetAction#1164, InitiatorGUID:9739, Context:EntityActionContext_Movement, 109->111 (Cost: 1.082532) from 0.8808116 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:486 Order STACKOrderCompleteMoveToFleetAction#0000071C; EmpireIndex:8; EntityActionId: 803

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:486 Order STACKOrderChangeDiplomaticContractState#0000071D; ContractGUID:20872, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:486 Gameplay STACKOrderChangeDiplomaticContractState#0000071D; ContractGUID:20872, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:486 Gameplay STACKContract 20872 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:521 Order STACKOrderChangeDiplomaticContractState#0000071E; ContractGUID:20873, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:521 Gameplay STACKOrderChangeDiplomaticContractState#0000071E; ContractGUID:20873, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:521 Gameplay STACKContract 20873 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:521 Order STACKOrderUpdateQuests#0000071F, Ticket: 000004C9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:521 Order STACKOrderCompleteQuest#00000720

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:521 Quest STACK[Quests] Adding global quest variable: $FirstSystem = System.Collections.Generic.List`1[System.Object] for empire 10

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:521 Order STACKOrderCompleteMoveToFleetAction#00000721; EmpireIndex:5; EntityActionId: 2489

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:521 Order STACKOrderEntityAction#00000722, Ticket: 000004CA; EmpireIndex:10; MoveToFleetAction#1427, InitiatorGUID:15383, Context:EntityActionContext_Movement, 64->67 (Cost: 2.361574) from 0.8141671 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:521 Order STACKOrderUpdateVisibility#00000723

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:549 Order STACKOrderFinishDockingFleet#00000724, Ticket: 000004CB; EmpireIndex:7; FleetGUID:20867

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:549 Order STACKOrderTerminateEntityAction#00000725; EmpireIndex:3; EntityActionId: 1325

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:549 Order STACKOrderCompleteMoveToFleetAction#00000726; EmpireIndex:3; EntityActionId: 1328

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:585 Order STACKOrderEntityAction#00000727, Ticket: 000004CC; EmpireIndex:11; MoveToFleetAction#779, InitiatorGUID:2264, Context:EntityActionContext_Movement, 58->46 (Cost: 12) from 0.6935322 to 0.8746096.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:585 Order STACKOrderEntityAction#00000728, Ticket: 000004CD; EmpireIndex:11; MoveToFleetAction#780, InitiatorGUID:17757, Context:EntityActionContext_Movement, 27->28 (Cost: 2.277418) from 0.7545202 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:585 Order STACKOrderEntityAction#00000729, Ticket: 000004CE; EmpireIndex:11; MoveToFleetAction#781, InitiatorGUID:13418, Context:EntityActionContext_Movement, 41->38 (Cost: 1.246359) from 0.8488595 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:585 Order STACKOrderEntityAction#0000072A, Ticket: 000004CF; EmpireIndex:11; MoveToFleetAction#782, InitiatorGUID:18647, Context:EntityActionContext_Movement, 22->25 (Cost: 3.801157) from 0.6966638 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:585 Order STACKOrderUpdateVisibility#0000072B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:585 Order STACKOrderTerminateEntityAction#0000072C; EmpireIndex:8; EntityActionId: 803

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:585 Order STACKOrderCreateFleetFromShipDesignName#0000072D; EmpireIndex:35; FleetGUID:20883, ShipDesignGUIDs: MFInsectoidSmallAttackAvg x 2, MFInsectoidMediumAttackAvg x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:585 Gameplay STACKAdd 0 experience to ship Ship#20886

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:585 Gameplay STACKAdd 0 experience to ship Ship#20887

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:585 Gameplay STACKAdd 0 experience to ship Ship#20888

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:585 Order STACKOrderCreateFleetMission#0000072E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:615 Order STACKOrderAddQuestMarkers#0000072F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:615 Order STACKOrderBeginQuest#00000730, Ticket: 000004D0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:615 Order STACKOrderTerminateEntityAction#00000731; EmpireIndex:5; EntityActionId: 2489

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:615 Order STACKOrderCompleteMoveToFleetAction#00000732; EmpireIndex:5; EntityActionId: 2484

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:615 Order STACKOrderUpdateVisibility#00000733

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:645 Order STACKOrderTerminateEntityAction#00000734; EmpireIndex:3; EntityActionId: 1328

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:645 Order STACKOrderTerminateEntityAction#00000735; EmpireIndex:3; EntityActionId: 1324

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:645 Order STACKOrderTerminateEntityAction#00000736; EmpireIndex:8; EntityActionId: 792

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:645 Order STACKOrderUpdateVisibility#00000737

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:645 Order STACKOrderFinishDockingFleet#00000738, Ticket: 000004D1; EmpireIndex:35; FleetGUID:20883

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:645 Order STACKOrderTerminateEntityAction#00000739; EmpireIndex:5; EntityActionId: 2484

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:677 Order STACKOrderCompleteMoveToFleetAction#0000073A; EmpireIndex:3; EntityActionId: 1326

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:677 Order STACKOrderEntityAction#0000073B, Ticket: 000004D2; EmpireIndex:5; MoveToFleetAction#2491, InitiatorGUID:17293, Context:EntityActionContext_Movement, 67->64 (Cost: 6.954391) from 0 to 0.5472429.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:677 Order STACKOrderCompleteMoveToFleetAction#0000073C; EmpireIndex:6; EntityActionId: 566

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:709 Order STACKOrderTerminateEntityAction#0000073D; EmpireIndex:3; EntityActionId: 1321

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:709 Order STACKOrderUpdateVisibility#0000073E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:709 Order STACKOrderTerminateEntityAction#0000073F; EmpireIndex:3; EntityActionId: 1326

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:709 Order STACKOrderUpdateVisibility#00000740

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:709 Order STACKOrderTerminateEntityAction#00000741; EmpireIndex:6; EntityActionId: 566

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:709 Order STACKOrderCompleteMoveToFleetAction#00000742; EmpireIndex:2; EntityActionId: 1312

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:709 Order STACKOrderCompleteMoveToFleetAction#00000743; EmpireIndex:9; EntityActionId: 1164

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:709 Order STACKOrderUpdateVisibility#00000744

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:733 Order STACKOrderTerminateEntityAction#00000745; EmpireIndex:2; EntityActionId: 1312

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:733 Order STACKOrderTerminateEntityAction#00000746; EmpireIndex:9; EntityActionId: 1164

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:733 Order STACKOrderTerminateEntityAction#00000747; EmpireIndex:6; EntityActionId: 563

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:752 Order STACKOrderUpdateVisibility#00000748

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:752 Order STACKOrderTerminateEntityAction#00000749; EmpireIndex:9; EntityActionId: 1161

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:779 Order STACKOrderCompleteMoveToFleetAction#0000074A; EmpireIndex:8; EntityActionId: 804

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:779 Order STACKOrderCompleteMoveToFleetAction#0000074B; EmpireIndex:8; EntityActionId: 800

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:779 Order STACKOrderUpdateVisibility#0000074C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:802 Order STACKOrderTerminateEntityAction#0000074D; EmpireIndex:8; EntityActionId: 804

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:802 Order STACKOrderTerminateEntityAction#0000074E; EmpireIndex:8; EntityActionId: 800

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:830 Order STACKOrderCompleteMoveToFleetAction#0000074F; EmpireIndex:2; EntityActionId: 1311

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:830 Order STACKOrderCompleteMoveToFleetAction#00000750; EmpireIndex:8; EntityActionId: 801

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:830 Order STACKOrderTerminateEntityAction#00000751; EmpireIndex:8; EntityActionId: 799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:861 Order STACKOrderTerminateEntityAction#00000752; EmpireIndex:8; EntityActionId: 795

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:861 Order STACKOrderTerminateEntityAction#00000753; EmpireIndex:2; EntityActionId: 1311

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:861 Order STACKOrderTerminateEntityAction#00000754; EmpireIndex:8; EntityActionId: 801

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:861 Order STACKOrderCompleteMoveToFleetAction#00000755; EmpireIndex:4; EntityActionId: 1147

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:861 Order STACKOrderCompleteMoveToFleetAction#00000756; EmpireIndex:4; EntityActionId: 1145

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:888 Order STACKOrderTerminateEntityAction#00000757; EmpireIndex:4; EntityActionId: 1147

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:888 Order STACKOrderTerminateEntityAction#00000758; EmpireIndex:4; EntityActionId: 1145

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:888 Order STACKOrderCompleteMoveToFleetAction#00000759; EmpireIndex:11; EntityActionId: 781

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:888 Order STACKOrderUpdatePiratePhantomGarrison#0000075A, Ticket: 000004D3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:888 Order STACKOrderTerminateEntityAction#0000075B; EmpireIndex:11; EntityActionId: 781

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:912 Order STACKOrderTerminateEntityAction#0000075C; EmpireIndex:11; EntityActionId: 776

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:991 Order STACKOrderCompleteMoveToFleetAction#0000075D; EmpireIndex:4; EntityActionId: 1144

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:01:991 Order STACKOrderTerminateEntityAction#0000075E; EmpireIndex:4; EntityActionId: 1144

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:010 Order STACKOrderTerminateEntityAction#0000075F; EmpireIndex:4; EntityActionId: 1143

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:032 Order STACKOrderCompleteMoveToFleetAction#00000760; EmpireIndex:3; EntityActionId: 1327

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:032 Order STACKOrderTerminateEntityAction#00000761; EmpireIndex:3; EntityActionId: 1327

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:076 Order STACKOrderCompleteMoveToFleetAction#00000762; EmpireIndex:8; EntityActionId: 805

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:076 Order STACKOrderCompleteMoveToFleetAction#00000763; EmpireIndex:9; EntityActionId: 1162

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:076 Order STACKOrderUpdateVisibility#00000764

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:097 Order STACKOrderTerminateEntityAction#00000765; EmpireIndex:8; EntityActionId: 805

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:097 Order STACKOrderTerminateEntityAction#00000766; EmpireIndex:9; EntityActionId: 1162

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:116 Order STACKOrderTerminateEntityAction#00000767; EmpireIndex:8; EntityActionId: 798

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:211 Order STACKOrderCompleteMoveToFleetAction#00000768; EmpireIndex:11; EntityActionId: 780

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:211 Order STACKOrderTerminateEntityAction#00000769; EmpireIndex:11; EntityActionId: 780

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:236 Order STACKOrderCompleteMoveToFleetAction#0000076A; EmpireIndex:9; EntityActionId: 1163

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:236 Order STACKOrderEntityAction#0000076B, Ticket: 000004D4; EmpireIndex:11; MoveToFleetAction#783, InitiatorGUID:17757, Context:EntityActionContext_Movement, 28->25 (Cost: 4.412137) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:236 Order STACKOrderUpdateVisibility#0000076C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:236 Order STACKOrderTerminateEntityAction#0000076D; EmpireIndex:9; EntityActionId: 1163

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:263 Order STACKOrderCompleteMoveToFleetAction#0000076E; EmpireIndex:10; EntityActionId: 1427

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:263 Order STACKOrderTerminateEntityAction#0000076F; EmpireIndex:10; EntityActionId: 1427

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:288 Order STACKOrderCompleteMoveToFleetAction#00000770; EmpireIndex:2; EntityActionId: 1314

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:288 Order STACKOrderUpdateVisibility#00000771

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:288 Order STACKOrderTerminateEntityAction#00000772; EmpireIndex:2; EntityActionId: 1314

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:307 Order STACKOrderTerminateEntityAction#00000773; EmpireIndex:2; EntityActionId: 1306

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:664 Order STACKOrderCompleteMoveToFleetAction#00000774; EmpireIndex:8; EntityActionId: 806

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:664 Order STACKOrderUpdateVisibility#00000775

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:664 Order STACKOrderTerminateEntityAction#00000776; EmpireIndex:8; EntityActionId: 806

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:693 Order STACKOrderCompleteMoveToFleetAction#00000777; EmpireIndex:5; EntityActionId: 2485

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:693 Order STACKOrderTerminateEntityAction#00000778; EmpireIndex:8; EntityActionId: 797

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:693 Order STACKOrderEntityAction#00000779; EmpireIndex:36; SiegeStarSystemAction#1754, InitiatorGUID:17179

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:693 Order STACKOrderTerminateEntityAction#0000077A; EmpireIndex:5; EntityActionId: 2485

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:713 Order STACKOrderEntityAction#0000077B, Ticket: 000004D5; EmpireIndex:5; MoveToFleetAction#2492, InitiatorGUID:17102, Context:EntityActionContext_Movement, 59->58 (Cost: 1.310594) from 0 to 0.1612877.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:773 Order STACKOrderCompleteMoveToFleetAction#0000077C; EmpireIndex:11; EntityActionId: 782

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:773 Order STACKOrderTerminateEntityAction#0000077D; EmpireIndex:11; EntityActionId: 782

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:791 Order STACKOrderTerminateEntityAction#0000077E; EmpireIndex:11; EntityActionId: 775

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:816 Order STACKOrderCompleteMoveToFleetAction#0000077F; EmpireIndex:4; EntityActionId: 1146

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:816 Order STACKOrderTerminateEntityAction#00000780; EmpireIndex:4; EntityActionId: 1146

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:838 Order STACKOrderTerminateEntityAction#00000781; EmpireIndex:4; EntityActionId: 1141

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:838 Order STACKOrderCompleteMoveToFleetAction#00000782; EmpireIndex:8; EntityActionId: 807

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:838 Order STACKOrderTerminateEntityAction#00000783; EmpireIndex:8; EntityActionId: 807

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:889 Order STACKOrderUpdateVisibility#00000784

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:912 Order STACKOrderCompleteMoveToFleetAction#00000785; EmpireIndex:5; EntityActionId: 2487

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:912 Order STACKOrderTerminateEntityAction#00000786; EmpireIndex:5; EntityActionId: 2487

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:935 Order STACKOrderEntityAction#00000787, Ticket: 000004D6; EmpireIndex:5; MoveToFleetAction#2493, InitiatorGUID:17077, Context:EntityActionContext_Movement, 70->67 (Cost: 0.5081658) from 0 to 0.09227397.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:935 Order STACKOrderCompleteMoveToFleetAction#00000788; EmpireIndex:8; EntityActionId: 802

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:935 Order STACKOrderTerminateEntityAction#00000789; EmpireIndex:8; EntityActionId: 802

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:02:935 AI STACK[AI] [Event]Remove 506 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:02:935 AI STACK[AI] [Event]Remove EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventHeroRecruited,EventTutorial_SimpleActionExecuted,EventConstructionQueued,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHeroAssigned,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventShipLevelup,EventShipLevelup,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawCancelled,EventTraitorRemoved,EventTraitorPopulationRemovalSuccessful,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventBlockadeTick,EventTraitorPopulationRemovalFailed,EventHappinessStatusChanged,EventTraitorPopulationRemovalFailed,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventShipLevelup,EventPlayDeckFreeCost,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventTraitorRemoved,EventTraitorPopulationRemovalSuccessful,EventTraitorRemoved,EventTraitorPopulationRemovalSuccessful,EventPlayDeckFreeCost,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventTechnologyUnlocked,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventHappinessStatusChanged,EventPopulationGained,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHeroLevelup,EventConstructionCompleted,EventColonizedStarSystemLevelChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventHeroLevelup,EventShipLevelup,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventHappinessStatusChanged,EventColonizedStarSystemLevelChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTimeBubbleUnused,EventGameplayUnlockedGovernment,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionCompleted,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventShipLevelup,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventColonizedStarSystemLevelChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPlanetTerraformed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationMoveStepComplete,EventHackingOperationDetected,EventDefenseHackingProgramEncountered,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationStarted,EventHackingOperationTraceStarted,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventNarrativeEventCompleted,EventNarrativeEventBegun,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventHackingOperationStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:02:936 AI STACK[AI] [Event]keep 452 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:02:936 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetUsedPortal,EventEmpireSeen,EventConstructionBuyout,EventFleetMoveStarted,EventDiplomaticMoodMessage,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventConstructionQueued,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventTimeBubbleCreated,EventShipDesignCreated,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticMoodMessage,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionBuyout,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipLayoutChanged,EventConstructionQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventPopulationTransferredToSpaceport,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetInvisibilityChanged,EventFleetMoveStarted,EventConstructionBuyout,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventShipDesignCreated,EventShipDesignCreated,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventSystemBesieged,EventSystemBesieged,EventSystemBesieged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionCancelled,EventFleetMoveStarted,EventShipLayoutChanged,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventQuestUpdated,EventQuestCompleted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestBegun,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:02:953 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:279 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:546 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:576 Order STACKOrderCompleteMoveToFleetAction#0000078A; EmpireIndex:2; EntityActionId: 1310

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:576 Order STACKOrderCompleteMoveToFleetAction#0000078B; EmpireIndex:5; EntityActionId: 2490

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:576 Order STACKOrderCompleteMoveToFleetAction#0000078C; EmpireIndex:5; EntityActionId: 2488

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:603 Order STACKOrderCompleteMoveToFleetAction#0000078D; EmpireIndex:5; EntityActionId: 2486

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:603 Order STACKOrderCompleteMoveToFleetAction#0000078E; EmpireIndex:11; EntityActionId: 779

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:603 Order STACKOrderTerminateEntityAction#0000078F; EmpireIndex:2; EntityActionId: 1310

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:603 AI STACK[AI] Empire 6 has no more design keep last TF composition [AI0]

     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:626 Order STACKOrderTerminateEntityAction#00000790; EmpireIndex:5; EntityActionId: 2490

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:626 Order STACKOrderTerminateEntityAction#00000791; EmpireIndex:5; EntityActionId: 2488

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:626 Order STACKOrderTerminateEntityAction#00000792; EmpireIndex:5; EntityActionId: 2486

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:626 Order STACKOrderTerminateEntityAction#00000793; EmpireIndex:11; EntityActionId: 779

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:626 AI STACK[AI] Unassign fleet 7423/0 from TF [AI0]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:626 AI STACK[AI] Cancel task 46912 : can find context 20602 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:626 AI STACK[AI] Cancel task 46911 : can find context 20601 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:626 AI STACK[AI] Cancel task 46910 : can find context 20598 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:626 AI STACK[AI] Cancel task 46909 : can find context 20597 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:626 AI STACK[AI] Cancel task 46908 : can find context 20596 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:626 AI STACK[AI] Cancel task 46907 : can find context 20599 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:626 AI STACK[AI] Cancel task 46906 : can find context 20600 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:626 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 8 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:626 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:626 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:626 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:626 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:655 Order STACKOrderEntityAction#00000794, Ticket: 000004D7; EmpireIndex:36; InvisibilityFleetAction#1755, InitiatorGUID:19383

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:655 Order STACKOrderEntityAction#00000795, Ticket: 000004D8; EmpireIndex:36; InvisibilityFleetAction#1756, InitiatorGUID:19382

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:656 Order STACKOrderEntityAction#00000796, Ticket: 000004D9; EmpireIndex:36; AttackFleetAction#1757, InitiatorGUID:18543, Context:4th Devoted Cohort (8475) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:656 Order STACKOrderTerminateEntityAction#00000797; EmpireIndex:5; EntityActionId: 2481

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:656 Order STACKOrderEntityAction#00000798, Ticket: 000004DA; EmpireIndex:5; MoveToFleetAction#2494, InitiatorGUID:19038, Context:EntityActionContext_Movement, 62->61 (Cost: 1.563915) from 0 to 0.1812168.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:656 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 8 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:656 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:656 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:715 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:715 Order STACKOrderCreateEncounter#00000799, Ticket: 000004DB, Attacker#18543, Defender#8475, Orbit#162, Encounter#20889

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:715 Order STACKOrderJoinEncounter#0000079A, Ticket: 000004DC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:715 Order STACKOrderUpdateVisibility#0000079B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:715 AI STACK[AI] Cancel task 34768 : can find context 20690 : for empire 3 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:715 AI STACK[AI] Cancel task 34767 : can find context 20617 : for empire 3 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:715 AI STACK[AI] Cancel task 34766 : can find context 20616 : for empire 3 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:715 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:715 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:715 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:715 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:715 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:715 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:715 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:715 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:715 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:715 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:715 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:715 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:715 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:715 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:715 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:715 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:772 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:772 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:772 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:772 Order STACKOrderCompleteMoveToFleetAction#0000079C; EmpireIndex:7; EntityActionId: 514

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:772 Order STACKOrderApplySimplifiedEncounter#0000079D, Ticket: 000004DD; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:772 Order STACKOrderReportValidatedEncounter#0000079E, Ticket: 000004DE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:772 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:772 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:772 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:772 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:772 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:772 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:772 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:772 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:795 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:795 Order STACKOrderTerminateEntityAction#0000079F; EmpireIndex:7; EntityActionId: 514

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:795 Order STACKOrderFinalizeEncounter#000007A0, Ticket: 000004DF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:795 AI STACK[AI] Cancel task 45753 : can find context 19111 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:795 AI STACK[AI] Cancel task 45752 : can find context 17779 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:795 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:795 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:795 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:795 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:828 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:828 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:828 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:828 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:860 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:860 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:860 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:860 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:894 Order STACKOrderUpdateVisibility#000007A1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:03:894 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:894 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:894 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:894 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:910 AI STACK[AI] Cancel task 25374 : can find context 20630 : for empire 5 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:910 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:910 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:910 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:943 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:943 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:944 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:976 AI STACK[AI] Cancel task 8275 : can find context 20635 : for empire 6 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:976 AI STACK[AI] Cancel task 8274 : can find context 20633 : for empire 6 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:976 AI STACK[AI] Cancel task 8273 : can find context 20632 : for empire 6 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:976 AI STACK[AI] Cancel task 8272 : can find context 20634 : for empire 6 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:976 AI STACK[AI] Cancel task 8196 : can find context 20520 : for empire 6 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:03:976 AI STACK[AI] Cancel task 8193 : can find context 19736 : for empire 6 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:009 AI STACK[AI] Cancel task 18245 : can find context 20648 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:009 AI STACK[AI] Cancel task 18244 : can find context 20647 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:009 AI STACK[AI] Cancel task 18243 : can find context 20646 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:009 AI STACK[AI] Want make contract GeneratePressure from 7 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:009 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:025 AI STACK[AI] Want make contract GeneratePressure from 7 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:025 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:041 AI STACK[AI] Cancel task 22263 : can find context 20657 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:041 AI STACK[AI] Cancel task 22262 : can find context 20656 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:041 AI STACK[AI] Cancel task 22261 : can find context 20655 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:041 AI STACK[AI] Cancel task 22260 : can find context 20654 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:041 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:041 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:073 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:073 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:105 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:105 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:137 AI STACK[AI] Cancel task 29400 : can find context 20665 : for empire 9 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:137 AI STACK[AI] Cancel task 29399 : can find context 20664 : for empire 9 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:137 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:170 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:186 AI STACK[AI] Cancel task 46797 : can find context 20682 : for empire 10 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:186 AI STACK[AI] Cancel task 46796 : can find context 20681 : for empire 10 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:186 AI STACK[AI] Cancel task 46795 : can find context 20680 : for empire 10 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:186 AI STACK[AI] Cancel task 46794 : can find context 20679 : for empire 10 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:186 AI STACK[AI] Cancel task 46793 : can find context 20678 : for empire 10 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:186 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:187 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:187 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:237 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:237 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:237 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:270 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:270 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:270 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:303 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:303 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:303 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:340 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:355 AI STACK[AI] Unassign fleet 13418/0 from TF [AI0]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:356 AI STACK[AI] Unassign fleet 18647/0 from TF [AI0]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:356 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:372 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:388 AI STACK[AI] [Important]Stop empire 2 actuators execution after 9 iterations (3 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:388 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (6 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:388 AI STACK[AI] [Important]Stop empire 6 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:388 AI STACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (4 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:388 AI STACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (3 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:388 AI STACK[AI] [Important]Stop empire 10 actuators execution after 9 iterations (4 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:388 AI STACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (3 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:388 AI STACKStart 13 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:388 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:620 Order STACKOrderQueueConstruction#000007A2, Ticket: 000004E0; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:620 Gameplay, Order STACK[Empire 2] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:620 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:620 Gameplay, Order STACK[Empire 2] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:620 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:620 Order STACKOrderEntityAction#000007A3, Ticket: 000004E3; EmpireIndex:2; SupportPirateAction#1318, InitiatorGUID:1772

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:620 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#2 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:620 Gameplay STACK[DIPLOMACY] Empire#2 + Empire#36 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:620 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#5 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:620 Gameplay STACK[DIPLOMACY] Empire#5 + Empire#36 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:620 Order STACKOrderStartContextualDiplomaticExchange#000007A4, Ticket: 000004E4; FirstEmpireIndex:2, SecondEmpireIndex:3, DefinitionName:ContextualTimeBubbles, GUID:20894, MoodMessageOverride:, DynamicContexts:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:658 Order STACKOrderStartContextualDiplomaticExchange#000007A5, Ticket: 000004E5; FirstEmpireIndex:2, SecondEmpireIndex:4, DefinitionName:LevelOneDemand, GUID:20895, MoodMessageOverride:, DynamicContexts:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:658 Order STACKOrderStartHackingProgram#000007A6, Ticket: 000004E6; DefinitionName:SpeedupHackingOffenseHackingProgramV2, InitiatorGUID:1772, TargetGUID:3182, HackingProgramGUID:20896

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:658 Order STACKOrderStartHackingProgram#000007A7, Ticket: 000004E7; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1772, TargetGUID:1814, HackingProgramGUID:20897

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:658 Order STACKOrderStartHackingProgram#000007A8, Ticket: 000004E8; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1772, TargetGUID:7774, HackingProgramGUID:20898

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:658 Order STACKOrderStartHackingProgram#000007A9, Ticket: 000004E9; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1772, TargetGUID:5868, HackingProgramGUID:20899

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:658 Order STACKOrderStartHackingProgram#000007AA, Ticket: 000004EA; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1772, TargetGUID:3495, HackingProgramGUID:20900

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:658 Order STACKOrderStartHackingProgram#000007AB, Ticket: 000004EB; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1772, TargetGUID:5068, HackingProgramGUID:20901

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:658 Gameplay STACK[Empire 2] OrderEntityAction(AttackFleetAction) preprocessing failed with flags FleetIsAllied.

     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:658 Order STACKOrderUpdateVisibility#000007AC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:658 Order STACKOrderUpdatePiratePhantomGarrison#000007AD, Ticket: 000004ED

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:658 AI STACKStart 76 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:658 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:658 Default STACKNo DiplomaticTermChange needed.

     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:04:686 Gameplay STACKPreprocessor failed because term 'GeneratePressure' is not valid to be added in contract #20144.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 AI STACK[AI] The filling of the contract between empire 2 and empire 8 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 Gameplay STACKPreprocessor failed because term 'GeneratePressure' is not valid to be added in contract #20145.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 AI STACK[AI] The filling of the contract between empire 2 and empire 1 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 Gameplay STACKPreprocessor failed because term 'GeneratePressure' is not valid to be added in contract #20144.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 AI STACK[AI] The filling of the contract between empire 2 and empire 8 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 Gameplay STACKPreprocessor failed because term 'ScienceAgreement' is not valid to be added in contract #20837.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 AI STACK[AI] The filling of the contract between empire 3 and empire 11 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 Order STACKOrderChangeDiplomaticContractTermsCollection#000007AE, Ticket: 000004F2; ContractGUID:20158

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#000007AE, Ticket: 000004F2; ContractGUID:20158

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 Order STACKOrderQueueConstruction#000007AF, Ticket: 000004F3; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 Order STACKOrderQueueConstruction#000007B0, Ticket: 000004F4; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 Order STACKOrderQueueConstruction#000007B1, Ticket: 000004F5; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 Gameplay STACKPreprocessor failed because term 'ScienceAgreement' is not valid to be added in contract #20158.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 AI STACK[AI] The filling of the contract between empire 3 and empire 0 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 Order STACKOrderChangeDiplomaticContractTermsCollection#000007B2, Ticket: 000004F7; ContractGUID:20842

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#000007B2, Ticket: 000004F7; ContractGUID:20842

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 Gameplay STACKPreprocessor failed because term 'FactionPact' is not valid to be added in contract #17478.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 AI STACK[AI] The filling of the contract between empire 7 and empire 9 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 Gameplay STACKPreprocessor failed because term 'FactionPact' is not valid to be added in contract #17478.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 AI STACK[AI] The filling of the contract between empire 7 and empire 9 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 Gameplay STACKPreprocessor failed because term 'FactionPact' is not valid to be added in contract #17724.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 AI STACK[AI] The filling of the contract between empire 9 and empire 7 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 Gameplay STACKPreprocessor failed because term 'FactionPact' is not valid to be added in contract #17724.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 AI STACK[AI] The filling of the contract between empire 9 and empire 7 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 Order STACKOrderEntityAction#000007B3, Ticket: 000004FC; EmpireIndex:3; SabotagePirateAction#1329, InitiatorGUID:1773

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 Gameplay, Order STACK[Empire 3] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 Order STACKOrderCancelConstruction#000007B4, Ticket: 000004FE; EmpireIndex:3; ContextGUID:5976, ConstructionGameEntityGUID:20731

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:686 Order STACKOrderCancelConstruction#000007B5, Ticket: 000004FF; EmpireIndex:3; ContextGUID:5976, ConstructionGameEntityGUID:20845

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:711 Order STACKOrderCancelConstruction#000007B6, Ticket: 00000500; EmpireIndex:3; ContextGUID:4815, ConstructionGameEntityGUID:20712

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:711 Order STACKOrderCancelConstruction#000007B7, Ticket: 00000501; EmpireIndex:3; ContextGUID:4815, ConstructionGameEntityGUID:20838

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:712 Order STACKOrderCancelConstruction#000007B8, Ticket: 00000502; EmpireIndex:3; ContextGUID:7618, ConstructionGameEntityGUID:20714

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:736 Order STACKOrderCancelConstruction#000007B9, Ticket: 00000503; EmpireIndex:3; ContextGUID:7618, ConstructionGameEntityGUID:20840

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:736 Order STACKOrderCancelConstruction#000007BA, Ticket: 00000504; EmpireIndex:3; ContextGUID:3360, ConstructionGameEntityGUID:20716

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:736 Order STACKOrderCancelConstruction#000007BB, Ticket: 00000505; EmpireIndex:3; ContextGUID:3360, ConstructionGameEntityGUID:20847

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:736 Order STACKOrderStartHackingProgram#000007BC, Ticket: 00000506; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1773, TargetGUID:6131, HackingProgramGUID:20908

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:736 Order STACKOrderStartHackingProgram#000007BD, Ticket: 00000507; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1773, TargetGUID:5976, HackingProgramGUID:20909

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:736 Order STACKOrderStartHackingProgram#000007BE, Ticket: 00000508; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1773, TargetGUID:4815, HackingProgramGUID:20910

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:736 Order STACKOrderQueueConstruction#000007BF, Ticket: 00000509; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:736 Order STACKOrderQueueConstruction#000007C0, Ticket: 0000050A; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:736 Order STACKOrderQueueConstruction#000007C1, Ticket: 0000050B; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:736 Order STACKOrderQueueResearch#000007C2, Ticket: 0000050C; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade8, ConstructionGameEntityGUID:20917, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:736 Order STACKOrderChangeDiplomaticContractTermsCollection#000007C3, Ticket: 0000050D; ContractGUID:20536

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:736 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#000007C3, Ticket: 0000050D; ContractGUID:20536

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:736 Order STACKOrderStartHackingProgram#000007C4, Ticket: 0000050E; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1774, TargetGUID:9803, HackingProgramGUID:20918

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:736 Order STACKOrderStartHackingProgram#000007C5, Ticket: 0000050F; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1774, TargetGUID:10659, HackingProgramGUID:20919

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:760 Order STACKOrderChangeDiplomaticContractTermsCollection#000007C6, Ticket: 00000510; ContractGUID:20872

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:760 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#000007C6, Ticket: 00000510; ContractGUID:20872

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:760 Order STACKOrderDisbandShips#000007C7, Ticket: 00000511; EmpireIndex:5; ShipGUIDs: 14830, 12838

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:760 Order STACKOrderChangeDiplomaticContractTermsCollection#000007C8, Ticket: 00000512; ContractGUID:20873

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:760 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#000007C8, Ticket: 00000512; ContractGUID:20873

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:760 Order STACKOrderQueueConstruction#000007C9, Ticket: 00000513; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:760 Gameplay STACKPreprocessor failed because term 'AskAlliance' is not valid to be added in contract #20536.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:760 AI STACK[AI] The filling of the contract between empire 10 and empire 3 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:760 Order STACKOrderQueueConstruction#000007CA, Ticket: 00000515; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:760 Gameplay STACKPreprocessor failed because term 'GeneratePressure' is not valid to be added in contract #20200.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:760 AI STACK[AI] The filling of the contract between empire 11 and empire 8 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:784 Order STACKOrderQueueConstruction#000007CB, Ticket: 00000517; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:785 Gameplay STACKPreprocessor failed because term 'GeneratePressure' is not valid to be added in contract #20200.

     at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:785 AI STACK[AI] The filling of the contract between empire 11 and empire 8 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:785 Order STACKOrderQueueConstruction#000007CC, Ticket: 00000519; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:785 Order STACKOrderQueueConstruction#000007CD, Ticket: 0000051A; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:785 Order STACKOrderQueueConstruction#000007CE, Ticket: 0000051B; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:785 Order STACKOrderCancelConstruction#000007CF, Ticket: 0000051C; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:20857

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:785 Order STACKOrderTransferShips#000007D0, Ticket: 0000051D; EmpireIndex:5; ShipGUIDs: [17375], HeroGUID:0, Position:NodeIndex:-1, DestinationGarrisonGUID:7423

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:785 Order STACKOrderStartHackingProgram#000007D1, Ticket: 0000051E; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1775, TargetGUID:13095, HackingProgramGUID:20932

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:785 Order STACKOrderEntityAction#000007D2, Ticket: 0000051F; EmpireIndex:5; AttackFleetAction#2495, InitiatorGUID:16345, Context:7th Loyal Cohort (18987) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:828 Order STACKOrderTransferSpaceportPopulation#000007D3, Ticket: 00000520; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:828 Order STACKOrderEntityAction#000007D4, Ticket: 00000521; EmpireIndex:6; SabotagePirateAction#567, InitiatorGUID:1776

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:828 Order STACKOrderStartHackingProgram#000007D5, Ticket: 00000522; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1776, TargetGUID:1826, HackingProgramGUID:20933

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:828 Order STACKOrderStartHackingProgram#000007D6, Ticket: 00000523; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1776, TargetGUID:4099, HackingProgramGUID:20934

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:828 Order STACKOrderStartHackingProgram#000007D7, Ticket: 00000524; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1776, TargetGUID:7153, HackingProgramGUID:20935

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:828 Order STACKOrderTransferSpaceportPopulation#000007D8, Ticket: 00000525; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:828 Order STACKOrderEntityAction#000007D9, Ticket: 00000526; EmpireIndex:6; InvisibilityFleetAction#568, InitiatorGUID:19943

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:828 Order STACKOrderQueueResearch#000007DA, Ticket: 00000527; EmpireIndex:7; ConstructibleElementName:TechnologyDefinitionUnique2Vaulters, ConstructionGameEntityGUID:20936, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:828 Order STACKOrderDisbandShips#000007DB, Ticket: 00000528; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:828 Order STACKOrderEntityAction#000007DC, Ticket: 00000529; EmpireIndex:7; SupportPirateAction#515, InitiatorGUID:1777

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:828 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#2 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:828 Gameplay STACK[DIPLOMACY] Empire#2 + Empire#36 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:828 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#7 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:828 Gameplay STACK[DIPLOMACY] Empire#7 + Empire#36 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:828 Order STACKOrderStartHackingProgram#000007DD, Ticket: 0000052A; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1777, TargetGUID:6403, HackingProgramGUID:20937

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:866 Order STACKOrderStartHackingProgram#000007DE, Ticket: 0000052B; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1777, TargetGUID:4263, HackingProgramGUID:20938

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:866 Order STACKOrderStartHackingProgram#000007DF, Ticket: 0000052C; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1777, TargetGUID:18448, HackingProgramGUID:20939

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:866 Order STACKOrderEntityAction#000007E0, Ticket: 0000052D; EmpireIndex:8; InvisibilityFleetAction#808, InitiatorGUID:15045

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:867 Order STACKOrderQueueConstruction#000007E1, Ticket: 0000052E; EmpireIndex:8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:867 Order STACKOrderQueueConstruction#000007E2, Ticket: 0000052F; EmpireIndex:8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:867 Order STACKOrderEntityAction#000007E3, Ticket: 00000530; EmpireIndex:8; GoToFleetAction#809, InitiatorGUID:19389, Context:Path: 49->51, Path: Path: 49->51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:867 Order STACKOrderRetrofitShips#000007E4, Ticket: 00000531; EmpireIndex:8; Ships: [15046 -> 20561]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:867 Order STACKOrderStartHackingProgram#000007E5, Ticket: 00000532; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1778, TargetGUID:2969, HackingProgramGUID:20945

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:867 Order STACKOrderStartHackingProgram#000007E6, Ticket: 00000533; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1778, TargetGUID:12845, HackingProgramGUID:20946

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:867 Order STACKOrderStartHackingProgram#000007E7, Ticket: 00000534; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1778, TargetGUID:7718, HackingProgramGUID:20947

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:867 Order STACKOrderStartHackingProgram#000007E8, Ticket: 00000535; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1778, TargetGUID:15100, HackingProgramGUID:20948

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:867 Order STACKOrderStartHackingProgram#000007E9, Ticket: 00000536; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1778, TargetGUID:20726, HackingProgramGUID:20949

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:04:867 Order STACKOrderQueuePlanetColonizationConstruction#000007EA, Ticket: 00000537; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:782 Order STACKOrderSelloutTradableResource#000007EB, Ticket: 00000538; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:782 Order STACKOrderSelloutTradableResource#000007EC, Ticket: 00000539; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:782 Order STACKOrderEntityAction#000007ED, Ticket: 0000053A; EmpireIndex:9; SupportPirateAction#1165, InitiatorGUID:1779

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:782 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#7 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:782 Gameplay STACK[DIPLOMACY] Empire#7 + Empire#36 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:782 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#9 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:782 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#36 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:826 Order STACKOrderStartHackingProgram#000007EE, Ticket: 0000053B; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1779, TargetGUID:14680, HackingProgramGUID:20952

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:826 Order STACKOrderStartHackingProgram#000007EF, Ticket: 0000053C; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1779, TargetGUID:11094, HackingProgramGUID:20953

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:826 Order STACKOrderQueueConstruction#000007F0, Ticket: 0000053D; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:826 Order STACKOrderQueueConstruction#000007F1, Ticket: 0000053E; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:826 Order STACKOrderQueueConstruction#000007F2, Ticket: 0000053F; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:826 Order STACKOrderQueueConstruction#000007F3, Ticket: 00000540; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:826 Order STACKOrderQueueResearch#000007F4, Ticket: 00000541; EmpireIndex:10; ConstructibleElementName:TechnologyDefinitionMilitary16, ConstructionGameEntityGUID:20965, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:826 Order STACKOrderBuyoutTradable#000007F5, Ticket: 00000542; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:826 Order STACKOrderQueueConstruction#000007F6, Ticket: 00000543; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:826 Order STACKOrderQueueConstruction#000007F7, Ticket: 00000544; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:826 Order STACKOrderStartHackingProgram#000007F8, Ticket: 00000545; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1780, TargetGUID:3436, HackingProgramGUID:20970

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:826 Order STACKOrderStartHackingProgram#000007F9, Ticket: 00000546; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1780, TargetGUID:10019, HackingProgramGUID:20971

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:826 Order STACKOrderStartHackingProgram#000007FA, Ticket: 00000547; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1780, TargetGUID:4826, HackingProgramGUID:20972

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:826 Order STACKOrderStartHackingProgram#000007FB, Ticket: 00000548; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1780, TargetGUID:5677, HackingProgramGUID:20973

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:826 Order STACKOrderStartHackingProgram#000007FC, Ticket: 00000549; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:1780, TargetGUID:11087, HackingProgramGUID:20974

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:826 Order STACKOrderQueueResearch#000007FD, Ticket: 0000054A; EmpireIndex:11; ConstructibleElementName:TechnologyDefinitionMilitary9, ConstructionGameEntityGUID:20975, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:826 Order STACKOrderUpdatePiratePhantomGarrison#000007FE, Ticket: 0000054B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:826 Order STACKOrderEntityAction#000007FF; EmpireIndex:5; SiegeStarSystemAction#2496, InitiatorGUID:4511

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:863 Order STACKOrderEntityAction#00000800; EmpireIndex:2; SiegeStarSystemAction#1319, InitiatorGUID:3495

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:863 Order STACKOrderEntityAction#00000801; EmpireIndex:2; SiegeStarSystemAction#1320, InitiatorGUID:4326

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:863 Order STACKOrderEntityAction#00000802; EmpireIndex:2; SiegeStarSystemAction#1321, InitiatorGUID:7774

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:863 Order STACKOrderEntityAction#00000803, Ticket: 0000054C; EmpireIndex:8; MoveToFleetAction#810, InitiatorGUID:19389, Context:EntityActionContext_Movement, 49->51 (Cost: 4.683109) from 0 to 0.5373216.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:863 Order STACKOrderUpdateVisibility#00000804

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:863 Order STACKOrderCompleteMoveToFleetAction#00000805; EmpireIndex:5; EntityActionId: 2493

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:863 Order STACKOrderCompleteMoveToFleetAction#00000806; EmpireIndex:5; EntityActionId: 2492

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:863 Order STACKOrderCompleteMoveToFleetAction#00000807; EmpireIndex:6; EntityActionId: 565

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:888 Order STACKOrderCompleteMoveToFleetAction#00000808; EmpireIndex:11; EntityActionId: 783

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:888 Order STACKOrderCompleteMoveToFleetAction#00000809; EmpireIndex:2; EntityActionId: 1313

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:888 Order STACKOrderTerminateEntityAction#0000080A; EmpireIndex:5; EntityActionId: 2493

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:907 Order STACKOrderTerminateEntityAction#0000080B; EmpireIndex:5; EntityActionId: 2492

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:907 Order STACKOrderUpdateVisibility#0000080C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:907 Order STACKOrderTerminateEntityAction#0000080D; EmpireIndex:6; EntityActionId: 565

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:907 Order STACKOrderTerminateEntityAction#0000080E; EmpireIndex:11; EntityActionId: 783

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:907 Order STACKOrderTerminateEntityAction#0000080F; EmpireIndex:2; EntityActionId: 1313

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:05:924 Order STACKOrderTerminateEntityAction#00000810; EmpireIndex:11; EntityActionId: 777

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:06:403 AI STACK[AI] [Event]Remove 452 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:06:403 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventAcademyRoleFinishing,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetUsedPortal,EventEmpireSeen,EventConstructionBuyout,EventFleetMoveStarted,EventDiplomaticMoodMessage,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventConstructionQueued,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventTimeBubbleCreated,EventShipDesignCreated,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticMoodMessage,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionBuyout,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipLayoutChanged,EventConstructionQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventPopulationTransferredToSpaceport,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetInvisibilityChanged,EventFleetMoveStarted,EventConstructionBuyout,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventShipDesignCreated,EventShipDesignCreated,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventSystemBesieged,EventSystemBesieged,EventSystemBesieged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionCancelled,EventFleetMoveStarted,EventShipLayoutChanged,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventQuestUpdated,EventQuestCompleted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestBegun,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:06:403 AI STACK[AI] [Event]keep 192 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:06:403 AI STACK[AI] [Event]keep EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,AIEventCivilianShipAttacked,EventFleetStartedMoveToFleetAction,AIEventBattleSetup,EventBattleSetup,EventBattleSetup,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventConstructionQueued,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventContextualDiplomaticExchangeStarted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventContextualDiplomaticExchangeStarted,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,AIEventCivilianShipAttacked,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventAutomatedFleetLost,EventShipDestroyed,EventGarrisonCompositionChanged,EventEnemyAutomatedFleetsDestroyed,EventPopulationTransferredToSpaceport,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventPopulationTransferredToSpaceport,EventFleetInvisibilityChanged,EventResearchQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventFleetInvisibilityChanged,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventShipLayoutChanged,EventFleetInvisibilityChanged,EventConstructionQueued,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventSystemBesieged,EventSystemBesieged,EventSystemBesieged,EventSystemBesieged,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:06:437 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:06:520 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:06:538 AI STACKGame object 'Encounter' map to AI snapshot 'EncounterSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:06:655 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:06:670 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:06:770 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:363 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:389 Order STACKOrderCompleteMoveToFleetAction#00000811; EmpireIndex:5; EntityActionId: 2494

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:389 Order STACKOrderCompleteMoveToFleetAction#00000812; EmpireIndex:5; EntityActionId: 2491

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:389 Order STACKOrderTerminateEntityAction#00000813; EmpireIndex:5; EntityActionId: 2494

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:405 Order STACKOrderTerminateEntityAction#00000814; EmpireIndex:5; EntityActionId: 2491

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:421 AI STACK[AI] Unassign fleet 13418/0 from TF [AI0]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:421 AI STACK[AI] Unassign fleet 18647/0 from TF [AI0]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:438 AI STACK[AI] Cancel task 46720 : can find context 18987 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:438 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 8 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:438 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:438 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:438 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:438 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:531 Order STACKOrderEntityAction#00000815, Ticket: 0000054D; EmpireIndex:34; GoToFleetAction#762, InitiatorGUID:14718, Context:Path: 2->0, Path: Path: 2->0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:531 Order STACKOrderEntityAction#00000816, Ticket: 0000054E; EmpireIndex:34; GoToFleetAction#763, InitiatorGUID:12687, Context:Path: 4->0, Path: Path: 4->0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:531 Order STACKOrderEntityAction#00000817, Ticket: 0000054F; EmpireIndex:2; GroundBattleStarSystemAction#1322, InitiatorGUID:7774, Context:GUID#19385

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:531 Order STACKOrderEntityAction#00000818, Ticket: 00000550; EmpireIndex:36; AttackFleetAction#1758, InitiatorGUID:19384, Context:3rd Zealous Cohort (8116) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:531 Order STACKOrderEntityAction#00000819, Ticket: 00000551; EmpireIndex:2; GroundBattleStarSystemAction#1323, InitiatorGUID:4326, Context:GUID#19381

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:531 Order STACKOrderEntityAction#0000081A, Ticket: 00000552; EmpireIndex:2; GroundBattleStarSystemAction#1324, InitiatorGUID:3495, Context:GUID#19380

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:531 Order STACKOrderEntityAction#0000081B, Ticket: 00000553; EmpireIndex:36; AttackFleetAction#1759, InitiatorGUID:12485, Context:4th Devoted Cohort (8475) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:531 Order STACKOrderCreateGroundBattle#0000081C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:531 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 8 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:531 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:531 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:531 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:531 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:531 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:531 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:531 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:531 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:531 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:531 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:531 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:531 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:531 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:531 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:531 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:531 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:531 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:531 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:561 Gameplay STACKServerGroundBattle#20976 Entering ServerGroundBattleState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateGroundBattles in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:561 Order STACKOrderCreateEncounter#0000081D, Ticket: 00000554, Attacker#19384, Defender#8116, Orbit#3, Encounter#20977

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:561 Order STACKOrderCreateGroundBattle#0000081E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:561 Order STACKOrderCreateGroundBattle#0000081F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:561 Order STACKOrderCreateEncounter#00000820, Ticket: 00000555, Attacker#12485, Defender#8475, Orbit#162, Encounter#20980

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:561 Order STACKOrderEntityAction#00000821, Ticket: 00000556; EmpireIndex:34; MoveToFleetAction#764, InitiatorGUID:12687, Context:EntityActionContext_Movement, 4->0 (Cost: 3.694764) from 0 to 0.2610658.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:561 Order STACKOrderEntityAction#00000822, Ticket: 00000557; EmpireIndex:34; MoveToFleetAction#765, InitiatorGUID:14718, Context:EntityActionContext_Movement, 2->0 (Cost: 3.486269) from 0 to 0.2795227.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:561 Order STACKOrderGroundBattleSetup#00000823, Ticket: 00000558

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:561 Order STACKOrderJoinEncounter#00000824, Ticket: 00000559

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:561 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:561 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:561 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:561 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:561 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:561 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:561 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:561 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:582 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:582 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:582 Gameplay STACKServerGroundBattle#20976 Entering ServerGroundBattleState_WaitForStrategies

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateGroundBattles in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:582 Gameplay STACKServerGroundBattle#20978 Entering ServerGroundBattleState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateGroundBattles in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:582 Gameplay STACKServerGroundBattle#20979 Entering ServerGroundBattleState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateGroundBattles in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:582 Order STACKOrderJoinEncounter#00000825, Ticket: 0000055A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:582 Order STACKOrderUpdateVisibility#00000826

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:582 Order STACKOrderGroundBattleSetup#00000827, Ticket: 0000055B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:582 Order STACKOrderGroundBattleSetup#00000828, Ticket: 0000055C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:582 Order STACKOrderUpdatePiratePhantomGarrison#00000829, Ticket: 0000055D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:607 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:607 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:607 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:607 Gameplay STACKServerGroundBattle#20978 Entering ServerGroundBattleState_WaitForStrategies

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateGroundBattles in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:608 Gameplay STACKServerGroundBattle#20979 Entering ServerGroundBattleState_WaitForStrategies

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateGroundBattles in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:608 Order STACKOrderApplySimplifiedEncounter#0000082A, Ticket: 0000055E; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:608 Order STACKOrderReportValidatedEncounter#0000082B, Ticket: 0000055F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:608 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:608 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:608 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:608 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:626 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:626 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:626 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:626 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:626 Order STACKOrderFinalizeEncounter#0000082C, Ticket: 00000560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:626 Order STACKOrderApplySimplifiedEncounter#0000082D, Ticket: 00000561; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:626 Order STACKOrderReportValidatedEncounter#0000082E, Ticket: 00000562

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:644 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:644 Order STACKOrderFinalizeEncounter#0000082F, Ticket: 00000563

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:644 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:644 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:644 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:644 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:691 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:691 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:691 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:691 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:707 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:707 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:707 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:707 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:740 AI STACK[AI] Cancel task 25078 : can find context 18614 : for empire 5 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:740 AI STACK[AI] Cancel task 24924 : can find context 18614 : for empire 5 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:740 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:740 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:740 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:774 AI STACK[AI] Unassign fleet 7423/0 from TF [AI0]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:774 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:774 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:774 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:806 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:806 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:806 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:848 Order STACKOrderCompleteMoveToFleetAction#00000830; EmpireIndex:8; EntityActionId: 810

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:848 Order STACKOrderUpdateVisibility#00000831

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:848 Order STACKOrderTerminateEntityAction#00000832; EmpireIndex:8; EntityActionId: 810

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:08:872 AI STACK[AI] Cancel task 18278 : can find context 20867 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:872 AI STACK[AI] Want make contract GeneratePressure from 7 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:872 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:899 AI STACK[AI] Want make contract GeneratePressure from 7 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:899 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:915 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:915 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:948 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:949 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:965 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:999 AI STACK[AI] Unassign fleet 17500/0 from TF [AI0]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:08:999 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:031 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:065 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:065 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:065 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:098 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:098 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:098 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:131 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:131 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:131 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:182 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:182 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:182 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:215 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:231 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:232 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:232 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:257 Order STACKOrderQueueConstruction#00000833, Ticket: 00000564; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:257 Order STACKOrderEntityAction#00000834, Ticket: 00000565; EmpireIndex:2; SupportPirateAction#1325, InitiatorGUID:1772

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:257 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#2 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:257 Gameplay STACK[DIPLOMACY] Empire#2 + Empire#36 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:257 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#9 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:257 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#36 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:257 Order STACKOrderUpdatePiratePhantomGarrison#00000835, Ticket: 00000566

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:257 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (3 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:257 AI STACK[AI] [Important]Stop empire 6 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:257 AI STACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:257 AI STACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:257 AI STACK[AI] [Important]Stop empire 10 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:257 AI STACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:257 AI STACKStart 35 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:258 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:302 Gameplay STACKServerGroundBattle#20976 Entering ServerGroundBattleState_Finish (Parameters: Aborted_DiplomaticRelationChange)

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateGroundBattles in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:302 Gameplay STACKServerGroundBattle#20978 Entering ServerGroundBattleState_Finish (Parameters: Aborted_DiplomaticRelationChange)

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateGroundBattles in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:302 Gameplay STACKServerGroundBattle#20979 Entering ServerGroundBattleState_Finish (Parameters: Aborted_DiplomaticRelationChange)

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateGroundBattles in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:302 Order STACKOrderEntityAction#00000836, Ticket: 00000567; EmpireIndex:2; GoToFleetAction#1326, InitiatorGUID:20157, Context:Path: 58->56, Path: Path: 58->56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:302 Order STACKOrderQueueConstruction#00000837, Ticket: 00000568; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:302 Order STACKOrderQueueConstruction#00000838, Ticket: 00000569; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:302 Order STACKOrderSelloutTradableResource#00000839, Ticket: 0000056A; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:302 Order STACKOrderSelloutTradableResource#0000083A, Ticket: 0000056B; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:302 Order STACKOrderRespondToContextualDiplomaticExchange#0000083B, Ticket: 0000056C; GUID:20894, CurrentTermName:ContextualTimeBubbles, ChoiceName:ContextualTimeBubblesAccept, Validate:True, MoodMessageOverride:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:302 Gameplay STACK[Pressure] Added 'PressureReductionSymmetricalEffect' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:302 Gameplay STACK[Diplo] DiplomaticPressureEffect_Turns/PressureReductionOnInitiator -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:302 Order STACKOrderQueueConstruction#0000083C, Ticket: 0000056D; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:302 Order STACKOrderQueueConstruction#0000083D, Ticket: 0000056E; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:324 Order STACKOrderQueueConstruction#0000083E, Ticket: 0000056F; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:324 Order STACKOrderQueueConstruction#0000083F, Ticket: 00000570; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:324 Order STACKOrderEntityAction#00000840, Ticket: 00000571; EmpireIndex:3; GoToFleetAction#1330, InitiatorGUID:16934, Context:Path: 18->125, Path: Path: 18->125

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:324 Order STACKOrderEntityAction#00000841, Ticket: 00000572; EmpireIndex:3; GoToFleetAction#1331, InitiatorGUID:2028, Context:Path: 131->134, Path: Path: 131->134

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:324 Order STACKOrderRespondToContextualDiplomaticExchange#00000842, Ticket: 00000573; GUID:20895, CurrentTermName:LevelOneDemand, ChoiceName:LevelOneDemandAccept, Validate:True, MoodMessageOverride:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:324 Order STACKOrderEntityAction#00000843, Ticket: 00000574; EmpireIndex:4; InitiateGuardFleetAction#1148, InitiatorGUID:20718, Context:Xanados (1079) (StarSystemNode), Path: Xanados (1079) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:324 Gameplay STACKfleet action with feedback 1149 started : ETA 582.045799255371

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:324 Order STACKOrderEntityAction#00000844, Ticket: 00000575; EmpireIndex:4; ExpeditionFleetAction#1149, InitiatorGUID:19359, Context:Curiosity_Remains_GroundBattle on Xanados II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:324 Order STACKOrderQueueConstruction#00000845, Ticket: 00000576; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:324 Order STACKOrderBuyoutConstruction#00000846, Ticket: 00000577; EmpireIndex:5; ContextGUID:4511, ConstructionGameEntityGUID:20928, ResourceName:EmpireEmpirePoint, BuyoutCost:1123.047

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:324 Default STACKThe construction 20928 is already at the index 0.

     at Move in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:324 Order STACKOrderTransferSpaceportPopulation#00000847, Ticket: 00000578; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:362 Order STACKOrderQueueConstruction#00000848, Ticket: 00000579; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:362 Order STACKOrderEntityAction#00000849, Ticket: 0000057A; EmpireIndex:6; RootNodeFleetAction#569, InitiatorGUID:2111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:362 Order STACKOrderTransferShips#0000084A, Ticket: 0000057B; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:21002

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:362 Order STACKOrderEntityAction#0000084B, Ticket: 0000057C; EmpireIndex:7; SupportPirateAction#516, InitiatorGUID:1777

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:362 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#2 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:362 Gameplay STACK[DIPLOMACY] Empire#2 + Empire#36 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:362 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#7 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:362 Gameplay STACK[DIPLOMACY] Empire#7 + Empire#36 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:362 Order STACKOrderEntityAction#0000084C, Ticket: 0000057D; EmpireIndex:8; GoToFleetAction#811, InitiatorGUID:20339, Context:Path: 49->51->50->47->44, Path: Path: 49->51->50->47->44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:362 Order STACKOrderEntityAction#0000084D, Ticket: 0000057E; EmpireIndex:8; GoToFleetAction#812, InitiatorGUID:19620, Context:Path: 44->41, Path: Path: 44->41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:399 Order STACKOrderTransferShips#0000084E, Ticket: 0000057F; EmpireIndex:8; ShipGUIDs: [16972, 16970, 16971], HeroGUID:0, Position:NodeIndex:-1, DestinationGarrisonGUID:13319

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:399 Order STACKOrderCancelEntityAction#0000084F, Ticket: 00000580; EmpireIndex:8; EntityActionId:639, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:399 Order STACKOrderBuyoutConstruction#00000850, Ticket: 00000581; EmpireIndex:9; ContextGUID:4811, ConstructionGameEntityGUID:20293, ResourceName:EmpireMoney, BuyoutCost:11527.67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:399 Default STACKThe construction 20293 is already at the index 0.

     at Move in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:399 Order STACKOrderBuyoutConstruction#00000851, Ticket: 00000582; EmpireIndex:9; ContextGUID:3178, ConstructionGameEntityGUID:20658, ResourceName:EmpireMoney, BuyoutCost:6472.134

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:399 Default STACKThe construction 20658 is already at the index 0.

     at Move in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:399 Order STACKOrderBuyoutTradable#00000852, Ticket: 00000583; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:428 Order STACKOrderBuyoutConstruction#00000853, Ticket: 00000584; EmpireIndex:9; ContextGUID:14680, ConstructionGameEntityGUID:20287, ResourceName:EmpireMoney, BuyoutCost:4532.118

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:428 Default STACKThe construction 20287 is already at the index 0.

     at Move in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:428 Order STACKOrderBuyoutConstruction#00000854, Ticket: 00000585; EmpireIndex:9; ContextGUID:5669, ConstructionGameEntityGUID:20950, ResourceName:EmpireMoney, BuyoutCost:13394.14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:428 Default STACKThe construction 20950 is already at the index 0.

     at Move in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:428 Order STACKOrderEntityAction#00000855, Ticket: 00000586; EmpireIndex:9; LaunchProbeFleetAction#1166, InitiatorGUID:9739, Context:EntityActionContext_Vector

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:428 Order STACKOrderBuyoutTradable#00000856, Ticket: 00000587; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:428 Order STACKOrderCancelConstruction#00000857, Ticket: 00000588; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:20968

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:428 Gameplay STACKfleet action with feedback 1428 started : ETA 582.143890380859

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:428 Order STACKOrderEntityAction#00000858, Ticket: 00000589; EmpireIndex:10; ExpeditionFleetAction#1428, InitiatorGUID:15383, Context:Curiosity_PlanetResource_Luxury13 on Kraz I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:428 Order STACKOrderFinishGroundBattle#00000859, Ticket: 0000058A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:428 Order STACKOrderFinishGroundBattle#0000085A, Ticket: 0000058B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:428 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:428 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:09:453 Gameplay STACKServerGroundBattle#20976 Entering ServerGroundBattleState_Finished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateGroundBattles in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:453 Gameplay STACKServerGroundBattle#20978 Entering ServerGroundBattleState_Finished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateGroundBattles in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:453 Gameplay STACKServerGroundBattle#20979 Entering ServerGroundBattleState_Finished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateGroundBattles in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:453 Order STACKOrderFinishGroundBattle#0000085B, Ticket: 0000058C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:453 Order STACKOrderEntityAction#0000085C, Ticket: 0000058D; EmpireIndex:2; MoveToFleetAction#1327, InitiatorGUID:20157, Context:EntityActionContext_Movement, 58->56 (Cost: 2.950201) from 0 to 0.2207351.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:453 Order STACKOrderEntityAction#0000085D; EmpireIndex:4; GuardEmpireLocalAction#1150, InitiatorGUID:1774, Context:Xanados (1079) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:453 Gameplay STACKCancelling actions on Xanados (1079) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:453 Order STACKOrderEntityAction#0000085E, Ticket: 0000058E; EmpireIndex:3; MoveToFleetAction#1332, InitiatorGUID:2028, Context:EntityActionContext_Movement, 131->134 (Cost: 5.003542) from 0 to 0.5144293.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:453 Order STACKOrderEntityAction#0000085F, Ticket: 0000058F; EmpireIndex:3; MoveToFleetAction#1333, InitiatorGUID:16934, Context:EntityActionContext_Movement, 18->125 (Cost: 4.236642) from 0 to 0.2974403.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:453 Order STACKOrderUpdatePiratePhantomGarrison#00000860, Ticket: 00000590

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:453 Order STACKOrderFinishDockingFleet#00000861, Ticket: 00000591; EmpireIndex:7; FleetGUID:21002

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:453 Order STACKOrderEntityAction#00000862; EmpireIndex:2; SiegeStarSystemAction#1328, InitiatorGUID:3495

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 Order STACKOrderEntityAction#00000863; EmpireIndex:2; SiegeStarSystemAction#1329, InitiatorGUID:4326

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 Order STACKOrderEntityAction#00000864; EmpireIndex:2; SiegeStarSystemAction#1330, InitiatorGUID:7774

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 Order STACKOrderEntityAction#00000865, Ticket: 00000592; EmpireIndex:8; MoveToFleetAction#813, InitiatorGUID:19620, Context:EntityActionContext_Movement, 44->41 (Cost: 2.184354) from 0 to 0.2640996.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 Order STACKOrderEntityAction#00000866, Ticket: 00000593; EmpireIndex:8; MoveToFleetAction#814, InitiatorGUID:20339, Context:EntityActionContext_Movement, 49->51 (Cost: 3.485958) from 0 to 0.3999652.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 Order STACKOrderUpdateVisibility#00000867

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 Order STACKOrderEntityAction#00000868; EmpireIndex:9; MoveToProbeAction#1167, InitiatorGUID:21003, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 Order STACKOrderEntityAction#00000869, Ticket: 00000594; EmpireIndex:11; AttackFleetAction#784, InitiatorGUID:18647, Context:2nd Blood Purge (11404) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 Gameplay STACKThe contract contains an empty option (state: Proposed).

     at ChangeDiplomaticContractStatePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 AI STACK[AI] The proposition of the contract between empire 3 and empire 9 has failed. OrderChangeDiplomaticContractState failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 Order STACKOrderChangeDiplomaticContractState#0000086A, Ticket: 00000596; ContractGUID:20842, DiplomaticContractNewState:Signed, EmpireWhichProposesEmpirePointCost:500, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 Gameplay STACKOrderChangeDiplomaticContractState#0000086A, Ticket: 00000596; ContractGUID:20842, DiplomaticContractNewState:Signed, EmpireWhichProposesEmpirePointCost:500, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 Gameplay STACK[Pressure] Added 'PressureIncreaseFromDiplomacyTarget' on 'DiplomaticEmpire#7'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IDiplomaticTermManagement.ApplyEffects in :line 0
     at IDiplomaticOptionManagement.ApplyTerms in :line 0
     at ApplyTerms in :line 0
     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 Gameplay STACK[Diplo] DiplomaticPressureEffect_Turns/PressureIncreaseFromDiplomacy -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IDiplomaticTermManagement.ApplyEffects in :line 0
     at IDiplomaticOptionManagement.ApplyTerms in :line 0
     at ApplyTerms in :line 0
     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 Gameplay STACKContract 20842 pass from state Negotiation to state Signed.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 Order STACKOrderChangeDiplomaticContractState#0000086B, Ticket: 00000597; ContractGUID:20872, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:625, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 Gameplay STACKOrderChangeDiplomaticContractState#0000086B, Ticket: 00000597; ContractGUID:20872, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:625, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 Gameplay STACKContract 20872 pass from state Negotiation to state Proposed.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 Order STACKOrderChangeDiplomaticContractState#0000086C, Ticket: 00000598; ContractGUID:20873, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:625, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 Gameplay STACKOrderChangeDiplomaticContractState#0000086C, Ticket: 00000598; ContractGUID:20873, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:625, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 Gameplay STACKContract 20873 pass from state Negotiation to state Proposed.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:483 Order STACKOrderCreateEncounter#0000086D, Ticket: 00000599, Attacker#18647, Defender#11404, Orbit#203, Encounter#21004

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:503 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:503 Order STACKOrderJoinEncounter#0000086E, Ticket: 0000059A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:566 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:567 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:567 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:567 Order STACKOrderApplySimplifiedEncounter#0000086F, Ticket: 0000059B; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:567 Gameplay STACK[Colo] [Empire#8] System Rasam (20726) Removed.

     at RemoveColonizedStarSystemAndPlanets in :line 0
     at ClientFinalize in :line 0
     at ClientExecute in :line 0
     at DoCancelAction in :line 0
     at CancelEntityAction in :line 0
     at ClientCancelActions in :line 0
     at Wreck in :line 0
     at DestroyShip in :line 0
     at ApplyDamage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:567 Default STACKTraitor 20739 unbinded from Mothership#11405.

     at BindOwner in :line 0
     at RemoveTraitorPopulation in :line 0
     at RemoveAllTraitors in :line 0
     at Wreck in :line 0
     at DestroyShip in :line 0
     at ApplyDamage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:594 Order STACKOrderReportValidatedEncounter#00000870, Ticket: 0000059C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:594 Order STACKOrderWreckMothership#00000871; EmpireIndex:8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:594 Default STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #8, context: 'Ship#11405'.

     at RemoveCouncilFrom in :line 0
     at OnMothershipWrecked in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:594 Order STACKOrderSetEncounterContendersState#00000872, Ticket: 0000059D; EncounterGUID:21004, EmpireIndexes:11 11 8, State:ReportValidated

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:611 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:611 Order STACKOrderFinalizeEncounter#00000873, Ticket: 0000059E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:09:933 Order STACKOrderUpdateVisibility#00000874

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:10:720 Order STACKOrderUpdateVisibility#00000875

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:11:270 AI STACK[AI] [Event]Remove 192 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:11:270 AI STACK[AI] [Event]Remove EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,AIEventCivilianShipAttacked,EventFleetStartedMoveToFleetAction,AIEventBattleSetup,EventBattleSetup,EventBattleSetup,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventConstructionQueued,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventContextualDiplomaticExchangeStarted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventContextualDiplomaticExchangeStarted,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,AIEventCivilianShipAttacked,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventAutomatedFleetLost,EventShipDestroyed,EventGarrisonCompositionChanged,EventEnemyAutomatedFleetsDestroyed,EventPopulationTransferredToSpaceport,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventPopulationTransferredToSpaceport,EventFleetInvisibilityChanged,EventResearchQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventFleetInvisibilityChanged,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventShipLayoutChanged,EventFleetInvisibilityChanged,EventConstructionQueued,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventSystemBesieged,EventSystemBesieged,EventSystemBesieged,EventSystemBesieged,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:11:270 AI STACK[AI] [Event]keep 180 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:11:270 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,AIEventCivilianShipAttacked,AIEventCivilianShipAttacked,EventGroundBattleCreated,EventGroundBattleCreated,AIEventGroundBattleCreated,EventGroundBattleCreated,EventGroundBattleCreated,AIEventGroundBattleCreated,EventGroundBattleCreated,EventGroundBattleCreated,AIEventGroundBattleCreated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventGroundBattleSetup,EventGroundBattleSetup,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventGroundBattleSetup,EventGroundBattleSetup,EventGroundBattleSetup,EventGroundBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventConstructionQueued,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventTriggerPopulationEvent,EventContextualDiplomaticExchangeUpdated,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventTriggerPopulationEvent,EventContextualDiplomaticExchangeUpdated,EventConstructionQueued,EventConstructionBuyout,EventPopulationTransferredToSpaceport,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetInvisibilityChanged,EventConstructionBuyout,EventConstructionBuyout,EventConstructionBuyout,EventConstructionBuyout,EventConstructionCancelled,EventProbeLaunched,EventGroundBattleAborted,EventGroundBattleAborted,EventGroundBattleFinished,EventGroundBattleFinished,EventGroundBattleAborted,EventGroundBattleAborted,EventGroundBattleFinished,EventGroundBattleFinished,EventGroundBattleAborted,EventGroundBattleAborted,EventGroundBattleFinished,EventGroundBattleFinished,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventSystemBesieged,EventSystemBesieged,EventSystemBesieged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractSigned,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventShipDestroyed,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventBattleWon,EventBattleLost,EventBattleEnded,EventBattleEnded,EventMothershipLost,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventEmpireSeen,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:11:303 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:11:387 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:11:454 AI STACKGame object 'GroundBattle' map to AI snapshot 'GroundBattleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:11:862 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:11:862 Order STACKOrderUpdateVisibility#00000876

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:11:878 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:11:896 Order STACKOrderUpdateVisibility#00000877

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:121 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:156 AI STACK[AI] Can't find entity GUID 19384 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:156 AI STACK[AI] Can't find entity GUID 11404 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:173 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:231 Order STACKOrderCompleteMoveToFleetAction#00000878; EmpireIndex:34; EntityActionId: 765

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:231 Order STACKOrderUpdateVisibility#00000879

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:231 Order STACKOrderTerminateEntityAction#0000087A; EmpireIndex:34; EntityActionId: 765

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:231 AI STACK[AI] [Important]Could not find a contract evaluation for DiplomaticContractSnapshot #20842. [AI0]

     at ComputeMajorEmpireContractEvaluation in :line 0
     at ComputeDiplomaticContractSignedLogs in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:231 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:231 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:254 Order STACKOrderEntityAction#0000087B, Ticket: 0000059F; EmpireIndex:36; AttackFleetAction#1760, InitiatorGUID:19383, Context:4th Resolute Cohort (10472) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:254 Order STACKOrderEntityAction#0000087C, Ticket: 000005A0; EmpireIndex:36; AttackFleetAction#1761, InitiatorGUID:19382, Context:6th Unwavering Cohort (17200) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:254 Order STACKOrderCreateEncounter#0000087D, Ticket: 000005A1, Attacker#19383, Defender#10472, Orbit#414, Encounter#21007

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:254 Order STACKOrderCreateEncounter#0000087E, Ticket: 000005A2, Attacker#19382, Defender#17200, Orbit#474, Encounter#21008

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:254 Order STACKOrderJoinEncounter#0000087F, Ticket: 000005A3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:254 Order STACKOrderJoinEncounter#00000880, Ticket: 000005A4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:254 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:254 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:254 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:271 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:271 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:271 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:271 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:271 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:299 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:299 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:299 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:299 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:299 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:299 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:299 Order STACKOrderApplySimplifiedEncounter#00000881, Ticket: 000005A5; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:300 AI STACK[AI] Want make contract GeneratePressure from 2 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:300 AI STACK[AI] Want make contract GeneratePressure from 2 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:300 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:325 Order STACKOrderReportValidatedEncounter#00000882, Ticket: 000005A6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:325 Order STACKOrderApplySimplifiedEncounter#00000883, Ticket: 000005A7; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:325 Order STACKOrderReportValidatedEncounter#00000884, Ticket: 000005A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:325 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:325 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:325 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:325 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:325 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:325 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:325 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:325 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:351 Gameplay STACKfleet action with feedback 1149 finished : ETA 582.045799255371, Game.Time 583.062164306641, true ETA 583.045799255371

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:351 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:351 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:351 Order STACKOrderSetEncounterContendersState#00000885, Ticket: 000005A9; EncounterGUID:21007, EmpireIndexes:36 36 2, State:ReportValidated

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:351 Order STACKOrderSetEncounterContendersState#00000886, Ticket: 000005AA; EncounterGUID:21008, EmpireIndexes:36 36 2, State:ReportValidated

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:351 Order STACKOrderTerminateEntityAction#00000887; EmpireIndex:4; EntityActionId: 1149

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:351 Order STACKOrderCompleteMoveToFleetAction#00000888; EmpireIndex:34; EntityActionId: 764

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:351 Order STACKOrderFinalizeEncounter#00000889, Ticket: 000005AB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:351 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:351 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:351 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:351 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:351 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:351 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:351 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:351 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:369 Order STACKOrderFinalizeEncounter#0000088A, Ticket: 000005AC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:369 Order STACKOrderUpdateVisibility#0000088B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:369 Order STACKOrderTerminateEntityAction#0000088C; EmpireIndex:34; EntityActionId: 764

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:386 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:386 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:386 AI STACK[AI] Want make contract ScienceAgreement from 3 to 0 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:386 AI STACK[AI] Want make contract ScienceAgreement from 3 to 11 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:386 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:386 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:386 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:386 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:440 Gameplay STACKfleet action with feedback 1428 finished : ETA 582.143890380859, Game.Time 583.156242370605, true ETA 583.143890380859

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:441 Order STACKOrderTerminateEntityAction#0000088D; EmpireIndex:10; EntityActionId: 1428

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:441 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:441 Quest STACK[Quests] EventCuriosity04 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:441 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:441 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:441 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:441 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:474 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:474 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:474 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:474 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:508 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:508 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:508 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:508 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:546 Order STACKOrderCompleteMoveToFleetAction#0000088E; EmpireIndex:8; EntityActionId: 813

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:546 Order STACKOrderUpdateVisibility#0000088F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:546 Order STACKOrderTerminateEntityAction#00000890; EmpireIndex:8; EntityActionId: 813

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:546 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:546 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:546 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:546 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:562 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:562 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:562 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:595 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:595 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:595 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:663 AI STACK[AI] Want make contract GeneratePressure from 7 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:663 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:680 AI STACK[AI] Want make contract GeneratePressure from 7 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:680 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:696 AI STACK[AI] Want make contract GeneratePressure from 7 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:696 AI STACK[AI] Want make contract FactionPact from 7 to 9 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22277 : can find context 20727 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22175 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22174 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22173 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22172 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22171 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22170 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22169 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22168 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22167 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22166 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22165 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22164 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22163 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22151 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22140 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22139 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22135 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22134 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22133 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22127 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22126 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22125 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22122 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22120 : can find context 20726 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Cancel task 22021 : can find context 17604 : for empire 8 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:713 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:746 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:746 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:763 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:798 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:841 Order STACKOrderCompleteMoveToFleetAction#00000891; EmpireIndex:2; EntityActionId: 1327

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:841 Order STACKOrderTerminateEntityAction#00000892; EmpireIndex:2; EntityActionId: 1327

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:841 AI STACK[AI] Want make contract FactionPact from 9 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:859 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:860 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:860 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:912 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:912 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:912 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:947 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:947 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:947 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:12:969 Order STACKOrderCompleteMoveToFleetAction#00000893; EmpireIndex:8; EntityActionId: 814

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:12:969 Order STACKOrderTerminateEntityAction#00000894; EmpireIndex:8; EntityActionId: 814

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:002 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:002 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:002 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:034 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:034 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:034 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:067 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:067 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:067 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:116 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:116 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:116 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:150 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:150 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:150 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:200 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:200 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:200 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:232 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:232 AI STACK[AI] Want make contract AskAlliance from 10 to 3 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:232 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 14 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:266 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:282 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:304 Order STACKOrderCompleteMoveToFleetAction#00000895; EmpireIndex:3; EntityActionId: 1333

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:304 Order STACKOrderTerminateEntityAction#00000896; EmpireIndex:3; EntityActionId: 1333

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:304 AI STACK[AI] Want make contract GeneratePressure from 11 to 8 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:304 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:304 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:337 Order STACKOrderChangeDiplomaticContractState#00000897, Ticket: 000005AD; ContractGUID:20873, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-625, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:337 Gameplay STACKOrderChangeDiplomaticContractState#00000897, Ticket: 000005AD; ContractGUID:20873, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-625, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:337 Gameplay STACKContract 20873 pass from state Proposed to state Refused.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:337 Order STACKOrderEntityAction#00000898, Ticket: 000005AE; EmpireIndex:2; SupportPirateAction#1331, InitiatorGUID:1772

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:337 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#2 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:337 Gameplay STACK[DIPLOMACY] Empire#2 + Empire#36 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:337 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#7 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:337 Gameplay STACK[DIPLOMACY] Empire#7 + Empire#36 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:337 Order STACKOrderUpdatePiratePhantomGarrison#00000899, Ticket: 000005AF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:337 AI STACK[AI] Can't retrieve system on allocation is wanted [AI0]

     at Initialize in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:337 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:337 AI STACK[AI] [Important]Stop empire 6 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:337 AI STACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:337 AI STACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:337 AI STACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:337 AI STACKStart 21 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:337 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:13:380 Order STACKOrderBuyoutTradable#0000089A, Ticket: 000005B0; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:380 Order STACKOrderBuyoutTradable#0000089B, Ticket: 000005B1; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:380 Order STACKOrderBuyoutTradable#0000089C, Ticket: 000005B2; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:380 Order STACKOrderQueueConstruction#0000089D, Ticket: 000005B3; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:380 Order STACKOrderCancelConstruction#0000089E, Ticket: 000005B4; EmpireIndex:3; ContextGUID:4257, ConstructionGameEntityGUID:20904

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:408 Order STACKOrderCancelConstruction#0000089F, Ticket: 000005B5; EmpireIndex:3; ContextGUID:4257, ConstructionGameEntityGUID:20985

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:408 Order STACKOrderCancelConstruction#000008A0, Ticket: 000005B6; EmpireIndex:3; ContextGUID:5938, ConstructionGameEntityGUID:20906

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:408 Order STACKOrderCancelConstruction#000008A1, Ticket: 000005B7; EmpireIndex:3; ContextGUID:5938, ConstructionGameEntityGUID:20987

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:408 Order STACKOrderEntityAction#000008A2, Ticket: 000005B8; EmpireIndex:5; InvisibilityFleetAction#2497, InitiatorGUID:20859

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:408 Order STACKOrderCancelConstruction#000008A3, Ticket: 000005B9; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:20997

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:408 Order STACKOrderEntityAction#000008A4, Ticket: 000005BA; EmpireIndex:5; GoToFleetAction#2498, InitiatorGUID:19037, Context:Path: 64->62->60->57, Path: Path: 64->62->60->57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:408 Order STACKOrderChangeDiplomaticContractState#000008A5, Ticket: 000005BB; ContractGUID:20872, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-625, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:408 Gameplay STACKOrderChangeDiplomaticContractState#000008A5, Ticket: 000005BB; ContractGUID:20872, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-625, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:408 Gameplay STACKContract 20872 pass from state Proposed to state Refused.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:408 Order STACKOrderTransferSpaceportPopulation#000008A6, Ticket: 000005BC; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:445 Order STACKOrderDisbandShips#000008A7, Ticket: 000005BD; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:445 Order STACKOrderEntityAction#000008A8, Ticket: 000005BE; EmpireIndex:8; InvisibilityFleetAction#815, InitiatorGUID:13319

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:445 Order STACKOrderEntityAction#000008A9, Ticket: 000005BF; EmpireIndex:9; SupportPirateAction#1168, InitiatorGUID:1779

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:445 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#2 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:445 Gameplay STACK[DIPLOMACY] Empire#2 + Empire#36 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:445 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#9 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:445 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#36 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:487 Order STACKOrderBuyoutTradable#000008AA, Ticket: 000005C0; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:487 Order STACKOrderQueueConstruction#000008AB, Ticket: 000005C1; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:487 Order STACKOrderBuyoutTradable#000008AC, Ticket: 000005C2; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:487 Order STACKOrderCancelEntityAction#000008AD, Ticket: 000005C3; EmpireIndex:11; EntityActionId:760, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:487 Order STACKOrderTransferShips#000008AE, Ticket: 000005C4; EmpireIndex:11; ShipGUIDs: [17083, 17589, 16547, 13603, 13783], HeroGUID:0, Position:NodeIndex:-1, DestinationGarrisonGUID:18647

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:487 Order STACKOrderPrepareQuestChoice#000008AF, Ticket: 000005C5; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:518 Order STACKOrderUpdateVisibility#000008B0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:518 Order STACKOrderEntityAction#000008B1, Ticket: 000005C6; EmpireIndex:5; MoveToFleetAction#2499, InitiatorGUID:19037, Context:EntityActionContext_Movement, 64->62 (Cost: 0.2463388) from 0 to 0.02979301.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:518 Order STACKOrderUpdatePiratePhantomGarrison#000008B2, Ticket: 000005C7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:518 Order STACKOrderEntityAction#000008B3; EmpireIndex:2; SiegeStarSystemAction#1332, InitiatorGUID:3495

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:518 Order STACKOrderEntityAction#000008B4; EmpireIndex:2; SiegeStarSystemAction#1333, InitiatorGUID:4326

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:518 Order STACKOrderEntityAction#000008B5; EmpireIndex:2; SiegeStarSystemAction#1334, InitiatorGUID:7774

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:518 Order STACKOrderCompleteMoveToFleetAction#000008B6; EmpireIndex:3; EntityActionId: 1332

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:518 Order STACKOrderValidateQuestChoice#000008B7, Ticket: 000005C8; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:540 Order STACKOrderUpdateVisibility#000008B8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:540 Order STACKOrderTerminateEntityAction#000008B9; EmpireIndex:3; EntityActionId: 1332

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:540 Order STACKOrderApplyQuestEffect#000008BA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:540 Order STACKOrderTriggerPopulationEvent#000008BB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:13:540 Order STACKOrderUpdateQuests#000008BC, Ticket: 000005C9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:15:332 AI STACK[AI] [Event]Remove 180 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:15:332 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,AIEventCivilianShipAttacked,AIEventCivilianShipAttacked,EventGroundBattleCreated,EventGroundBattleCreated,AIEventGroundBattleCreated,EventGroundBattleCreated,EventGroundBattleCreated,AIEventGroundBattleCreated,EventGroundBattleCreated,EventGroundBattleCreated,AIEventGroundBattleCreated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventGroundBattleSetup,EventGroundBattleSetup,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventGroundBattleSetup,EventGroundBattleSetup,EventGroundBattleSetup,EventGroundBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventConstructionQueued,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventTriggerPopulationEvent,EventContextualDiplomaticExchangeUpdated,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventTriggerPopulationEvent,EventContextualDiplomaticExchangeUpdated,EventConstructionQueued,EventConstructionBuyout,EventPopulationTransferredToSpaceport,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetInvisibilityChanged,EventConstructionBuyout,EventConstructionBuyout,EventConstructionBuyout,EventConstructionBuyout,EventConstructionCancelled,EventProbeLaunched,EventGroundBattleAborted,EventGroundBattleAborted,EventGroundBattleFinished,EventGroundBattleFinished,EventGroundBattleAborted,EventGroundBattleAborted,EventGroundBattleFinished,EventGroundBattleFinished,EventGroundBattleAborted,EventGroundBattleAborted,EventGroundBattleFinished,EventGroundBattleFinished,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventSystemBesieged,EventSystemBesieged,EventSystemBesieged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractSigned,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventShipDestroyed,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventBattleWon,EventBattleLost,EventBattleEnded,EventBattleEnded,EventMothershipLost,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventEmpireSeen,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:15:332 AI STACK[AI] [Event]keep 153 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:15:332 AI STACK[AI] [Event]keep EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventFleetInvisibilityChanged,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventShipLevelup,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventFleetInvisibilityChanged,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventCuriosityDiscoveredWithFleet,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventGarrisonCompositionChanged,EventShipLayoutChanged,EventHeroRecruited,EventConstructionQueued,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventFleetInvisibilityChanged,EventConstructionCancelled,EventFleetMoveStarted,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventPopulationTransferredToSpaceport,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventFleetInvisibilityChanged,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventConstructionQueued,EventFleetInvisibilityChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetInvisibilityChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventSystemBesieged,EventSystemBesieged,EventSystemBesieged,EventQuestChoiceMade,EventEmpireSeen,EventTriggerPopulationEvent,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:15:349 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:15:432 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:15:816 AI STACK[AI] Can't find entity GUID 19384 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:816 AI STACK[AI] Can't find entity GUID 17757 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:816 AI STACK[AI] Can't find entity GUID 11404 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:816 AI STACK[AI] Can't find entity GUID 19382 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:816 AI STACK[AI] Can't find entity GUID 19383 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:832 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:15:899 AI STACK[AI] Cancel task 46961 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:899 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:899 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:916 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:936 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:953 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:953 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:953 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:953 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:953 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:953 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:986 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:986 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:986 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:986 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:986 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:15:986 AI STACK[AI] Want make contract AskAlliance from 3 to 9 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:007 Order STACKOrderCompleteMoveToFleetAction#000008BD; EmpireIndex:5; EntityActionId: 2499

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:007 Order STACKOrderTerminateEntityAction#000008BE; EmpireIndex:5; EntityActionId: 2499

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:032 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:032 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:032 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:032 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:065 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:065 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:065 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:065 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:099 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:099 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:099 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:099 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:132 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:132 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:132 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:132 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:165 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:165 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:165 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:199 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:199 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:199 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:232 AI STACK[AI] Cancel task 8311 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:249 AI STACK[AI] Cancel task 18290 : can find context 21002 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:249 AI STACK[AI] Want make contract GeneratePressure from 7 to 11 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:265 AI STACK[AI] Want make contract GeneratePressure from 7 to 11 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:282 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:282 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:316 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:316 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:365 AI STACK[AI] Unassign fleet 17500/0 from TF [AI0]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:431 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:432 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:465 AI STACK[AI] Want make contract AskAlliance from 10 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:465 AI STACK[AI] Want make contract AskAlliance from 10 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:499 AI STACK[AI] Cancel task 8017 : can find context 17757 : for empire 11 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:532 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:532 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:556 Order STACKOrderEntityAction#000008BF, Ticket: 000005CA; EmpireIndex:2; SupportPirateAction#1335, InitiatorGUID:1772

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:556 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#2 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:556 Gameplay STACK[DIPLOMACY] Empire#2 + Empire#36 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:556 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#9 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:556 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#36 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:585 Order STACKOrderUpdatePiratePhantomGarrison#000008C0, Ticket: 000005CB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:585 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:585 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:605 Order STACKOrderAssignHero#000008C1, Ticket: 000005CC; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:605 Order STACKOrderQueueConstruction#000008C2, Ticket: 000005CD; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:605 Order STACKOrderQueueConstruction#000008C3, Ticket: 000005CE; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:605 Order STACKOrderEntityAction#000008C4, Ticket: 000005CF; EmpireIndex:3; SabotagePirateAction#1334, InitiatorGUID:1773

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:605 Order STACKOrderQueueConstruction#000008C5, Ticket: 000005D0; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:620 Order STACKOrderQueueConstruction#000008C6, Ticket: 000005D1; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:620 Order STACKOrderBuyoutTradable#000008C7, Ticket: 000005D2; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:620 Order STACKOrderQueueConstruction#000008C8, Ticket: 000005D3; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:620 Order STACKOrderUpdatePiratePhantomGarrison#000008C9, Ticket: 000005D4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:715 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:715 AI STACK[AI] [Important]Stop empire 6 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:715 AI STACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:715 AI STACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:715 AI STACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:715 AI STACKStart 14 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:715 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:16:740 Order STACKOrderEntityAction#000008CA, Ticket: 000005D5; EmpireIndex:4; GoToFleetAction#1151, InitiatorGUID:19359, Context:Path: 129->18->16, Path: Path: 129->18->16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:740 Order STACKOrderQueueConstruction#000008CB, Ticket: 000005D6; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:740 Order STACKOrderDisbandShips#000008CC, Ticket: 000005D7; EmpireIndex:5; ShipGUIDs: 20325, 18801

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:740 Order STACKOrderSetSpaceportDestination#000008CD, Ticket: 000005D8; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:740 Order STACKOrderTransferShips#000008CE, Ticket: 000005D9; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:21029

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:785 Order STACKOrderEntityAction#000008CF, Ticket: 000005DA; EmpireIndex:7; SupportPirateAction#517, InitiatorGUID:1777

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:785 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#2 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:785 Gameplay STACK[DIPLOMACY] Empire#2 + Empire#36 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:785 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#7 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:785 Gameplay STACK[DIPLOMACY] Empire#7 + Empire#36 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:785 Order STACKOrderBuyoutTradable#000008D0, Ticket: 000005DB; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:785 Order STACKOrderEntityAction#000008D1, Ticket: 000005DC; EmpireIndex:9; GoToFleetAction#1169, InitiatorGUID:9739, Context:Path: 111->114, Path: Path: 111->114

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:785 Order STACKOrderEntityAction#000008D2, Ticket: 000005DD; EmpireIndex:10; SabotagePirateAction#1429, InitiatorGUID:1780

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:785 Order STACKOrderCancelConstruction#000008D3, Ticket: 000005DE; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:21014

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:785 Gameplay STACKfleet action with feedback 1430 started : ETA 589.495719909668

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:785 Order STACKOrderEntityAction#000008D4, Ticket: 000005DF; EmpireIndex:10; ExpeditionFleetAction#1430, InitiatorGUID:15383, Context:Curiosity_PlanetResource_Strategic04 on Kraz II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:785 Order STACKOrderAssignHero#000008D5, Ticket: 000005E0; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:785 Order STACKOrderAssignHero#000008D6, Ticket: 000005E1; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:825 Order STACKOrderEntityAction#000008D7, Ticket: 000005E2; EmpireIndex:11; InitiateGuardFleetAction#785, InitiatorGUID:13418, Context:Nallin (290) (StarSystemNode), Path: Nallin (290) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:825 Order STACKOrderFinishDockingFleet#000008D8, Ticket: 000005E3; EmpireIndex:7; FleetGUID:21029

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:825 Order STACKOrderEntityAction#000008D9, Ticket: 000005E4; EmpireIndex:4; MoveToFleetAction#1152, InitiatorGUID:19359, Context:EntityActionContext_Movement, 129->18 (Cost: 0.8504944) from 0 to 0.02218274.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:826 Order STACKOrderUpdatePiratePhantomGarrison#000008DA, Ticket: 000005E5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:826 Order STACKOrderEntityAction#000008DB; EmpireIndex:11; GuardEmpireLocalAction#786, InitiatorGUID:1781, Context:Nallin (290) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:826 Gameplay STACKCancelling actions on Nallin (290) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 11

     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:826 Order STACKOrderEntityAction#000008DC; EmpireIndex:2; SiegeStarSystemAction#1336, InitiatorGUID:3495

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:851 Order STACKOrderEntityAction#000008DD; EmpireIndex:2; SiegeStarSystemAction#1337, InitiatorGUID:4326

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:852 Order STACKOrderEntityAction#000008DE; EmpireIndex:2; SiegeStarSystemAction#1338, InitiatorGUID:7774

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:852 Order STACKOrderEntityAction#000008DF, Ticket: 000005E6; EmpireIndex:9; MoveToFleetAction#1170, InitiatorGUID:9739, Context:EntityActionContext_Movement, 111->114 (Cost: 2.917468) from 0 to 0.3588844.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:16:866 Order STACKOrderUpdateVisibility#000008E0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:18:731 AI STACK[AI] [Event]Remove 153 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:18:732 AI STACK[AI] [Event]Remove EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventFleetInvisibilityChanged,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventShipLevelup,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventFleetInvisibilityChanged,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventCuriosityDiscoveredWithFleet,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventGarrisonCompositionChanged,EventShipLayoutChanged,EventHeroRecruited,EventConstructionQueued,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventFleetInvisibilityChanged,EventConstructionCancelled,EventFleetMoveStarted,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventPopulationTransferredToSpaceport,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventFleetInvisibilityChanged,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventConstructionQueued,EventFleetInvisibilityChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetInvisibilityChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventSystemBesieged,EventSystemBesieged,EventSystemBesieged,EventQuestChoiceMade,EventEmpireSeen,EventTriggerPopulationEvent,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:18:732 AI STACK[AI] [Event]keep 90 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:18:732 AI STACK[AI] [Event]keep EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventHeroAssigned,EventConstructionQueued,EventConstructionQueued,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventFleetInvisibilityChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventConstructionCancelled,EventHeroAssigned,EventFleetInvisibilityChanged,EventHeroAssigned,EventFleetStartedMoveToFleetAction,EventSystemBesieged,EventSystemBesieged,EventSystemBesieged,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:18:749 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:18:832 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:017 AI STACK[AI] Can't find entity GUID 19384 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:017 AI STACK[AI] Can't find entity GUID 17757 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:017 AI STACK[AI] Can't find entity GUID 11404 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:017 AI STACK[AI] Can't find entity GUID 19382 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:017 AI STACK[AI] Can't find entity GUID 19383 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:032 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:116 AI STACK[AI] Cancel task 46896 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:116 AI STACK[AI] Cancel task 46899 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:116 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:132 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:149 AI STACK[AI] Cancel task 34902 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:149 AI STACK[AI] Cancel task 34760 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:149 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:149 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:149 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:149 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:149 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:199 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:199 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:199 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:199 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:199 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:232 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:232 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:232 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:232 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:270 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:270 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:270 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:270 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:303 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:303 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:303 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:303 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:336 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:336 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:336 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:336 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:370 AI STACK[AI] Cancel task 25400 : can find context 20859 : for empire 5 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:370 AI STACK[AI] Cancel task 25397 : can find context 20859 : for empire 5 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:370 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:370 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:370 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:391 Order STACKOrderCompleteMoveToFleetAction#000008E1; EmpireIndex:4; EntityActionId: 1152

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:391 Order STACKOrderTerminateEntityAction#000008E2; EmpireIndex:4; EntityActionId: 1152

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:391 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:391 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:391 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:439 AI STACK[AI] Cancel task 18295 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:489 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:489 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:506 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:506 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:539 AI STACK[AI] Cancel task 29396 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:588 AI STACK[AI] Cancel task 46860 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:670 AI STACK[AI] Cancel task 9456 : can find context 9525 : for empire 11 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:670 AI STACK[AI] Cancel task 9634 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:703 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:703 AI STACK[AI] [Important]Stop empire 6 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:703 AI STACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:704 AI STACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:704 AI STACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:720 AI STACKStart 17 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:720 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:19:743 Order STACKOrderCancelConstruction#000008E3, Ticket: 000005E7; EmpireIndex:3; ContextGUID:5976, ConstructionGameEntityGUID:20989

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:743 Order STACKOrderCancelConstruction#000008E4, Ticket: 000005E8; EmpireIndex:3; ContextGUID:5976, ConstructionGameEntityGUID:21021

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:743 Order STACKOrderCancelConstruction#000008E5, Ticket: 000005E9; EmpireIndex:3; ContextGUID:4815, ConstructionGameEntityGUID:20991

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:743 Order STACKOrderCancelConstruction#000008E6, Ticket: 000005EA; EmpireIndex:3; ContextGUID:4815, ConstructionGameEntityGUID:21017

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:743 Order STACKOrderCancelConstruction#000008E7, Ticket: 000005EB; EmpireIndex:3; ContextGUID:7618, ConstructionGameEntityGUID:20993

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:743 Order STACKOrderCancelConstruction#000008E8, Ticket: 000005EC; EmpireIndex:3; ContextGUID:7618, ConstructionGameEntityGUID:21019

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:743 Order STACKOrderCancelConstruction#000008E9, Ticket: 000005ED; EmpireIndex:3; ContextGUID:3360, ConstructionGameEntityGUID:20995

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:743 Order STACKOrderCancelConstruction#000008EA, Ticket: 000005EE; EmpireIndex:3; ContextGUID:3360, ConstructionGameEntityGUID:21023

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:767 Order STACKOrderCancelConstruction#000008EB, Ticket: 000005EF; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:21027

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:767 Order STACKOrderTransferShips#000008EC, Ticket: 000005F0; EmpireIndex:5; ShipGUIDs: [17538, 20325, 18801], HeroGUID:0, Position:NodeIndex:61, DestinationGarrisonGUID:21030

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:767 Order STACKOrderDisbandShips#000008ED, Ticket: 000005F1; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:799 Gameplay STACKfleet action with feedback 1430 finished : ETA 589.495719909668, Game.Time 590.503967285156, true ETA 590.495719909668

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:799 Order STACKOrderEntityAction#000008EE, Ticket: 000005F2; EmpireIndex:9; SupportPirateAction#1171, InitiatorGUID:1779

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:799 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#7 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:799 Gameplay STACK[DIPLOMACY] Empire#7 + Empire#36 = DiplomaticRelationStatePirateCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:799 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#9 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:799 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#36 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:835 Order STACKOrderQueueConstruction#000008EF, Ticket: 000005F3; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:835 Order STACKOrderUnlockHeroSkill#000008F0, Ticket: 000005F4; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:835 Gameplay STACKUpdated representative hero of senator Politics01 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:835 Order STACKOrderCreateAndApplyShipDesign#000008F1, Ticket: 000005F5; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:861 Order STACKOrderEntityAction#000008F2, Ticket: 000005F6; EmpireIndex:11; GoToFleetAction#787, InitiatorGUID:14411, Context:Path: 34, Path: Path: 34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:861 Order STACKOrderTransferShips#000008F3, Ticket: 000005F7; EmpireIndex:11; ShipGUIDs: [18811, 19569, 19168], HeroGUID:0, Position:NodeIndex:29, DestinationGarrisonGUID:21034

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:861 Order STACKOrderFinishDockingFleet#000008F4, Ticket: 000005F8; EmpireIndex:5; FleetGUID:21030

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:885 Order STACKOrderTerminateEntityAction#000008F5; EmpireIndex:10; EntityActionId: 1430

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:885 Order STACKOrderUpdatePiratePhantomGarrison#000008F6, Ticket: 000005F9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:885 Order STACKOrderFinishSpawningInvisibleFleet#000008F7, Ticket: 000005FA; EmpireIndex:11; InvisibilityFleetAction#788, InitiatorGUID:21034

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:885 Order STACKOrderUpdateVisibility#000008F8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:885 Order STACKOrderEntityAction#000008F9, Ticket: 000005FB; EmpireIndex:11; MoveToFleetAction#789, InitiatorGUID:14411, Context:EntityActionContext_Movement, 32->34 (Cost: 6) from 0.1866675 to 0.7890037.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:885 Order STACKOrderTriggerPopulationEvent#000008FA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:885 Order STACKOrderBeginQuest#000008FB, Ticket: 000005FC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:885 Order STACKOrderUpdateQuests#000008FC, Ticket: 000005FD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:19:885 Order STACKOrderCompleteQuest#000008FD, Ticket: 000005FE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:20:192 Order STACKOrderCompleteMoveToFleetAction#000008FE; EmpireIndex:9; EntityActionId: 1170

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:20:192 Order STACKOrderUpdateVisibility#000008FF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:20:192 Order STACKOrderFinishDockingFleet#00000900, Ticket: 000005FF; EmpireIndex:11; FleetGUID:21034

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:20:192 Order STACKOrderTerminateEntityAction#00000901; EmpireIndex:9; EntityActionId: 1170

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:21:721 AI STACK[AI] [Event]Remove 90 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:21:721 AI STACK[AI] [Event]Remove EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventHeroAssigned,EventConstructionQueued,EventConstructionQueued,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventFleetInvisibilityChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventConstructionCancelled,EventHeroAssigned,EventFleetInvisibilityChanged,EventHeroAssigned,EventFleetStartedMoveToFleetAction,EventSystemBesieged,EventSystemBesieged,EventSystemBesieged,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:21:721 AI STACK[AI] [Event]keep 70 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:21:721 AI STACK[AI] [Event]keep EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventConstructionQueued,EventShipDesignCreated,EventShipLayoutChanged,EventFleetMoveStarted,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventCuriosityDiscoveredWithFleet,EventFleetInvisibilityChanged,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventTriggerPopulationEvent,EventNarrativeEventBegun,EventQuestUpdated,EventNarrativeEventCompleted,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:21:737 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:21:821 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:22:168 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:22:184 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:22:261 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:22:294 AI STACK[AI] Can't find entity GUID 19384 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:294 AI STACK[AI] Can't find entity GUID 17757 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:294 AI STACK[AI] Can't find entity GUID 11404 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:294 AI STACK[AI] Can't find entity GUID 19382 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:294 AI STACK[AI] Can't find entity GUID 19383 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:309 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:22:330 Order STACKOrderCompleteMoveToFleetAction#00000902; EmpireIndex:11; EntityActionId: 789

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:22:330 Order STACKOrderTerminateEntityAction#00000903; EmpireIndex:11; EntityActionId: 789

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:22:366 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:366 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:382 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:398 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:415 AI STACK[AI] Cancel task 34758 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:432 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:432 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:432 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:432 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:432 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:465 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:465 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:465 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:465 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:465 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:499 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:499 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:499 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:499 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:532 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:532 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:532 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:532 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:565 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:565 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:565 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:565 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:599 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:599 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:599 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:599 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:631 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:631 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:631 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:665 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:665 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:665 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:715 AI STACK[AI] Cancel task 18299 : can find context 21029 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:715 AI STACK[AI] Cancel task 18289 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:749 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:749 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:781 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:782 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:832 AI STACK[AI] Unassign fleet 17500/0 from TF [AI0]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:832 AI STACK[AI] Cancel task 46778 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:832 AI STACK[AI] Cancel task 46782 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:948 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:948 AI STACK[AI] [Important]Stop empire 6 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:948 AI STACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:948 AI STACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:948 AI STACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:948 AI STACKStart 10 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:948 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:22:979 Order STACKOrderQueueConstruction#00000904, Ticket: 00000600; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:22:979 Order STACKOrderQueueConstruction#00000905, Ticket: 00000601; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:22:979 Order STACKOrderQueueConstruction#00000906, Ticket: 00000602; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:22:979 Order STACKOrderQueueConstruction#00000907, Ticket: 00000603; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:22:979 Order STACKOrderQueueConstruction#00000908, Ticket: 00000604; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:22:979 Order STACKOrderTransferShips#00000909, Ticket: 00000605; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:21046

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:22:979 Order STACKOrderEntityAction#0000090A, Ticket: 00000606; EmpireIndex:7; SupportPirateAction#518, InitiatorGUID:1777

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:22:979 Gameplay STACK[DIPLOMACY] Empire#36 + Empire#7 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:22:979 Gameplay STACK[DIPLOMACY] Empire#7 + Empire#36 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:22:979 Order STACKOrderCancelConstruction#0000090B, Ticket: 00000607; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:21031

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:23:009 Order STACKOrderUnlockHeroSkill#0000090C, Ticket: 00000608; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:23:009 Gameplay STACKUpdated representative hero of senator Politics01 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:23:009 Order STACKOrderEntityAction#0000090D, Ticket: 00000609; EmpireIndex:11; GoToFleetAction#790, InitiatorGUID:21034, Context:Path: 29->27->28->25->22, Path: Path: 29->27->28->25->22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:23:009 Order STACKOrderUpdatePiratePhantomGarrison#0000090E, Ticket: 0000060A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:23:009 Order STACKOrderFinishDockingFleet#0000090F, Ticket: 0000060B; EmpireIndex:7; FleetGUID:21046

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:23:029 Order STACKOrderEntityAction#00000910, Ticket: 0000060C; EmpireIndex:11; MoveToFleetAction#791, InitiatorGUID:21034, Context:EntityActionContext_Movement, 29->27 (Cost: 7.049264) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:24:948 AI STACK[AI] [Event]Remove 70 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:24:948 AI STACK[AI] [Event]Remove EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventConstructionQueued,EventShipDesignCreated,EventShipLayoutChanged,EventFleetMoveStarted,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventCuriosityDiscoveredWithFleet,EventFleetInvisibilityChanged,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventTriggerPopulationEvent,EventNarrativeEventBegun,EventQuestUpdated,EventNarrativeEventCompleted,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:24:948 AI STACK[AI] [Event]keep 24 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:24:948 AI STACK[AI] [Event]keep EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventConstructionCancelled,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:24:981 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:25:065 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:25:215 AI STACK[AI] Can't find entity GUID 19384 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:215 AI STACK[AI] Can't find entity GUID 17757 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:215 AI STACK[AI] Can't find entity GUID 11404 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:215 AI STACK[AI] Can't find entity GUID 19382 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:215 AI STACK[AI] Can't find entity GUID 19383 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:231 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:25:316 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:332 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:349 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:349 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:349 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:349 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:349 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:382 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:382 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:382 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:382 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:382 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:432 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:432 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:432 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:432 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:465 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:465 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:465 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:465 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:499 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:499 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:499 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:499 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:536 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:536 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:536 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:536 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:553 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:553 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:553 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:586 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:586 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:586 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:670 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:670 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:703 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:703 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:903 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:903 AI STACK[AI] [Important]Stop empire 6 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:903 AI STACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:903 AI STACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:903 AI STACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:903 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:903 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:25:923 Order STACKOrderCancelConstruction#00000911, Ticket: 0000060D; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:21044

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:25:923 Order STACKOrderDisbandShips#00000912, Ticket: 0000060E; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:25:923 Order STACKOrderQueueConstruction#00000913, Ticket: 0000060F; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:25:923 Order STACKOrderUnlockHeroSkill#00000914, Ticket: 00000610; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:25:923 Gameplay STACKUpdated representative hero of senator Politics01 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:27:369 Order STACKOrderUpdateVisibility#00000915

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:27:559 Order STACKOrderCompleteMoveToFleetAction#00000916; EmpireIndex:11; EntityActionId: 791

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:27:559 Order STACKOrderTerminateEntityAction#00000917; EmpireIndex:11; EntityActionId: 791

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:27:576 Order STACKOrderEntityAction#00000918, Ticket: 00000611; EmpireIndex:11; MoveToFleetAction#792, InitiatorGUID:21034, Context:EntityActionContext_Movement, 27->28 (Cost: 0.950736) from 0 to 0.1024785.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:27:916 AI STACK[AI] [Event]Remove 24 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:27:916 AI STACK[AI] [Event]Remove EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemBlockaded,EventSystemBlockaded,EventSystemBlockaded,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventConstructionCancelled,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:27:916 AI STACK[AI] [Event]keep 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:27:916 AI STACK[AI] [Event]keep EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:27:932 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:28:014 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:28:148 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:28:165 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:28:248 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:28:282 AI STACK[AI] Can't find entity GUID 19384 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:282 AI STACK[AI] Can't find entity GUID 17757 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:282 AI STACK[AI] Can't find entity GUID 11404 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:282 AI STACK[AI] Can't find entity GUID 19382 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:282 AI STACK[AI] Can't find entity GUID 19383 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:298 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:28:365 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:365 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:365 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:398 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:415 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:415 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:415 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:415 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:415 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:448 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:448 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:448 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:448 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:448 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:499 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:499 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:499 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:499 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:532 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:532 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:532 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:532 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:566 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:566 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:566 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:566 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:582 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:582 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:582 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:582 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:615 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:615 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:615 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:649 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:649 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:649 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:699 AI STACK[AI] Cancel task 18304 : can find context 21046 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:732 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:732 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:765 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:765 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:949 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:949 AI STACK[AI] [Important]Stop empire 6 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:949 AI STACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:949 AI STACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:949 AI STACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:949 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:949 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:28:969 Order STACKOrderQueueConstruction#00000919, Ticket: 00000612; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:28:969 Order STACKOrderTransferShips#0000091A, Ticket: 00000613; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:21051

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:28:969 Order STACKOrderCancelConstruction#0000091B, Ticket: 00000614; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:21047

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:28:986 Order STACKOrderFinishDockingFleet#0000091C, Ticket: 00000615; EmpireIndex:7; FleetGUID:21051

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:30:319 Order STACKOrderUpdateVisibility#0000091D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:30:389 Order STACKOrderCompleteMoveToFleetAction#0000091E; EmpireIndex:11; EntityActionId: 792

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:30:389 Order STACKOrderTerminateEntityAction#0000091F; EmpireIndex:11; EntityActionId: 792

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:30:966 AI STACK[AI] [Event]Remove 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:30:966 AI STACK[AI] [Event]Remove EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:30:966 AI STACK[AI] [Event]keep 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:30:966 AI STACK[AI] [Event]keep EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:30:982 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:31:065 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:31:532 AI STACK[AI] Can't find entity GUID 19384 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:532 AI STACK[AI] Can't find entity GUID 17757 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:532 AI STACK[AI] Can't find entity GUID 11404 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:532 AI STACK[AI] Can't find entity GUID 19382 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:532 AI STACK[AI] Can't find entity GUID 19383 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:549 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:31:615 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:649 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:666 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:666 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:666 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:666 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:666 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:698 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:698 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:698 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:698 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:698 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:749 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:749 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:749 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:749 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:782 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:782 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:782 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:782 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:815 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:815 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:815 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:815 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:832 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:832 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:832 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:832 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:865 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:865 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:865 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:899 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:899 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:899 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:981 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:31:981 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:32:015 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:32:015 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:32:065 AI STACK[AI] Unassign fleet 17500/0 from TF [AI0]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:32:165 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:32:165 AI STACK[AI] [Important]Stop empire 6 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:32:165 AI STACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:32:165 AI STACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:32:165 AI STACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:32:165 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:32:165 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:32:165 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:12:32:185 Order STACKOrderAIClientStateChange#00000920; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:32:186 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:32:186 Order STACKOrderCancelConstruction#00000921, Ticket: 00000616; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:21049

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:32:186 Order STACKOrderDisbandShips#00000922, Ticket: 00000617; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:32:186 Order STACKOrderQueueConstruction#00000923, Ticket: 00000618; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:40:633 Order STACKOrderUnlockHeroSkill#00000924; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:47:773 Order STACKOrderUnlockHeroSkill#00000925; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:47:773 Gameplay STACKUpdated representative hero of senator Politics03 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:57:816 Order STACKOrderUnlockHeroSkill#00000926; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:59:164 Order STACKOrderMoveIdleFleets#00000927; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:59:186 Order STACKOrderEntityAction#00000928, Ticket: 00000619; EmpireIndex:1; MoveToFleetAction#1248, InitiatorGUID:7739, Context:EntityActionContext_Movement, 91->88 (Cost: 8) from 0 to 0.6047654.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:59:186 Order STACKOrderEntityAction#00000929, Ticket: 0000061A; EmpireIndex:1; MoveToFleetAction#1249, InitiatorGUID:20790, Context:EntityActionContext_Movement, 115->113 (Cost: 1.689237) from 0.4726103 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:59:186 Order STACKOrderEntityAction#0000092A, Ticket: 0000061B; EmpireIndex:1; MoveToFleetAction#1250, InitiatorGUID:19241, Context:EntityActionContext_Movement, 99->127 (Cost: 7.836725) from 0.3159931 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:59:186 Order STACKOrderEntityAction#0000092B, Ticket: 0000061C; EmpireIndex:1; MoveToFleetAction#1251, InitiatorGUID:6380, Context:EntityActionContext_Movement, 59->43 (Cost: 8) from 0.4211602 to 0.5264502.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:59:203 Order STACKOrderMoveIdleFleets#0000092C; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:59:223 Order STACKOrderEntityAction#0000092D, Ticket: 0000061D; EmpireIndex:0; MoveToFleetAction#1324, InitiatorGUID:6185, Context:EntityActionContext_Movement, 44->165 (Cost: 13.5) from 0.3448385 to 0.9479124.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:59:223 Order STACKOrderEntityAction#0000092E, Ticket: 0000061E; EmpireIndex:0; MoveToFleetAction#1325, InitiatorGUID:7557, Context:EntityActionContext_Movement, 181->192 (Cost: 8.5) from 0.3965668 to 0.9137099.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:59:223 Order STACKOrderEntityAction#0000092F, Ticket: 0000061F; EmpireIndex:0; MoveToFleetAction#1326, InitiatorGUID:12890, Context:EntityActionContext_Movement, 138->135 (Cost: 2.109394) from 0.6809585 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:59:223 Order STACKOrderEntityAction#00000930, Ticket: 00000620; EmpireIndex:0; MoveToFleetAction#1327, InitiatorGUID:16732, Context:EntityActionContext_Movement, 19->129 (Cost: 8.5) from 0.5720206 to 0.9626406.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:59:240 Order STACKOrderUpdateEffectZone#00000931

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:59:553 Order STACKOrderUpdateVisibility#00000932

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:59:754 Order STACKOrderUpdateEffectZone#00000933

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:59:834 Order STACKOrderCompleteMoveToFleetAction#00000934; EmpireIndex:0; EntityActionId: 1326

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:59:834 Order STACKOrderUpdateVisibility#00000935

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:59:834 Order STACKOrderTerminateEntityAction#00000936; EmpireIndex:0; EntityActionId: 1326

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:59:834 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:59:834 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:59:834 AI STACK[AI] [Event]Remove 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:59:834 AI STACK[AI] [Event]Remove EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:59:834 AI STACK[AI] [Event]keep 20 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:59:834 AI STACK[AI] [Event]keep EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:12:59:855 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:59:855 Order STACKOrderAIClientStateChange#00000937; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:12:59:855 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:00:244 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:00:597 AI STACK[AI] Can't find entity GUID 19384 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:597 AI STACK[AI] Can't find entity GUID 17757 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:597 AI STACK[AI] Can't find entity GUID 11404 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:597 AI STACK[AI] Can't find entity GUID 19382 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:597 AI STACK[AI] Can't find entity GUID 19383 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:613 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:00:613 Order STACKOrderUpdateVisibility#00000938

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:00:648 Order STACKOrderEntityAction#00000939, Ticket: 00000621; EmpireIndex:0; AutoExploreFleetAction#1328, InitiatorGUID:12890, Context:Path: 135->132, Path: Path: 135->132

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:00:648 Order STACKOrderCompleteMoveToFleetAction#0000093A; EmpireIndex:1; EntityActionId: 1251

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:00:648 Order STACKOrderCompleteMoveToFleetAction#0000093B; EmpireIndex:1; EntityActionId: 1249

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:00:671 Order STACKOrderUpdateEffectZone#0000093C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:00:671 Order STACKOrderTerminateEntityAction#0000093D; EmpireIndex:1; EntityActionId: 1251

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:00:671 Order STACKOrderTerminateEntityAction#0000093E; EmpireIndex:1; EntityActionId: 1249

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:00:671 Order STACKOrderEntityAction#0000093F, Ticket: 00000622; EmpireIndex:0; MoveToFleetAction#1329, InitiatorGUID:12890, Context:EntityActionContext_Movement, 135->132 (Cost: 6.390606) from 0 to 0.7838174.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:00:671 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:671 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:692 Order STACKOrderTerminateEntityAction#00000940; EmpireIndex:1; EntityActionId: 1243

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:00:692 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:692 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:725 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:725 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:725 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:725 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:725 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:758 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:758 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:758 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:758 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:758 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:791 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:791 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:791 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:791 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:829 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:829 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:829 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:829 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:863 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:863 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:863 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:863 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:896 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:896 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:896 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:896 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:928 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:928 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:928 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:961 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:961 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:00:961 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:01:009 AI STACK[AI] Cancel task 18307 : can find context 21051 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:01:042 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:01:042 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:01:074 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:01:074 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:01:143 Order STACKOrderUpdateVisibility#00000941

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:01:143 Order STACKOrderUpdateEffectZone#00000942

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:01:261 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:01:261 AI STACK[AI] [Important]Stop empire 6 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:01:261 AI STACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:01:261 AI STACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:01:261 AI STACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:01:261 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:01:261 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:01:282 Order STACKOrderQueueConstruction#00000943, Ticket: 00000623; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:01:282 Order STACKOrderTransferShips#00000944, Ticket: 00000624; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:21056

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:01:282 Order STACKOrderCancelConstruction#00000945, Ticket: 00000625; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:21052

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:01:300 Order STACKOrderFinishDockingFleet#00000946, Ticket: 00000626; EmpireIndex:7; FleetGUID:21056

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:01:533 Order STACKOrderCompleteMoveToFleetAction#00000947; EmpireIndex:0; EntityActionId: 1325

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:01:533 Order STACKOrderUpdateVisibility#00000948

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:01:533 Order STACKOrderTerminateEntityAction#00000949; EmpireIndex:0; EntityActionId: 1325

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:01:652 Order STACKOrderCompleteMoveToFleetAction#0000094A; EmpireIndex:0; EntityActionId: 1327

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:01:652 Order STACKOrderTerminateEntityAction#0000094B; EmpireIndex:0; EntityActionId: 1327

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:01:783 Order STACKOrderCompleteMoveToFleetAction#0000094C; EmpireIndex:1; EntityActionId: 1250

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:01:784 Order STACKOrderTerminateEntityAction#0000094D; EmpireIndex:1; EntityActionId: 1250

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:01:803 Order STACKOrderEntityAction#0000094E, Ticket: 00000627; EmpireIndex:1; MoveToFleetAction#1252, InitiatorGUID:19241, Context:EntityActionContext_Movement, 127->126 (Cost: 6.163275) from 0 to 0.2880699.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:02:068 Order STACKOrderUpdateVisibility#0000094F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:02:484 Order STACKOrderCompleteMoveToFleetAction#00000950; EmpireIndex:1; EntityActionId: 1248

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:02:484 Order STACKOrderTerminateEntityAction#00000951; EmpireIndex:1; EntityActionId: 1248

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:03:185 Order STACKOrderUpdateEffectZone#00000952

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:03:269 AI STACK[AI] [Event]Remove 20 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:13:03:269 AI STACK[AI] [Event]Remove EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:13:03:269 AI STACK[AI] [Event]keep 21 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:13:03:269 AI STACK[AI] [Event]keep EventEmpireSeen,EventFleetMoveStarted,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled,EventEmpireSeen,EventTutorial_FleetsSelected,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventSystemInfluenceChanged,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:13:03:285 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:03:352 Order STACKOrderUpdateVisibility#00000953

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:03:452 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:03:605 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:03:622 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:03:701 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:03:736 AI STACK[AI] Can't find entity GUID 19384 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:736 AI STACK[AI] Can't find entity GUID 17757 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:736 AI STACK[AI] Can't find entity GUID 11404 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:736 AI STACK[AI] Can't find entity GUID 19382 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:736 AI STACK[AI] Can't find entity GUID 19383 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:753 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:03:753 Order STACKOrderUpdateEffectZone#00000954

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:03:818 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:834 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:855 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:855 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:855 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:855 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:855 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:907 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:907 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:907 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:907 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:907 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:942 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:942 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:943 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:943 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:976 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:976 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:976 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:03:976 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:009 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:009 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:009 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:009 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:042 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:042 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:042 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:042 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:076 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:076 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:076 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:109 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:109 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:109 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:192 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:192 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:209 Order STACKOrderUpdateEffectZone#00000955

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:04:210 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:210 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:409 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:409 AI STACK[AI] [Important]Stop empire 6 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:409 AI STACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:409 AI STACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:409 AI STACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:409 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:409 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:04:430 Order STACKOrderCancelConstruction#00000956, Ticket: 00000628; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:21054

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:04:430 Order STACKOrderDisbandShips#00000957, Ticket: 00000629; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:04:430 Order STACKOrderQueueConstruction#00000958, Ticket: 0000062A; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:05:061 Order STACKOrderCompleteMoveToFleetAction#00000959; EmpireIndex:1; EntityActionId: 1252

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:05:061 Order STACKOrderTerminateEntityAction#0000095A; EmpireIndex:1; EntityActionId: 1252

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:05:107 Order STACKOrderCompleteMoveToFleetAction#0000095B; EmpireIndex:0; EntityActionId: 1329

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:05:107 Order STACKOrderTerminateEntityAction#0000095C; EmpireIndex:0; EntityActionId: 1329

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:05:233 Order STACKOrderCompleteMoveToFleetAction#0000095D; EmpireIndex:0; EntityActionId: 1324

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:05:233 Order STACKOrderTerminateEntityAction#0000095E; EmpireIndex:0; EntityActionId: 1324

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:06:415 AI STACK[AI] [Event]Remove 21 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:13:06:415 AI STACK[AI] [Event]Remove EventEmpireSeen,EventFleetMoveStarted,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled,EventEmpireSeen,EventTutorial_FleetsSelected,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventSystemInfluenceChanged,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:13:06:415 AI STACK[AI] [Event]keep 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:13:06:415 AI STACK[AI] [Event]keep EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:13:06:431 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:06:516 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:06:683 AI STACK[AI] Can't find entity GUID 19384 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:683 AI STACK[AI] Can't find entity GUID 17757 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:683 AI STACK[AI] Can't find entity GUID 11404 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:683 AI STACK[AI] Can't find entity GUID 19382 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:683 AI STACK[AI] Can't find entity GUID 19383 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:698 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:06:765 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:765 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:781 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:798 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:815 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:815 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:815 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:815 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:815 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:848 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:864 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:864 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:864 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:864 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:898 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:898 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:898 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:898 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:931 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:931 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:931 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:931 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:965 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:965 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:965 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:965 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:998 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:998 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:998 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:06:998 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:030 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:030 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:031 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:049 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:049 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:049 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:098 AI STACK[AI] Cancel task 18310 : can find context 21056 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:131 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:132 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:164 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:164 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:215 AI STACK[AI] Unassign fleet 17500/0 from TF [AI0]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:315 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:315 AI STACK[AI] [Important]Stop empire 6 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:315 AI STACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:315 AI STACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:315 AI STACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:315 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:315 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:336 Order STACKOrderQueueConstruction#0000095F, Ticket: 0000062B; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:07:336 Order STACKOrderTransferShips#00000960, Ticket: 0000062C; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:21061

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:07:336 Order STACKOrderAIClientStateChange#00000961; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:07:336 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:07:336 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:13:07:336 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:336 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:07:353 Order STACKOrderCancelConstruction#00000962, Ticket: 0000062D; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:21057

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:07:353 Order STACKOrderFinishDockingFleet#00000963, Ticket: 0000062E; EmpireIndex:7; FleetGUID:21061

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:07:637 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:07:637 GUI STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:07:637 GUI STACKThe property SenatorSkillEffectDictatorshipMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:09:548 GUI STACKThe property HappinessPerPeace doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:13:09:548 GUI STACKThe property HappinessPerAlliance doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:13:09:902 GUI STACKThe property HappinessPerPeace doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at RefreshSelectedLawDetails in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:09:902 GUI STACKThe property HappinessPerAlliance doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at RefreshSelectedLawDetails in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:10:837 Order STACKOrderActivateLaw#00000964, Ticket: 0000062F; EmpireIndex:0; LawDefinitionName:LawP03L02, IsForced:False, LawGUID:21062

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:10:897 Prism STACKLaw voted: {"turn":95,"lawName":"LawP03L02","gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.13.01","eventName":"Law voted","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:13:10.819"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:14:398 Order STACKOrderQueueConstruction#00000965; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:14:649 Order STACKOrderQueueConstruction#00000966; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:14:899 Order STACKOrderQueueConstruction#00000967; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:21:482 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#7398

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:21:482 GUI STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:21:508 View STACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionJuggernauts.ShipSizeJuggernaut.ShipHull01]' for 'Scientific Behemoth'

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

22:13:21:527 GUI STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:22:070 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at HideShipDesignOverviewInMilitaryScreen in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:13:22:070 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:13:22:070 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:13:22:070 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:13:22:070 View STACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionJuggernauts.ShipSizeJuggernaut.ShipHull01]' for 'Scientific Behemoth'

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

22:13:22:098 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:23:733 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:13:25:070 GUI STACKDrag-drop: applying drop on target 'Item007 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:25:070 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:25:071 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:25:071 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:25:071 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:25:071 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:25:071 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:26:217 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:13:26:786 GUI STACKDrag-drop: applying drop on target 'Item001 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:26:787 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:26:787 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:26:787 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:26:787 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:26:787 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:26:787 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:27:165 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:13:27:820 GUI STACKDrag-drop: applying drop on target 'Item002 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:27:821 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:27:821 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:27:821 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:27:821 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:27:821 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:27:821 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:28:231 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:13:28:985 GUI STACKDrag-drop: applying drop on target 'Item000 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:28:985 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:28:985 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:28:985 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:28:986 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:28:986 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:28:986 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:29:717 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:13:30:269 GUI STACKDrag-drop: applying drop on target 'Item008 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:30:269 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:30:269 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:30:269 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:30:269 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:30:269 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:30:269 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:31:750 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:13:32:602 GUI STACKDrag-drop: applying drop on target 'Item006 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:32:602 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:32:602 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:32:602 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:32:602 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:32:602 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:32:602 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:33:231 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:13:33:852 GUI STACKDrag-drop: applying drop on target 'Item004 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:33:852 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:33:852 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:33:852 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:33:852 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:33:852 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:33:852 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:35:384 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:13:36:003 GUI STACKDrag-drop: applying drop on target 'Item003 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:36:003 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:36:003 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:36:003 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:36:003 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:36:003 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:36:003 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:36:449 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:13:37:122 GUI STACKDrag-drop: applying drop on target 'Item005 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:37:122 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:37:122 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:37:122 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:13:37:122 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:37:122 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:37:122 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:37:736 Order STACKOrderCreateShipDesign#00000968, Ticket: 00000630; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:37:736 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:37:736 Audio STACKAudio bank B_JUGGERNAUT_GENERIC has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:37:736 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:38:448 Gameplay STACKfleet action with feedback 1253 started : ETA 671.168876647949

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:38:448 Order STACKOrderEntityAction#00000969, Ticket: 00000009; EmpireIndex:1; ExpeditionFleetAction#1253, InitiatorGUID:20790, Context:Curiosity_Loot_Underground_Era4 on Yisel III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:41:449 Gameplay STACKfleet action with feedback 1253 finished : ETA 671.168876647949, Game.Time 672.169593811035, true ETA 672.168876647949

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:41:449 Order STACKOrderTerminateEntityAction#0000096A; EmpireIndex:1; EntityActionId: 1253

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:41:449 Gameplay STACKAdd 5 experience to ship Ship#20395

     at AddExperience in :line 0
     at AddExperienceToShips in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:43:993 Order STACKOrderQueueConstruction#0000096B; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:44:540 Order STACKOrderCancelConstruction#0000096C; EmpireIndex:0; ContextGUID:6368, ConstructionGameEntityGUID:18258

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:44:540 GUI STACKCannot find the GuiElement 'ShipDesign#21072'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at get_ConstructionQueue in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at GetValue in :line 0
     at GetValue in :line 0
     at SetComparable in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindCell in :line 0
     at RefreshChildrenArray in :line 0
     at Bind in :line 0
     at RefreshLine in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:45:098 Order STACKOrderEntityAction#0000096D, Ticket: 0000000A; EmpireIndex:1; GoToFleetAction#1254, InitiatorGUID:20790, Context:Path: 113->114, Path: Path: 113->114

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:45:098 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:13:45:098 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:13:45:098 AI STACK[AI] [Event]Remove 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:13:45:098 AI STACK[AI] [Event]Remove EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:13:45:098 AI STACK[AI] [Event]keep 37 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:13:45:098 AI STACK[AI] [Event]keep EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventCuriosityDiscoveredWithFleet,EventConstructionQueued,EventHappinessStatusChanged,EventConstructionCancelled,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:13:45:114 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:45:114 Order STACKOrderAIClientStateChange#0000096E; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:45:115 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:45:348 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:45:598 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:45:615 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:45:698 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:45:732 AI STACK[AI] Can't find entity GUID 19384 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:732 AI STACK[AI] Can't find entity GUID 17757 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:732 AI STACK[AI] Can't find entity GUID 11404 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:732 AI STACK[AI] Can't find entity GUID 19382 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:732 AI STACK[AI] Can't find entity GUID 19383 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:749 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:45:770 Order STACKOrderEntityAction#0000096F, Ticket: 00000631; EmpireIndex:1; MoveToFleetAction#1255, InitiatorGUID:20790, Context:EntityActionContext_Movement, 113->114 (Cost: 3.644096) from 0 to 0.2804234.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:45:833 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:848 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:864 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:864 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:864 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:864 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:864 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:916 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:916 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:916 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:916 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:916 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:949 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:949 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:949 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:949 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:981 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:981 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:981 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:45:981 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:014 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:014 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:014 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:014 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:050 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:050 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:050 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:050 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:083 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:083 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:083 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:114 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:114 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:114 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:198 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:198 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:217 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:217 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:417 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:417 AI STACK[AI] [Important]Stop empire 6 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:417 AI STACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:417 AI STACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:417 AI STACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:418 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:418 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:46:439 Order STACKOrderCancelConstruction#00000970, Ticket: 00000632; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:21059

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:46:439 Order STACKOrderDisbandShips#00000971, Ticket: 00000633; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:46:439 Order STACKOrderQueueConstruction#00000972, Ticket: 00000634; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:47:469 Order STACKOrderQueueConstruction#00000973; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:47:469 GUI STACKCannot find the GuiElement 'ShipDesign#21072'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at get_ConstructionQueue in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at GetValue in :line 0
     at GetValue in :line 0
     at SetComparable in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindCell in :line 0
     at RefreshChildrenArray in :line 0
     at Bind in :line 0
     at RefreshLine in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:13:48:435 AI STACK[AI] [Event]Remove 37 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:13:48:435 AI STACK[AI] [Event]Remove EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventCuriosityDiscoveredWithFleet,EventConstructionQueued,EventHappinessStatusChanged,EventConstructionCancelled,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:13:48:435 AI STACK[AI] [Event]keep 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:13:48:435 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventConstructionQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:13:48:451 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:48:537 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:48:687 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:48:702 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:48:898 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:49:319 AI STACK[AI] Can't find entity GUID 19384 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:319 AI STACK[AI] Can't find entity GUID 17757 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:319 AI STACK[AI] Can't find entity GUID 11404 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:319 AI STACK[AI] Can't find entity GUID 19382 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:319 AI STACK[AI] Can't find entity GUID 19383 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:334 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:49:334 Order STACKOrderUpdateVisibility#00000974

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:49:354 Order STACKOrderCompleteMoveToFleetAction#00000975; EmpireIndex:1; EntityActionId: 1255

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:49:354 Order STACKOrderTerminateEntityAction#00000976; EmpireIndex:1; EntityActionId: 1255

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:49:398 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:398 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:414 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:431 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:448 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:448 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:448 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:448 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:448 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:497 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:497 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:497 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:497 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:497 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:530 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:530 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:530 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:530 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:564 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:564 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:564 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:564 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:597 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:597 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:597 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:597 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:631 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:631 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:631 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:631 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:663 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:663 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:663 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:697 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:697 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:697 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:730 AI STACK[AI] Cancel task 18313 : can find context 21061 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:780 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:780 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:796 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:796 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:981 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:981 AI STACK[AI] [Important]Stop empire 6 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:981 AI STACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:981 AI STACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:981 AI STACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:981 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:49:981 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:13:50:002 Order STACKOrderQueueConstruction#00000977, Ticket: 00000635; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:50:002 Order STACKOrderTransferShips#00000978, Ticket: 00000636; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:21082

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:50:002 Order STACKOrderCancelConstruction#00000979, Ticket: 00000637; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:21076

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:50:002 Order STACKOrderAIClientStateChange#0000097A; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:50:002 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:50:002 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:13:50:018 Order STACKOrderFinishDockingFleet#0000097B, Ticket: 00000638; EmpireIndex:7; FleetGUID:21082

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:13:52:319 GUI STACKCannot find the GuiElement ''

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at GetEffectOverride in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

22:13:55:509 Order STACKOrderQueueConstruction#0000097C; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:14:08:926 GUI STACKDrag-drop: applying drop on target 'PlanetLabel (PlanetLabel_SystemManagement)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:14:08:926 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:14:08:926 Order STACKOrderTransferPopulationFromPlanetToPlanet#0000097D; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:14:21:650 GUI STACKDrag-drop: finishing drag-drop on no target.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:14:21:650 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:14:23:500 GUI STACKDrag-drop: finishing drag-drop on no target.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:14:23:500 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:14:25:121 GUI STACKDrag-drop: applying drop on target 'PlanetLabel (PlanetLabel_SystemManagement)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:14:25:121 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:14:25:121 Order STACKOrderTransferPopulationFromPlanetToPlanet#0000097E; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:14:28:346 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:14:28:347 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:14:28:347 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at SwitchHubMode in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:14:28:347 GUI STACKUnsupported reason for Hero ShipDesign being read-only

     at RefreshButtons in :line 0
     at SwitchHubMode in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:14:34:548 GUI STACKUnsupported reason for Hero ShipDesign being read-only

     at RefreshButtons in :line 0
     at SkillTreeEditionPanel_SkillsModified in :line 0
     at OnSkillCb in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:14:35:969 Order STACKOrderUnlockHeroSkill#0000097F; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:14:35:969 GUI STACKUnsupported reason for Hero ShipDesign being read-only

     at RefreshButtons in :line 0
     at SkillTreeEditionPanel_SkillsModified in :line 0
     at UnlevelSkillDefinition in :line 0
     at Hero_OnSkillsUpdated in :line 0
     at OnSkillsUpdated in :line 0
     at UnlockSkill in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:14:35:969 Gameplay STACKUpdated representative hero of senator Politics03 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:14:36:401 View STACKShipDesignRenderer didn't found anchor for 'Drop'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at IShipDesignRendererService.ChangeViewContent in :line 0
     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:14:36:401 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:14:36:401 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

22:14:36:423 View STACKShipDesignRenderer didn't found anchor for 'Drop'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

22:14:36:440 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:14:37:030 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:14:37:030 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:14:45:445 GUI STACKCannot find the GuiElement 'ShipDesign#21072'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at get_ConstructionQueue in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at GetValue in :line 0
     at GetValue in :line 0
     at SetComparable in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindCell in :line 0
     at RefreshChildrenArray in :line 0
     at Bind in :line 0
     at RefreshLine in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:14:55:703 GUI STACKCannot find the GuiElement 'ShipDesign#21072'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at get_ConstructionQueue in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at GetValue in :line 0
     at GetValue in :line 0
     at SetComparable in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindCell in :line 0
     at RefreshChildrenArray in :line 0
     at Bind in :line 0
     at RefreshLine in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:243 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:01:243 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:01:243 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:01:243 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:01:243 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:01:243 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:01:244 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:01:244 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:01:244 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:01:244 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:01:244 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:01:244 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:01:244 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:01:244 Audio STACKNo dialogue bank for faction Sheredyn

     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at SetFaction in :line 0
     at SetFaction in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindPortrait in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:01:244 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:01:244 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:01:244 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:01:244 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:01:244 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:01:244 Default STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x512xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

22:15:01:244 Default STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x1024xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

22:15:01:338 Audio STACKAudio bank G_Dialog_Cravers has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 Audio STACKAudio bank G_Dialog_UmbralChoir has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 Audio STACKAudio bank G_Dialog_Lumeris has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 Audio STACKAudio bank G_Dialog_RiftBorn has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 Audio STACKAudio bank G_Dialog_Vaulters has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 Audio STACKAudio bank G_Dialog_Horatio has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 Audio STACKAudio bank G_Dialog_Templars has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 Audio STACKAudio bank G_Dialog_Hisshos has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 Audio STACKNo dialogue bank for faction Sheredyn

     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 Audio STACKAudio bank G_Dialog_Vodyani has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 Audio STACKAudio bank G_Dialog_Sophons has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 Audio STACKNo dialogue bank for faction Sheredyn

     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at SetFaction in :line 0
     at SetFaction in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindPortrait in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:01:338 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:11:576 Order STACKOrderChangeDiplomaticContractState#00000980; ContractGUID:17456, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:11:576 Gameplay STACKOrderChangeDiplomaticContractState#00000980; ContractGUID:17456, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:11:576 Gameplay STACKContract 17456 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:11:576 Order STACKOrderAIClientStateChange#00000981; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:11:576 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:11:576 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:15:11:576 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:15:11:576 AI STACK[AI] [Event]Remove 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:15:11:576 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventConstructionQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:15:11:576 AI STACK[AI] [Event]keep 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:15:11:576 AI STACK[AI] [Event]keep EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled,EventConstructionQueued,EventTutorial_FleetsSelected,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:15:11:593 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:11:815 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:12:064 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:12:081 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:12:164 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:12:198 AI STACK[AI] Can't find entity GUID 19384 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:198 AI STACK[AI] Can't find entity GUID 17757 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:198 AI STACK[AI] Can't find entity GUID 11404 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:198 AI STACK[AI] Can't find entity GUID 19382 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:198 AI STACK[AI] Can't find entity GUID 19383 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:214 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:12:299 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:315 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:332 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:332 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:332 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:332 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:332 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:381 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:381 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:381 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:381 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:381 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:415 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:415 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:415 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:415 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:448 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:448 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:448 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:448 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:481 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:481 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:481 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:481 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:514 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:514 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:514 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:514 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:548 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:548 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:548 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:583 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:583 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:583 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:681 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:681 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:715 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:715 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:765 AI STACK[AI] Unassign fleet 17500/0 from TF [AI0]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:788 Order STACKOrderChangeDiplomaticContractTermsCollection#00000982; ContractGUID:17456

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:12:788 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#00000982; ContractGUID:17456

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:12:881 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:881 AI STACK[AI] [Important]Stop empire 6 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:881 AI STACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:881 AI STACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:881 AI STACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:881 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:881 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:12:902 Order STACKOrderCancelConstruction#00000983, Ticket: 00000639; EmpireIndex:5; ContextGUID:13095, ConstructionGameEntityGUID:21080

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:12:902 Order STACKOrderDisbandShips#00000984, Ticket: 0000063A; EmpireIndex:7; ShipGUIDs: 17799

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:12:902 Order STACKOrderQueueConstruction#00000985, Ticket: 0000063B; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:13:750 Order STACKOrderChangeDiplomaticContractTermsCollection#00000986; ContractGUID:17456

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:13:750 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#00000986; ContractGUID:17456

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:14:687 Order STACKOrderChangeDiplomaticContractState#00000987; ContractGUID:17456, DiplomaticContractNewState:Inactive, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:14:687 Gameplay STACKOrderChangeDiplomaticContractState#00000987; ContractGUID:17456, DiplomaticContractNewState:Inactive, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:14:687 Gameplay STACKContract 17456 pass from state Negotiation to state Inactive.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:14:687 Audio STACKAudio bank G_Dialog_Cravers has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 Audio STACKAudio bank G_Dialog_UmbralChoir has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 Audio STACKAudio bank G_Dialog_RiftBorn has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 Audio STACKAudio bank G_Dialog_Horatio has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 Audio STACKAudio bank G_Dialog_Hisshos has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 Audio STACKAudio bank G_Dialog_Sophons has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 Audio STACKAudio bank G_Dialog_Vodyani has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 Audio STACKNo dialogue bank for faction Sheredyn

     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 Audio STACKAudio bank G_Dialog_Vaulters has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 Audio STACKAudio bank G_Dialog_Lumeris has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 Audio STACKNo dialogue bank for faction Sheredyn

     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at SetFaction in :line 0
     at SetFaction in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindPortrait in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:687 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:14:882 AI STACK[AI] [Event]Remove 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:15:14:882 AI STACK[AI] [Event]Remove EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled,EventConstructionQueued,EventTutorial_FleetsSelected,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:15:14:882 AI STACK[AI] [Event]keep 11 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:15:14:882 AI STACK[AI] [Event]keep EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:15:14:899 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:14:982 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:15:190 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:15:208 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:15:304 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:15:304 Audio STACKAudio bank G_Dialog_Cravers has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:15:304 Audio STACKAudio bank G_Dialog_UmbralChoir has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:15:304 Audio STACKAudio bank G_Dialog_Horatio has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:15:304 Audio STACKAudio bank G_Dialog_Vodyani has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:15:304 Audio STACKAudio bank G_Dialog_Lumeris has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:15:304 Audio STACKAudio bank G_Dialog_Vaulters has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:15:304 Audio STACKNo dialogue bank for faction Sheredyn

     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:15:304 Audio STACKAudio bank G_Dialog_Sophons has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:15:304 Audio STACKAudio bank G_Dialog_Hisshos has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:15:304 Audio STACKAudio bank G_Dialog_RiftBorn has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:15:320 AI STACK[AI] Can't find entity GUID 19384 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:320 AI STACK[AI] Can't find entity GUID 17757 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:320 AI STACK[AI] Can't find entity GUID 11404 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:320 AI STACK[AI] Can't find entity GUID 19382 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:320 AI STACK[AI] Can't find entity GUID 19383 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:331 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:15:413 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:413 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:413 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:430 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:463 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:463 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:463 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:463 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:463 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:496 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:496 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:496 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:496 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:496 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:547 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:547 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:547 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:547 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:581 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:581 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:581 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:581 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:614 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:614 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:615 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:615 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:631 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:631 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:631 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:631 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:664 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:664 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:664 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:697 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:697 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:697 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:747 AI STACK[AI] Cancel task 18316 : can find context 21082 : for empire 7 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:780 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:780 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:813 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:813 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:997 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:997 AI STACK[AI] [Important]Stop empire 6 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:997 AI STACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:997 AI STACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:997 AI STACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:997 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:15:997 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:16:018 Order STACKOrderQueueConstruction#00000988, Ticket: 0000063C; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:16:018 Order STACKOrderTransferShips#00000989, Ticket: 0000063D; EmpireIndex:7; ShipGUIDs: [17799], HeroGUID:0, Position:NodeIndex:53, DestinationGarrisonGUID:21089

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:16:018 Order STACKOrderCancelConstruction#0000098A, Ticket: 0000063E; EmpireIndex:10; ContextGUID:8437, ConstructionGameEntityGUID:21085

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:16:035 Order STACKOrderFinishDockingFleet#0000098B, Ticket: 0000063F; EmpireIndex:7; FleetGUID:21089

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:18:014 AI STACK[AI] [Event]Remove 11 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:15:18:014 AI STACK[AI] [Event]Remove EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventConstructionCancelled,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventConstructionQueued,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:15:18:014 AI STACK[AI] [Event]keep 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:15:18:014 AI STACK[AI] [Event]keep EventConstructionQueued,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventConstructionCancelled,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:15:18:030 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:18:113 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:18:449 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:18:464 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:18:563 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:18:563 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:18:576 AI STACK[AI] Can't find entity GUID 19384 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:587 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:18:587 AI STACK[AI] Can't find entity GUID 17757 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:587 AI STACK[AI] Can't find entity GUID 11404 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:587 AI STACK[AI] Can't find entity GUID 19382 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:587 AI STACK[AI] Can't find entity GUID 19383 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:634 Order STACKOrderEntityAction#0000098C, Ticket: 00000640; EmpireIndex:9; MoveToFleetAction#1172, InitiatorGUID:17500, Context:EntityActionContext_Movement, 86->79 (Cost: 5) from 0.2604318 to 0.3125181.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:18:634 Order STACKOrderEntityAction#0000098D, Ticket: 00000641; EmpireIndex:9; MoveToFleetAction#1173, InitiatorGUID:10131, Context:EntityActionContext_Movement, 85->103 (Cost: 5) from 0.5986118 to 0.6651242.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:15:18:668 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:684 AI STACK[AI] Want make contract AskAlliance from 2 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:718 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:718 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:718 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:718 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:718 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:752 AI STACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 20 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:752 AI STACK[AI] Want make contract GeneratePressure from 3 to 8 at decision 15 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:752 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 1 at decision 9 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:752 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:752 AI STACK[AI] Want make contract AcademyResourceDeal from 3 to 7 at decision 18 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:801 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:801 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:801 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:801 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:835 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:835 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:835 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:835 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:867 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:867 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:867 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:867 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:900 AI STACK[AI] Want make contract TruceRelation from 4 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:900 AI STACK[AI] Want make contract AskAlliance from 4 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:900 AI STACK[AI] Want make contract AskAlliance from 4 to 8 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:900 AI STACK[AI] Want make contract AskAlliance from 4 to 9 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:934 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:934 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:934 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:968 AI STACK[AI] Want make contract TruceRelation from 5 to 10 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:968 AI STACK[AI] Want make contract AskAlliance from 5 to 1 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:18:968 AI STACK[AI] Want make contract AskAlliance from 5 to 7 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:19:034 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:19:051 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:19:068 AI STACK[AI] Want make contract GeneratePressure from 8 to 7 at decision 2 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:19:068 AI STACK[AI] Want make contract GeneratePressure from 8 to 11 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:19:268 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (2 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:19:268 AI STACK[AI] [Important]Stop empire 6 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:19:268 AI STACK[AI] [Important]Stop empire 7 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:19:268 AI STACK[AI] [Important]Stop empire 9 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:19:268 AI STACK[AI] [Important]Stop empire 11 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:19:268 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:15:19:268 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:19:268 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:15:19:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:363 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:19.281"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:19:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:780 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:19.696"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:19:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:19:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:180 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:20.097"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:20:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:20:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:481 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:20.530"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:21:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:511 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:511 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:524 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:524 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:563 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:21.497"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:21:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:963 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:21.880"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:21:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:21:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:381 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:22.297"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:22:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:780 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:22.697"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:22:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:22:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:480 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:23.397"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:23:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:896 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:23.813"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:23:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:23:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:297 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:24.213"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:24:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:713 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:24.630"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:24:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:24:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:130 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:25.046"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:25:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:530 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:25.447"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:25:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:930 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:25.846"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:25:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:25:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:347 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:26.264"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:26:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:763 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:26.680"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:26:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:26:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:180 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:27.096"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:27:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:580 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:27.497"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:27:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:980 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:27.897"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:27:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:27:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:380 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:28.297"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:28:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:473 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:473 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:486 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:486 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:500 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:500 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:796 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:28.713"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:28:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:28:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:214 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:29.131"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:29:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:596 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:29.513"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:29:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:969 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:969 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:982 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:29:982 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:001 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:29.914"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:30:001 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:001 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:149 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:149 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:397 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:30.314"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:30:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:796 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:30.713"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:30:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:30:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:212 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:31.130"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:31:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:614 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:31.530"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:31:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:31:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:046 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:31.963"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:32:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:447 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:32.364"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:32:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:846 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:32.763"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:32:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:32:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:041 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:33:041 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:33:041 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:33:041 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:33:041 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:33:041 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:33:041 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:33:041 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:33:041 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:33:041 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:33:041 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:33:041 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:33:041 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:33:041 Audio STACKNo dialogue bank for faction Sheredyn

     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at SetFaction in :line 0
     at SetFaction in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindPortrait in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:33:041 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:33:041 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:33:041 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:33:041 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:33:041 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:15:33:041 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:041 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:060 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:060 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:084 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:084 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:118 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:118 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:150 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:150 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:184 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:184 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:281 Audio STACKAudio bank G_Dialog_Cravers has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 Audio STACKAudio bank G_Dialog_UmbralChoir has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 Audio STACKAudio bank G_Dialog_Vaulters has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 Audio STACKAudio bank G_Dialog_Sophons has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 Audio STACKAudio bank G_Dialog_RiftBorn has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 Audio STACKAudio bank G_Dialog_Hisshos has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 Audio STACKNo dialogue bank for faction Sheredyn

     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 Audio STACKAudio bank G_Dialog_Lumeris has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 Audio STACKAudio bank G_Dialog_Vodyani has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 Audio STACKAudio bank G_Dialog_Horatio has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 Audio STACKNo dialogue bank for faction Sheredyn

     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at SetFaction in :line 0
     at SetFaction in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindPortrait in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:281 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:33:302 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:302 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:319 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:319 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:372 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:33.184"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:33:372 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:372 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:506 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:506 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:553 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:569 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:569 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:592 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:592 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:617 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:617 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:633 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:633 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:650 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:650 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:666 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:666 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:682 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:682 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:699 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:699 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:717 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:717 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:733 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:733 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:749 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:749 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:765 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:33.682"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:33:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:782 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:782 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:799 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:799 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:816 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:816 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:866 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:866 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:882 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:882 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:899 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:899 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:932 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:932 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:982 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:982 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:999 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:33:999 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:032 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:032 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:132 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:164 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:34.081"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:34:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:182 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:182 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:249 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:282 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:282 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:349 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:349 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:499 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:499 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:549 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:549 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:566 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:34.481"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:34:566 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:566 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:582 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:582 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:599 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:599 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:632 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:632 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:649 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:649 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:682 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:682 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:699 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:699 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:732 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:732 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:749 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:749 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:782 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:782 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:801 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:801 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:817 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:817 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:885 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:885 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:941 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:941 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:959 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:959 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:977 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:977 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:996 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:34.904"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:34:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:34:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:035 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:035 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:073 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:074 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:092 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:092 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:106 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:106 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:119 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:133 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:133 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:397 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:35.315"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:35:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:812 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:35.715"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:35:812 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:812 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:826 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:826 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:853 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:853 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:867 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:867 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:35:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:049 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:049 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:197 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:36.115"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:36:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:598 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:36.514"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:36:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:949 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:949 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:36:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:015 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:36.931"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:37:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:116 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:217 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:217 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:382 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:382 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:414 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:37.331"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:37:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:432 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:432 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:814 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:37.730"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:37:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:949 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:37:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:199 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:199 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:215 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:38.131"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:38:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:232 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:232 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:286 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:286 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:300 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:300 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:382 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:474 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:474 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:501 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:501 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:565 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:565 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:614 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:38.531"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:38:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:38:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:015 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:38.931"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:39:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:082 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:082 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:132 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:132 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:149 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:149 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:166 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:415 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:39.331"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:39:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:682 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:847 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:39.765"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:39:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:39:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:132 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:132 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:264 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:40.181"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:40:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:432 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:432 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:698 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:40.614"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:40:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:734 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:734 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:784 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:784 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:818 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:818 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:850 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:851 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:885 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:885 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:918 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:918 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:949 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:949 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:982 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:40:982 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:114 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:41.031"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:41:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:132 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:133 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:149 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:149 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:183 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:183 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:200 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:200 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:216 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:216 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:232 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:232 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:259 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:259 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:283 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:283 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:299 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:299 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:316 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:316 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:333 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:333 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:349 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:349 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:366 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:366 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:382 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:382 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:399 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:399 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:416 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:416 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:432 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:432 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:450 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:450 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:466 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:466 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:482 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:482 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:499 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:499 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:516 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:41.432"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:41:516 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:516 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:532 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:532 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:549 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:549 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:566 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:566 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:599 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:599 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:632 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:632 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:732 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:732 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:749 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:749 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:914 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:41.832"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:41:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:41:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:232 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:232 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:282 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:282 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:332 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:42.248"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:42:332 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:332 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:432 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:482 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:482 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:532 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:532 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:565 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:565 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:582 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:582 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:599 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:682 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:682 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:782 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:816 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:816 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:42:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:232 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:232 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:332 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:349 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:349 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:382 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:382 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:399 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:482 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:482 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:565 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:565 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:632 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:632 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:732 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:732 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:898 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:43.815"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:43:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:932 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:43:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:132 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:297 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:44.214"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:44:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:449 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:449 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:482 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:482 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:499 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:499 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:516 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:516 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:532 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:565 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:565 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:599 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:599 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:632 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:632 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:682 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:698 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:44.615"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:44:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:732 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:732 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:749 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:749 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:782 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:782 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:799 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:799 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:816 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:816 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:849 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:849 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:882 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:932 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:932 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:44:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:032 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:115 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:45.032"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:45:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:132 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:132 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:232 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:232 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:282 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:282 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:332 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:432 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:432 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:533 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:45.448"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:45:533 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:533 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:549 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:549 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:565 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:565 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:582 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:582 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:632 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:632 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:649 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:649 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:682 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:682 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:732 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:732 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:782 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:782 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:799 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:799 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:882 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:882 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:932 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:932 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:45:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:032 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:032 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:132 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:132 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:232 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:232 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:332 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:482 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:482 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:532 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:532 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:632 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:632 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:649 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:649 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:666 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:666 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:682 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:682 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:699 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:699 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:732 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:732 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:782 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:782 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:816 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:816 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:849 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:849 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:932 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:932 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:948 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:46.865"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:46:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:46:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:032 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:032 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:049 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:049 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:132 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:232 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:232 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:249 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:249 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:295 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:295 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:316 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:316 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:332 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:332 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:365 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:47.265"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:47:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:382 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:382 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:499 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:532 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:565 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:565 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:582 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:582 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:666 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:682 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:682 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:781 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:47.698"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:47:782 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:782 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:47:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:132 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:132 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:149 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:149 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:166 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:182 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:182 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:198 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:48.114"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:48:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:282 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:282 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:299 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:299 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:475 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:475 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:490 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:490 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:506 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:506 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:535 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:535 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:551 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:551 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:567 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:567 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:582 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:48.506"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:48:582 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:582 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:981 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:48.898"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:48:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:48:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:182 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:182 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:349 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:350 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:382 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:398 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:49.314"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:49:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:565 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:565 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:599 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:599 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:766 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:766 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:782 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:782 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:798 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:49.715"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:49:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:899 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:899 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:932 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:49:999 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:032 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:032 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:066 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:066 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:082 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:082 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:166 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:166 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:182 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:182 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:198 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:50.115"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:50:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:332 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:332 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:382 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:382 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:499 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:499 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:532 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:532 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:565 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:565 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:598 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:50.515"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:50:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:632 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:632 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:882 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:882 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:899 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:932 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:932 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:999 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:50.915"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:50:999 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:50:999 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:082 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:082 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:199 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:199 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:415 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:51.331"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:51:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:582 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:582 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:690 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:690 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:708 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:708 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:725 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:726 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:743 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:743 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:761 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:761 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:778 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:778 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:800 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:800 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:817 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:817 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:835 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:51.743"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:51:835 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:836 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:873 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:873 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:873 Audio STACKAudio bank G_Dialog_Cravers has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:51:873 Audio STACKAudio bank G_Dialog_UmbralChoir has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:51:873 Audio STACKAudio bank G_Dialog_Sophons has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:51:873 Audio STACKAudio bank G_Dialog_Hisshos has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:51:873 Audio STACKAudio bank G_Dialog_Lumeris has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:51:873 Audio STACKAudio bank G_Dialog_Horatio has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:51:873 Audio STACKAudio bank G_Dialog_Vodyani has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:51:873 Audio STACKNo dialogue bank for faction Sheredyn

     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:51:873 Audio STACKAudio bank G_Dialog_RiftBorn has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:51:873 Audio STACKAudio bank G_Dialog_Vaulters has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:15:51:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:919 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:919 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:933 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:933 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:51:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:082 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:082 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:248 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:52.165"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:52:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:599 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:599 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:664 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:52.580"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:52:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:52:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:065 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:52.980"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:53:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:464 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:53.381"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:53:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:880 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:53.797"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:53:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:927 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:927 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:941 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:941 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:969 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:969 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:983 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:983 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:53:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:297 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:54.214"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:54:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:714 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:54.630"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:54:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:54:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:130 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:55.047"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:55:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:499 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:499 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:531 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:55.447"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:55:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:651 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:651 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:963 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:55.880"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:55:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:55:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:381 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:56.296"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:56:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:781 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:56.698"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:56:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:958 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:958 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:973 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:973 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:986 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:986 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:999 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:56:999 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:197 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:57.114"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:57:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:597 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:57.514"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:57:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:732 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:782 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:782 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:849 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:849 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:866 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:866 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:882 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:882 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:57:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:032 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:032 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:132 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:132 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:149 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:149 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:282 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:282 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:332 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:332 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:349 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:349 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:382 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:382 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:399 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:399 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:416 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:416 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:432 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:432 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:494 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:494 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:510 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:510 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:525 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:525 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:541 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:541 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:572 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:572 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:619 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:619 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:634 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:634 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:650 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:650 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:665 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:998 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:58.915"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:58:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:58:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:082 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:082 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:165 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:414 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:59.331"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:59:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:449 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:449 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:466 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:466 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:483 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:483 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:500 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:500 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:516 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:516 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:533 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:533 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:550 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:550 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:568 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:568 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:585 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:585 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:656 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:656 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:674 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:674 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:692 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:692 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:709 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:710 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:782 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:783 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:800 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:800 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:817 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:817 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:835 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:15:59.747"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:15:59:835 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:835 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:852 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:852 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:869 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:989 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:15:59:989 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:006 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:006 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:024 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:024 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:041 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:041 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:058 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:058 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:075 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:075 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:091 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:092 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:108 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:108 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:124 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:124 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:140 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:140 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:157 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:157 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:173 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:174 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:236 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:00.157"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:00:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:252 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:252 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:268 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:268 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:283 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:283 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:299 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:300 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:316 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:316 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:332 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:333 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:349 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:349 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:382 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:382 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:399 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:399 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:416 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:416 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:432 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:432 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:449 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:582 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:582 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:615 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:649 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:00.564"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:00:649 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:650 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:666 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:666 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:683 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:683 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:700 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:700 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:718 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:718 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:760 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:760 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:800 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:800 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:819 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:857 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:857 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:875 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:875 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:892 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:892 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:910 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:910 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:928 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:928 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:945 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:945 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:00:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:047 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:00.962"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:01:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:094 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:094 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:109 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:109 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:124 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:124 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:169 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:169 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:184 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:184 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:199 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:215 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:282 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:282 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:464 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:01.381"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:01:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:632 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:632 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:881 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:01.798"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:01:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:01:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:298 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:02.214"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:02:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:298 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:565 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:565 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:714 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:02.631"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:02:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:02:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:130 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:03.047"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:03:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:433 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:433 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:449 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:449 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:466 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:466 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:484 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:484 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:502 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:502 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:538 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:03.449"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:03:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:573 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:573 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:591 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:591 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:608 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:608 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:625 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:625 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:642 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:642 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:660 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:660 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:678 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:678 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:766 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:766 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:783 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:783 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:801 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:801 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:818 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:818 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:836 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:836 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:853 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:853 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:869 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:869 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:885 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:885 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:901 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:901 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:916 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:916 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:932 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:932 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:948 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:03.869"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:03:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:982 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:982 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:03:999 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:049 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:049 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:065 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:364 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:04.281"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:04:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:532 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:532 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:549 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:549 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:566 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:566 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:583 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:583 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:600 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:600 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:618 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:618 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:673 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:673 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:691 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:691 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:708 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:708 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:724 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:724 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:740 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:740 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:772 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:04.691"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:04:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:852 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:852 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:868 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:868 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:883 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:884 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:899 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:899 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:04:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:180 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:05.097"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:05:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:597 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:05.513"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:05:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:05:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:013 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:05.930"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:06:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:265 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:332 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:332 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:366 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:366 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:382 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:382 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:398 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:416 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:416 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:433 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:06.348"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:06:433 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:433 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:449 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:449 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:466 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:466 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:482 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:482 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:499 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:499 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:515 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:532 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:532 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:550 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:550 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:565 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:565 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:582 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:582 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:599 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:599 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:616 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:616 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:632 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:632 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:649 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:649 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:666 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:666 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:682 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:682 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:699 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:699 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:716 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:716 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:732 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:732 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:765 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:815 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:832 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:848 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:865 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:06.781"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:06:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:865 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:915 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:06:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:280 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:07.197"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:07:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:680 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:07.597"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:07:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:965 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:07:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:098 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:08.014"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:08:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:098 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:381 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:414 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:464 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:507 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:507 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:521 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:08.431"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:08:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:550 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:550 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:564 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:581 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:648 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:698 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:715 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:731 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:798 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:831 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:881 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:898 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:931 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:08.847"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:08:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:08:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:031 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:064 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:131 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:181 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:231 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:331 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:09.248"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:09:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:331 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:348 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:366 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:383 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:383 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:399 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:399 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:416 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:416 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:432 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:432 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:465 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:498 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:531 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:598 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:614 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:631 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:747 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:09.664"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:09:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:09:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:163 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:10.080"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:10:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:260 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:260 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:579 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:10.497"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:10:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:695 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:979 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:10.896"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:10:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:10:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:295 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:445 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:445 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:562 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:11.479"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:11:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:595 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:595 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:864 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:962 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:11.880"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:11:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:11:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:362 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:12.279"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:12:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:763 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:12.679"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:12:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:12:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:180 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:13.097"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:13:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:596 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:13.512"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:13:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:795 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:795 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:812 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:812 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:13:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:013 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:13.930"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:14:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:430 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:14.347"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:14:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:795 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:795 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:829 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:14.746"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:14:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:895 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:895 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:14:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:246 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:15.163"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:15:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:662 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:15.579"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:15:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:812 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:15:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:063 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:15.979"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:16:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:480 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:16.396"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:16:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:896 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:16.813"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:16:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:16:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:045 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:045 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:095 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:095 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:313 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:17.230"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:17:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:729 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:17.646"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:17:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:812 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:17:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:146 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:18.063"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:18:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:523 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:535 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:535 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:547 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:18.463"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:18:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:548 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:946 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:18.862"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:18:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:18:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:245 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:245 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:295 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:363 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:19.279"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:19:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:779 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:19.696"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:19:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:19:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:213 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:20.130"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:20:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:613 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:20.529"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:20:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:812 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:845 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:845 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:20:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:013 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:20.930"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:21:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:081 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:413 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:21.330"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:21:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:813 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:21.729"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:21:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:21:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:195 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:195 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:212 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:22.129"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:22:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:245 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:245 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:295 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:295 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:395 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:445 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:445 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:613 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:22.530"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:22:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:22:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:030 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:22.946"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:23:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:445 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:23.362"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:23:445 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:846 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:23.763"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:23:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:23:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:248 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:24.163"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:24:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:249 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:378 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:378 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:461 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:461 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:478 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:478 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:494 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:494 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:511 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:511 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:527 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:527 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:544 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:544 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:560 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:561 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:578 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:578 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:595 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:595 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:611 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:611 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:628 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:628 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:644 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:644 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:660 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:24.578"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:24:660 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:660 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:678 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:678 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:695 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:695 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:711 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:711 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:728 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:728 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:745 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:745 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:778 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:778 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:795 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:795 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:811 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:811 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:828 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:844 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:844 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:861 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:861 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:878 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:878 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:895 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:895 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:911 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:911 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:928 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:928 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:944 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:944 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:961 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:961 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:978 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:978 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:995 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:24:995 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:011 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:011 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:028 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:028 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:044 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:045 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:061 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:24.978"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:25:061 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:061 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:078 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:078 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:095 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:095 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:111 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:111 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:128 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:128 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:145 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:145 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:178 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:178 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:194 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:195 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:211 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:211 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:228 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:228 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:244 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:244 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:261 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:261 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:278 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:278 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:294 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:294 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:311 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:311 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:328 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:328 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:344 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:344 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:361 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:361 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:378 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:378 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:395 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:395 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:411 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:411 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:428 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:428 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:444 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:444 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:461 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:25.378"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:25:461 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:461 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:477 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:478 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:494 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:494 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:511 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:511 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:528 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:528 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:544 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:544 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:561 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:561 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:577 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:577 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:594 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:594 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:610 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:611 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:628 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:628 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:644 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:644 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:661 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:661 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:677 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:677 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:694 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:694 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:710 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:710 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:727 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:727 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:744 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:744 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:760 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:760 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:777 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:777 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:795 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:795 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:811 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:811 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:845 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:845 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:861 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:25.777"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:25:861 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:861 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:878 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:878 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:894 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:894 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:911 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:911 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:928 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:928 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:944 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:944 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:961 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:961 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:978 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:978 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:995 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:25:995 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:011 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:011 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:028 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:028 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:044 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:044 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:061 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:061 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:078 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:095 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:095 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:128 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:145 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:145 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:161 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:161 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:195 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:195 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:211 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:211 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:245 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:245 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:261 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:261 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:278 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:26.195"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:26:278 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:278 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:295 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:295 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:311 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:311 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:328 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:328 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:345 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:345 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:361 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:361 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:378 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:378 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:394 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:394 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:411 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:411 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:428 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:428 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:444 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:444 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:461 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:461 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:478 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:478 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:495 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:495 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:511 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:511 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:528 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:528 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:545 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:545 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:561 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:561 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:578 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:578 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:594 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:594 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:611 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:611 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:627 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:627 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:644 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:644 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:660 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:660 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:678 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:678 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:694 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:26.611"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:26:694 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:694 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:710 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:711 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:727 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:727 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:744 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:744 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:760 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:761 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:777 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:777 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:794 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:794 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:811 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:811 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:828 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:828 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:844 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:844 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:860 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:861 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:945 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:945 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:961 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:961 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:978 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:978 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:994 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:26:994 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:028 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:028 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:044 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:044 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:061 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:061 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:078 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:078 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:095 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:095 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:114 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:27.028"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:27:115 GameClient STACKDisconnecting...

     at Disconnect in :line 0
     at OnQuitGameConfirmation in :line 0
     at OnValidateCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:16:27:115 GameClient STACK[Auth] Cancelling auth ticket #4...

     at Disconnect in :line 0
     at OnQuitGameConfirmation in :line 0
     at OnValidateCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:16:27:115 GameClient STACKClosing P2PSession with server...

     at Disconnect in :line 0
     at OnQuitGameConfirmation in :line 0
     at OnValidateCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:16:27:115 GameClient STACKDisconnected!

     at Disconnect in :line 0
     at OnQuitGameConfirmation in :line 0
     at OnValidateCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:16:27:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:115 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:198 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:450 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:450 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:450 GameServer STACK[Auth] ValidateAuthTicketResponse Canceled for member 0x01100001021c8a9d

     at ISteamServersService_ValidateAuthTicketResponse in :line 0
     at OnValidateAuthTicketResponse in :line 0
     at SteamServerCallback_ValidateAuthTicketResponse in :line 0
     at SteamGameServer_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:16:27:450 GameServer STACKRemoving user 0x0x01100001021c8a9d from server (reason=ClientLeft)...

     at RemoveUserFromServer in :line 0
     at RemoveUserFromServer in :line 0
     at ISteamServersService_ValidateAuthTicketResponse in :line 0
     at OnValidateAuthTicketResponse in :line 0
     at SteamServerCallback_ValidateAuthTicketResponse in :line 0
     at SteamGameServer_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:16:27:450 GameServer STACKClosing P2P session for user 0x0x01100001021c8a9d...

     at RemoveUserFromServer in :line 0
     at RemoveUserFromServer in :line 0
     at ISteamServersService_ValidateAuthTicketResponse in :line 0
     at OnValidateAuthTicketResponse in :line 0
     at SteamServerCallback_ValidateAuthTicketResponse in :line 0
     at SteamGameServer_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:16:27:450 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at RemoveUserFromServer in :line 0
     at RemoveUserFromServer in :line 0
     at ISteamServersService_ValidateAuthTicketResponse in :line 0
     at OnValidateAuthTicketResponse in :line 0
     at SteamServerCallback_ValidateAuthTicketResponse in :line 0
     at SteamGameServer_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:16:27:450 Network STACK[Chat] Message has no scope option. Assuming ScopeNetwork.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at RemoveUserFromServer in :line 0
     at RemoveUserFromServer in :line 0
     at ISteamServersService_ValidateAuthTicketResponse in :line 0
     at OnValidateAuthTicketResponse in :line 0
     at SteamServerCallback_ValidateAuthTicketResponse in :line 0
     at SteamGameServer_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:16:27:450 GameServer STACKUser 0x0x01100001021c8a9d removed from server.

     at RemoveUserFromServer in :line 0
     at RemoveUserFromServer in :line 0
     at ISteamServersService_ValidateAuthTicketResponse in :line 0
     at OnValidateAuthTicketResponse in :line 0
     at SteamServerCallback_ValidateAuthTicketResponse in :line 0
     at SteamGameServer_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:16:27:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:512 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:27.430"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:27:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:645 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:745 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:782 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:782 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:782 Runtime STACK[ChatMessage] RECV: c:/{{"Message":"Player [S][u][b][l][u][s][t][r][i][s] has left the game.","Option":289,"From":76561197995690653,"To":0}} (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:16:27:795 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:795 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:929 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:27.846"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:27:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:27:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:330 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:28.246"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:28:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:534 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:534 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:746 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:28.663"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:28:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:28:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:163 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:29.080"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:29:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:562 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:29.480"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:29:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:980 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:29.897"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:29:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:29:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:396 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:30.313"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:30:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:814 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:30.729"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:30:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:897 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:30:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:213 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:31.130"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:31:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:613 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:31.529"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:31:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:812 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:812 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:982 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:31:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:000 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:000 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:013 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:31.930"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:32:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:430 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:32.346"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:32:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:846 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:32.763"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:32:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:32:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:263 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:33.180"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:33:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:314 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:663 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:33.579"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:33:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:812 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:812 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:33:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:079 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:33.996"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:34:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:497 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:34.413"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:34:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:896 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:34.813"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:34:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:34:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:313 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:35.230"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:35:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:713 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:35.630"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:35:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:35:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:112 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:36.029"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:36:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:530 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:36.447"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:36:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:929 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:36.846"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:36:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:36:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:329 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:37.246"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:37:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:730 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:37.646"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:37:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:37:997 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:130 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:38.047"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:38:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:550 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:550 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:846 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:38.763"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:38:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:38:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:047 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:246 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:39.163"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:39:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:646 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:39.563"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:39:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:39:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:062 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:39.979"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:40:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:479 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:40.396"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:40:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:879 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:40.796"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:40:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:40:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:164 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:279 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:41.196"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:41:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:696 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:41.613"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:41:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:812 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:41:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:096 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:42.012"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:42:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:280 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:447 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:496 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:42.413"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:42:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:845 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:895 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:42.813"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:42:895 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:895 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:945 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:945 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:42:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:045 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:045 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:095 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:095 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:128 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:178 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:178 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:195 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:195 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:313 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:43.229"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:43:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:712 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:43.629"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:43:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:812 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:812 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:845 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:995 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:43:995 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:045 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:045 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:129 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:44.045"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:44:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:195 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:195 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:245 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:245 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:295 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:295 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:546 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:44.463"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:44:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:945 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:962 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:44.879"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:44:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:995 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:44:995 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:095 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:095 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:195 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:195 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:228 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:245 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:245 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:345 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:345 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:362 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:45.279"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:45:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:395 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:395 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:480 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:513 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:762 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:45.680"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:45:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:812 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:995 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:45:995 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:179 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:46.096"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:46:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:345 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:345 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:395 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:395 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:445 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:445 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:495 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:495 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:547 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:579 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:46.495"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:46:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:680 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:979 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:46.896"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:46:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:46:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:245 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:245 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:295 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:295 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:345 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:345 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:379 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:47.295"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:47:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:395 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:395 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:445 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:445 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:495 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:495 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:528 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:545 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:545 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:595 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:595 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:663 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:713 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:779 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:47.696"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:47:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:47:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:045 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:095 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:195 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:48.112"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:48:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:245 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:245 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:345 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:495 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:566 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:567 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:595 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:612 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:48.529"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:48:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:628 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:628 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:645 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:645 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:695 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:695 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:946 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:48:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:012 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:48.929"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:49:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:195 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:245 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:245 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:412 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:49.329"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:49:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:495 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:495 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:545 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:545 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:595 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:595 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:629 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:645 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:645 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:695 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:695 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:746 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:795 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:795 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:812 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:49.729"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:49:812 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:812 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:845 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:845 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:895 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:895 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:929 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:945 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:945 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:49:996 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:013 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:029 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:063 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:113 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:213 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:229 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:50.146"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:50:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:263 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:296 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:313 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:346 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:362 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:412 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:462 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:479 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:496 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:529 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:596 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:612 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:629 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:50.546"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:50:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:662 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:679 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:696 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:712 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:729 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:745 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:745 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:762 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:779 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:795 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:795 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:829 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:846 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:862 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:879 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:895 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:895 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:928 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:928 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:945 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:945 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:962 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:978 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:979 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:995 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:50:995 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:012 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:028 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:028 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:045 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:50.962"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:51:045 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:045 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:095 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:095 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:129 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:146 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:162 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:178 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:179 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:195 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:195 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:212 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:229 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:246 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:262 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:295 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:295 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:312 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:329 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:345 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:345 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:363 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:379 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:396 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:413 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:463 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:51.379"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:51:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:478 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:478 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:495 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:495 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:512 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:528 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:528 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:545 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:545 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:562 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:578 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:578 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:595 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:595 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:707 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:707 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:734 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:734 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:748 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:749 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:764 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:781 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:886 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:51.797"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:51:886 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:886 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:900 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:900 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:914 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:948 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:964 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:51:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:015 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:016 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:032 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:032 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:048 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:066 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:066 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:082 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:082 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:100 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:100 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:117 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:117 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:133 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:133 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:149 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:149 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:167 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:167 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:182 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:182 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:199 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:199 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:214 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:230 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:248 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:264 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:281 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:297 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:52.214"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:52:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:297 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:315 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:330 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:347 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:365 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:380 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:397 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:416 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:416 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:430 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:431 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:448 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:463 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:481 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:497 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:514 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:530 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:546 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:580 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:597 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:613 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:630 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:647 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:664 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:681 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:697 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:52.613"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:52:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:697 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:714 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:730 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:747 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:763 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:780 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:796 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:813 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:814 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:830 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:847 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:863 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:880 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:896 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:930 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:931 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:947 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:963 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:980 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:52:998 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:014 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:030 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:046 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:062 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:080 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:096 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:114 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":95,"gameID":"a41a0d4d-9e5e-4f55-b590-3505123cb1d8","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"e05e21dc91cb426e939b913817325f8d","eventTimestampClient":"2021-03-15T22:16:53.030"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:16:53:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:114 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:130 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:147 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:148 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:163 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:180 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:53:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:55:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:55:446 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:16:55:446 Default STACK[ENABLE_PROFILER || UNITY_EDITOR] Releasing all managers...

     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:16:55:446 AI STACKStart AI0 releasing

     at UnloadCurrentAI in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:16:55:446 Audio STACKReleasing all audio modules...

     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:16:55:446 Audio STACKAudio bank Default_SoundBank has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:16:55:446 Audio STACKAudio bank G_GUI has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:16:55:446 Audio STACKAudio bank G_Music has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:16:55:446 Audio STACKAudio bank G_Ambiances has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:16:55:446 Audio STACKAudio bank G_GroundBattle has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:16:55:446 Audio STACKAudio bank Event has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:16:55:446 Audio STACKThe Wwise sound engine has been released.

     at ReleaseWwise in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:16:55:446 Audio STACKThe audio manager has been released.

     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:16:55:446 Default STACKSteam achievement manager has been released.

     at Releasing in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:16:55:446 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:16:55:446 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:16:55:446 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:16:55:446 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:16:55:446 Default STACKMemoryStreamPool: 10 pooled streams.

     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:16:55:446 Default STACK[ENABLE_PROFILER || UNITY_EDITOR] Unloading runtime...

     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:16:55:446 Default STACKFlushing diagnostics before closing streams...

     at CloseDiagnosticsLogFile in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:16:55:446 AI STACKRelease AI modules.

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:16:55:446 AI STACK[AI] Wait for ai module 'E.N.F.E.R' releasing ... [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:16:55:447 AI STACK[AI] AI module 'E.N.F.E.R' released. [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:16:55:447 AI STACK[AI] Wait for ai module 'Communication' releasing ... [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:16:55:447 AI STACK[AI] AI module 'Communication' released. [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:16:55:447 AI STACK[AI] Wait for ai module 'Debug' releasing ... [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:16:55:447 AI STACK[AI] AI module 'Debug' released. [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:16:55:447 AI STACK[AI] Wait for ai module 'Diagnostics' releasing ... [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:16:55:447 AI STACK[AI] AI module 'Diagnostics' released. [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:16:55:447 AI STACKAI modules released

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:16:55:447 AI STACKAI modules disposed

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:16:55:447 AI STACKAI app domain unloaded

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:16:55:447 AI STACKAI0 has been correctly released

     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:16:55:447 AI STACKAI0 has been released in 1916.1532ms

     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0